This is a list of all D&D 5E adventures I know about. It does not include the playtest adventures, which have their own list, as those adventures had significantly different monster stats and rules.
D&D Adventurer League adventures are on their own pages.
Last Update: Jul 7 2015 – Scott Carter Games
Publishers: Wizards of the Coast | A Hole in the Ground Terrain & Games | Adventures in Filbar | Alea Publishing Group | Arcadian Games | Art of the Genre | Assassin Games | Burning Yeti Studios | Chubby Monster Games | Critical Hit Publishing | Dan Coleman Productions | Dan Hass Endeavors | EN Publishing | Endless Vistas Publishing | Genius Loci Games | Goodman Games | Hook and Chance | John Ross Rossomangno | Jon Brazer Enterprises | Late Knight Games | Legendary Games | Mithgarthr Entertainment | Necromancer Games | R&D D&D Adventures | Redeemed Revenant | Rite Publishing | RPG Knights | Sacrosanct Games | Save vs Boredom | Scott Carter Games | Sleeping Griffon Productions | Ten Red Crows Press | WanderLOST Adventures | Fan Adventures
Wizards of the Coast
Lost Mine of Phandelver. Levels 1-4. (Amazon)
The adventurers are hired to escort supplies to the mining village of Phandelver, but intrigues and conflict swirl around the town as factions fight over a long-lost mine: the magical Wave Echo Cave.
Tyranny of Dragons
Hoard of the Dragon Queen by Wolfgang Baur and Steve Winter. Levels 1-7. Aug 19, 2014. (Amazon)
In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.
The Rise of Tiamat by Wolfgang Baur and Steve Winter. Levels 8-15. Oct 21, 2014. (Amazon)
The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.
D&D Expeditions – Tyranny of Dragons. Levels 1-10. (List of Adventures)
Various adventures available through the D&D Adventurers League
Princes of the Apocalypse. Levels 1-15. Apr 07, 2015. (Amazon)
Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.
D&D Expeditions – Princes of the Apocalypse. Levels 1-10. (List of Adventures)
Various adventures available through the D&D Adventurers League
Rage of Demons
Out of the Abyss. Levels 1-15. Sep 15, 2015. (Amazon)
The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you!
A Hole in the Ground Terrain & Games
A Brother Lost by Joel Logan. Level 1. May 17, 2015. (DriveThruRPG)
A Brother lost is a SOLO adventure for a human or Halfling warrior character of first level. It is a perfect adventure for coming up with a detailed origin story for a character. It is also a great adventure a father can run for his son or daughter as an introduction to role playing.
Adventures in Filbar
FV1 Jeopardy Caverns by Frank Schmidt. Levels 1-3. Nov 14, 2015. (DriveThruRPG)
The first Filbar 5th Edition adventure is titled Jeopardy Caverns. This adventure can be used in the new D&D edition or the earlier editions as each stat block is presented. This introductory adventure pits a group of new adventurers ready to go out into the frontier to make a name for themselves. For the 5th Edition version this adventure can act as a gateway from new to 3rd or even 4th level for advancement and is set in an area of humanoid caves.
FV2 Urgoth's Canyon by Frank Schmidt. Level 3. Jan 09, 2015. (DriveThruRPG)
Filbar Friday brings you FV2 – Urgoth’s Canyon. This area of adventure is a continuation from FV1 – Jeopardy Caverns and picks up where the party left off. If your party discovered the “back door” this is where it leads. It also offers an opening that flanks Jeopardy Caverns that has a perilous rope bridge to navigate! This area provides multiple smaller adventures and was utilized to get the party from different adventures. Portions of this adventure can be used as fillers in your own campaign.
FV3 Road to Kak by Frank Schmidt. Levels 4-5. Feb 12, 2015. (DriveThruRPG)
For those who trekked through Jeopardy Caverns and Urgoth’s Canyon a short trip to the north will land them on FV3 – Road to Kak. From this location the party can continue on their quest of fame and fortune with a variety of different encounters. Much like the canyon adventure this one presented different options of travel for a group of young adventurers.
FV4 Ziggurat of Narvi by Frank Schmidt. Levels 2-4. Apr 09, 2015. (DriveThruRPG)
As the fledgling adventurers continue their movement throughout the area they begin to head towards the bustling Port City of Kak. To get to there from the Dy’oe Grasslands the party will need to navigate a river running along an overgrown section of the frontier. After obtaining the services of a strange riverboat captain the party heads down the river and into adventure! Between the wildlife, a mysterious old temple, and river pirates the party discovers getting to Kak is easier said than done!
FVC1 Marooned by Frank Schmidt. Levels 5-7. Apr 23, 2015. (DriveThruRPG)
At the borderlands between the Noteflame Coast and the Duchy of Starryshade is the small town of Bluffton. You and your party heard of strange lights in the sky there while visiting the capital city of Vandosia. Further research shows that merchants that passed through the area two days ago and saw the strange lights at night and it appeared to be powerful magic at work. Vandosia was becoming stale anyway so a quick trip to a cartographer and you can be on your way to adventure!
FVC6 Inquiry into the Wildlands by Frank Schmidt. Levels 1-6. May 07, 2015. (DriveThruRPG)
The land of Felora is a stable pedocracy off the Feso Seaway. Generally considered a safe place to live because of a low humanoid population and a large defensive wall that rings the country. The same cannot be said for the area to the west known as the Wildlands. Once a thriving human land the area was taken over in humanoid raids a century and a half ago. With the aggressions against the wall lessening the Council of Wisdom is organizing groups to go in and explore the land for possible "taming". Potential explorers will be paired off with non-combatant survey teams. Are you new adventurers ready for a job?
FVS2 Lands of Count Carnos by Frank Schmidt. Levels 3-4. May 28, 2015. (DriveThruRPG)
At times adventuring groups will hit a town after a successful foray and go their separate ways for a short time. This adventure centers on such a scenario with one member opting to chase down a thief that has burgled the merchant’s guild. When checking with their cohorts the adventurer discovers they are the only one interested and, since its only one thief, the challenge should be fairly easy….right?
Located at the division of land between the Duchy of Starryshade and the famed Horselords is the historic Mystic Wood. Home to the site where the peace treaty was signed between the two countries this area is rumored to have a strange effect on magic. Information has reached the local thane that a gathering, or conclave, of humanoids is to occur this weekend. He has dispatched his military but they are too far to be of use. He has heard of your growing fame and asked your party to investigate this rumor and take appropriate action.
Alea Publishing Group
Desperate herdsmen call upon the old gods of their ances-tors only to realize it could cost them their livelihood. Gift of the Gnarled One is a short adventure for four to five player characters. Although designed for the Feudal Lords Campaign™, this adventure is suitable for any me-dieval fantasy setting.
A rogue magus preys upon the hearts of travelers while he picks their pockets. The Cry of a Daughter is a short adventure for four to five player characters. Although designed for the Feudal Lords Campaign ™, this adventure is suitable for any me-dieval fantasy setting.
The Shadow of Flame by Joshua Raynick. Level 10. Jan 07, 2015. (APG )
An ancient dragon returns to an age-old lair to bind its wounds. The Shadow of Flame is a short adventure for four to five player 10th-level characters. Although designed for the Feudal Lords Campaign ™, this adventure is suitable for any medieval fantasy setting. This wilderness encounter is best set in a mountainous region within a forested valley.
The Empire of Sarvania is spreading its wings and opening up a new land for exploration. A land about which little is known. A past civilisation, long lost to the mists of time holds the key to new prosperity for the brave and adventurous. But danger waits within this new domain. Evil forces plague the countryside – a harbinger of a rising menace. Weapons are forged and forces are raised. An ancient power, born in the age of myth and legend stirs and calls on its supporters to open the gateway to the Material Plane – to reclaim a land once subjugated and lost. A band of brave heroes heads unknowing eastward into this new territory – unaware of great peril ahead and of the great role they are to play in this unfolding story.
Beneath the Razor's Edge by M. Stutt. Levels 5-6. Apr 27, 2015. (DriveThruRPG)
An archaic cult steals innocents for its evil rites. A necromancer builds an undead fortress under an ancient burial ground. A creature from a previous age tries to bring its master back into the world while evil forces prepare for war.
Adventure Module M2: Beneath the Razor's Edge is the sequel to the well recieved M1: An Echo of Days Past. This second module in the series takes the adventurers further towards their destiny in thwarting the ancient evil of the god, Ehalazuhn and his servants. It is a large adventure which will require several sessions and will see the characters progress from 5th to 6th Level. It is designed with the latest edition of the world's favourite RPG in mind but can be adapted easily into other editions.
Art of the Genre
ROS1 Beneath Roslof Keep by Scott Taylor. Levels 3-6. (Kickstarter)
Beneath an ancient keep on the borderlands, reclaimed from the ruins of a lost civilization, there is a dark and deadly tournament being held… Can your party take up on eof the relic banners and face the challenge of the dungeon as well as the lethal competition from other companies seeking the prize?
ROS2 The Lair of the Yellow Teeth by Scott Taylor. Levels 3-5. (DriveThruRPG)
A series of small earthquakes have brought a sense of disquiet to the town of Daern Kelton. Against these strange earthly portents, the members of the Ivory Scimitar have claimed their place as a true Mithel Company, but even greater danger now awaits them in the second level of the Dungeon of the Black Fey Mithelvarn. What lost secrets will be revealed as they journey below, and what new threats and adventures can be had in Daern Kelton as the town opens its doors to the newest heroes to have braved the dungeon? Here continues the Roslof Keep Campaign, an adventure for players levels 3-5, and formated to both 1E & 5E gaming rules.
Ten very short adventures meant to be dropped into an existing campaign, each playable in a single session. Also includes chase and hazard rules.
This module is a short generic fantasy excursion for low-level characters, focusing on the goblinoid denizens of a small cave complex. The digital download includes image files for use with Virtual Table Top programs (with and without a grid).
Burning Yeti Studios
The Lost Dungeons of Xon by Burning Yeti Studios. Level 1. (Kickstarter)
Xon puts several teams of adventurers to the test to find a party worthy enough to aid him. Whether his purposes are for good or for ill remains to be seen; The Lost Dungeons of Xon is an evolving story where the motivations of the heroes and villains are shaped by the choices and actions of the players. Nothing is as it seems. An NPC slated to be a villain could end up being a hero instead.
Chubby Monster Games
This short adventure covers a temple hidden deep in the mountains with a horrible past and an even more horrible present. Deadly, vicious and certainly a challenge to anyone that dares to enter, the temple is a place of horror and death. Adventure contains three new deadly creatures to toss at your players.
Critical Hit Publishing
Strange Fruit by Andrew Bampton Alex Guillotte. Levels 2-4. Apr 15, 2015. (DriveThruRPG)
Designed to be compatible with the most recent incarnation of the most popular fantasy role playing game of all time, this is the first adventure adapted from one of The Swamper’s curious tales, and we feel that we have done it justice. It concerns the plight of a small community, tainted fruit, and a potentially grave threat to the entire region.
Strange Fruit is intended for 4-6 characters of 2nd to 4th level. It is suitable for DMs and players of all experience levels, though we have included notes to aid novices in their first foray into fantasy role playing. The adventure includes detailed descriptions, maps, and evocative illustrations to help create the most immersive role playing experience possible.
Dan Coleman Productions
Dungeons on Demand, volume 1. Apr 07, 2015. (DriveThruRPG)
Pre-made, customizable dungeons for your 5th edition campaign. Offered for varying party levels. Contains "Bandit's Nest", "Insiduous Experiments", "Fierce Temples" and "Lord of Gloomthrone"
Once a holy site to Alairros, the Soldier God, this temple served as a place of solace, reflection, and worship in a time long past. Today, many of the site’s walls are crumbled stone upon its foundation, and the forest steadily encroaches upon it, threatening to overtake it completely.
• Insidious Experiments by Dan Coleman. Level 4. (DriveThruRPG)
Haedirn Lastlight is a respected elven wizard and sage. After the death of his lover Lyonthel, the elf has been overcome with grief and has locked himself away in his study- a small manor on the cliffs of Wailing Crag. Haedirn has not been seen for over a year now, and those that knew him are beginning to worry.
Worse still, a band of ogres has been terrorizing the nearby town, slaughtering the town folk and haughtily boasting the elf wizard is dead. The PCs must put a stop to the ogres' attacks, make way to Wailing Crag to root out the rest of their gang, and lay Haedirn Lastlight's tortured remains to rest.
• Fierce Tempers by Dan Coleman. Level 8. (DriveThruRPG)
A duergar mining expedition has led to a curious find – the entrance to the mythical Forge of Creation, where the first dwarves supposedly created the tools that brought civilization to the world. Their discovery has not gone unnoticed though, as their toiling within the forge has activated a portal to the Elemental Plane of Fire, drawing the attention of the efreeti Camus, Eyes of Midnight.
The PCs are caught in a clash between the efreeti sultan and the meddlesome duergar, and must survive threats from each faction and the dangers that lurk within the forge itself!
• Lord of Gloomthrone by Dan Coleman. Level 12. (DriveThruRPG)
Agents of the Underdark are attempting to complete a dark ritual in the icy depths of Gloomthrone Citadel, a ritual that would surely spell disaster for the kingdom if completed!
Led by the priestess of Lolth, Z'ress Baenre, a coterie of drow have overtaken the abandoned tower and fortified it with their minions. It's a race against time for the PCs to make their way through Gloomthrone's defenses, and put an end to Z'ress and the foul magic she is using.
• Devils in the Details by Dan Coleman. Level 16. (DriveThruRPG)
Rivermarch Keep use to be a place of law and progress – the meeting grounds for the prestigious Iron Conclave. That all changed when the members of the Iron Conclave mysteriously disappeared the night of their 144th meeting. No ranger could track them, nor oracle divine them, and their disappearance has been a mystery for two decades now.
As it stands, the region is on the verge of war. Each noble house blames another for the disappearance of the lords that comprised the Iron Conclave. The PCs need to explore Rivermarch Keep for clues to discover what caused the lords to vanish that fateful night, and keep peace in the region!
Dan Hass Endeavors
DG1-3 Beginning Adventure Pack. Jan 26, 2015. (DriveThruRPG)
Compilation of DG1 "Secrets in the Dark", DG2 "The Lost Tome" and DG3 "The Archaeologist" with additional campaign material.
A dungeon; a dragon (well, dragonish)… Away we go!!! Fortune (or fate) has brought together a fugitive dragon cultist, and an alien creature which has been terrorizing the surrounding communities. It is time for heroes to emerge to set the situation right.
Some books are so important that when a noble loses it, he has to find special help fast to recover it. And if a rival earldom discovers the noble is in such a precarious position, things can get complicated.
A dragon’s hoard you say? He has the knowledge, but not the resources; maybe you have the resources and an agreement can be reached.
DG4-7 Start of the Red Blade War. Feb 20, 2015. (DriveThruRPG)
Compilation of DG4 “And the Elf Prince Wept”, DG5 “And the Goblin Boss Wailed”, DG6 “And the Dwarf Thane Slept”, and DG7 “The Poison Works” with additional campaign material
Elves have never mingled with the other races of Dimgaard. They have secreted themselves in hidden sylvan communities for millennia – proud and independent. So when the elven prince sends an emissary seeking aid, something big must be afoot. This is the first episode of the Red Blade War series of adventures.
The Red Blade orcs have displaced the Horned Skull goblins. The goblin tribe is now on the move bringing disease and violence with them. The line between refugees and raiders can be faint indeed. Regardless, the goblins are a problem that must be dealt with immediately, but circumstances have the established communities too weak to address the Horned Skulls through conventional means. Heroes must be found to perform the tasks that must be done.
With the fever epidemic raging, resources are stretched thin amid rumors of war from the south. The communities of the Alshon region have learned to rely on a group of hardy adventurers as leaders and heroes. Someone must make the dangerous journey to the isolated dwarves of the northeast in order to recover vital spell components; otherwise the stability of the entire region is compromised.
As the epidemic subsides, and with some allies in place, it is time for a foray into Red Blades territory. And intelligence has provided a target that could undermine the orcs’ effectiveness if taken out. So the job falls on the shoulders of adventurers.
DG8-11 Conclusion of the Red Blade War. Mar 22, 2015. (DriveThruRPG)
This is a package is designed to progress PCs from 3rd level into 4th level. It includes the 4 adventures: DG8 Red Blades Diplomacy, DG9 The Siege of Mardleton, DG10 Red Blades Infiltration, and DG11 The Head of the Snake. These four adventures are set in the Alshon Region of the Dimgaard campaign, but with some adjustments (described in each adventure) they could be adatped to other campagns. These four mark the conclusion of the conflict between the human communities and the Red Blades orcs (an orc empire modeled on the Mongol's Golden Horde and, less so, Nazi Germany).
The Red Blade orcs have expanded to the point that they must engage the human communities of the Alshon region. The recent raid on Fashat Xom is bound to elicit a response from the orc khan, but what form will it take. The human leadership prepares feverishly as it waits nervously for the Red Blades next move. A Dungeons and Dragons 5th Edition Adventure for 1-8 third level characters. This is the fifth episode in the Red Blade War series.
• DG9 The Siege of Mardleton by Dan Hass. Level 3. (DriveThruRPG)
The Red Blades orcs’ Great Khan Zugbu sent an ambassador with a promise of peace. But it was not a promise for perpetual peace, and the Red Blades now seek to take by force what was denied them through diplomacy. The communities of Mardleton and Neilsfort have always been the bastions against the threats from the Farwood, but unless heroic action is taken immediately, these villages will become the latest conquests of the Red Blades
• DG10 Red Blades Infiltration by Dan Hass. Level 3. (DriveThruRPG)
Wars are not always won or lost on the front line. Even an overwhelming army must be fed and resupplied, and sometimes the most important action is behind the frontline by commandos and spies.
• DG11 The Head of the Snake by Dan Hass. Levels 3-4. (DriveThruRPG)
The Red Blades orcs have proven to be a formidable force. Even with outside help it is questionable whether the humans and their allies can complete a campaign in the Farwood against a determined, capable enemy native to the jungle. However, a smaller force may be able to penetrate to the interior and end the war with a precision attack.
DG12-15 Wyrmlings Saga. May 02, 2015. (DriveThruRPG)
The four adventures that form the Wyrmlings Saga: DG12 Icy Foreshadowing; DG13 Elin Mesa; DG14 Foul Waters; and DG15 Brass and Blue
• DG12: Icy Foreshadowing by Dan Hass. Level 4. (DriveThruRPG )
Legend holds that once dragons ruled. They carved out kingdoms and reigned unchallenged for uncounted millennia. Only speculation explains why the time of dragons came to an end, but it is doubtful the young races could have arisen if they still ruled. For several years, it has been an open secret that the dragon cults have been strategizing to bring dragons back. Signs seem to indicate that at least one cult has succeeded. Heroes are needed to quash the threat lest it fester into something that could bring disaster to the entire region.
• DG13: Elin Mesa by Dan Hass. Level 4. (DriveThruRPG)
Rising majestically from the jungle of the Farwood, Elin Mesa is the subject of elven myth. For generations an elven community dedicated to Solonor Thelandira has revered and protected the area around the site. But things have gone afoul. The elves cannot be reached, and the approach has been transformed from merely a jungle to an impenetrable thicket. Heroes are needed to investigate, and possibly rescue the elves before things evolve into deeper threats.
• DG14: Foul Waters by Dan Hass. Level 4. (DriveThruRPG)
It is clear the dragon cults have managed to bring true dragons back into Dimgaard. And the race is on to thwart the cults before their schemes result in effects beyond the ability of the forces of good to deal with. Evidence is that the next area effected is an isolated wetlands at the edge of the Farwood. Heroes are needed to investigate and deal with whatever threat may present itself.
• DG15: Brass and Blue by Dan Hass. Level 4. (DriveThruRPG)
A desert suddenly appears encroaching on verdant lands near it. Monstrous creatures establish lairs and threaten all those approaching. Sudden lightning storms disrupt trade and traffic. With the discovery of the dragon wyrmlings, can this be coincidence? Heroes are needed to discover the truth and set things right.
DG16: The Path to Odil by Dan Hass. Level 5. May 21, 2015. (DriveThruRPG )
Adventure and fortune doesn’t always simply arrive on the footsteps of heroes. And it isn’t reserved for the frontier. Odill is the only true city for hundreds of miles. Once it was a reliable civilizing influence, but over the current Prince’s reign it has degenerated into a den of debauchery – cults, slavery, sadism, narcotics… There seems to be no bounds to Odill’s corruption. Can heroes bring hope to such a city in such despair? The journey to Odill is not likely to be uneventful.
DG17: Orcus in Odill by Dan Hass. Level 5. Jun 13, 2015. (DriveThruRPG)
A Cult of Orcus holding weekly services where victims are ritually tortured, and dozens of citizens attend with apparent impunity. Isn’t this what the Inquisition exists for? Or what about the local forces for good or, at least, order? How bad a place is Odill to tolerate this sort of activity? A DnD 5th edition adventure for 1-8 5th level characters. This is the second episode of the Orcus in Odill Saga
DG18: Treasures of Orcus by Dan Hass. Level 5. Jun 13, 2015. (DriveThruRPG)
The Cult of Orcus’s book of secrets documents the likely location of the cult’s treasure hoard. What is protecting it is less clear. Are the heroes brave (or foolhardy) enough to make a play for the treasure? A Dungeons and Dragons 5th edition adventure for 1-8 5th level characters. This is the third episode of the Orcus in Odill Saga.
DG19: Retribution of Orcus by Dan Hass. Level 5. Jun 13, 2015. (DriveThruRPG)
Cults don’t sit idly while adventurers work to eliminate them. The Cult of Orcus in Odill is faced with an existential threat from a group of meddling adventurers who have inspired other threats to coalesce against the Cult. It is time for the Cult to strike back. Can the heroes thwart the cults attempt to eliminate their enemies?
DG20: Regime Change by Dan Hass. Level 5. Jun 13, 2015. (DriveThruRPG)
The temple destroyed, its treasure looted, and its counterattack thwarted, the Cult of Orcus in Odill is on its last legs. One night of action could finish it off, and at this opportune moment a questionable ally proposes a plan that could radically alter Odill’s culture.
DG21: Securing the Source by Dan Hass. Level 6. Jun 23, 2015. (DriveThruRPG )
The Cult of the Green Dragon has several hundred of Odill’s most influential citizens addicted to the narcotic it peddles. The one fact that is known for sure is that if a user ceases the daily dosage, the withdrawal can prove deadly. So simply ending the supply of the drug would likely result in the death of hundreds of the most important people in Odill. A troublesome prospect that needs resourceful adventurers to resolve. A D&D 5th edition adventure for 1-8 6th level characters. The first episode of the Green in Odill Arc.
DGS4 Spider Butte by Dan Hass. Level 3. Mar 22, 2015. (DriveThruRPG)
Ahhhh… That sweet spider venom. Well, you didn’t think it would be “easy” did you? To secure a giant spider, there is an obvious place to go: Spider Butte. But there are reasons no one else has ventured to this forbidding mesa .
DGS6: A Kingdom Born by Dan Hass. Level 4. May 02, 2015. (DriveThruRPG)
You have a land grant and a title. But those do not a kingdom make. Heroes often want to build a place of their own in the world. But if establishing a fiefdom were an easy matter, everyone would do it. It is time to face contenders to your title, and raiders looking to pillage your resources. Can the heroes establish their stronghold, or will they be forced to wait until they are stronger.
DGS7: A Light Innovation by Dan Hass. Level 4. May 02, 2015. (DriveThruRPG)
Progress is wrought with struggle. A small advance can have ripples as economies are disrupted – some niches are created, but others are destroyed. And those who depend on those lost niches always fight against the end of their livelihood.
What drives some to leave the safety of their communities and start along the path of adventure. Maybe it is something in their background that compels them; maybe it is the lure of treasure; maybe it is just a curious map. Farjvad is a Dungeons and Dragons 5th Edition adventure for 1-8 1st level characters. It is the first episode in the Drow Conspiracy
The pursuit of the insidious drow necromancer has lead the PCs deep into the forest. Is this a small drow incursion, or the start of something much broader and more threatening? Only a group of hardy adventurers can discover the truth.
DC3 Drow Allies by Dan Hass. Level 3. Jun 13, 2015. (DriveThruRPG)
It appears the casual raiding on the village of Farjvad was just the tip of a deeper conspiracy. In the aftermath of the raid on the drow outpost, hostile activity from various brigands based in the forest has spiked. Nobles turn angrily towards the PCs to resolve what they have started. A DnD 5th edition adventure for 1-8 3rd level characters. Episode 3 in the Drow Conspiracy Epic.
DC4 Fealty to the Drow by Dan Hass. Level 4. Jun 13, 2015. (DriveThruRPG)
St. Aurelius was a peaceful, prosperous, and productive coastal town with a reputation for friendliness to travelers. But in the span of days, the atmosphere has changed dramatically. Several days ago, Count Arsens gave a brief statement acknowledging fealty to the drow, and hasn’t been seen since. Strangers are shunned. Where there was once a ribald nightlife, the empty streets at night seem foreboding. Something sinister is afoot, and heroes are needed to sort things out. A Dungeons and Dragons 5th edition adventure for 1-8 4th level characters. Episode 4 in the Drow Conspiracy
DC5 Drow Consolidation by Dan Hass. Level 5. Jun 13, 2015. (DriveThruRPG)
The drow have taken St. Aurelius, which commands the coast, and most of the lesser villages. But there are some who haven’t surrendered. How will the drow handle these defiant communities? And what will the heroes do? A Dungeons & Dragons 5th edition adventure for 1-8 5th level PCs. Episode 5 in the Drow Conspiracy Epic.
This is a sample adventure for 3-5 characters of levels 2-3. You may download it for free before becoming a patron. The village of Lanidor is suffering from an enchanted "summer of love". Can the PCs figure out what's going on?
Winterheart is an adventure for 4th level characters. Can the PCs rescue a young prisoner with latent icy magic before her despair plunges the region into a deep winter? By Esper, illustrated by Jen Tracy.
A forgotten mansion. A sadistic demon. A deadly game of cat-and-mouse. Can the heroes outwit the demon and escape the mansion, or will they fall prey to Dretchlor's evil machinations? An adventure for characters of 5th-7th level by Kiel Chienier; illustrated by Rick Hershey and Sexualtyranosarus.
Endless Vistas Publishing
For a century, the city of Arendan has lay in ruin. Overcome by hideous creatures at the fall of the Androsan Empire, it has since become a stronghold for orcs, goblins, and various other foul beasts. Arendan may be lost to history, but the king has not forgotten the threat that sits at his door. Vowing to retake the city, he has called on intrepid heroes to push back the growing tide of chaos and bring the city back under his control.
Genius Loci Games
Orglosh's Tomb by Johua de Santo. Level 1. Jul 03, 2014. (Genius Loci Games )
The tomb of Orglosh has been over run with a small clan of Kobolds who have defiled the small shrine within the tomb and have been using the relic as a scepter for their chief. The relic is directly tied to the affliction the town of Gravelawn is suffering and the relic will need to be cleansed by a cleric of Thiseir (or an allied deity) before the waters return to their natural state.
The Secret Chapel by Johua de Santo. Jul 07, 2014. (Genius Loci Games )
A new 1 page encounter area for 5th Edition. Has a cat theme but can be easily reskinned. Enjoy!
Trouble at Apegia Station by Johua de Santo. Oct 13, 2014. (Genius Loci Games )
Short adventure consisting of a trading post and the basement – and tunnels beneath it!
Legends say this artifact that the Cult frantically searches for rests in the Apegia mountains waiting for the command to be spoken. What the command is no one knows, but if spoke the relic has the potential to destroy everything from the City of Nark on the coasts to Icago in the west. Hundreds of miles, thousands of lives and the death of the land itself. Frigga has summoned her last surviving Chosen. A woman who has turned away from her faith, to stop the cult from finding this object.
In the swamp lands of southern Usarm a horn, glowing and bright has erupted from the fetid earth. The town of Backbend has become lost within the swamps it once boarded and its people have vanished. Tyor, Sage of the Mage Academy in Coralius, and his young apprentice Cami have been sent to investigate and discover the nature of the swamp’s encroachment and that of the glowing Southern Horn. What Tyor finds is a town overrun with Dark Elves and strange beings. Cami is taken in the night and Tyor desperate and alone sends a plea over psychic webs. Come to Backbend, breach the horn and discover its secrets and the plans of the Dark Elves … and most of all save the apprentice he regards as a daughter!
The Owl Bear's Cave by Johua de Santo. Level 2. Feb 20, 2015. (Genius Loci Games )
This adventure is a straight forward romp that leaves enough breadcrumbs to the broader Lands of Usarm or to have more fun in the Apegia Mountains region of Usarm.
Centuries ago, the glitterdoom came to the dwarves of Steelhand Clan! This divine curse transformed the dwarves into hellish forms with an insatiable greed for gold. Now, a chance encounter breaks open long-sealed gates to unleash the glitterdoom again. Can your adventurers delve into the forgotten halls to confront the subterranean menace?
The cries of battle echo in the rustic wilderness, as a pair of fey sisters defend the ancient Briarwood against invaders. When the town of Bur Hollow sends militia men to support their fey allies, they disappear without a trace. The adventurers must enter the Briarwood and save them!
The Pillars of Pelagia by Chris Doyle. Level 3. (Kickstarter)
Along the windswept sea coast are several natural stone columns, sacred to the Sea Goddess Pelagia. One of these pillars is the tower of a reclusive wizard, a devout follower of Pelagia. But the wizard has gone missing, and the locals suspect foul play. Surely a powerful wizard must have many enemies!
A band of fledgling heroes is tasked with entering one of the Pillars of Pelagia to contend with all manner of magical defenses, while uncovering cryptic clues to the wizard’s disappearance planted by an unknown benefactor. The insidious evil plot they uncover could spell eventual doom for the surface world. But the Pillars are sacred to Pelagia, and the Sea Goddess herself might just play a minor role, aiding the heroes as they attempt to thwart a nefarious plot.
War-lock by Michael Curtis. Level 5. (Kickstarter)
Devilish sorcery and ancient steel merge in the form of a reborn menace rising in the wild hills on civilization’s verge. As the badlands burn with wildfire, an arcane warlord gathers his monstrous troops under his tattered banner. He is rumored to be immortal, and it will take tremendous bravery, immense cunning, and more than a little luck for stalwart adventurers to end his campaign of malice. Can your mighty heroes locate the War-lock’s one weakness before his forces drown the realm in blood and fire?
Hook and Chance
The Deadend Alley by Jordan Bonnough. Levels 1-7. Feb 20, 2015. (Patreon)
We are super excited to be uploading our first completed adventure. This is a short encounter meant to take place in any size city. It uses D&D 5E rules and there are stats for player levels ranging from 1-8.
John Ross Rossomangno
When the party arrives in the small village of Goldendale they find a shortage of metal goods and a community upset with the lack of production. Despite their admiration for the village blacksmith, folks grow concerned about his inability to complete the simplest jobs even though they hear the ring of his hammer throughout the night… This 24-page sidetrek details the various NPC’s and features in the village of Goldendale as well as the areas (and opposition) the party must investigate to unravel the mystery of the blacksmith’s burden.
When the party finds themselves lost and unable to locate their next adventure, this sidetrek introduces the halfling Carum Half-hand who is all too eager to point them in the right direction. And that direction follows an agenda of his own…
Jon Brazer Enterprises
When hobgoblin raiders kidnap a caravan full of workers and supplies, the adventurers set off to get them all back. But neither the raiders nor the adventurers know what terrifying horrors await them in the depths of their cavern hideout. Now, the adventurers must risk it all to prevent the minions of an ancient enemy from visiting death and destruction upon the land. Can the heroes rescue the captives from the hobgoblins and deliver them from this ancient foe—or will they all perish, ushering in the rise of a forgotten deity?
Music hath charms to soothe the savage breast, it’s true, but some music truly is the devil’s music. An orphan raised by gypsies, now full-grown but still lost and alone, must face once more the tragic curse that destroyed her past. Will her darkling music bring ruin to the village she now calls her home? Can the heroes earn the townsfolk’s trust, or must innocence be sacrificed for the heroes to save town from the mysterious hauntings that plague a village huddled in the shadow of an accursed ruin?
Sometimes a raven not just a raven, and those who have lost everything may do more than come a-gently tapping upon your chamber door. A missing pet, a ghostly girl, a madman in the woods; what is the strand that binds them all together at The Murmuring Fountain? Can your heroes quell the ghostly emanations of a tragic haunting that threaten to sow madness and tragedy?
The Haunted Hamlet of Raven's Hill by Alistair Rigg and Jason Nelson. Level 1. Aug 14, 2014. (Amazon)
Print edition that combines The Murmuring Fountain and The Fiddler’s Lament. Ravens, fountains, fiddlers and ghosts – all served up with a healthy dose of Lovecraftian horror.
A legacy of death bears bitter fruit in the northern coastlands, as brothers long separated rise to the call of their darkling heritage. A new destiny has arisen in the west that threatens to shake the foundations of an empire half a world away, but not if Ranulfr the White Wolf and his one-eyed sibling can waylay these would-be heroes on their road to destiny! Bandits hound their steps, driving them from danger to danger, until their road reaches its bitter and bloody end – for them or their enemies!
Legendary Planet adventure path by Legendary Games. (Kickstarter)
Interplanetary Adventure, New Worlds, Ancient Civilizations, Alien Species, and more, with a delightful mix of magic and technology, with a dash of psionics and mythic challenges! Legendary Games brings you an eight-part, sword-and-planet adventure path; authored by some of the biggest names in the RPG business. Legendary Planet will take your characters across the multiverse, traveling alien gateways created by ancient, god-like beings to exotic worlds and back again in an incredible campaign like none other. Sword-swingers and spell-slingers stand alongside scoundrels and seekers for cosmic enlightenment as they unravel conspiracies and cryptic alliances bent on universal domination… or annihilation!
Stonefast is a pretty straight forward dungeon crawl, headed by a young white dragon. Like the Sylvan Temple I posted, there’s no big grand story. But there are definitely baddies to kill whose stuff you can steal, so it’s got that going for it.
Nordriki, the northern kingdom of the land of Mithgarthr, has been relatively free of dragons for hundreds of years, but recently the locals have been reporting sightings of red, white, and green dragons all throughout the Drekiberg mountains to the north. Recently, a green dragon has taken up residence in an abandoned mine that is close to the city of Valdhum. The surrounding land is rich with wildlife for the beast to feed on, and the lair it has chosen is well protected and secluded.
The disc planet Cairnvarthi: It was forged by the gods, and is under constant threat from Orcus and The Thrir. Do you have what it takes to withstand those forces of Chaos? Those who do have much glory and treasure to claim! Drawing inspiration from Norse, German, and Celtic culture, Cairnvarthi offers somewhere fantastic and new yet comfortably familiar for you to adventure in.
The Holy MacGuffin by Matt Evans. Levels 5-10. Jun 17, 2015. (DriveThruRPG)
Introducing Drop-In Dungeons! This series of releases will feature small adventures and dungeons, generally 5 pages or less, that are effortlessly inserted into almost any campaign for the times you players zig instead of zag and you find yourself unprepared. With the loose and opened ended way Drop-In Dungeons are written, you (the GM) can bait the hook however you want; the appetizers and desssert are up to you, herein you'll find the meat and potatoes.
The Holy MacGuffin: The sword of Toby MacGuffin, a local folk hero of yore, has been stolen from its resting place at a a local temple by a troll named Groth. Intended for a tier 2 group.
The Forgotten Halls: No one can remember when the place was built, who built it, or why. But, there is no question that the “Forgotten Halls” are a place of legend among the locals. Most who have gone to explore the halls never returned, though the few fortunate souls who did were able to live comfortably from their plunder for many years. Intended for a tier 1 group.
The Forgotten Halls by Matt Evans. Levels 1-5. Jun 18, 2015. (DriveThruRPG)
The Forgotten Halls: No one can remember when the place was built, who built it, or why. But, there is no question that the “Forgotten Halls” are a place of legend among the locals. Most who have gone to explore the halls never returned, though the few fortunate souls who did were able to live comfortably from their plunder for many years.
The Wizard's Amulet by Clark Peterson and Bill Webb. Level 1. Jul 04, 2014. (Frog God Games )
Six adventurers go in search of the treasure of a dead Wizard. Includes pregenerated characters. The classic adventure returns for a new edition!
Quests of Doom, volume 1. Feb 23, 2015. (Frog God Games)
We put together a team of some of the best adventure-writers in RPG history to ring in the new fifth edition rules with a host of adventures you’ve never seen before (and a couple that you have, but probably didn’t survive anyway).
Contains the following adventures: The Noble Rot (5-8), Hidden Oasis (7-9), Ra's Evil Grin (11), Sorcerer's Citadel (9), Dead From Above (6-8), Emeralds of Highfang (13-15), Bad Moon Rising (4-6), Death in Dyrgalas (6-8), Deep in the Vale (1), Irtep's Dish (6-8), Pyramid of Amra (12), Sewers of the Underguild (11-15)
Quests of Doom, volume 2. Feb 23, 2015. (Frog God Games)
For Quests of Doom Volume 1, we brought in some of the biggest stars in adventure-writing history to produce 12 mind-bogglingly insidious adventures for Fifth Edition. This is volume 2, containing six more explorations into “doom or glory” for your players. Once again, the all-star cast of authors delivers what we strive to give you: Adventures Worth Winning!
Contains the following adventures: Of Ants and Men (4-8), The Pit of Despair (13), Dread Dragon Temple (5-7), The Darkening of Namjan Forest (4), Perils of Ghostwind Pass (5-7), Isle of Eliphaz (14)
R&D D&D Adventures
We’re excited to offer the first volume of adventure shorts in our newly launched role-playing game adventure series. These short adventures, written for the new Dungeons & Dragons® fifth edition, can be played as a stand-alone adventures or dropped into an existing campaign. Each adventure includes a few monsters, traps, obstacles and treasure to get your new characters started. Each adventure also includes a map that can be used to set up your own player grid.
Blackstone Tomb by Rowan & Doug Schultz. Level 1. Apr 10, 2015. (DriveThruRPG)
In the depths of Black Mountain there’s a secret. Hidden for a generation Castle Blackstone’s Tomb lies waiting for redemption.
Years ago a dark wizard used the tomb to practice his evil magic. He desecrated the resting place of Castle Blackstone’s heroes and used their bodies, practicing spells to reanimate the dead. When his crimes were discovered, Southern Realm soldiers captured him, but not before many of them died. The few who survived worked to seal the tomb and keep it a secret.
It’s up to your adventurers to discover the secret, bring the tomb back to light and restore the honor of those who still rest there.
Located on a remote island in the Korinn Archipelago, a small island chain within the Moonshae Isles, is a prison. Home to some of the regions most nefarious criminals, the Khatogon prison is renown for its impregnable structure and enigmatic magic defenses. Brantel, head of the Severed Hand rogues guild, was recently imprisoned there and needs you to break him free!
Savage battlecries and screams of pain echo through the streets and off the she raw sheer walls that make up the carved stronghold of Forstor Nagar. The cannibalistic troops of The Hungering Legion have breached the gates, and the defenders have been routed.
Trapped in the heart of Forstor Nagar, a devout holy man and ambassador from Ithulandis, the City of Adventure, must be rescued. But the redoubt is cut from the living ice of the Forstorheim glacier, and enemies rip the very life from the inhabitants, only scant hours remain before the alleys are slick with a crimson slush.
Adventurers must cross the invaders’ lines to infiltrate the fortress, locate the diplomatic compound and escape with the ambassador before filed teeth sink into their flesh and the fate of the city is sealed forever. Will they succeed, or just become more corpses for the conquerors’’ larder?
For as long as we’ve been gaming, heroes have ventured out and cut their teeth on the various humanoid tribes in an attempt to make a name for themselves and get rich. Now the tables have turned, and it’s the goblinoids chance to get revenge. Part 1 of 2.
This version of X2 is designed for use to be compatible with D&D™ 5th edition, for 4-5 characters of 3rd-5th level. The scope of this adventure is meant to be a few-session break from your current campaign, to play as the monsters for a neat change of pace. While it can be part of a greater campaign, it has not been designed as such, and thus may be a bit linear in design. Part 2 of 2.
It’s been a year since those insipid heroes from the Keep had cleared out the caves for their own purposes. They’ve now been cleaned up and are home to dozens of miners and their families as a vein of silver was discovered. Well, it’s time to take them back. Reclaiming the Caves on the Borderlands is an adventure where you play the role of humanoids (orcs, goblins, etc) or traditional races as mercenaries. You must compete against other humanoid factions in an attempt to reclaim the caves for yourselves. How you do that is up to you. Do you ally with another faction? Do you manage to gain control of the caves before the Keep’s forces manage to rally an attacking force?
We’ve all been there. You’ve created your class you wanted to play without knowing what anyone else is playing, and a session or two into your game, you wished you went a different route. Thus is the inspiration behind RISE OF HEROES. With some house rules of starting and advancing as level 0 PCs, you get to experience the group dynamic before you get locked into a particular class. Let there be no mistake, however. This adventure is a full adventure, designed to be completed after 2-3 sessions, depending on how long you spend on each. There are also a few options for the players to follow the main plotline, rather than get railroaded down one particular path.
The Arbolin Tree by Roderic Waibel. Levels 6-8. May 28, 2015. (DriveThruRPG )
An elvish settlement is being plagued by demons! Can you uncover the secrets of the Arbolin Tree? A one-page adventure.
Gulbolga's Rule by Roderic Waibel. Level 1. May 28, 2015. (DriveThruRPG )
Shrunk down to six inches in height, can the party escape the frogs that wish to eat them? A one-page adventure
Save vs Boredom
This dungeon crawl for characters level 1-4 introduces players and dungeon masters to a variety of iconic sea creatures, traps, and devious villains. It runs about 4-5 hours and can be completed in a single session.
In the steaming jungles of the east, the Feathered City rises like a jewel from the lush forests. An important stop on many aerial trade routes, the skies above the city are filled with griffons, rocs, and airships from the far corners of the world. But your adventure takes you to the very belly of this exotic city. Forced into the service of a night hag, you must help her find and eliminate her enemy – a demon with no name, that rules from the shadows.
Scott Carter Games
Scott Carter Game's first adventure! The village of Ebonfall is introuble as mutant goblin spawn of Shub-Niggurath seek to expand their territory. Can the heroes stop them? Or at least save the villagers? This advenute is for characters of about 2nd or 3rd level and requires an experianced Game Master.
Sleeping Griffon Productions
The Crypt of Verant Giantsbane by Anthony C Hunter. Levels 4-6. Jun 29, 2015. (DriveThruRPG)
Overgrown ruins within the forest conceal the resting place of the great hero, Verant Giantsbane. There have been reports of restless dead and missing people in the region. The Crypt of a Hero, Undead, Missing Kids and Old People. . . Fortune and Glory! Do you need anything more? Light your lanterns and explore the crypt.
Ten Red Crows Press
A Little Bit of Thievery is an unconventional freeform adventure for level 1 characters. The players are contracted to steal a magic item at a noble’s fancy party, and are forced to abandon their weapons and rely on their wits to survive. Mayhem required and violence (mostly) optional. Success might bring the ire of an elite with a panache for vengeance and money to burn. Beats killing giant rats in the safety of a basement for a few silver pieces, right?
The Storm Keep is a simple climbing dungeon crawl adventure. The players find that the keep has been wracked with arcane energies, causing rifts to the elemental planes to open and spew forth denizens bent on wreaking havoc on the area. As they venture further into the structure the players are met by even more difficulties, as the keep itself defends against the unwanted guests. Upon reaching the top floor the characters face against an evil efreeti, which has taken control of an artifact and is using it to sculpt the keep and the surrounding area to his whim.
The Town of Bridgepuddle by frothsof. Levels 5-8. Jul 06, 2014. (Free PDF )
Bridgepuddle is a remote town in northwestern Serd. It thrives as a result of its robust trade in high-quality, uncommon exports. It is a curious place, filled with eccentrics and odd specialty shoppes. It is also about to become ground zero for the zombie apocalypse.
This adventure is set in Breakwater Bay, a small fishing village on the Isle de Mont Deserette along the northen frontier in the Wanderhaven setting. That said, you shouldn’t have any trouble transporting it into a different setting if that better suits your game.
Free 5E adventure by RPG Knights. Level 4. Feb 17, 2015. (RPG Knights )
Here is an adventure for you to take advantage of. i am not going to give any back story to this dungeon as it is something then that you can use in your own game in the way that you want.
RH3 Fires of Hell by Ronny Hart. Dec 25, 2014. (Free PDF )
This adventure takes place after a Total Party Kill (TPK). It allows a group of DEAD PCs to earn a second chance by fighting their way through the first layer of Hell to retrieve a stolen artifact. It is unlike other modules in that it is written to accommodate a party of any size and any level (1 to 20).
Barrow of the Evensong by iserith. Level 3. Sep 24, 2014. (Wizards forum )
I wrote this scenario for my niece and nephew, so it's pretty simple, but perhaps you can have fun with it in your own game. It should be suitable for four 3rd-level adventurers. One of my goals was to pump this little location with a lot of potential leads to other adventures I'd write and references to old published modules I own. (Planescape was an inspiration here.)
Tomb of Nyarlathotep by Brian Seligman. Levels 1-2. (Google Docs )
Summoned from across the multiverse a small group of heroes must enter an ancient pyramid and prevent the Elder God Nyarlathotep's return to power.
Tomb of the Ghast Queen by RPG Knights. Level 1. Mar 05, 2015. (RPG Knights )
The premise for this adventure is that the players begin as criminals. The land they are living in is run by a cruel Ghast Queen who forsake life to rule in immortality. She is a tyrant like no other in this part of the lands. The players were taken as criminals for their actions that were construed as treason and put to hard labour for several years.
Prison for Dragons is a fifth edition adventure for the world's
most popular roleplaying game. It takes place in the campaign
setting of Exploration Age in the world of Canus, but can be
used in any setting you desire. This adventure is meant for a
party of four to six 12th-level characters.
The Black Tower by Brian Reeves. Level 3. Jun 23, 2015. (Free PDF )
The Black Tower is a simple adventure designed for a party of 4 – 6 characters of 3rd level. Many of the monsters were selected as an homage to earlier editions of Dungeons & Dragons, as they have become classics of old-school adventures.
The Frozen Tomb by Brian Reeves. Levels 3-5. Jun 23, 2015. (Free PDF )
The Frozen Tomb is a challenging adventure for a party of 4 – 6 characters of at least 3rd level, though characters of 4th or 5th level are strongly recommended. This scenario can take place in any mountain pass.
Beneath the Floorboards by Brian Reeves. Level 1. Jun 23, 2015. (Free PDF )
Beneath the Floorboards is a simple introductory adventure for a party of 4 – 6 characters of 1st level, though it could serve for higher levels with modification. This scenario can take place in any moderately-sized town or city. The only requirement is that there is a river close to the home of Yannock Tippleton. In the Forgotten Realms, Saltmarsh is an ideal candidate.