This is a list of all D&D 5E adventures I know about. It does not include the playtest adventures, which have their own list, as those adventures had significantly different monster stats and rules.
D&D Adventurer League adventures are on their own pages.
Publishers: Wizards of the Coast | 2CGaming | A Hole in the Ground Terrain & Games | Absolute Tabletop | Adventures in Filbar | Alea Publishing Group | Arcadian Games | Art of the Genre | Assassin Games | Blue Sword Games | Brian Seligman | Burning Yeti Studios | Chubby Monster Games | Critical Hit Publishing | Cut to the Chase Games | Dan Coleman Productions | Dan Hass Endeavors | EN Publishing | Endless Vistas Publishing | Font of Inspiration | Gamer Assembly | Genius Loci Games | Goodman Games | Hook and Chance | John Gillette | John R Davis | John Ross Rossomangno | Jon Brazer Enterprises | Kobold Press | Late Knight Games | Legendary Games | Mithgarthr Entertainment | Mithrilpunk Press | Necromancer Games | R&D Adventures | Redeemed Revenant | Rite Publishing | Role Cast Die Productions | RPG Knights | Sacrosanct Games | Save vs Boredom | Scott Carter Games | Sleeping Griffon Productions | Sleeping Griffon Productions | Ten Red Crows Press | Troll Lord Games | WanderLOST Adventures | World of Farland | Fan Adventures
Wizards of the Coast
Lost Mine of Phandelver. Levels 1-4. (Amazon, )
The adventurers are hired to escort supplies to the mining village of Phandelver, but intrigues and conflict swirl around the town as factions fight over a long-lost mine: the magical Wave Echo Cave. This introductory adventure found in the D&D Starter set takes PCs from levels 1 to 5.
Confrontation at Candlekeep by Teos Abadia, Greg Bilsland, Shawn Merwin. Level 2. Oct 06, 2015. (D&D Classics, )
Candlekeep is under siege, and it needs adventurers to help protect it! Heed the call to defend the legendary monastery and stand against the tide of evil. (This is an adventure that uses the playtest rules and needs a little modification before regular use)
Tyranny of Dragons
Hoard of the Dragon Queen by Wolfgang Baur and Steve Winter. Levels 1-7. Aug 19, 2014. (Amazon)
In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.
The Rise of Tiamat by Wolfgang Baur and Steve Winter. Levels 8-15. Oct 21, 2014. (Amazon)
The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.
D&D Expeditions – Tyranny of Dragons. Levels 1-10. (List of Adventures)
Various adventures available through the D&D Adventurers League
Princes of the Apocalypse. Levels 1-15. Apr 07, 2015. (Amazon)
Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.
D&D Expeditions – Princes of the Apocalypse. Levels 1-10. (List of Adventures)
Various adventures available through the D&D Adventurers League
Rage of Demons
Out of the Abyss. Levels 1-15. Sep 15, 2015. (Amazon)
The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you!
D&D Expeditions – Rage of Demons. Levels 1-15. (List of Adventures)
Various adventures available through the D&D Adventurers League
DDEX03-01: Harried in Hillsfar by Shawn Merwin. Levels 1-2. (Wizards PDF )
In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more?
Total Party Kill Primer by Steven Gordon. Sep 08, 2015. (2Cgaming )
Terror on the High Seas! When an aboleth breaks free from its prison in the cargo hold, it's not a good time to be aboard!
A Hole in the Ground Terrain & Games
A Brother Lost by Joel Logan. Level 1. May 17, 2015. (DriveThruRPG)
A Brother lost is a SOLO adventure for a human or Halfling warrior character of first level. It is a perfect adventure for coming up with a detailed origin story for a character. It is also a great adventure a father can run for his son or daughter as an introduction to role playing.
Absolute Adventures: Riptide Raid. Levels 1-4. Oct 18, 2015. (DriveThruRPG)
Absolute Adventures: Riptide Raid! is a swift and silent adventure involving the dispatching of privateers aboard their multi-leveled vessel. This supplement is designed to challenge a party of low-level adventurers and is suitable for use with your favorite fantasy roleplaying game.
Absolute Adventures: Horror at Misty Meadows by Tim Kearney and others. Oct 30, 2015. (DriveThruRPG)
The trees creak in the noxious breeze. The heavy fog clings to your cloak, chilling you to the bone. A faint moan echoes through the wood, and a light appears in the distance, bobbing up and down, drawing closer and closer…
Absolute Adventures: Horror at Misty Meadows is a dangerous and horrifying experience for a party of adventurers of mid-to-high level. From the terrors that await your players in the ever-thickening fog pervading the town, to what’s boiling at the bottom of the tar pits, many adventurers may never see what awaits in the caves of this mining town…
Adventures in Filbar
FV1 Jeopardy Caverns by Frank Schmidt. Levels 1-3. Nov 14, 2015. (DriveThruRPG)
The first Filbar 5th Edition adventure is titled Jeopardy Caverns. This adventure can be used in the new D&D edition or the earlier editions as each stat block is presented. This introductory adventure pits a group of new adventurers ready to go out into the frontier to make a name for themselves. For the 5th Edition version this adventure can act as a gateway from new to 3rd or even 4th level for advancement and is set in an area of humanoid caves.
FV2 Urgoth's Canyon by Frank Schmidt. Level 3. Jan 09, 2015. (DriveThruRPG)
Filbar Friday brings you FV2 – Urgoth’s Canyon. This area of adventure is a continuation from FV1 – Jeopardy Caverns and picks up where the party left off. If your party discovered the “back door” this is where it leads. It also offers an opening that flanks Jeopardy Caverns that has a perilous rope bridge to navigate! This area provides multiple smaller adventures and was utilized to get the party from different adventures. Portions of this adventure can be used as fillers in your own campaign.
FV3 Road to Kak by Frank Schmidt. Levels 4-5. Feb 12, 2015. (DriveThruRPG)
For those who trekked through Jeopardy Caverns and Urgoth’s Canyon a short trip to the north will land them on FV3 – Road to Kak. From this location the party can continue on their quest of fame and fortune with a variety of different encounters. Much like the canyon adventure this one presented different options of travel for a group of young adventurers.
FV4 Ziggurat of Narvi by Frank Schmidt. Levels 2-4. Apr 09, 2015. (DriveThruRPG)
As the fledgling adventurers continue their movement throughout the area they begin to head towards the bustling Port City of Kak. To get to there from the Dy’oe Grasslands the party will need to navigate a river running along an overgrown section of the frontier. After obtaining the services of a strange riverboat captain the party heads down the river and into adventure! Between the wildlife, a mysterious old temple, and river pirates the party discovers getting to Kak is easier said than done!
FVC1 Marooned by Frank Schmidt. Levels 5-7. Apr 23, 2015. (DriveThruRPG)
At the borderlands between the Noteflame Coast and the Duchy of Starryshade is the small town of Bluffton. You and your party heard of strange lights in the sky there while visiting the capital city of Vandosia. Further research shows that merchants that passed through the area two days ago and saw the strange lights at night and it appeared to be powerful magic at work. Vandosia was becoming stale anyway so a quick trip to a cartographer and you can be on your way to adventure!
FVC6 Inquiry into the Wildlands by Frank Schmidt. Levels 1-6. May 07, 2015. (DriveThruRPG)
The land of Felora is a stable pedocracy off the Feso Seaway. Generally considered a safe place to live because of a low humanoid population and a large defensive wall that rings the country. The same cannot be said for the area to the west known as the Wildlands. Once a thriving human land the area was taken over in humanoid raids a century and a half ago. With the aggressions against the wall lessening the Council of Wisdom is organizing groups to go in and explore the land for possible "taming". Potential explorers will be paired off with non-combatant survey teams. Are you new adventurers ready for a job?
FVS2 Lands of Count Carnos by Frank Schmidt. Levels 3-4. May 28, 2015. (DriveThruRPG)
At times adventuring groups will hit a town after a successful foray and go their separate ways for a short time. This adventure centers on such a scenario with one member opting to chase down a thief that has burgled the merchant’s guild. When checking with their cohorts the adventurer discovers they are the only one interested and, since its only one thief, the challenge should be fairly easy….right?
Conclave of Evil by Frank Schmidt. Levels 6-10. Jun 18, 2015. (DriveThruRPG, )
Located at the division of land between the Duchy of Starryshade and the famed Horselords is the historic Mystic Wood. Home to the site where the peace treaty was signed between the two countries this area is rumored to have a strange effect on magic. Information has reached the local thane that a gathering, or conclave, of humanoids is to occur this weekend. He has dispatched his military but they are too far to be of use. He has heard of your growing fame and asked your party to investigate this rumor and take appropriate action.
FVS4 Penchant for Adventure – 1 by Frank Schmidt. Level 1. Oct 02, 2015. (DriveThruRPG , )
Penchant for Adventure – 1 is a solo adventure for a 1st level character. This series of singular adventures center around the small town of Penchant. The area in question is home to a variety of challenges depending on the level of the PC. This adventure begins with the new PCs mentor sending them to a religious coronation that they cannot attend. The PC is to travel, via burro, to the Bu-San Monastery and extend salutations to the new head of the order. In this case the journey IS the adventure!
Alea Publishing Group
The Gift of the Gnarled One by Joshua Raynick. Level 6. Oct 16, 2014. (APG , )
Desperate herdsmen call upon the old gods of their ances-tors only to realize it could cost them their livelihood. Gift of the Gnarled One is a short adventure for four to five player characters. Although designed for the Feudal Lords Campaign™, this adventure is suitable for any me-dieval fantasy setting.
The Cry of a Daughter by Joshua Raynick. Levels 5-10. Nov 06, 2014. (APG, )
A rogue magus preys upon the hearts of travelers while he picks their pockets. The Cry of a Daughter is a short adventure for four to five player characters. Although designed for the Feudal Lords Campaign ™, this adventure is suitable for any me-dieval fantasy setting.
The Shadow of Flame by Joshua Raynick. Level 10. Jan 07, 2015. (APG )
An ancient dragon returns to an age-old lair to bind its wounds. The Shadow of Flame is a short adventure for four to five player 10th-level characters. Although designed for the Feudal Lords Campaign ™, this adventure is suitable for any medieval fantasy setting. This wilderness encounter is best set in a mountainous region within a forested valley.
Shadowed Eye of Halagar by Joshua Raynack. Levels 13-16. (DriveThruRPG)
The halls of an ancient dwarven empire and its shadowed inhabitants awaken.
Deep in the Shadkhanim Mountains, beyond the Valley of Dormant Fire, a gold shadow dragon covets the great wealth of Halagar and a several hundred year old secret that led the dwarven people to mine the shadow realm.
The Shadowed Eye of Halagar is a vast dungeon and wilderness crawl with over 70 pages filled with new villians and monsters; exciting scenarios that takes 5th Edition rules to the edge!
An Echo of Days Past by M. Stutt. Levels 1-5. Jan 13, 2015. (DriveThruRPG, )
The Empire of Sarvania is spreading its wings and opening up a new land for exploration. A land about which little is known. A past civilisation, long lost to the mists of time holds the key to new prosperity for the brave and adventurous. But danger waits within this new domain. Evil forces plague the countryside – a harbinger of a rising menace. Weapons are forged and forces are raised. An ancient power, born in the age of myth and legend stirs and calls on its supporters to open the gateway to the Material Plane – to reclaim a land once subjugated and lost. A band of brave heroes heads unknowing eastward into this new territory – unaware of great peril ahead and of the great role they are to play in this unfolding story.
Beneath the Razor's Edge by M. Stutt. Levels 5-6. Apr 27, 2015. (DriveThruRPG)
An archaic cult steals innocents for its evil rites. A necromancer builds an undead fortress under an ancient burial ground. A creature from a previous age tries to bring its master back into the world while evil forces prepare for war.
Adventure Module M2: Beneath the Razor's Edge is the sequel to the well recieved M1: An Echo of Days Past. This second module in the series takes the adventurers further towards their destiny in thwarting the ancient evil of the god, Ehalazuhn and his servants. It is a large adventure which will require several sessions and will see the characters progress from 5th to 6th Level. It is designed with the latest edition of the world's favourite RPG in mind but can be adapted easily into other editions.
The City Under the Mountain by Michael Stutt. Levels 6-8. Aug 17, 2015. (DriveThruRPG)
Welcome to the third and final instalment in the Echo of Days Past campaign arc – M3: The City Under the Mountain. In M1 and M2, your players developed from first level beginning characters to sixth level warriors and mages. This final instalment will see them progress along the path of greatness to 8th Level. The story presses on from the end of M2: Beneath the Razor’s Edge and sees the party enter the conquered dwarven realm of Skard. The quest is fought over six levels and takes place entirely in Skard under the Razor’s Edge mountain chain.
Art of the Genre
ROS1 Beneath Roslof Keep by Scott Taylor. Levels 3-6. (Art of the Genre)
Beneath an ancient keep on the borderlands, reclaimed from the ruins of a lost civilization, there is a dark and deadly tournament being held… Can your party take up on eof the relic banners and face the challenge of the dungeon as well as the lethal competition from other companies seeking the prize?
ROS2 The Lair of the Yellow Teeth by Scott Taylor. Levels 3-5. (DriveThruRPG)
A series of small earthquakes have brought a sense of disquiet to the town of Daern Kelton. Against these strange earthly portents, the members of the Ivory Scimitar have claimed their place as a true Mithel Company, but even greater danger now awaits them in the second level of the Dungeon of the Black Fey Mithelvarn. What lost secrets will be revealed as they journey below, and what new threats and adventures can be had in Daern Kelton as the town opens its doors to the newest heroes to have braved the dungeon? Here continues the Roslof Keep Campaign, an adventure for players levels 3-5, and formated to both 1E & 5E gaming rules.
ROS3 Curse of the Violet Corruption by Scott Taylor. Levels 5-7. (Art of the Genre)
What began as a subtle sickness has now spread into a full-blown contagion of magical origins around Roslof Keep! You must find a cure while trying to discern the nature of its cause, somewhere deep within Mithelvarn's mad dungeon of monstrosities!
ROS3.5 Dire Run to House Fleetwood by Scott Taylor. Levels 3-6. )
Explore the corrupted town of Daern Kelton as the Violet Corruption consumes the townsfolk! (Kickstarter bonus adventure; not currently otherwise available)
ROS4 Secrets of the Wildlands by Scott Taylor. Levels 6-9. (Kickstarter)
Chaos reigns outside Roslof Keep! Time is running out, and only those brave enough will be able to face the horrors of the Glade of the Burning Dead and the dark recesses of The Hill.
Wanted by Andrew J Twombly and B Simon Smith. Levels 1-2. Oct 16, 2014. (DriveThruRPG, )
Ten very short adventures meant to be dropped into an existing campaign, each playable in a single session. Also includes chase and hazard rules.
Bloodfang Caves by B Simon Smith. Levels 1-4. Jun 04, 2015. (DriveThruRPG, )
This module is a short generic fantasy excursion for low-level characters, focusing on the goblinoid denizens of a small cave complex. The digital download includes image files for use with Virtual Table Top programs (with and without a grid).
Blue Sword Games
The Burning Goblins by Mark Bowen. Level 1. Sep 16, 2015. (DriveThruRPG )
The Burning Goblins is ideal as a first adventure for new GMs and players, and is designed for a group of 4-5 level 1 characters. The most recent raid by The Burning Ones goblin tribe has left the village of Greendale in a state of uproar. The miller's daughter has been kidnapped and the mayor has put out a call for adventurers to hunt down the goblins and find the missing girl. But is there more to these raids than meets the eye? Why are the goblins burnt and timid? Only a strong band of heroes will be able to find the answers and save the girl from a gruesome death. This is an adventure made primarily for use with the 5th edition of Dungeons and Dragons but can be used for other rule systems with some tweaking.
Revenge in the Crater by Mark Bowen. Levels 2-4. Nov 06, 2015. (DriveThruRPG )
Revenge in the crater is a random dungeon adventure, with both a low and high level of difficulty. The lower level is designed for a group of 4 level 2-4 characters whilst the higher level is designed for a group of 4 level 9-11 characters, with the option for some variation. Deep within the forest a pale and unearthly light has been seen between the rotten trees. The area is said to be the sight on a fallen star and the locals hunters and trappers avoid the site at all costs. In recent months to accompany the haunting light, a soft and unnerving song floats through the woods, beckoning passers by to investigate and find the mysterious source.
Tomb of Nyarlathotep by Brian Seligman. Levels 1-2. Aug 07, 2015. (DriveThruRPG )
Summoned from across the multiverse a small group of heroes must enter an ancient pyramid and prevent the Elder God Nyarlathotep's return to power. An HP Lovecraft themed one shot 5th Ed. D&D adventure for characters level 1-2. This adventure was written for and run at the CthuluCon Film Festival in 2015.
Safari on the Styx by Brian Seligman. Level 20. Aug 07, 2015. (DriveThruRPG )
This is a Level 20 adventure for D&D 5E. Asmodeus needs a new target for his eternal wars and the Prime Material Plane, riven into primaries and reflections, appears ripe for invasion. Can you fight, bribe or cajole your way past The Infernal Bureaucracy, down the River Styx and into the very center of The Nine Hells to face Asmodeus himself? The multi-verse is counting on you!
Burning Yeti Studios
The Lost Dungeons of Xon by Burning Yeti Studios. Level 1. Jun 30, 2015. (Website)
Xon puts several teams of adventurers to the test to find a party worthy enough to aid him. Whether his purposes are for good or for ill remains to be seen; The Lost Dungeons of Xon is an evolving story where the motivations of the heroes and villains are shaped by the choices and actions of the players. Nothing is as it seems. An NPC slated to be a villain could end up being a hero instead.
Chubby Monster Games
The Temple of Qultar by Matt Jackson. Level 5. Feb 14, 2015. (DriveThruRPG, )
This short adventure covers a temple hidden deep in the mountains with a horrible past and an even more horrible present. Deadly, vicious and certainly a challenge to anyone that dares to enter, the temple is a place of horror and death. Adventure contains three new deadly creatures to toss at your players.
Critical Hit Publishing
Gothnog and Swamper's Unexpected Encounters Vol 1 by Alex Guillotte and Rob Davis. Levels 3-9. Jul 14, 2015. (DriveThruRPG, )
In this first volume of Unexpected Encounters, you will be treated to 10 unique, fully fleshed out fantasy encounters for your role playing campaign. They are designed to be inserted seamlessly into just about any campaign world, and is compatible with the most popular fantasy RPGs available.
Whether your stumped for ideas and need something quick, or your players have gone off the map, these encounters will not only give you a session to regroup, but will also provide ample plot hooks, settings, NPCs and expansion options to enrich your setting.
Strange Fruit by Andrew Bampton Alex Guillotte. Levels 2-4. Apr 15, 2015. (DriveThruRPG)
Designed to be compatible with the most recent incarnation of the most popular fantasy role playing game of all time, this is the first adventure adapted from one of The Swamper’s curious tales, and we feel that we have done it justice. It concerns the plight of a small community, tainted fruit, and a potentially grave threat to the entire region.
Strange Fruit is intended for 4-6 characters of 2nd to 4th level. It is suitable for DMs and players of all experience levels, though we have included notes to aid novices in their first foray into fantasy role playing. The adventure includes detailed descriptions, maps, and evocative illustrations to help create the most immersive role playing experience possible.
Cut to the Chase Games
WK0 Night of the Mad Kobold by Dave Olson. Level 1. Aug 06, 2015. (DriveThruRPG, )
The town of Cresthill enjoys a favorable location along the winding Graywand River. Trade is good, and the prominent gnomes of House Kelver run most of the businesses to the prosperity of the people. Now, however, a dangerous lunatic—a kobold from the nearby Talon Hills—has decided the gnomes of House Kelver need to be a taught a fiery lesson, and only a band of heroes can stop his plot.
WK0 Night of the Mad Kobold is a short adventure designed for a group of six 1st-level characters for the 5th Edition of the First Fantasy RPG set in a generic fantasy setting, easily transportable to most fantasy campaigns. It stands alone but can also serve as an introduction to the WRATH OF THE KOBOLDS module trilogy from Cut to the Chase Games.
WK1 Caves of the Kobold Queen by Dave Olson. Levels 1-3. Nov 02, 2015. (DriveThruRPG, )
The town of Ormkirk is in peril! Plagued by marauding kobolds that have been kidnapping townsfolk in the night, the townmaster of Ormkirk needs brave adventurers to end the pint-sized menace and return the kidnapped men. But what evil awaits you in the CAVES OF THE KOBOLD QUEEN?
WK2 Curse of the Kobold Eye by Dave Olson. Levels 1-3. Nov 15, 2015. (DriveThruRPG)
What strange curse has befallen you? And what does it have to do with an ancient kobold legend? The answers to these questions lie on a dangerous journey into history and its pint-sized makers as you confront the sinister nature of the CURSE OF THE KOBOLD EYE!
WK3 Revenge of the Over-Kobold by Dave Olson. Levels 2-4. )
Danger strikes from the mountains! Rumors of great tribes of kobolds gathering under the leadership of a single commander spread across the land. Who but a brave band of adventurers can put a stop to these pint-sized menaces and end the REVENGE OF THE OVER-KOBOLD?
KS1 Tower of Skulls by Dave Olson. Levels 10-12. )
Ancient and evil, the enigmatic Tower of Skulls with its dangerous chambers of death and plants rises to life only by the light of a full moon to plague the land. Each cycle, bands of heroes take up arms to stop the tide of darkness spreading from its unholy halls. Can you end the growth of evil this cycle in the TOWER OF SKULLS?
Dan Coleman Productions
Dungeons on Demand, volume 1. Apr 07, 2015. (DriveThruRPG)
Pre-made, customizable dungeons for your 5th edition campaign. Offered for varying party levels. Contains "Bandit's Nest", "Insiduous Experiments", "Fierce Temples" and "Lord of Gloomthrone"
Once a holy site to Alairros, the Soldier God, this temple served as a place of solace, reflection, and worship in a time long past. Today, many of the site’s walls are crumbled stone upon its foundation, and the forest steadily encroaches upon it, threatening to overtake it completely.
• Insidious Experiments by Dan Coleman. Level 4. (DriveThruRPG)
Haedirn Lastlight is a respected elven wizard and sage. After the death of his lover Lyonthel, the elf has been overcome with grief and has locked himself away in his study- a small manor on the cliffs of Wailing Crag. Haedirn has not been seen for over a year now, and those that knew him are beginning to worry.
Worse still, a band of ogres has been terrorizing the nearby town, slaughtering the town folk and haughtily boasting the elf wizard is dead. The PCs must put a stop to the ogres' attacks, make way to Wailing Crag to root out the rest of their gang, and lay Haedirn Lastlight's tortured remains to rest.
• Fierce Tempers by Dan Coleman. Level 8. (DriveThruRPG)
A duergar mining expedition has led to a curious find – the entrance to the mythical Forge of Creation, where the first dwarves supposedly created the tools that brought civilization to the world. Their discovery has not gone unnoticed though, as their toiling within the forge has activated a portal to the Elemental Plane of Fire, drawing the attention of the efreeti Camus, Eyes of Midnight.
The PCs are caught in a clash between the efreeti sultan and the meddlesome duergar, and must survive threats from each faction and the dangers that lurk within the forge itself!
• Lord of Gloomthrone by Dan Coleman. Level 12. (DriveThruRPG)
Agents of the Underdark are attempting to complete a dark ritual in the icy depths of Gloomthrone Citadel, a ritual that would surely spell disaster for the kingdom if completed!
Led by the priestess of Lolth, Z'ress Baenre, a coterie of drow have overtaken the abandoned tower and fortified it with their minions. It's a race against time for the PCs to make their way through Gloomthrone's defenses, and put an end to Z'ress and the foul magic she is using.
• Devils in the Details by Dan Coleman. Level 16. (DriveThruRPG)
Rivermarch Keep use to be a place of law and progress – the meeting grounds for the prestigious Iron Conclave. That all changed when the members of the Iron Conclave mysteriously disappeared the night of their 144th meeting. No ranger could track them, nor oracle divine them, and their disappearance has been a mystery for two decades now.
As it stands, the region is on the verge of war. Each noble house blames another for the disappearance of the lords that comprised the Iron Conclave. The PCs need to explore Rivermarch Keep for clues to discover what caused the lords to vanish that fateful night, and keep peace in the region!
Dungeons on Demand: Volume 2. Aug 21, 2015. (DriveThruRPG)
Dungeons, dragons, and more await in these pre-made adventures for your 5th edition campaign. Contains four adventures of levels 2, 5, 9 and 13!
• Mischief Makers by Dan Coleman. Level 2. (DriveThruRPG)
The PCs are on the outskirts of Oallhelm when they learn town square is overrun with the invaders – the goblins are now feasting in the streets, starting fires, setting traps, and terrorizing anyone left behind. They must drive out these mischief makers to save the town!
Laughter and humor are central themes in No Laughing Matter. The players are met with the will of a prankster god, riddles to solve, and may be forced to come up with some jokes of their own. But this isn’t an adventure to take lightly. If the party underestimates Laugher’s Gorge, they may find themselves infected with cackle fever… and there’s nothing funny about that!
• That Sinking Feeling by Dan Coleman. Level 9. (DriveThruRPG)
When the trade galley Fairmorning fails to make it in to port, it’s up to the PCs to investigate. When their search leads them to the depths of the seafloor and a mysterious underwater shrine, more questions arise than answers!
• Old Habits by Dan Coleman. Level 13. (DriveThruRPG)
Yuan-ti sovereign Erut-Ro spent his life enslaving free nations, subjugating masses, and ruling with an iron fist… and continued to do so in death when he became a terrifying mummy lord! Now, three millenia later, the mummy lord's pyramid has suddenly sprung back into existence! The party must contend with the ancient monsters that await them in his pyramid before they can wrap up the mummy lord’s evil plans for good!
For Whom the Bell Tolls by Dan Coleman. Level 17. Sep 29, 2015. (DriveThruRPG)
Somewhere on the Astral Plane, the Bell of Eternity is ringing. This mysterious relic of a forgotten age brings the ruin of whichever world it finishes its song upon. The forces of both angels and demons are vying for its control, and success for either faction spells doom for the PCs! The party must claim the Bell on their own, caught in a battle between fiends and celestials in the Astral Plane!
Dan Hass Endeavors
DG1-3 Beginning Adventure Pack. Jan 26, 2015. (DriveThruRPG)
Compilation of DG1 "Secrets in the Dark", DG2 "The Lost Tome" and DG3 "The Archaeologist" with additional campaign material.
A dungeon; a dragon (well, dragonish)… Away we go!!! Fortune (or fate) has brought together a fugitive dragon cultist, and an alien creature which has been terrorizing the surrounding communities. It is time for heroes to emerge to set the situation right.
Some books are so important that when a noble loses it, he has to find special help fast to recover it. And if a rival earldom discovers the noble is in such a precarious position, things can get complicated.
A dragon’s hoard you say? He has the knowledge, but not the resources; maybe you have the resources and an agreement can be reached.
DG4-7 Start of the Red Blade War. Feb 20, 2015. (DriveThruRPG)
Compilation of DG4 “And the Elf Prince Wept”, DG5 “And the Goblin Boss Wailed”, DG6 “And the Dwarf Thane Slept”, and DG7 “The Poison Works” with additional campaign material
Elves have never mingled with the other races of Dimgaard. They have secreted themselves in hidden sylvan communities for millennia – proud and independent. So when the elven prince sends an emissary seeking aid, something big must be afoot. This is the first episode of the Red Blade War series of adventures.
The Red Blade orcs have displaced the Horned Skull goblins. The goblin tribe is now on the move bringing disease and violence with them. The line between refugees and raiders can be faint indeed. Regardless, the goblins are a problem that must be dealt with immediately, but circumstances have the established communities too weak to address the Horned Skulls through conventional means. Heroes must be found to perform the tasks that must be done.
With the fever epidemic raging, resources are stretched thin amid rumors of war from the south. The communities of the Alshon region have learned to rely on a group of hardy adventurers as leaders and heroes. Someone must make the dangerous journey to the isolated dwarves of the northeast in order to recover vital spell components; otherwise the stability of the entire region is compromised.
As the epidemic subsides, and with some allies in place, it is time for a foray into Red Blades territory. And intelligence has provided a target that could undermine the orcs’ effectiveness if taken out. So the job falls on the shoulders of adventurers.
DG8-11 Conclusion of the Red Blade War. Mar 22, 2015. (DriveThruRPG)
This is a package is designed to progress PCs from 3rd level into 4th level. It includes the 4 adventures: DG8 Red Blades Diplomacy, DG9 The Siege of Mardleton, DG10 Red Blades Infiltration, and DG11 The Head of the Snake. These four adventures are set in the Alshon Region of the Dimgaard campaign, but with some adjustments (described in each adventure) they could be adatped to other campagns. These four mark the conclusion of the conflict between the human communities and the Red Blades orcs (an orc empire modeled on the Mongol's Golden Horde and, less so, Nazi Germany).
The Red Blade orcs have expanded to the point that they must engage the human communities of the Alshon region. The recent raid on Fashat Xom is bound to elicit a response from the orc khan, but what form will it take. The human leadership prepares feverishly as it waits nervously for the Red Blades next move. A Dungeons and Dragons 5th Edition Adventure for 1-8 third level characters. This is the fifth episode in the Red Blade War series.
• DG9 The Siege of Mardleton by Dan Hass. Level 3. (DriveThruRPG)
The Red Blades orcs’ Great Khan Zugbu sent an ambassador with a promise of peace. But it was not a promise for perpetual peace, and the Red Blades now seek to take by force what was denied them through diplomacy. The communities of Mardleton and Neilsfort have always been the bastions against the threats from the Farwood, but unless heroic action is taken immediately, these villages will become the latest conquests of the Red Blades
• DG10 Red Blades Infiltration by Dan Hass. Level 3. (DriveThruRPG)
Wars are not always won or lost on the front line. Even an overwhelming army must be fed and resupplied, and sometimes the most important action is behind the frontline by commandos and spies.
• DG11 The Head of the Snake by Dan Hass. Levels 3-4. (DriveThruRPG)
The Red Blades orcs have proven to be a formidable force. Even with outside help it is questionable whether the humans and their allies can complete a campaign in the Farwood against a determined, capable enemy native to the jungle. However, a smaller force may be able to penetrate to the interior and end the war with a precision attack.
DG12-15 Wyrmlings Saga. May 02, 2015. (DriveThruRPG)
The four adventures that form the Wyrmlings Saga: DG12 Icy Foreshadowing; DG13 Elin Mesa; DG14 Foul Waters; and DG15 Brass and Blue
• DG12: Icy Foreshadowing by Dan Hass. Level 4. (DriveThruRPG )
Legend holds that once dragons ruled. They carved out kingdoms and reigned unchallenged for uncounted millennia. Only speculation explains why the time of dragons came to an end, but it is doubtful the young races could have arisen if they still ruled. For several years, it has been an open secret that the dragon cults have been strategizing to bring dragons back. Signs seem to indicate that at least one cult has succeeded. Heroes are needed to quash the threat lest it fester into something that could bring disaster to the entire region.
• DG13: Elin Mesa by Dan Hass. Level 4. (DriveThruRPG)
Rising majestically from the jungle of the Farwood, Elin Mesa is the subject of elven myth. For generations an elven community dedicated to Solonor Thelandira has revered and protected the area around the site. But things have gone afoul. The elves cannot be reached, and the approach has been transformed from merely a jungle to an impenetrable thicket. Heroes are needed to investigate, and possibly rescue the elves before things evolve into deeper threats.
• DG14: Foul Waters by Dan Hass. Level 4. (DriveThruRPG)
It is clear the dragon cults have managed to bring true dragons back into Dimgaard. And the race is on to thwart the cults before their schemes result in effects beyond the ability of the forces of good to deal with. Evidence is that the next area effected is an isolated wetlands at the edge of the Farwood. Heroes are needed to investigate and deal with whatever threat may present itself.
• DG15: Brass and Blue by Dan Hass. Level 4. (DriveThruRPG)
A desert suddenly appears encroaching on verdant lands near it. Monstrous creatures establish lairs and threaten all those approaching. Sudden lightning storms disrupt trade and traffic. With the discovery of the dragon wyrmlings, can this be coincidence? Heroes are needed to discover the truth and set things right.
DG16: The Path to Odil by Dan Hass. Level 5. May 21, 2015. (DriveThruRPG )
Adventure and fortune doesn’t always simply arrive on the footsteps of heroes. And it isn’t reserved for the frontier. Odill is the only true city for hundreds of miles. Once it was a reliable civilizing influence, but over the current Prince’s reign it has degenerated into a den of debauchery – cults, slavery, sadism, narcotics… There seems to be no bounds to Odill’s corruption. Can heroes bring hope to such a city in such despair? The journey to Odill is not likely to be uneventful.
DG17: Orcus in Odill by Dan Hass. Level 5. Jun 13, 2015. (DriveThruRPG)
A Cult of Orcus holding weekly services where victims are ritually tortured, and dozens of citizens attend with apparent impunity. Isn’t this what the Inquisition exists for? Or what about the local forces for good or, at least, order? How bad a place is Odill to tolerate this sort of activity? A DnD 5th edition adventure for 1-8 5th level characters. This is the second episode of the Orcus in Odill Saga
DG18: Treasures of Orcus by Dan Hass. Level 5. Jun 13, 2015. (DriveThruRPG)
The Cult of Orcus’s book of secrets documents the likely location of the cult’s treasure hoard. What is protecting it is less clear. Are the heroes brave (or foolhardy) enough to make a play for the treasure? A Dungeons and Dragons 5th edition adventure for 1-8 5th level characters. This is the third episode of the Orcus in Odill Saga.
DG19: Retribution of Orcus by Dan Hass. Level 5. Jun 13, 2015. (DriveThruRPG)
Cults don’t sit idly while adventurers work to eliminate them. The Cult of Orcus in Odill is faced with an existential threat from a group of meddling adventurers who have inspired other threats to coalesce against the Cult. It is time for the Cult to strike back. Can the heroes thwart the cults attempt to eliminate their enemies?
DG20: Regime Change by Dan Hass. Level 5. Jun 13, 2015. (DriveThruRPG)
The temple destroyed, its treasure looted, and its counterattack thwarted, the Cult of Orcus in Odill is on its last legs. One night of action could finish it off, and at this opportune moment a questionable ally proposes a plan that could radically alter Odill’s culture.
DG21: Securing the Source by Dan Hass. Level 6. Jun 23, 2015. (DriveThruRPG )
The Cult of the Green Dragon has several hundred of Odill’s most influential citizens addicted to the narcotic it peddles. The one fact that is known for sure is that if a user ceases the daily dosage, the withdrawal can prove deadly. So simply ending the supply of the drug would likely result in the death of hundreds of the most important people in Odill. A troublesome prospect that needs resourceful adventurers to resolve. A D&D 5th edition adventure for 1-8 6th level characters. The first episode of the Green in Odill Arc.
DG22: Protecting the Process by Dan Hass. Level 6. Jul 12, 2015. (DriveThruRPG)
Hundreds of the most influential people in Odill are addicted to the narcotic produced by the Cult of the Green Dragon. Brother Rolf has offered all he has and more to rectify the situation. But the process is not complete, and to protect that process to its conclusion will require heroes. A DnD 5th edition adventure for 1-8 6th level PCs. The second episode in the Green in Odill Arc.
DG23: Green Rehab by Dan Hass. Level 6. Jul 12, 2015. (DriveThruRPG)
An antidote for spank has been synthesized by Jurrius. The citizens of Odill no longer need to be enslaved by the narcotic or the cults controlling by the cults. The only details left are convincing the addicts to take the antidote and end their addictions, and, of course, actually deliver the antidotes to the victims. And surely the cults will just sit idly by as the base of their syndicates are undermined…
DG24: Destroying the Supply by Dan Hass. Level 6. Jul 12, 2015. (DriveThruRPG)
Inoculations are underway and progress is being made against the narcotics syndicates run by the cults. But the syndicates are not lying down in the face of adversity. Maybe it is time to do something about the supply in addition to treating the results.
DG25: Pit of Karaan by Dan Hass. Level 6. Jul 12, 2015. (DriveThruRPG)
A wife and daughter kidnapped by “wildmen”. The party of militiamen who were sent to retrieve them is missing, too. The situation is beyond the local lord to manage. If heroes don’t emerge the situation could become disastrous. The first episode in the Reformers of Odill Arc.
DG26: Greenville by Dan Hass. Level 7. Jul 23, 2015. (DriveThruRPG )
Odill is a large city where corruption is rampant. And there are numerous strong organizations vested in preventing reform. Even with a regime change, the Cult of Orcus destroyed, and the drug cartels damaged, the reform of Odill seems a Herculean challenge. Maybe it is time for a different strategy. A D&D 5th edition adventure for 1-8 7th level characters. The first episode in the Villages of Odill Arc
DG27: Shaky Alliances by Dan Hass. Level 7. Aug 15, 2015. (DriveThruRPG)
The communities around Odill are not natural allies. Each was established with its own philosophies and works to protect its niche in the economy of greater Odill. Forging these communities into a political block capable of challenging the power of Odill is no trivial task. A D&D 5th edition adventure for 1-8 7th level adventurers. The second episode in the Villages of Odill Arc.
DG31 Tholy the Divine by Dan Hass. Level 8. Sep 05, 2015. (DriveThruRPG )
Prince Priogrim was forced to accept a House of Lords as a co-equal branch of government. And the first decree declared Tholy the Divine a capital criminal. But the wily, corrupt of head of the Inquisition saw the problem coming. He has looted the Inquisition treasury and fled Odill. Can the PCs recover Tholy and the loot? A D&D 5th edition adventure for 1-8 8th level characters. Episode 1 in The New Odill series.
DG28: Peasant Revolt by Dan Hass. Level 7. Aug 15, 2015. (DriveThruRPG)
Slavery has a history that predates humanity. Now, many organizations view it as an oppressive and inherently evil institution that should be opposed at every turn. Some even believe that it is worth any sacrifice to overthrow slavery. It is the most divisive issue between the Odill villages that agree with reform and those that support Prince Priogrim and his pro-slavery attitude. Can the PCs keep the Odill region from exploding in civil strife? A D&D 5th edition adventure for 1-8 7th level characters. The third episode in the Villages Of Odill Arc.
DG29: Allies in Trouble by Dan Hass. Level 7. Aug 15, 2015. (DriveThruRPG)
The Order of Tythia was inspired by the alliance’s determination to reform Odill. The Tythian, Pastor Okama provoked a slave revolt in Ferryhill. During the conflict allies were captured and are in the custody of Prince Priogrim. Can the PCs save their allies? A D&D 5th edition adventure for 1-8 7th level characters. The fourth episode of the Villages of Odill Arc.
DG30: Crusade by Dan Hass. Level 7. Aug 15, 2015. (DriveThruRPG)
The situation is coming to a head in the rivalry between Odill and its surrounding communities. With both sides nearly evenly matched, the heroes give the edge to Odill’s opposition. But as the most influential city in the area and the seat of the Inquisition, Odill’s position gives it an option with dramatic consequences. A D&D 5th edition adventure for 1-8 7th level characters. The fifth and final episode in the Villages of Odill Arc.
DC1 Drow Necromancy by Dan Hass. Level 1. Jun 07, 2015. (DriveThruRPG , )
What drives some to leave the safety of their communities and start along the path of adventure. Maybe it is something in their background that compels them; maybe it is the lure of treasure; maybe it is just a curious map. Farjvad is a Dungeons and Dragons 5th Edition adventure for 1-8 1st level characters. It is the first episode in the Drow Conspiracy
DC2 The Drow Outpost by Dan Hass. Level 2. Jun 13, 2015. (DriveThruRPG, )
The pursuit of the insidious drow necromancer has lead the PCs deep into the forest. Is this a small drow incursion, or the start of something much broader and more threatening? Only a group of hardy adventurers can discover the truth.
DC3 Drow Allies by Dan Hass. Level 3. Jun 13, 2015. (DriveThruRPG)
It appears the casual raiding on the village of Farjvad was just the tip of a deeper conspiracy. In the aftermath of the raid on the drow outpost, hostile activity from various brigands based in the forest has spiked. Nobles turn angrily towards the PCs to resolve what they have started. A DnD 5th edition adventure for 1-8 3rd level characters. Episode 3 in the Drow Conspiracy Epic.
DC4 Fealty to the Drow by Dan Hass. Level 4. Jun 13, 2015. (DriveThruRPG)
St. Aurelius was a peaceful, prosperous, and productive coastal town with a reputation for friendliness to travelers. But in the span of days, the atmosphere has changed dramatically. Several days ago, Count Arsens gave a brief statement acknowledging fealty to the drow, and hasn’t been seen since. Strangers are shunned. Where there was once a ribald nightlife, the empty streets at night seem foreboding. Something sinister is afoot, and heroes are needed to sort things out. A Dungeons and Dragons 5th edition adventure for 1-8 4th level characters. Episode 4 in the Drow Conspiracy
DC5 Drow Consolidation by Dan Hass. Level 5. Jun 13, 2015. (DriveThruRPG)
The drow have taken St. Aurelius, which commands the coast, and most of the lesser villages. But there are some who haven’t surrendered. How will the drow handle these defiant communities? And what will the heroes do? A Dungeons & Dragons 5th edition adventure for 1-8 5th level PCs. Episode 5 in the Drow Conspiracy Epic.
DC6 Drow and Orcs by Dan Hass. Level 6. Jul 12, 2015. (DriveThruRPG)
The drow seem to be an unstoppable force. Having made an example of Vallaki, the other holdouts are falling quickly. But there is one town that would rather be annihilated than serve their generational enemies.
DG7 Anti-Drow Confederation by Dan Hass. Level 7. Jul 22, 2015. (DriveThruRPG)
At the fringe of the Drow Empire, a band of heroes have convinced the orcs of Fhuu to set aside their distrust of their neighboring humans, gnome, elves, dwarves and halflings, and try to coordinate a course of action to turn the tide against the drow. On the eve of the council to decide actions and terms, the PCs find themselves in Fhuu trying to aide in forging a coordinated opposition to the drow. Will the drow learn of the efforts? If so what will they do? Are there other internal intrigues that could derail the process? A D&D 5th edition adventures for 1-8 7th level characters. The seventh episode in the Drow Conspiracy Epic.
DC8 War Against the Drow by Dan Hass. Level 8. Aug 15, 2015. (DriveThruRPG)
An agreement has been reached between the orcs of Fhuu and their neighbors to wage a coordinated campaign against the Drow Empire. Reserves mustered, weapons sharpened, armor polished – what could go wrong? A D&D 5th edition adventure for 8th level characters; the eighth episode in the Drow Conspiracy Epic
DC9 Drow Island by Dan Hass. Level 9. Aug 15, 2015. (DriveThruRPG)
campaign against St. Aurelius was thwarted. It is clear that the drow are an imposing force. Rather than an attack on St. Aurelius, a penetration aimed at the drow base behind the frontlines might have more success. A D&D 5th edition adventure for 1-8 9th level characters. The ninth episode in the Drow Conspiracy Theory.
DC10 Liberation from the Drow by Dan Hass. Level 10. Aug 15, 2015. (DriveThruRPG)
If the capital (St. Aurelius) can be liberated, it likely would trigger a widespread revolt that the drow could not resist without aid from their Abyssal resources. But the drow cannot draw from their Abyssal resources – at least for a while. So St. Aurelius is a prime target for a counterstrike to free it from the yoke of the drow.
DGS4 Spider Butte by Dan Hass. Level 3. Mar 22, 2015. (DriveThruRPG)
Ahhhh… That sweet spider venom. Well, you didn’t think it would be “easy” did you? To secure a giant spider, there is an obvious place to go: Spider Butte. But there are reasons no one else has ventured to this forbidding mesa .
DGS6: A Kingdom Born by Dan Hass. Level 4. May 02, 2015. (DriveThruRPG)
You have a land grant and a title. But those do not a kingdom make. Heroes often want to build a place of their own in the world. But if establishing a fiefdom were an easy matter, everyone would do it. It is time to face contenders to your title, and raiders looking to pillage your resources. Can the heroes establish their stronghold, or will they be forced to wait until they are stronger.
DGS7: A Light Innovation by Dan Hass. Level 4. May 02, 2015. (DriveThruRPG)
Progress is wrought with struggle. A small advance can have ripples as economies are disrupted – some niches are created, but others are destroyed. And those who depend on those lost niches always fight against the end of their livelihood.
DGS14 Natural Balance by Dan Hass. Level 1. Aug 15, 2015. (DriveThruRPG)
One person’s dedicated defense of an ideal is another person’s terrorism. What happens when progress endangers the natural order – or even nature itself? Can the PCs resolve the differences between the naturalists and the crafters? A D&D 5th edition adventure for 1-8 1st level characters.
The Business of Emotion by Paul Oklesh. Levels 2-3. Mar 10, 2015. (Patreon, )
This is a sample adventure for 3-5 characters of levels 2-3. You may download it for free before becoming a patron. The village of Lanidor is suffering from an enchanted "summer of love". Can the PCs figure out what's going on?
Winterheart by Esper. Level 4. Apr 06, 2015. (Patreon, )
Winterheart is an adventure for 4th level characters. Can the PCs rescue a young prisoner with latent icy magic before her despair plunges the region into a deep winter? By Esper, illustrated by Jen Tracy.
Don't Wake Dretchlor by Kiel Chenier. Levels 5-7. May 19, 2015. (Patreon, )
A forgotten mansion. A sadistic demon. A deadly game of cat-and-mouse. Can the heroes outwit the demon and escape the mansion, or will they fall prey to Dretchlor's evil machinations? An adventure for characters of 5th-7th level by Kiel Chienier; illustrated by Rick Hershey and Sexualtyranosarus.
The Mystery of Mordechai's Monster by Dan Head. Level 3. Jul 22, 2015. (Patreon, )
From Dan Head comes this adventure of mystery and horror! Who is Mordecai, and what has become of his latest creation? Can the PCs solve the mystery of Mordecai's monster before it's too late?
Friend of the Children by Peter Zacchaeus. Level 4. Aug 14, 2015. (Patreon, )
Why do the children of Medvedka Vas not age? Can the answer be found on Bear Plateau? Who is the mysterious "Friend of the Children? And what is the role of Eglantina, the last pixie of Bear Plateau? A dark fantasy adventure for 4th level characters. By Peter Zacchaeus; illustrated by Ellis Goodson.
EN5ider Volume 1 by Various Authors. Aug 28, 2015. (DriveThruRPG)
11 articles (including 3 adventures) from the ever-popular EN5ider publication. Rules, adventures, and more from the best in the industry. Whether you seek dark paladins, weapon properties, plug-in settlements, or a brand new commander-style class, EN5ider has you covered! Contains "The Business of Emotion", "The Mystery of Mordecai's Monster" and "Friend of the Children" as well as other articles.
Croaking Sirocco by Kyle Carty. Level 5. Sep 19, 2015. (Patreon)
Croaking Sirocco is an adventure for 5th-level characters that takes the party into the heart of a magically warped, blasted land. Deep in the heart of the expanding desert is a tribe of desert-dwelling bullywugs, whose petty power struggle unwittingly endangers the entire outside world. By Kyle Carty; illustrated by Rick Hershey and Indi Martin.
Dia de los Dinosaurious Muertos by Jensen Toperzer. Level 14. Oct 28, 2015. (Patreon)
Halloween grows ever closer! Día de los Dinosaurios Muertos is a spooky 18-page adventure by Jensen Toperzer. You've heard of the Day of the Dead… but what happens when the dead are dinosaurs? When the raptors awaken to find their land overrun by hairless apes, they plot to reclaim their legacy. Can the PCs survive the machinations of Miquiztlicoatl, the velociraptor mummy lord, ancient reptilian priest-king of the feathered throne? This adventure for 14th-level PCs includes full-color maps, a pronunciation guide, the all-new Stone of the Inverted Sun, and – of course- intelligent undead velociraptors. Illustrated by Melissa Tillery; cartography by Justin Mason.
Endless Vistas Publishing
The Spire #1 by Darrin Drader. Level 1. Apr 06, 2015. (Patreon , )
For a century, the city of Arendan has lay in ruin. Overcome by hideous creatures at the fall of the Androsan Empire, it has since become a stronghold for orcs, goblins, and various other foul beasts. Arendan may be lost to history, but the king has not forgotten the threat that sits at his door. Vowing to retake the city, he has called on intrepid heroes to push back the growing tide of chaos and bring the city back under his control.
Font of Inspiration
The Children of Despair by Christopher Stratton Smith. Level 2. Oct 06, 2015. (DriveThruRPG )
A sleepy farming village is ravaged with a curse that leaves its youths
fighting to survive through the night
Discover the truth behind unexplained and horrific events in this chilling
introductory adventure for level 2 characters
Swamp Witch Monster Party by Gamer Assembly. Levels 1-3. Aug 27, 2015. (DriveThruRPG )
Haggartha the Swamp Witch and a group of reptilians are causing trouble. Contains 4 adventure hooks and 4 adventure scenarios.
The Harvest Festival by Gamer Assembly. Oct 15, 2015. (DriveThruRPG )
Do you need a themed group of monsters that work together? You need a Monster Party!
A harvest festival in a small village will not go as expected. Several bands of monsters will descend on the village, and the PCs must make some hard choices to fight them off.
Genius Loci Games
Orglosh's Tomb by Johua de Santo. Level 1. Jul 03, 2014. (Genius Loci Games )
The tomb of Orglosh has been over run with a small clan of Kobolds who have defiled the small shrine within the tomb and have been using the relic as a scepter for their chief. The relic is directly tied to the affliction the town of Gravelawn is suffering and the relic will need to be cleansed by a cleric of Thiseir (or an allied deity) before the waters return to their natural state.
The Secret Chapel by Johua de Santo. Jul 07, 2014. (Genius Loci Games )
A new 1 page encounter area for 5th Edition. Has a cat theme but can be easily reskinned. Enjoy!
Trouble at Apegia Station by Johua de Santo. Oct 13, 2014. (Genius Loci Games )
Short adventure consisting of a trading post and the basement – and tunnels beneath it!
Frigga's Chosen by Johua de Santo. Levels 4-6. Sep 04, 2014. (DriveThruRPG, )
Legends say this artifact that the Cult frantically searches for rests in the Apegia mountains waiting for the command to be spoken. What the command is no one knows, but if spoke the relic has the potential to destroy everything from the City of Nark on the coasts to Icago in the west. Hundreds of miles, thousands of lives and the death of the land itself. Frigga has summoned her last surviving Chosen. A woman who has turned away from her faith, to stop the cult from finding this object.
Assault on the Southern Horn by Johua de Santo. Levels 4-6. Sep 21, 2014. (DriveThruRPG, )
In the swamp lands of southern Usarm a horn, glowing and bright has erupted from the fetid earth. The town of Backbend has become lost within the swamps it once boarded and its people have vanished. Tyor, Sage of the Mage Academy in Coralius, and his young apprentice Cami have been sent to investigate and discover the nature of the swamp’s encroachment and that of the glowing Southern Horn. What Tyor finds is a town overrun with Dark Elves and strange beings. Cami is taken in the night and Tyor desperate and alone sends a plea over psychic webs. Come to Backbend, breach the horn and discover its secrets and the plans of the Dark Elves … and most of all save the apprentice he regards as a daughter!
The Owl Bear's Cave by Johua de Santo. Level 2. Feb 20, 2015. (Genius Loci Games )
This adventure is a straight forward romp that leaves enough breadcrumbs to the broader Lands of Usarm or to have more fun in the Apegia Mountains region of Usarm.
The Ruined Temple by Johua de Santo. Feb 27, 2015. (Patreon)
A short-form adventure
Smoke Giant RAW by Johua de Santo. May 01, 2015. (Patreon)
A short-form adventure
Bards of Ur by Johua De Santo. Levels 5-7. Nov 10, 2015. (DriveThruRPG, )
The Bards of Ur are the biggest troupe in the land. Their strange black-and-white make, their leather, spiked clothing, and strange heavy music is all the rage in every town they pass through. However, their music is the key to breaking the chains to a Demon Lord who has been imprisioned for a thousand years.
Glitterdoom by Michael Curtis. Level 3. Aug 14, 2014. (DriveThruRPG, )
Centuries ago, the glitterdoom came to the dwarves of Steelhand Clan! This divine curse transformed the dwarves into hellish forms with an insatiable greed for gold. Now, a chance encounter breaks open long-sealed gates to unleash the glitterdoom again. Can your adventurers delve into the forgotten halls to confront the subterranean menace?
The Fey Sisters' Fate by Chris Doyle. Level 1. Aug 14, 2014. (DriveThruRPG, )
The cries of battle echo in the rustic wilderness, as a pair of fey sisters defend the ancient Briarwood against invaders. When the town of Bur Hollow sends militia men to support their fey allies, they disappear without a trace. The adventurers must enter the Briarwood and save them!
The Pillars of Pelagia by Chris Doyle. Levels 3-6. Sep 13, 2015. (DriveThruRPG, )
Along the windswept sea coast are several natural stone columns, sacred to the Sea Goddess Pelagia. One of these pillars is the tower of a reclusive wizard, a devout follower of Pelagia. But the wizard has gone missing, and the locals suspect foul play. Surely a powerful wizard must have many enemies!
A band of fledgling heroes is tasked with entering one of the Pillars of Pelagia to contend with all manner of magical defenses, while uncovering cryptic clues to the wizard’s disappearance planted by an unknown benefactor. The insidious evil plot they uncover could spell eventual doom for the surface world. But the Pillars are sacred to Pelagia, and the Sea Goddess herself might just play a minor role, aiding the heroes as they attempt to thwart a nefarious plot.
War-lock by Michael Curtis. Level 5. Sep 20, 2015. (DriveThruRPG)
Devilish sorcery and ancient steel merge in the form of a reborn menace rising in the wild hills on civilization’s verge. As the badlands burn with wildfire, an arcane warlord gathers his monstrous troops under his tattered banner. He is rumored to be immortal, and it will take tremendous bravery, immense cunning, and more than a little luck for stalwart adventurers to end his campaign of malice. Can your mighty heroes locate the War-lock’s one weakness before his forces drown the realm in blood and fire?
The Dragon's Maw by David Griffith. Level 12. Sep 26, 2015. (DriveThruRPG)
Your stalwart band treks through the trackless jungle seeking the Dragon’s Maw Waterfall. At the base of the falls, behind a massive curtain of water, is rumored to be the cavern lair of a great wyrm. The local Xulmec tribesmen say the great dragon has not been seen in nearly 100 years, so perhaps its hoard lies unguarded and ready for plunder. But what role do the heroes play in a blind shaman’s prophecy foretold a century ago?
Hook and Chance
The Deadend Alley by Jordan Bonnough. Levels 1-7. Feb 20, 2015. (Patreon)
We are super excited to be uploading our first completed adventure. This is a short encounter meant to take place in any size city. It uses D&D 5E rules and there are stats for player levels ranging from 1-8.
Shattered Sun by John Gillette. Aug 28, 2015. (Lulu, )
Nine hundred years ago, the Sun exploded. But life goes on. People adapt. The world is still a place of gods and monsters, but now without the sun overhead these horrors have moved into the cities and alleyways to prey at all hours of the day. This world still needs heroes, someone to bring a light into the dark places and to make sure the boogeyman stays in his closet. Do you have what it takes to shine?
John R Davis
The Last Prayer of the Dying by John R Davis. Level 1. (Kickstarter)
The party are travelling to the new frontier to help return an ancient Duchy to its former glory. A chance encounter with the legendary 'Arisen Knight', a very old hero, sets them on a path to adventure. Like most published scenarios there are some railroad parts, but enough choice to provide the feel of a sandbox
John Ross Rossomangno
The Blacksmith's Burden by John "Ross" Rossomangno. Levels 2-4. Feb 21, 2015. (DriveThruRPG, )
When the party arrives in the small village of Goldendale they find a shortage of metal goods and a community upset with the lack of production. Despite their admiration for the village blacksmith, folks grow concerned about his inability to complete the simplest jobs even though they hear the ring of his hammer throughout the night… This 24-page sidetrek details the various NPC’s and features in the village of Goldendale as well as the areas (and opposition) the party must investigate to unravel the mystery of the blacksmith’s burden.
Never Ask Directions by John "Ross" Rossomangno. Levels 2-4. Jun 13, 2015. (DriveThruRPG , )
When the party finds themselves lost and unable to locate their next adventure, this sidetrek introduces the halfling Carum Half-hand who is all too eager to point them in the right direction. And that direction follows an agenda of his own…
Jon Brazer Enterprises
Rescue from Tykhaven by Dale C. McCoy jr. Level 2. May 12, 2015. (DriveThruRPG , )
When hobgoblin raiders kidnap a caravan full of workers and supplies, the adventurers set off to get them all back. But neither the raiders nor the adventurers know what terrifying horrors await them in the depths of their cavern hideout. Now, the adventurers must risk it all to prevent the minions of an ancient enemy from visiting death and destruction upon the land. Can the heroes rescue the captives from the hobgoblins and deliver them from this ancient foe—or will they all perish, ushering in the rise of a forgotten deity?
Along Came a Spider by Joel Flank. Level 1. Oct 20, 2015. (DriveThruRPG, )
Giant spiders have overrun Mossdale, and every last villager is either dead and dessicated, or cocooned and abducted. But what were they after, and who coordinated the vermin to attack en masse? Could it have been the local ettercap or a crazed arachnophile druid… or was something far more sinister behind the attack? Can the adventurers rescue the missing citizens and foil the plans of the nefarious mind behind this dastardly deed before it is too late?
Book of Lairs by Kobold Press. (Kickstarter)
What's a monster without a lair filled with danger and loot? Dens of thieves and alchemists' guildhalls, necromancer's chambers, and deep forests of numinous mystery and bloodstained altars.? Ancient tombs beneath desert sands, and warped underworlds damp and foul?
Once the core Tome of Beasts is funded, we'll add more monsters and more battle maps via the accompanying Book of Lairs. In it you'll find dungeons, forest lairs, desert lairs, perhaps even eldritch and Mythos lairs. How many lairs can we deliver? That's up to you!
The Raven's Call by Wolfgang Baur and Dan Dillon. Level 3. Aug 12, 2015. (DriveThruRPG, )
The trollkin and their shaman have come to a village by the sea, stormed its walls, and taken all the villagers as slaves and property. They have eaten their way through the saltfish, devoured the herd of sheep, and might be planning to eat the PCs next. Then, one escaped villager begs strangers on the road for help… And gives them the chance to shine as true heroes striking down raiders of pure evil.
The Haunting at Velston by Jon Sawatsky. Levels 2-4. Apr 24, 2015. (Kobold Press )
Traveling along a popular trade road, the party discovers a ruined village. Abandoned long ago, Velston now contains only the restless spirits of those who died in the village’s violent end. Prepared! offers the following small scenario for low-level characters.
The Vault of Pallon the Pious by Jon Sawatsky. Level 2. Jul 23, 2015. (Kobold Press )
True, I was hired to sail them out past the Witch’s Teeth. Four adventurers looking to earn a name; who was I to throw vinegar on their fancies? I took ’em within a rowboat’s jaunt of the place: the door on the rock. I know as much of the place as any sailor, which is to say—nothing. The man that built that door and its innards was known as Pallon the Pious, a pirate of some renown. Given his actions in life, I don’t know how he made right with any god when he died. The adventurers? Well, I imagine you four want me to take you out. Perhaps you’ll find your answer there…
The Vault of Pallon the Pious is a location designed to offer a medium challenge to four 2nd-level characters.
The Impregnable Fortress of Dib by Jon Sawatsky. Levels 1-2. Aug 11, 2015. (Kobold Press )
We were traveling the old trade road up near the Blind Hills when we found it: an overturned wagon in the ditch. Evas took to the shadows, scouted ahead, and returned with strange details. The wagon had been transformed—such that it appeared to be a fierce fortress. Signs of goblin-work were apparent: broken shields reinforcing the walls, crude arrow slits cut into the driver’s bench, a makeshift flag hanging limply atop the whole affair. We left it alone, but even at a distance the smell of the odd fortress’s unfinished moat made us wretch…
The Impregnable Fortress of Dib is a location designed to offer a medium/easy challenge to four 1st- to 2nd-level characters.
The Burning Crater by Jon Sawatsky. Levels 9-10. Aug 27, 2015. (Kobold Press )
Recently, there are signs our luck is turning. Fiery orbs sail through the night skies and land too near these woods. Scouts report deep craters shrouded in smoke and ash. One sits a mere hour’s walk from this outpost. I fear the enemy makes ready some terrible weapon… The Burning Crater is an explorable fifth edition location designed to offer a medium/hard challenge to four 9th to 10th-level characters.
The Marrow Mines by Jon Sawatsky. Levels 1-2. Sep 11, 2015. (Kobold Press )
I was taken by the evil dogs while camping near Agav’s bog. They dragged me into their lair, and it wasn’t until I escaped that I knew the truth of the place: a great and bony wing buried in the side of a hill. The Marrow Mines is an explorable fifth edition location designed to challenge 1st- to 2nd-level characters. This article does not specify the number of enemies in any given encounter; tailor the numbers to suit the challenge level you wish to create.
The Room with Five Corners by Jon Sawatsky. Levels 6-7. Sep 22, 2015. (Kobold Press )
I spied through the door at the back of the hideout…a room with a wall changing shape; like a puzzle putting itself together—filled me with a kind of fear I ain’t known before or since. I can’t say what dark thing the Untamed are up to, but there ain’t a one of ’em casts a shadow no more—not that you’d see ’em out in the sun anyway.
Atop the Mountain by Jon Sawatsky. Level 11. Oct 05, 2015. (Kobold Press )
She lay down her sword and wept; her tears are the water. She lay down her body and slept; her bones are the fountain. Atop the mountain, at the war’s end, a place for gods to wonder. “Atop the Mountain” is an explorable fifth edition location designed to offer a hard challenge to four 11th-level characters.
Cat and Mouse by Richard Pett and Greg Marks. Level 1. Nov 11, 2015. (DriveThruRPG, )
In the cool streets and blazing bazaars, the word is out: a great treasure has gone missing in the Everlasting City of the Cat, and some very ambitious people have set their sights on it. Many paws and claws are out, and everyone is sniffing around for something rich and strange.
It’s an odd time for a catfolk thief and a gnoll merchant to make very tempting offers to strangers in town. Or, perhaps it’s not odd at all. Get caught up in the hunt with Cat and Mouse by Richard Pett and Greg Marks!
This 5th Edition adventure for 1st-level characters is a perfect introduction to the Southlands campaign setting, and it fits neatly into any desert city where cats are sacred and rats are cautious and sly.
Upon the Icebound Terrace by Jon Sawatsky. Levels 6-7. Nov 09, 2015. (Kobold Press )
Upon the Icebound Terrace is an explorable fifth edition location designed to offer a hard challenge to four 6th- to 7th-level PCs. Oithois the exceptional ice mephit and his foul underlings have uncovered a powerful relic at the entry to ancient ruins. The monstrous mephits seek to crack a hole between the material plane and its icy homeworld by using this machine, then lead an army of elemental lackeys and conquer the civilized outposts of the north. PCs are approached by a frostbitten traveler, who pleads with them to assault the terrace. PCs must mount an attack against the mephits, contend with an unintentionally summoned young white dragon, and defeat Oithois upon the icebound terrace.
In Its Horrid Wake by Jon Sawatsky. Level 7. Oct 20, 2015. (Kobold Press )
We saw it—don’t turn your heads. Up near Hilltop Crossroad and the temple. It walked south; the trees fell in its path. Even the moon hid. Gods help Father Dren…
“In Its Horrid Wake” is an explorable fifth edition location designed to offer a hard challenge to four 7th-level PCs.
The Fiddler's Lament by Greg A. Vaughn. Level 1. Aug 14, 2014. (DriveThruRPG, )
Music hath charms to soothe the savage breast, it’s true, but some music truly is the devil’s music. An orphan raised by gypsies, now full-grown but still lost and alone, must face once more the tragic curse that destroyed her past. Will her darkling music bring ruin to the village she now calls her home? Can the heroes earn the townsfolk’s trust, or must innocence be sacrificed for the heroes to save town from the mysterious hauntings that plague a village huddled in the shadow of an accursed ruin?
The Murmuring Fountain by Clark Peterson and Jason Nelson. Level 1. Aug 14, 2014. (DriveThruRPG, )
Sometimes a raven not just a raven, and those who have lost everything may do more than come a-gently tapping upon your chamber door. A missing pet, a ghostly girl, a madman in the woods; what is the strand that binds them all together at The Murmuring Fountain? Can your heroes quell the ghostly emanations of a tragic haunting that threaten to sow madness and tragedy?
The Haunted Hamlet of Raven's Hill by Alistair Rigg and Jason Nelson. Level 1. Aug 14, 2014. (Amazon)
Print edition that combines The Murmuring Fountain and The Fiddler’s Lament. Ravens, fountains, fiddlers and ghosts – all served up with a healthy dose of Lovecraftian horror.
Road to Destiny by Jim Groves and Alistair Rigg. Level 2. Oct 25, 2014. (DriveThruRPG, )
A legacy of death bears bitter fruit in the northern coastlands, as brothers long separated rise to the call of their darkling heritage. A new destiny has arisen in the west that threatens to shake the foundations of an empire half a world away, but not if Ranulfr the White Wolf and his one-eyed sibling can waylay these would-be heroes on their road to destiny! Bandits hound their steps, driving them from danger to danger, until their road reaches its bitter and bloody end – for them or their enemies!
Legendary Planet adventure path by Legendary Games. (Kickstarter)
Interplanetary Adventure, New Worlds, Ancient Civilizations, Alien Species, and more, with a delightful mix of magic and technology, with a dash of psionics and mythic challenges! Legendary Games brings you an eight-part, sword-and-planet adventure path; authored by some of the biggest names in the RPG business. Legendary Planet will take your characters across the multiverse, traveling alien gateways created by ancient, god-like beings to exotic worlds and back again in an incredible campaign like none other. Sword-swingers and spell-slingers stand alongside scoundrels and seekers for cosmic enlightenment as they unravel conspiracies and cryptic alliances bent on universal domination… or annihilation!
The Baleful Coven by Matt Goodall and John Lynch. Levels 6-7. Nov 11, 2015. (DriveThruRPG)
The Baleful Coven is an adventure for characters of 6th to 7th level for the 5th Edition of the world's most famous roleplaying game. It can be played as part of a larger saga with your heroes journeying from a traditional fantasy campaign into contact with threats from the far east or as a standalone adventure that allows GMs to show the dynamic nature of the campaign world as forces that heroes thought were defeated turn out to have allies that do not take the defeat of their kin lightly. Though set in the subpolar north, this adventure deals in a realm of dream and nightmare and is easily portable to any location in your campaign to infuse it with an air of malevolent witchery.
Stonefast by Matthew Evans. Level 1. Aug 13, 2014. (Mithgarthr , )
Stonefast is a pretty straight forward dungeon crawl, headed by a young white dragon. Like the Sylvan Temple I posted, there’s no big grand story. But there are definitely baddies to kill whose stuff you can steal, so it’s got that going for it.
The Mines of Valdhum by Matthew Evans. Levels 5-7. Aug 26, 2014. (DriveThruRPG, )
Nordriki, the northern kingdom of the land of Mithgarthr, has been relatively free of dragons for hundreds of years, but recently the locals have been reporting sightings of red, white, and green dragons all throughout the Drekiberg mountains to the north. Recently, a green dragon has taken up residence in an abandoned mine that is close to the city of Valdhum. The surrounding land is rich with wildlife for the beast to feed on, and the lair it has chosen is well protected and secluded.
Campaigns in Cairnvarthi by Matthew Evans. Levels 1-5. May 01, 2015. (DriveThruRPG, )
The disc planet Cairnvarthi: It was forged by the gods, and is under constant threat from Orcus and The Thrir. Do you have what it takes to withstand those forces of Chaos? Those who do have much glory and treasure to claim! Drawing inspiration from Norse, German, and Celtic culture, Cairnvarthi offers somewhere fantastic and new yet comfortably familiar for you to adventure in.
The Missing Heroes by Matt Evans. Levels 1-4. Jun 30, 2015. (DriveThruRPG)
The dwarven outpost of Bul-Nor was originally built well over a thousand years ago as a holy site for performing funeral rites. The bodies of the dead were dropped into a pit at the end of the ceremonies, where the bodies would be disposed of by beasts. As this practice became less and less common, the outpost was eventually abandoned. Over the years it has been used as a lair by many creatures, but most recently it has become home to not only a small band of goblins, but to a spined devil that has convinced the goblins to carry out his bidding. Intended for a tier 1 group.
The Holy Macguffin by Matthew Evans. Levels 5-10. Jun 18, 2015. (DriveThruRPG, )
The sword of Toby MacGuffin, a local folk hero of yore, has been stolen from its resting place at a a local temple by a troll named Groth. Intended for a tier 2 group.
The Forgotten Halls by Matt Evans. Levels 1-5. Jun 18, 2015. (DriveThruRPG)
The Forgotten Halls: No one can remember when the place was built, who built it, or why. But, there is no question that the “Forgotten Halls” are a place of legend among the locals. Most who have gone to explore the halls never returned, though the few fortunate souls who did were able to live comfortably from their plunder for many years.
Theo's Focus by Matt Evans. Levels 3-6. Sep 19, 2015. (DriveThruRPG, )
Theo's Focus: Many years ago (20 by some counts, 200 by others; no one is quite sure) there was a great sorcerer named Theo'Remus who, legend tells, carried a beautifully crafted wand carved out of dragon bone. Though not necessarily any more powerful than a “normal” arcane focus, the rumors say that entrapped in Theo's wand was the soul of a brave barbarian, Glarnack of the Farth tribe. Inteded for characters levels 3-6.
Legacy's Wake – Adventure Path. Levels 1-20. (Kickstarter)
We are raising money to finish illustrating and printing a bound edition of Legacy's Wake: a 5th Edition Adventure Path, which will include at the minimum a campaign setting guide and 4 modules that will take 4 to 6 players through 20 levels.
Bloody Harvest by Derek Harris, Warren Hardell and Chris Patlovany. Level 3. Sep 26, 2015. (MithrilPunk website )
This adventure is designed to introduce 4 to 6 players to the city of Skyfall, the setting for the Legacy's Wake adventure path.
The Wizard's Amulet by Clark Peterson and Bill Webb. Level 1. Jul 04, 2014. (Frog God Games )
Six adventurers go in search of the treasure of a dead Wizard. Includes pregenerated characters. The classic adventure returns for a new edition!
Quests of Doom 1, volume 1. Feb 23, 2015. (Frog God Games)
We put together a team of some of the best adventure-writers in RPG history to ring in the new fifth edition rules with a host of adventures you’ve never seen before (and a couple that you have, but probably didn’t survive anyway).
Contains the following adventures: The Noble Rot (5-8), Hidden Oasis (7-9), Ra's Evil Grin (11), Sorcerer's Citadel (9), Dead From Above (6-8), Emeralds of Highfang (13-15), Bad Moon Rising (4-6), Death in Dyrgalas (6-8), Deep in the Vale (1), Irtep's Dish (6-8), Pyramid of Amra (12), Sewers of the Underguild (11-15)
Quests of Doom 1, volume 2. Feb 23, 2015. (Frog God Games)
For Quests of Doom Volume 1, we brought in some of the biggest stars in adventure-writing history to produce 12 mind-bogglingly insidious adventures for Fifth Edition. This is volume 2, containing six more explorations into “doom or glory” for your players. Once again, the all-star cast of authors delivers what we strive to give you: Adventures Worth Winning!
Contains the following adventures: Of Ants and Men (4-8), The Pit of Despair (13), Dread Dragon Temple (5-7), The Darkening of Namjan Forest (4), Perils of Ghostwind Pass (5-7), Isle of Eliphaz (14)
Rogues of Remballo by Matt Finch. Level 1. Oct 19, 2015. (Necromancer Games , )
Rogues in Remballo is a city adventure that gets the characters involved in strange plots, sinister intrigue and fierce battles. Thieves Guilds, a mysterious sanctuary, and the Banking House of Borgandy all feature in the adventure for 1st level characters
Quests of Doom 2. Aug 17, 2015. (DriveThruRPG)
From the weird and terrifying interior of the Spire of Iron and Crystal (cover) to the heat-misted Jungle Ruins of Madaro-Shanti, this sequel to the two-volume Quests of Doom offers a whole new set of adventures for Fifth Edition. These adventures are all for characters level six and below, so the book isn't going to sit on the shelf and gather dust. Are your players up to the challenge of old-school First Edition style play? Make them earn those experience points.
Contains the following adventures: The Spire of Iron and Crystal (6), The Mire of Mourning (6), Death in the Painted Canyons (5), Jungle Ruins of Madaro-Shanti (5), Grimmsgate (1-2), MXMLXXV (1)
Adventure Shorts, volume 1 by Rowan and Doug Schultz. Level 1. Jan 10, 2015. (DriveThruRPG, )
We’re excited to offer the first volume of adventure shorts in our newly launched role-playing game adventure series. These short adventures, written for the new Dungeons & Dragons® fifth edition, can be played as a stand-alone adventures or dropped into an existing campaign. Each adventure includes a few monsters, traps, obstacles and treasure to get your new characters started. Each adventure also includes a map that can be used to set up your own player grid.
Adventure Shorts, Volume 2 by Rowan and Doug Schultz. Levels 2-5. Sep 02, 2015. (DriveThruRPG)
Adventure shorts volume two contains two encounters, written for fifth edition of the world's most popular roleplaying game. The first encounter, Shortcut, can be played independently or as a lead-in to the second more detailed encounter, Obsidian Temple. We’re trying something new this time by providing balanced encounters and treasure for a party of five characters from levels two through five. If played together the encounters are expected to last for about a two or three-hour gaming session.
Blackstone Tomb by Rowan & Doug Schultz. Level 1. Apr 10, 2015. (DriveThruRPG)
In the depths of Black Mountain there’s a secret. Hidden for a generation Castle Blackstone’s Tomb lies waiting for redemption.
Years ago a dark wizard used the tomb to practice his evil magic. He desecrated the resting place of Castle Blackstone’s heroes and used their bodies, practicing spells to reanimate the dead. When his crimes were discovered, Southern Realm soldiers captured him, but not before many of them died. The few who survived worked to seal the tomb and keep it a secret.
It’s up to your adventurers to discover the secret, bring the tomb back to light and restore the honor of those who still rest there.
Dungeons of Ice by Rowan & Doug Schultz. Levels 3-5. Oct 24, 2015. (DriveThruRPG)
At the top of a frigid mountain pass lays a ruined castle. Rumored to be haunted, this once imposing fortress is now nothing more than crumbled walls and towers of rock and ice. Although the castle has been deserted for years most travelers still consider going near it dangerous and using the pass that goes near it ill advised. If you’re ready to challenge your players, Dungeons of Ice is written for five level three or level five characters using rules from the fifth edition of the world’s most popular role playing game. This location-independent, dungeon crawl-type adventure can be played as a stand-alone module or added to an existing campaign as an unexpected detour. There are plenty of challenges to overcome including, traps, a secret code to decipher and of course monsters to conquer. Detailed maps are included for both the Game Master and the players.
Khatogon by Casey Hill. Level 4. Apr 02, 2015. (DriveThruRPG, )
Located on a remote island in the Korinn Archipelago, a small island chain within the Moonshae Isles, is a prison. Home to some of the regions most nefarious criminals, the Khatogon prison is renown for its impregnable structure and enigmatic magic defenses. Brantel, head of the Severed Hand rogues guild, was recently imprisoned there and needs you to break him free!
The Breaking of Forstor Nagar by Ben Mcfarland. Level 8. Apr 26, 2015. (DriveThruRPG, )
Savage battlecries and screams of pain echo through the streets and off the she raw sheer walls that make up the carved stronghold of Forstor Nagar. The cannibalistic troops of The Hungering Legion have breached the gates, and the defenders have been routed.
Trapped in the heart of Forstor Nagar, a devout holy man and ambassador from Ithulandis, the City of Adventure, must be rescued. But the redoubt is cut from the living ice of the Forstorheim glacier, and enemies rip the very life from the inhabitants, only scant hours remain before the alleys are slick with a crimson slush.
Adventurers must cross the invaders’ lines to infiltrate the fortress, locate the diplomatic compound and escape with the ambassador before filed teeth sink into their flesh and the fate of the city is sealed forever. Will they succeed, or just become more corpses for the conquerors’’ larder?
Role Cast Die Productions
A Needle in the Haystack by Martin Rooke. Level 1. Aug 31, 2015. (DriveThruRPG )
The Merrell Farmstead is a relatively large sized farm located on the subtle boarder between colonised wilderness and the wild environments. Recently there have been rumours about a goblin attack and a strange plague which has sweapt across the farmstead. Can the heroes find the source of this strange plage before it is too late and can they uncover the true motive behind the goblin horde.
The Ronin by Martin Rooke. Levels 1-3. Sep 20, 2015. (DriveThruRPG , )
The Ronin, a beaten an better figure seen wandering the wilds. He had recently been attacked by a gand of bandits who had robbed him of his only momento to his late master – a golden wax seal.
While he is happy to request assistance from a group of passing travellers, one might begin to wonder if he is beginning to judge the party's actions… and if there are concquences.
X1 Wrath of the Goblinoids by Roderic Waibel. Level 1. Aug 29, 2014. (DriveThruRPG, )
For as long as we’ve been gaming, heroes have ventured out and cut their teeth on the various humanoid tribes in an attempt to make a name for themselves and get rich. Now the tables have turned, and it’s the goblinoids chance to get revenge. Part 1 of 2.
X2 Payback by Roderic Waibel. Levels 3-5. Aug 31, 2014. (DriveThruRPG, )
This version of X2 is designed for use to be compatible with D&D™ 5th edition, for 4-5 characters of 3rd-5th level. The scope of this adventure is meant to be a few-session break from your current campaign, to play as the monsters for a neat change of pace. While it can be part of a greater campaign, it has not been designed as such, and thus may be a bit linear in design. Part 2 of 2.
SG9 Reclaiming the Caves on the Borderlands by Roderic Waibel. Levels 2-4. Dec 31, 2014. (DriveThruRPG, )
It’s been a year since those insipid heroes from the Keep had cleared out the caves for their own purposes. They’ve now been cleaned up and are home to dozens of miners and their families as a vein of silver was discovered. Well, it’s time to take them back. Reclaiming the Caves on the Borderlands is an adventure where you play the role of humanoids (orcs, goblins, etc) or traditional races as mercenaries. You must compete against other humanoid factions in an attempt to reclaim the caves for yourselves. How you do that is up to you. Do you ally with another faction? Do you manage to gain control of the caves before the Keep’s forces manage to rally an attacking force?
Rise of Heroes by Roderic Waibel. Jan 13, 2015. (DriveThruRPG, )
We’ve all been there. You’ve created your class you wanted to play without knowing what anyone else is playing, and a session or two into your game, you wished you went a different route. Thus is the inspiration behind RISE OF HEROES. With some house rules of starting and advancing as level 0 PCs, you get to experience the group dynamic before you get locked into a particular class. Let there be no mistake, however. This adventure is a full adventure, designed to be completed after 2-3 sessions, depending on how long you spend on each. There are also a few options for the players to follow the main plotline, rather than get railroaded down one particular path.
The Arbolin Tree by Roderic Waibel. Levels 6-8. May 28, 2015. (DriveThruRPG )
An elvish settlement is being plagued by demons! Can you uncover the secrets of the Arbolin Tree? A one-page adventure for characters levels 6-8.
Gulbolga's Rule by Roderic Waibel. Level 1. May 28, 2015. (DriveThruRPG )
Shrunk down to six inches in height, can the party escape the frogs that wish to eat them? A one-page adventure
Save vs Boredom
The Leviathan's Tomb by Rob Walz & John Prichard. Levels 1-4. (DriveThruRPG , )
This dungeon crawl for characters level 1-4 introduces players and dungeon masters to a variety of iconic sea creatures, traps, and devious villains. It runs about 4-5 hours and can be completed in a single session.
The Tiger's Song by Rob Walz & John Prichard. Levels 5-7. (DriveThruRPG, )
In the steaming jungles of the east, the Feathered City rises like a jewel from the lush forests. An important stop on many aerial trade routes, the skies above the city are filled with griffons, rocs, and airships from the far corners of the world. But your adventure takes you to the very belly of this exotic city. Forced into the service of a night hag, you must help her find and eliminate her enemy – a demon with no name, that rules from the shadows.
The Dying Flame by Rob Walz. Levels 15-17. Sep 07, 2015. (DriveThruRPG)
This is an adventure setting for level 15-17 characters. It's a dungeon crawl into a mummy lord's tomb. What? A dungeon crawl for tier 3 characters? Yes!
Take a break from saving the world, blow the dust (or sand) off of your fifty feet of hemp rope, and check the tar on the end of your torches because evil is stiring under the sands.
This adventure location doesn't inclue a narative story, it's just a dungeon, but there are random events, traps, and a few hooks to stiminulate your imagination.
The module also includes stats for a host of advanced mummies to challenge high level characters (don't worry, they've been extensivley playtested for fairness and deadliness). What good is a dungeon delve without a reward? There're several cool magic items fit for your legendary heroes.
But best of all there's so many ways to die!
The Witch's Fields by Rob Walz. Levels 1-5. Oct 30, 2015. (DriveThruRPG )
The heroes arrive in the town of Redryn's Rest to answer the call for adventure! A clan of goblins has been attacking the town's outlying settlements and the town mayor is offering a huge reward. The characters arrive too late: the quest has already been awarded to rival band of adventurers. Things escalate when the opposing adventurers’ foolish bravery unleashes an ancient, cruel fey menace on the peaceful lands. Venture into the Witch's Fields, meet new monsters, colorful NPCs, and more all against the backdrop of a spooky Halloween-inspired adventure sure to give your players tricks and treats (but mostly tricks)! An adventure for levels 1-5
Scott Carter Games
The Black God's Spawn: Siege of Ebonfall by Scott Carter. Levels 2-3. Jul 06, 2015. (DriveThruRPG, )
Scott Carter Game's first adventure! The village of Ebonfall is introuble as mutant goblin spawn of Shub-Niggurath seek to expand their territory. Can the heroes stop them? Or at least save the villagers? This advenute is for characters of about 2nd or 3rd level and requires an experianced Game Master.
Sleeping Griffon Productions
The Crypt of Verant Giantsbane by Anthony C Hunter. Levels 4-6. Jun 29, 2015. (DriveThruRPG)
Overgrown ruins within the forest conceal the resting place of the great hero, Verant Giantsbane. There have been reports of restless dead and missing people in the region. The Crypt of a Hero, Undead, Missing Kids and Old People. . . Fortune and Glory! Do you need anything more? Light your lanterns and explore the crypt.
The Crypt of Verant Giantsbane by Anthony C Hunter. Levels 4-6. Jun 29, 2015. (DriveThruRPG)
Overgrown ruins within the forest conceal the resting place of the great hero, Verant Giantsbane. There have been reports of restless dead and missing people in the region. The Crypt of a Hero, Undead, Missing Kids and Old People. . . Fortune and Glory! Do you need anything more? Light your lanterns and explore the crypt.
The Infamous Goblin Harpy by Anthony C. Hunter. Sep 04, 2015. (DriveThruRPG)
Sailing over the horizon comes an oversized, purple galleon with black and purple sails. It's the Infamous Drunken Harpy! A floating brothel, casino and rumored to engage in a bit of piracy, the Drunken Harpy can sail into any port of call in your campaign.
The Infamous Goblin Harpy by Anthony C. Hunter. Sep 04, 2015. (DriveThruRPG)
Sailing over the horizon comes an oversized, purple galleon with black and purple sails. It's the Infamous Drunken Harpy! A floating brothel, casino and rumored to engage in a bit of piracy, the Drunken Harpy can sail into any port of call in your campaign.
Ten Red Crows Press
A Little Bit of Thievery by Ken Sturgis. Level 1. Feb 23, 2015. (DriveThruRPG , )
A Little Bit of Thievery is an unconventional freeform adventure for level 1 characters. The players are contracted to steal a magic item at a noble’s fancy party, and are forced to abandon their weapons and rely on their wits to survive. Mayhem required and violence (mostly) optional. Success might bring the ire of an elite with a panache for vengeance and money to burn. Beats killing giant rats in the safety of a basement for a few silver pieces, right?
Troll Lord Games
A0 The Rising Knight by Davis Chenault. Level 1. Oct 12, 2015. (DriveThruRPG, )
The Drunderry River runs narrow and fast through much of its course, before tumbling into the lowlands beneath the Fallow Hills, in the shadows of the Blacktooth Ridge. From there, the river spreads out across fertile plains, laboring slowly to the south before emptying into the Elmarsh Lake. Until recently this area was unsettled, but a writ of the King's has brought many people to the area. The village of Malforten, nesteld along the banks fo the Drunderry River, near the Fallow Hills, is just such a place.
A quiet village with simple people, they learned the hard way the Blacktooth Ridge casts a deep and dark shadow. Seeing rich prizes in cattle and grain, people and other movables, Gritznak the Gnoll has come down from the Blacktooth with loot on his mind.
All they've done to drive him off have failed, at their wits end the villagers turn to others, more experienced in combatting evil. They look to a rising knight to save them . . .
The Storm Keep by Daniel Laycock. Level 3. Mar 02, 2015. (DriveThruRPG, )
The Storm Keep is a simple climbing dungeon crawl adventure. The players find that the keep has been wracked with arcane energies, causing rifts to the elemental planes to open and spew forth denizens bent on wreaking havoc on the area. As they venture further into the structure the players are met by even more difficulties, as the keep itself defends against the unwanted guests. Upon reaching the top floor the characters face against an evil efreeti, which has taken control of an artifact and is using it to sculpt the keep and the surrounding area to his whim.
World of Farland
Towers of Night by Don Knight. Level 1. May 15, 2015. (Website )
The players are employed by the Loch Brech Campsite leaders to solve a small problem. They are told to enter the Battleplain in search of the problem. Once they find the source of the problem, they are to put a stop to it and return to the camp with word of their victory.
What Lurks Within by Don Knight. Level 2. Jun 15, 2015. (Website )
The player characters uncover the mysteries of the disappearances in Eichen and in doing so they destroy a small cult of Grlarshh and kill the foul beast that is the cause of the murders.
The Quick and the Dead by Don Knight. Level 3. Jul 15, 2015. (Website )
The players are staying in Kenby, a small town in Kelerak. Because they have some small reputation, they will be asked by the sheriff of Kenby to investigate a disturbance plaguing the town.
The Ties that Bind by Don Knight. Level 4. Aug 15, 2015. (Website )
The heroes must invade the bandit hideout and recover Orian’s holy symbol. To do so, they must fight the undead Orian.
The Town of Bridgepuddle by frothsof. Levels 5-8. Jul 06, 2014. (Free PDF )
Bridgepuddle is a remote town in northwestern Serd. It thrives as a result of its robust trade in high-quality, uncommon exports. It is a curious place, filled with eccentrics and odd specialty shoppes. It is also about to become ground zero for the zombie apocalypse.
Fishing for Gods in Strade’s Gallows by Remley Farr. Level 2. Oct 25, 2015. (EncounterRoleplay )
A routine medical shipment to the swampy town of Strade’s Gallows takes a turn for the eccentric when the party happens across enigmatic fish-men who begin to worship them as gods. Can the party solve the mystery of Strade’s Gallows’s ailment, or will their new disciples botch it all up?
The Mystery of Malvern Manor by Dan Head. Levels 1-4. Jan 06, 2015. (Free PDF , )
This adventure is set in Breakwater Bay, a small fishing village on the Isle de Mont Deserette along the northen frontier in the Wanderhaven setting. That said, you shouldn’t have any trouble transporting it into a different setting if that better suits your game.
Free 5E adventure by RPG Knights. Level 4. Feb 17, 2015. (RPG Knights )
Here is an adventure for you to take advantage of. i am not going to give any back story to this dungeon as it is something then that you can use in your own game in the way that you want.
RH3 Fires of Hell by Ronny Hart. Dec 25, 2014. (Free PDF )
This adventure takes place after a Total Party Kill (TPK). It allows a group of DEAD PCs to earn a second chance by fighting their way through the first layer of Hell to retrieve a stolen artifact. It is unlike other modules in that it is written to accommodate a party of any size and any level (1 to 20).
Barrow of the Evensong by iserith. Level 3. Sep 24, 2014. (Wizards forum )
I wrote this scenario for my niece and nephew, so it's pretty simple, but perhaps you can have fun with it in your own game. It should be suitable for four 3rd-level adventurers. One of my goals was to pump this little location with a lot of potential leads to other adventures I'd write and references to old published modules I own. (Planescape was an inspiration here.)
Tomb of Nyarlathotep by Brian Seligman. Levels 1-2. (Google Docs )
Summoned from across the multiverse a small group of heroes must enter an ancient pyramid and prevent the Elder God Nyarlathotep's return to power.
Tomb of the Ghast Queen by RPG Knights. Level 1. Mar 05, 2015. (RPG Knights )
The premise for this adventure is that the players begin as criminals. The land they are living in is run by a cruel Ghast Queen who forsake life to rule in immortality. She is a tyrant like no other in this part of the lands. The players were taken as criminals for their actions that were construed as treason and put to hard labour for several years.
Prison for Dragons by James Introcaso. Level 12. Jun 11, 2015. (WorldBuilderBlog , )
Prison for Dragons is a fifth edition adventure for the world's
most popular roleplaying game. It takes place in the campaign
setting of Exploration Age in the world of Canus, but can be
used in any setting you desire. This adventure is meant for a
party of four to six 12th-level characters.
The Black Tower by Brian Reeves. Level 3. Jun 23, 2015. (Free PDF )
The Black Tower is a simple adventure designed for a party of 4 – 6 characters of 3rd level. Many of the monsters were selected as an homage to earlier editions of Dungeons & Dragons, as they have become classics of old-school adventures.
The Frozen Tomb by Brian Reeves. Levels 3-5. Jun 23, 2015. (Free PDF )
The Frozen Tomb is a challenging adventure for a party of 4 – 6 characters of at least 3rd level, though characters of 4th or 5th level are strongly recommended. This scenario can take place in any mountain pass.
Beneath the Floorboards by Brian Reeves. Level 1. Jun 23, 2015. (Free PDF )
Beneath the Floorboards is a simple introductory adventure for a party of 4 – 6 characters of 1st level, though it could serve for higher levels with modification. This scenario can take place in any moderately-sized town or city. The only requirement is that there is a river close to the home of Yannock Tippleton. In the Forgotten Realms, Saltmarsh is an ideal candidate.
Iserith's Scenarios by Iserith. (Forum Posts )
A variety of scenarios for D&D 5E – single encounters and longer adventures
Honor and Death by Wine and Savages. Levels 3-5. Jul 17, 2015. (Wine and Savages blog )
A Basic D&D 5e and Savage Worlds
for 4-7 ronin of levels 3-5 or Seasoned Rank
The Wererat Den by James Introcaso. Level 5. Jul 28, 2015. (Blog post )
The Wererat Den is a short fifth edition adventure for a party of four to six fifth level characters. This adventure takes place in the campaign setting of Exploration Age, but can easily be adapted for any setting you choose.
WA1: The Vault of Iptiz by William Buchanan. Level 5. Aug 04, 2015. (Google Docs )
Enter the secret Vault of Iptiz, once the home of a greedy spirit naga. Much treasure is rumoured to lie within… if you're brave enough!
The Fall of Cahokiantep by Dan Head. Levels 5-7. Aug 04, 2015. (Free PDF , )
Imprisoned in the capital city of Aquarius, the party must battle free when the Event happens and deal with the madness that erupts!
Journey through Crocodile Swamp by Dan Head. Levels 3-4. Feb 17, 2015. (Blog Post )
I was not planning to write a sequel to The Mystery of Malvern Manor, but we had our D&D friends and their kids over for dinner and gaming on Saturday night, and as a result, I needed another one-shot campaign. Since I'd already introduced the kids to Breakwater Bay and its surrounding environment, I built from there. I thought the kids would get a kick out of fighting dinosaurs, and as it happens, this proved to be correct.
The Sun Goes Down With a Ruby Smile by Remley Farr. Level 1. Aug 08, 2015. (EncounterRoleplay )
Designed for 1st Level Characters in 5th Edition, this Adventure Module takes the party to an abandoned colony where adventure and mystery awaits them! They will uncover the bloody past of this island, but will they fall prey to it themselves?
Invasion of House Tor by Poruku. Level 1. Aug 10, 2015. (Imgur )
The nobles are corrupt in Salem, but they're the ones with money. You've been contracted to provide security for a ball at House Tor. What can go wrong?
A Foot in the Door by ChuckChuckRazool. Levels 1-3. Aug 28, 2015. (Reddit )
Giant Crabs! The village of An'Ji has problems – and a plague of giant crabs is only the beginning!