Initiative in AD&D 2nd Edition

It is probably fair to say that the main line of D&D development never had a coherent initiative system until AD&D 2nd Edition came along in 1989. Gary Gygax was many things, but a writer of clear, unambiguous combat rules was not one of them. The systems in the various versions of Basic D&D were used by many as the basis of how to run … Continue reading Initiative in AD&D 2nd Edition

Changes from the D&D Playtest: More Starter Fighter changes

With the posting of the archer build of the Fighter with a Folk Hero background, we’ve learned… not that much more. Folk Hero: This is a new background, which gives the Rustic Hospitality trait. Skills? Certainly Animal Handling and perhaps Survival. Fighting Style: Archery: The bonus to attack has changed to +2, up from +1. No Mount proficiency? Does the Vehicles (Land) proficiency include riding … Continue reading Changes from the D&D Playtest: More Starter Fighter changes

Basic D&D PDF to include How to Play and Character Creation

Mike Mearls has tweeted that the Basic D&D PDF to be released on Thursday, 3rd July will include the “Core Rules” in addition to the character creation material – that is, it will have Combat, Exploration, Spells and the other material you need to run the game. Other DM-specific material you need to create adventures, in particular, monsters, will be in a later update when … Continue reading Basic D&D PDF to include How to Play and Character Creation

Changes from the D&D Playtest: The Starter Set Rogue

Copies of the Starter Set have begun to arrive in Canada early. (Very early – about three weeks so). As a result, we now are able to look at the final character sheets in the set… Here’s a run-through of what has changed for the Rogue from the Interim Rules Supplement in Dead in Thay. Hit Dice: This is a big one. The Rogue now … Continue reading Changes from the D&D Playtest: The Starter Set Rogue