This is a list of all D&D 5E adventures I know about. It does not include the playtest adventures, which have their own list, as those adventures had significantly different monster stats and rules.
D&D Adventurer League adventures are on their own pages.
Publishers: Wizards of the Coast | A Hole in the Ground Terrain and Games | Alea Publishing Group | Arcadian Games | Art of the Genre | Assassin Games | Burning Yeti Studios | Chubby Monster Games | Critical Hit Publishing | Dan Coleman Productions | Dan Hass Endeavors | EN Publishing | Endless Vistas Publishing | Frog God Games/Necromancer Games | Genius Loci Games | Goodman Games | John Ross Rossomangno | Jon Brazer Enterprises | Late Knight Games | Legendary Games | Mithgarthr Entertainment | R&D D&D Adventures | Redeemed Revenant | Rite Publishing | Sacrosanct Games | Save vs Boredom | Ten Red Crows Press | WanderLOST Adventures | Fan Adventures
Wizards of the Coast
Lost Mine of Phandelver. Levels 1-4. (Amazon)
The adventurers are hired to escort supplies to the mining village of Phandelver, but intrigues and conflict swirl around the town as factions fight over a long-lost mine: the magical Wave Echo Cave.
Tyranny of Dragons
Hoard of the Dragon Queen by Wolfgang Baur and Steve Winter. Levels 1-7. Aug 19, 2014. (Amazon)
In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.
The Rise of Tiamat by Wolfgang Baur and Steve Winter. Levels 8-15. Oct 21, 2014. (Amazon)
The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.
D&D Expeditions – Tyranny of Dragons. Levels 1-10. (List of Adventures)
Various adventures available through the D&D Adventurers League
Princes of the Apocalypse. Levels 1-15. Apr 07, 2015. (Amazon)
Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.
D&D Expeditions – Princes of the Apocalypse. Levels 1-10. (List of Adventures)
Various adventures available through the D&D Adventurers League
Rage of Demons
Out of the Abyss. Levels 1-15. Sep 15, 2015. (Amazon)
The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you!
Alea Publishing Group
Desperate herdsmen call upon the old gods of their ances-tors only to realize it could cost them their livelihood. Gift of the Gnarled One is a short adventure for four to five player characters. Although designed for the Feudal Lords Campaign™, this adventure is suitable for any me-dieval fantasy setting.
A rogue magus preys upon the hearts of travelers while he picks their pockets. The Cry of a Daughter is a short adventure for four to five player characters. Although designed for the Feudal Lords Campaign ™, this adventure is suitable for any me-dieval fantasy setting.
The Shadow of Flame by Joshua Raynick. Level 10. Jan 07, 2015. (APG)
An ancient dragon returns to an age-old lair to bind its wounds. The Shadow of Flame is a short adventure for four to five player 10th-level characters. Although designed for the Feudal Lords Campaign ™, this adventure is suitable for any medieval fantasy setting. This wilderness encounter is best set in a mountainous region within a forested valley.
The Empire of Sarvania is spreading its wings and opening up a new land for exploration. A land about which little is known. A past civilisation, long lost to the mists of time holds the key to new prosperity for the brave and adventurous. But danger waits within this new domain. Evil forces plague the countryside – a harbinger of a rising menace. Weapons are forged and forces are raised. An ancient power, born in the age of myth and legend stirs and calls on its supporters to open the gateway to the Material Plane – to reclaim a land once subjugated and lost. A band of brave heroes heads unknowing eastward into this new territory – unaware of great peril ahead and of the great role they are to play in this unfolding story.
Beneath the Razor's Edge by M. Stutt. Levels 5-6. Apr 27, 2015. (DriveThruRPG)
An archaic cult steals innocents for its evil rites. A necromancer builds an undead fortress under an ancient burial ground. A creature from a previous age tries to bring its master back into the world while evil forces prepare for war.
Adventure Module M2: Beneath the Razor's Edge is the sequel to the well recieved M1: An Echo of Days Past. This second module in the series takes the adventurers further towards their destiny in thwarting the ancient evil of the god, Ehalazuhn and his servants. It is a large adventure which will require several sessions and will see the characters progress from 5th to 6th Level. It is designed with the latest edition of the world's favourite RPG in mind but can be adapted easily into other editions.
Art of the Genre
ROS1 Beneath Roslof Keep by Scott Taylor. Levels 3-6. (Kickstarter)
Beneath an ancient keep on the borderlands, reclaimed from the ruins of a lost civilization, there is a dark and deadly tournament being held… Can your party take up on eof the relic banners and face the challenge of the dungeon as well as the lethal competition from other companies seeking the prize?
ROS2 The Lair of the Yellow Teeth by Scott Taylor. Levels 3-6. (Kickstarter)
The concept is to allow gamers a starting point for adventure that can be modified to their liking while providing excellent reference content and framework.
Ten very short adventures meant to be dropped into an existing campaign, each playable in a single session. Also includes chase and hazard rules.
Burning Yeti Studios
The Lost Dungeons of Xon by Burning Yeti Studios. Level 1. (Kickstarter)
Xon puts several teams of adventurers to the test to find a party worthy enough to aid him. Whether his purposes are for good or for ill remains to be seen; The Lost Dungeons of Xon is an evolving story where the motivations of the heroes and villains are shaped by the choices and actions of the players. Nothing is as it seems. An NPC slated to be a villain could end up being a hero instead.
Chubby Monster Games
This short adventure covers a temple hidden deep in the mountains with a horrible past and an even more horrible present. Deadly, vicious and certainly a challenge to anyone that dares to enter, the temple is a place of horror and death. Adventure contains three new deadly creatures to toss at your players.
Critical Hit Publishing
Strange Fruit by Andrew Bampton Alex Guillotte. Levels 2-4. Apr 15, 2015. (DriveThruRPG)
Designed to be compatible with the most recent incarnation of the most popular fantasy role playing game of all time, this is the first adventure adapted from one of The Swamper’s curious tales, and we feel that we have done it justice. It concerns the plight of a small community, tainted fruit, and a potentially grave threat to the entire region.
Strange Fruit is intended for 4-6 characters of 2nd to 4th level. It is suitable for DMs and players of all experience levels, though we have included notes to aid novices in their first foray into fantasy role playing. The adventure includes detailed descriptions, maps, and evocative illustrations to help create the most immersive role playing experience possible.
Dan Coleman Productions
Dungeons on Demand, volume 1 by Dan Coleman. Levels 1-12. Apr 07, 2015. (DriveThruRPG)
Pre-made, customizable dungeons for your 5th edition campaign. Offered for varying party levels. Contains "Bandit's Nest", "Insiduous Experiments", "Fierce Temples" and "Lord of Gloomthrone"
Once a holy site to Alairros, the Soldier God, this temple served as a place of solace, reflection, and worship in a time long past. Today, many of the site’s walls are crumbled stone upon its foundation, and the forest steadily encroaches upon it, threatening to overtake it completely.
Insiduous Experiments by Dan Coleman. Level 4. Apr 03, 2015. (DriveThruRPG)
Haedirn Lastlight is a respected elven wizard and sage. After the death of his lover Lyonthel, the elf has been overcome with grief and has locked himself away in his study- a small manor on the cliffs of Wailing Crag. Haedirn has not been seen for over a year now, and those that knew him are beginning to worry.
Worse still, a band of ogres has been terrorizing the nearby town, slaughtering the town folk and haughtily boasting the elf wizard is dead. The PCs must put a stop to the ogres' attacks, make way to Wailing Crag to root out the rest of their gang, and lay Haedirn Lastlight's tortured remains to rest.
Fierce Tempers by Dan Coleman. Level 8. Apr 03, 2015. (DriveThruRPG)
A duergar mining expedition has led to a curious find – the entrance to the mythical Forge of Creation, where the first dwarves supposedly created the tools that brought civilization to the world. Their discovery has not gone unnoticed though, as their toiling within the forge has activated a portal to the Elemental Plane of Fire, drawing the attention of the efreeti Camus, Eyes of Midnight.
The PCs are caught in a clash between the efreeti sultan and the meddlesome duergar, and must survive threats from each faction and the dangers that lurk within the forge itself!
Lord of Gloomthrone by Dan Coleman. Level 12. Apr 03, 2015. (DriveThruRPG)
Agents of the Underdark are attempting to complete a dark ritual in the icy depths of Gloomthrone Citadel, a ritual that would surely spell disaster for the kingdom if completed!
Led by the priestess of Lolth, Z'ress Baenre, a coterie of drow have overtaken the abandoned tower and fortified it with their minions. It's a race against time for the PCs to make their way through Gloomthrone's defenses, and put an end to Z'ress and the foul magic she is using.
Devils in the Details by Dan Coleman. Level 16. May 11, 2015. (DriveThruRPG)
Rivermarch Keep use to be a place of law and progress – the meeting grounds for the prestigious Iron Conclave. That all changed when the members of the Iron Conclave mysteriously disappeared the night of their 144th meeting. No ranger could track them, nor oracle divine them, and their disappearance has been a mystery for two decades now.
As it stands, the region is on the verge of war. Each noble house blames another for the disappearance of the lords that comprised the Iron Conclave. The PCs need to explore Rivermarch Keep for clues to discover what caused the lords to vanish that fateful night, and keep peace in the region!
Dan Hass Endeavors
A dungeon; a dragon (well, dragonish)… Away we go!!! Fortune (or fate) has brought together a fugitive dragon cultist, and an alien creature which has been terrorizing the surrounding communities. It is time for heroes to emerge to set the situation right.
Some books are so important that when a noble loses it, he has to find special help fast to recover it. And if a rival earldom discovers the noble is in such a precarious position, things can get complicated.
A dragon’s hoard you say? He has the knowledge, but not the resources; maybe you have the resources and an agreement can be reached.
DG1-3 Beginning Adventure Pack by Dan Hass. Levels 1-2. Jan 26, 2015. (DriveThruRPG)
Compilation of DG1 "Secrets in the Dark", DG2 "The Lost Tome" and DG3 "The Archaeologist" with additional campaign material.
Elves have never mingled with the other races of Dimgaard. They have secreted themselves in hidden sylvan communities for millennia – proud and independent. So when the elven prince sends an emissary seeking aid, something big must be afoot. This is the first episode of the Red Blade War series of adventures.
The Red Blade orcs have displaced the Horned Skull goblins. The goblin tribe is now on the move bringing disease and violence with them. The line between refugees and raiders can be faint indeed. Regardless, the goblins are a problem that must be dealt with immediately, but circumstances have the established communities too weak to address the Horned Skulls through conventional means. Heroes must be found to perform the tasks that must be done.
With the fever epidemic raging, resources are stretched thin amid rumors of war from the south. The communities of the Alshon region have learned to rely on a group of hardy adventurers as leaders and heroes. Someone must make the dangerous journey to the isolated dwarves of the northeast in order to recover vital spell components; otherwise the stability of the entire region is compromised.
As the epidemic subsides, and with some allies in place, it is time for a foray into Red Blades territory. And intelligence has provided a target that could undermine the orcs’ effectiveness if taken out. So the job falls on the shoulders of adventurers.
DG4-7 Start of the Red Blade War by Dan Hass. Levels 2-3. Feb 20, 2015. (DriveThruRPG)
Compilation of DG4 “And the Elf Prince Wept”, DG5 “And the Goblin Boss Wailed”, DG6 “And the Dwarf Thane Slept”, and DG7 “The Poison Works” with additional campaign material
The Red Blade orcs have expanded to the point that they must engage the human communities of the Alshon region. The recent raid on Fashat Xom is bound to elicit a response from the orc khan, but what form will it take. The human leadership prepares feverishly as it waits nervously for the Red Blades next move. A Dungeons and Dragons 5th Edition Adventure for 1-8 third level characters. This is the fifth episode in the Red Blade War series.
DG9 The Siege of Mardleton by Dan Hass. Level 3. Mar 22, 2015. (DriveThruRPG)
The Red Blades orcs’ Great Khan Zugbu sent an ambassador with a promise of peace. But it was not a promise for perpetual peace, and the Red Blades now seek to take by force what was denied them through diplomacy. The communities of Mardleton and Neilsfort have always been the bastions against the threats from the Farwood, but unless heroic action is taken immediately, these villages will become the latest conquests of the Red Blades
DG10 Red Blades Infiltration by Dan Hass. Level 3. Mar 22, 2015. (DriveThruRPG)
Wars are not always won or lost on the front line. Even an overwhelming army must be fed and resupplied, and sometimes the most important action is behind the frontline by commandos and spies.
DG11 The Head of the Snake by Dan Hass. Levels 3-4. Mar 22, 2015. (DriveThruRPG)
The Red Blades orcs have proven to be a formidable force. Even with outside help it is questionable whether the humans and their allies can complete a campaign in the Farwood against a determined, capable enemy native to the jungle. However, a smaller force may be able to penetrate to the interior and end the war with a precision attack.
DG8-11 Conclusion of the Red Blade War by Dan Hass. Levels 3-4. Mar 22, 2015. (DriveThruRPG)
This is a package is designed to progress PCs from 3rd level into 4th level. It includes the 4 adventures: DG8 Red Blades Diplomacy, DG9 The Siege of Mardleton, DG10 Red Blades Infiltration, and DG11 The Head of the Snake. These four adventures are set in the Alshon Region of the Dimgaard campaign, but with some adjustments (described in each adventure) they could be adatped to other campagns. These four mark the conclusion of the conflict between the human communities and the Red Blades orcs (an orc empire modeled on the Mongol's Golden Horde and, less so, Nazi Germany).
DGS4 Spider Butte by Dan Hass. Level 3. Mar 22, 2015. (DriveThruRPG)
Ahhhh… That sweet spider venom. Well, you didn’t think it would be “easy” did you? To secure a giant spider, there is an obvious place to go: Spider Butte. But there are reasons no one else has ventured to this forbidding mesa .
DG12: Icy Foreshadowing by Dan Hass. Level 4. Apr 10, 2015. (DriveThruRPG)
Legend holds that once dragons ruled. They carved out kingdoms and reigned unchallenged for uncounted millennia. Only speculation explains why the time of dragons came to an end, but it is doubtful the young races could have arisen if they still ruled. For several years, it has been an open secret that the dragon cults have been strategizing to bring dragons back. Signs seem to indicate that at least one cult has succeeded. Heroes are needed to quash the threat lest it fester into something that could bring disaster to the entire region.
DG13: Elin Mesa by Dan Hass. Level 4. May 02, 2015. (DriveThruRPG)
Rising majestically from the jungle of the Farwood, Elin Mesa is the subject of elven myth. For generations an elven community dedicated to Solonor Thelandira has revered and protected the area around the site. But things have gone afoul. The elves cannot be reached, and the approach has been transformed from merely a jungle to an impenetrable thicket. Heroes are needed to investigate, and possibly rescue the elves before things evolve into deeper threats.
DG14: Foul Waters by Dan Hass. Level 4. May 02, 2015. (DriveThruRPG)
It is clear the dragon cults have managed to bring true dragons back into Dimgaard. And the race is on to thwart the cults before their schemes result in effects beyond the ability of the forces of good to deal with. Evidence is that the next area effected is an isolated wetlands at the edge of the Farwood. Heroes are needed to investigate and deal with whatever threat may present itself.
DG15: Brass and Blue by Dan Hass. Level 4. May 02, 2015. (DriveThruRPG)
A desert suddenly appears encroaching on verdant lands near it. Monstrous creatures establish lairs and threaten all those approaching. Sudden lightning storms disrupt trade and traffic. With the discovery of the dragon wyrmlings, can this be coincidence? Heroes are needed to discover the truth and set things right.
DGS6: A Kingdom Born by Dan Hass. Level 4. May 02, 2015. (DriveThruRPG)
You have a land grant and a title. But those do not a kingdom make. Heroes often want to build a place of their own in the world. But if establishing a fiefdom were an easy matter, everyone would do it. It is time to face contenders to your title, and raiders looking to pillage your resources. Can the heroes establish their stronghold, or will they be forced to wait until they are stronger.
DGS7: A Light Innovation by Dan Hass. Level 4. May 02, 2015. (DriveThruRPG)
Progress is wrought with struggle. A small advance can have ripples as economies are disrupted – some niches are created, but others are destroyed. And those who depend on those lost niches always fight against the end of their livelihood.
Wyrmlings Saga by Dan Hass. Level 4. May 02, 2015. (DriveThruRPG)
The four adventures that form the Wyrmlings Saga: DG12 Icy Foreshadowing; DG13 Elin Mesa; DG14 Foul Waters; and DG15 Brass and Blue
This is a sample adventure for 3-5 characters of levels 2-3. You may download it for free before becoming a patron. The village of Lanidor is suffering from an enchanted "summer of love". Can the PCs figure out what's going on?
Winterheart is an adventure for 4th level characters. Can the PCs rescue a young prisoner with latent icy magic before her despair plunges the region into a deep winter? By Esper, illustrated by Jen Tracy.
Don't Wake Dretchlor by Kiel Chenier. Levels 5-7. May 19, 2015. (Patreon)
A forgotten mansion. A sadistic demon. A deadly game of cat-and-mouse. Can the heroes outwit the demon and escape the mansion, or will they fall prey to Dretchlor's evil machinations? An adventure for characters of 5th-7th level by Kiel Chienier; illustrated by Rick Hershey and Sexualtyranosarus.
Endless Vistas Publishing
For a century, the city of Arendan has lay in ruin. Overcome by hideous creatures at the fall of the Androsan Empire, it has since become a stronghold for orcs, goblins, and various other foul beasts. Arendan may be lost to history, but the king has not forgotten the threat that sits at his door. Vowing to retake the city, he has called on intrepid heroes to push back the growing tide of chaos and bring the city back under his control.
Frog God Games/Necromancer Games
The Wizard's Amulet by Clark Peterson and Bill Webb. Level 1. Jul 04, 2014. (Frog God Games)
Six adventurers go in search of the treasure of a dead Wizard. Includes pregenerated characters. The classic adventure returns for a new edition!
Quests of Doom, volume 1 by Various Authors. Feb 23, 2014. (Frog God Games)
We put together a team of some of the best adventure-writers in RPG history to ring in the new fifth edition rules with a host of adventures you’ve never seen before (and a couple that you have, but probably didn’t survive anyway). Volume 1 of Quests of Doom contains 12 adventures in almost 200 pages, by Ed Greenwood (Emeralds of Highfang), Bill Webb (Ra’s Evil Grin, Sorcerer’s Citadel, Hidden Oasis, Pyramid of Amra, Sewers of the Underguild), Matt Finch (Hidden Oasis-Temple of Thoth), Jim Ward (Deep in the Vale), J. Collura (Noble Rot), Michael Curtis (The Dead from Above), Casey Christofferson (Ra’s Evil Grin, Sorcerer’s Citadel, Irtep’s Dish), Skip Williams(Death in Dyrgalas), and Steve Winter (Bad Moon Rising).
Quests of Doom, volume 2 by Various Authors. Feb 23, 2014. (Frog God Games)
For Quests of Doom Volume 1, we brought in some of the biggest stars in adventure-writing history to produce 12 mind-bogglingly insidious adventures for Fifth Edition. This is volume 2, containing six more explorations into “doom or glory” for your players. Once again, the all-star cast of authors delivers what we strive to give you: Adventures Worth Winning! Volume 2 of Quests of Doom contains 6 adventures in 100 pages, by Bill Webb (Of Ants & Men, Pit of Despair, Isle of Eliphaz), Matt Finch (Perils of Ghostwind Pass), Jim Ward (Dread Dragon Temple), Michael Curtis (The Darkening of Namjan Forest), and Casey Christofferson (Pit of Despair).
Genius Loci Games
Orglosh's Tomb by Johua de Santo. Jul 03, 2014. (Genius Loci Games)
The tomb of Orglosh has been over run with a small clan of Kobolds who have defiled the small shrine within the tomb and have been using the relic as a scepter for their chief. The relic is directly tied to the affliction the town of Gravelawn is suffering and the relic will need to be cleansed by a cleric of Thiseir (or an allied deity) before the waters return to their natural state.
The Secret Chapel by Johua de Santo. Jul 07, 2014. (Genius Loci Games)
A new 1 page encounter area for 5th Edition. Has a cat theme but can be easily reskinned. Enjoy!
Trouble at Apegia Station by Johua de Santo. Oct 13, 2014. (Genius Loci Games)
Short adventure consisting of a trading post and the basement – and tunnels beneath it!
Legends say this artifact that the Cult frantically searches for rests in the Apegia mountains waiting for the command to be spoken. What the command is no one knows, but if spoke the relic has the potential to destroy everything from the City of Nark on the coasts to Icago in the west. Hundreds of miles, thousands of lives and the death of the land itself. Frigga has summoned her last surviving Chosen. A woman who has turned away from her faith, to stop the cult from finding this object.
In the swamp lands of southern Usarm a horn, glowing and bright has erupted from the fetid earth. The town of Backbend has become lost within the swamps it once boarded and its people have vanished. Tyor, Sage of the Mage Academy in Coralius, and his young apprentice Cami have been sent to investigate and discover the nature of the swamp’s encroachment and that of the glowing Southern Horn. What Tyor finds is a town overrun with Dark Elves and strange beings. Cami is taken in the night and Tyor desperate and alone sends a plea over psychic webs. Come to Backbend, breach the horn and discover its secrets and the plans of the Dark Elves … and most of all save the apprentice he regards as a daughter!
The Owl Bear's Cave by Johua de Santo. Level 2. Feb 20, 2015. (Genius Loci Games)
This adventure is a straight forward romp that leaves enough breadcrumbs to the broader Lands of Usarm or to have more fun in the Apegia Mountains region of Usarm.
Centuries ago, the glitterdoom came to the dwarves of Steelhand Clan! This divine curse transformed the dwarves into hellish forms with an insatiable greed for gold. Now, a chance encounter breaks open long-sealed gates to unleash the glitterdoom again. Can your adventurers delve into the forgotten halls to confront the subterranean menace?
The cries of battle echo in the rustic wilderness, as a pair of fey sisters defend the ancient Briarwood against invaders. When the town of Bur Hollow sends militia men to support their fey allies, they disappear without a trace. The adventurers must enter the Briarwood and save them!
The Pillars of Pelagia by Chris Doyle. Level 3. (Kickstarter)
Along the windswept sea coast are several natural stone columns, sacred to the Sea Goddess Pelagia. One of these pillars is the tower of a reclusive wizard, a devout follower of Pelagia. But the wizard has gone missing, and the locals suspect foul play. Surely a powerful wizard must have many enemies!
A band of fledgling heroes is tasked with entering one of the Pillars of Pelagia to contend with all manner of magical defenses, while uncovering cryptic clues to the wizard’s disappearance planted by an unknown benefactor. The insidious evil plot they uncover could spell eventual doom for the surface world. But the Pillars are sacred to Pelagia, and the Sea Goddess herself might just play a minor role, aiding the heroes as they attempt to thwart a nefarious plot.
War-lock by Michael Curtis. Level 5. (Kickstarter)
Devilish sorcery and ancient steel merge in the form of a reborn menace rising in the wild hills on civilization’s verge. As the badlands burn with wildfire, an arcane warlord gathers his monstrous troops under his tattered banner. He is rumored to be immortal, and it will take tremendous bravery, immense cunning, and more than a little luck for stalwart adventurers to end his campaign of malice. Can your mighty heroes locate the War-lock’s one weakness before his forces drown the realm in blood and fire?
John Ross Rossomangno
When the party arrives in the small village of Goldendale they find a shortage of metal goods and a community upset with the lack of production. Despite their admiration for the village blacksmith, folks grow concerned about his inability to complete the simplest jobs even though they hear the ring of his hammer throughout the night… This 24-page sidetrek details the various NPC’s and features in the village of Goldendale as well as the areas (and opposition) the party must investigate to unravel the mystery of the blacksmith’s burden.
Jon Brazer Enterprises
Rescue from Tykhaven by Dale C. McCoy jr. Level 2. May 12, 2015. (DriveThruRPG)
When hobgoblin raiders kidnap a caravan full of workers and supplies, the adventurers set off to get them all back. But neither the raiders nor the adventurers know what terrifying horrors await them in the depths of their cavern hideout. Now, the adventurers must risk it all to prevent the minions of an ancient enemy from visiting death and destruction upon the land. Can the heroes rescue the captives from the hobgoblins and deliver them from this ancient foe—or will they all perish, ushering in the rise of a forgotten deity?
Music hath charms to soothe the savage breast, it’s true, but some music truly is the devil’s music. An orphan raised by gypsies, now full-grown but still lost and alone, must face once more the tragic curse that destroyed her past. Will her darkling music bring ruin to the village she now calls her home? Can the heroes earn the townsfolk’s trust, or must innocence be sacrificed for the heroes to save town from the mysterious hauntings that plague a village huddled in the shadow of an accursed ruin?
Sometimes a raven not just a raven, and those who have lost everything may do more than come a-gently tapping upon your chamber door. A missing pet, a ghostly girl, a madman in the woods; what is the strand that binds them all together at The Murmuring Fountain? Can your heroes quell the ghostly emanations of a tragic haunting that threaten to sow madness and tragedy?
The Haunted Hamlet of Raven's Hill by Alistair Rigg and Jason Nelson. Level 1. Aug 14, 2014. (Amazon)
Print edition that combines The Murmuring Fountain and The Fiddler’s Lament. Ravens, fountains, fiddlers and ghosts – all served up with a healthy dose of Lovecraftian horror.
A legacy of death bears bitter fruit in the northern coastlands, as brothers long separated rise to the call of their darkling heritage. A new destiny has arisen in the west that threatens to shake the foundations of an empire half a world away, but not if Ranulfr the White Wolf and his one-eyed sibling can waylay these would-be heroes on their road to destiny! Bandits hound their steps, driving them from danger to danger, until their road reaches its bitter and bloody end – for them or their enemies!
There is no grand story or plot to this dungeon; it is simply somewhere that exists close to town that has an air of mystery to it and PCs can choose to go adventuring in it if they so please.
Stonefast is a pretty straight forward dungeon crawl, headed by a young white dragon. Like the Sylvan Temple I posted, there’s no big grand story. But there are definitely baddies to kill whose stuff you can steal, so it’s got that going for it.
Nordriki, the northern kingdom of the land of Mithgarthr, has been relatively free of dragons for hundreds of years, but recently the locals have been reporting sightings of red, white, and green dragons all throughout the Drekiberg mountains to the north. Recently, a green dragon has taken up residence in an abandoned mine that is close to the city of Valdhum. The surrounding land is rich with wildlife for the beast to feed on, and the lair it has chosen is well protected and secluded.
Campaigns in Cairnvarthi by Matthew Evans. Levels 1-5. May 01, 2015. (DriveThruRPG)
The disc planet Cairnvarthi: It was forged by the gods, and is under constant threat from Orcus and The Thrir. Do you have what it takes to withstand those forces of Chaos? Those who do have much glory and treasure to claim! Drawing inspiration from Norse, German, and Celtic culture, Cairnvarthi offers somewhere fantastic and new yet comfortably familiar for you to adventure in.
R&D D&D Adventures
We’re excited to offer the first volume of adventure shorts in our newly launched role-playing game adventure series. These short adventures, written for the new Dungeons & Dragons® fifth edition, can be played as a stand-alone adventures or dropped into an existing campaign. Each adventure includes a few monsters, traps, obstacles and treasure to get your new characters started. Each adventure also includes a map that can be used to set up your own player grid.
Blackstone Tomb by Rowan & Doug Schultz. Level 1. Apr 10, 2015. (DriveThruRPG)
In the depths of Black Mountain there’s a secret. Hidden for a generation Castle Blackstone’s Tomb lies waiting for redemption.
Years ago a dark wizard used the tomb to practice his evil magic. He desecrated the resting place of Castle Blackstone’s heroes and used their bodies, practicing spells to reanimate the dead. When his crimes were discovered, Southern Realm soldiers captured him, but not before many of them died. The few who survived worked to seal the tomb and keep it a secret.
It’s up to your adventurers to discover the secret, bring the tomb back to light and restore the honor of those who still rest there.
Located on a remote island in the Korinn Archipelago, a small island chain within the Moonshae Isles, is a prison. Home to some of the regions most nefarious criminals, the Khatogon prison is renown for its impregnable structure and enigmatic magic defenses. Brantel, head of the Severed Hand rogues guild, was recently imprisoned there and needs you to break him free!
The Breaking of Forstor Nagar by Ben Mcfarland. Level 8. Apr 26, 2015. (DriveThruRPG)
Savage battlecries and screams of pain echo through the streets and off the she raw sheer walls that make up the carved stronghold of Forstor Nagar. The cannibalistic troops of The Hungering Legion have breached the gates, and the defenders have been routed.
Trapped in the heart of Forstor Nagar, a devout holy man and ambassador from Ithulandis, the City of Adventure, must be rescued. But the redoubt is cut from the living ice of the Forstorheim glacier, and enemies rip the very life from the inhabitants, only scant hours remain before the alleys are slick with a crimson slush.
Adventurers must cross the invaders’ lines to infiltrate the fortress, locate the diplomatic compound and escape with the ambassador before filed teeth sink into their flesh and the fate of the city is sealed forever. Will they succeed, or just become more corpses for the conquerors’’ larder?
For as long as we’ve been gaming, heroes have ventured out and cut their teeth on the various humanoid tribes in an attempt to make a name for themselves and get rich. Now the tables have turned, and it’s the goblinoids chance to get revenge. Part 1 of 2.
This version of X2 is designed for use to be compatible with D&D™ 5th edition, for 4-5 characters of 3rd-5th level. The scope of this adventure is meant to be a few-session break from your current campaign, to play as the monsters for a neat change of pace. While it can be part of a greater campaign, it has not been designed as such, and thus may be a bit linear in design. Part 2 of 2.
It’s been a year since those insipid heroes from the Keep had cleared out the caves for their own purposes. They’ve now been cleaned up and are home to dozens of miners and their families as a vein of silver was discovered. Well, it’s time to take them back. Reclaiming the Caves on the Borderlands is an adventure where you play the role of humanoids (orcs, goblins, etc) or traditional races as mercenaries. You must compete against other humanoid factions in an attempt to reclaim the caves for yourselves. How you do that is up to you. Do you ally with another faction? Do you manage to gain control of the caves before the Keep’s forces manage to rally an attacking force?
We’ve all been there. You’ve created your class you wanted to play without knowing what anyone else is playing, and a session or two into your game, you wished you went a different route. Thus is the inspiration behind RISE OF HEROES. With some house rules of starting and advancing as level 0 PCs, you get to experience the group dynamic before you get locked into a particular class. Let there be no mistake, however. This adventure is a full adventure, designed to be completed after 2-3 sessions, depending on how long you spend on each. There are also a few options for the players to follow the main plotline, rather than get railroaded down one particular path.
Save vs Boredom
The Leviathan's Tomb by Rob Walz & John Prichard. Levels 1-4. (savevsboredom.com)
This dungeon crawl for characters level 1-4 introduces players and dungeon masters to a variety of iconic sea creatures, traps, and devious villains. It runs about 4-5 hours and can be completed in a single session.
The Tiger's Song by Rob Walz & John Prichard. Levels 5-10. (savevsboredom.com)
A murder mystery adventure for the world's greatest roleplaying game! Can you survive the intrigues, hidden knives, and demons that lurk the gilded streets of the Feathered City? For characters level 5-10, this adventure runs about 10 hours and can be completed in about 2 sessions.
Ten Red Crows Press
A Little Bit of Thievery is an unconventional freeform adventure for level 1 characters. The players are contracted to steal a magic item at a noble’s fancy party, and are forced to abandon their weapons and rely on their wits to survive. Mayhem required and violence (mostly) optional. Success might bring the ire of an elite with a panache for vengeance and money to burn. Beats killing giant rats in the safety of a basement for a few silver pieces, right?
The Storm Keep is a simple climbing dungeon crawl adventure. The players find that the keep has been wracked with arcane energies, causing rifts to the elemental planes to open and spew forth denizens bent on wreaking havoc on the area. As they venture further into the structure the players are met by even more difficulties, as the keep itself defends against the unwanted guests. Upon reaching the top floor the characters face against an evil efreeti, which has taken control of an artifact and is using it to sculpt the keep and the surrounding area to his whim.
RH3 Fires of Hell by Ronny Hart. Dec 25, 2014. (Free PDF)
This adventure takes place after a Total Party Kill (TPK). It allows a group of DEAD PCs to earn a second chance by fighting their way through the first layer of Hell to retrieve a stolen artifact. It is unlike other modules in that it is written to accommodate a party of any size and any level (1 to 20).
The Town of Bridgepuddle by frothsof. Levels 5-8. Jul 06, 2014. (Free PDF)
Bridgepuddle is a remote town in northwestern Serd. It thrives as a result of its robust trade in high-quality, uncommon exports. It is a curious place, filled with eccentrics and odd specialty shoppes. It is also about to become ground zero for the zombie apocalypse.
This adventure is set in Breakwater Bay, a small fishing village on the Isle de Mont Deserette along the northen frontier in the Wanderhaven setting. That said, you shouldn’t have any trouble transporting it into a different setting if that better suits your game.
Free 5E adventure by RPG Knights. Level 4. Feb 17, 2015. (RPG Knights)
Here is an adventure for you to take advantage of. i am not going to give any back story to this dungeon as it is something then that you can use in your own game in the way that you want.
Barrow of the Evensong by iserith. Level 3. Sep 24, 2014. (Wizards forum)
I wrote this scenario for my niece and nephew, so it's pretty simple, but perhaps you can have fun with it in your own game. It should be suitable for four 3rd-level adventurers. One of my goals was to pump this little location with a lot of potential leads to other adventures I'd write and references to old published modules I own. (Planescape was an inspiration here.)
Tomb of Nyarlathotep by Brian Seligman. Levels 1-2. (Google Docs)
Summoned from across the multiverse a small group of heroes must enter an ancient pyramid and prevent the Elder God Nyarlathotep's return to power.