This is a list of all D&D 5E adventures I know about. It does not include the playtest adventures, which have their own list, as those adventures had significantly different monster stats and rules.
Wizards of the Coast
Lost Mine of Phandelver – levels 1-4, found in the D&D Starter Set
Adventures set around the mining town of Phandalin in the north-west of the Forgotten Realms.
Hoard of the Dragon Queen – levels 1-8, part 1 of 2 of Tyranny of Dragons. Release date 19th August 2014.
In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.
Rise of Tiamat – levels 9-15 – published adventure, part 2 of 2 of Tyranny of Dragons. Release date 21st October 2014
The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.
Adventurers League Adventures
Available as PDFs only to WPN stores unless indicated otherwise. Official site.
DDEN1 Hoard of the Dragon Queen by Scott Gray – levels 1-4, adapted from the published adventure – Released
Complimentary portion of the published adventure offered to Wizards Play Network stores for D&D Encounters.
DDEP1 Corruption in Kryptgarden by Teos Abadia – levels 1-4, Available only at Gen Con Indy, PAX Prime, Dragon*Con, and Fan Expo Canada.
Kryptgarden Forest has long been a place feared by travelers. Now, the Cult of the Dragon has used that fear to its advantage, securing a stronghold deep in the forest. The Harpers, Order of the Gauntlet, Emerald Enclave, Lords’ Alliance, and the Zhentarim are recruiting groups of adventurers to infiltrate the forest to find out the cult’s purpose. Join hundreds of others in this interactive play experience.
DDEX1-1 Defiance in Phlan by Shawn Merwin – levels 1-4. Five one-hour adventures. Release date 18th August 2014.
The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms – the Harpers, Order of the Gauntlet, Emerald Enclave, Lords’ Alliance, and even the Zhentarim – must unite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in any one of five different missions aimed at stopping the cult.
DDEX1-2 Secrets of Sokol Keep by Pieter Sleijpen – levels 1-4. Release date 18th August 2014.
Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover the secrets of Sokol Keep!
DDEX1-3 Shadow on the Moonsea by Greg Marks – levels 1-4. Release date 18th August 2014.
Life on the Moonsea isn’t easy. Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest living there. Now, a new scourge is prowling the waters: A ghost ship has been striking small coastal villages, leaving its victims whispering about the “eye of the dracolich.” Join the adventure and learn the truth behind this threat!
DDEX1-4 Dues for the Dead by Steve Winter – levels 1-4. Release date 22nd September 2014.
For years, the Most Solemn Order of the Silent Shroud has tended the dead at Valinghen graveyard, providing them a peaceful eternal rest. Now, that rest has been disturbed by a necromancer seeking out a key to re-activate the Pool of Radiance. A four-hour adventure for levels 1-4.
DDEX1-5 The Courting of Fire by Jobe Bittman – levels 1-4. Release date 22nd September 2014.
An exiled cultist and his kobold minions are spotted searching long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give to a fearsome dragon that dwells there. What he hopes to attain with his gift is unknown, but can’t be good for the citizens of Phlan. A four-hour adventure for levels 1-4.
DDEX1-6 The Scroll Thief by Daniel Helmick – levels 1-4. Release date 22nd September 2014.
Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of various schools in the area concerned. The headmasters’ pleas for help have gone unanswered by the Black Fist, and the Lord Sage of Phlan decides to reach out to you and your kind to bring those responsible to justice. A four-hour adventure for levels 1-4.
DDEX1-7 Drums in the Marsh by Sterling Hershey – levels 1-4. Release date 20th October 2014.
For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed footprints heading towards the marsh. Can you help the find the lost and bring justice to the abductors? A four-hour adventure for levels 1-4.
DDEX1-8 Tales Trees Tell by Thomas Reid – levels 1-4. Release date 20th October 2014.
Despite the shaky alliance that exists with the elves of the Quivering Forest, they do not suffer trespass in their realm lightly, especially from common folk from nearby Phlan. A woodworker’s recent blunder into the forest might set off a diplomatic incident. Can you help find him and mollify the aggravated elves? A four-hour adventure for levels 1-4.
DDEX1-9 Outlaws of the Iron Route by Will Doyle – levels 1-4. Release date 17th November 2014.
The Iron Route, an important trade road east of Phlan, is beset by competing bandits. An exiled Black Fist officer leads his band of mercenaries turned cloaked ruffians, while a mysterious dragonborn sorcerer commands screaming savages from the north. In this war for supremacy over the trade route, the beleaguered merchants are the victims, and Phlan suffers from a lack of important supplies. It’s up to adventurers to strike out and reopen this vital route to the town. A four-hour adventure for levels 1-4.
DDEX1-10 Tyranny in Phlan by Greg Marks – levels 5-10. Release date 17th November 2014
The Maimed Virulence has come. The future of the Cinnabar Throne and the lives of the denizens of Phlan are in jeopardy. The Cult of the Dragon rejoices, and the Black Fist is powerless to stop them. How will the factions of the city respond to this threat? Can Phlan be saved this time? Part One of Under Emerald Claws. A four-hour adventure for levels 5-10.
DDEX1-11 Dark Pyramid of Sorcerer’s Isle. Levels 5-10. Release date March 2015
DDEX1-12 Raiders of the Twilight Marsh. Levels 5-10. Release date March 2015
DDEX1-13 Pool of Radiance Resurgent. Levels 5-10. Release date March 2015
DDEX1-14 Escape from Phlan. Levels 5-10. Release date April 2015
Other Publishers’ Adventures
Not all of these adventures are branded “5E”, but they should be compatible.
Wanted by Andrew J Twombly and B Simon Smith. Level 1-2. DriveThruRPG.
Ten very short adventures meant to be dropped into an existing campaign, each playable in a single session. Also includes chase and hazard rules.
Frog God Games/Necromancer Games
The Wizard’s Amulet by Clark Peterson and Bill Webb. Level 1. PDF only.
Six adventurers go in search of the treasure of a dead Wizard. Includes pregenerated characters.
Quests of Doom. 12+ adventures. Kickstarter. Frog God Games/Necromancer Games
A collection of adventures for the new D&D game.
Genius Loci Games
In the swamp lands of southern Usarm a horn, glowing and bright has erupted from the fetid earth. The town of Backbend has become lost within the swamps it once boarded and its people have vanished. Tyor, Sage of the Mage Academy in Coralius, and his young apprentice Cami have been sent to investigate and discover the nature of the swamp’s encroachment and that of the glowing Southern Horn.
What Tyor finds is a town overrun with Dark Elves and strange beings. Cami is taken in the night and Tyor desperate and alone sends a plea over psychic webs. Come to Backbend, breach the horn and discover its secrets and the plans of the Dark Elves … and most of all save the apprentice he regards as a daughter!
“Assault on the Southern Horn” is a new 5e/Next adventure for 4 to 6 characters of the 4th through 6th level and suitable for one to two nights of play. “Assault on the Southern Horn” featuring new monsters, magic items and a new Elvish sub-race and background!
Centuries ago, the glitterdoom came to the dwarves of Steelhand Clan! This divine curse transformed the dwarves into hellish forms with an insatiable greed for gold. Now, a chance encounter breaks open long-sealed gates to unleash the glitterdoom again. Can your adventurers delve into the forgotten halls to confront the subterranean menace?
The cries of battle echo in the rustic wilderness, as a pair of fey sisters defend the ancient Briarwood against invaders. When the town of Bur Hollow sends militia men to support their fey allies, they disappear without a trace. The adventurers must enter the Briarwood and save them!
I’ve heard that Kobold Press will be releasing a free D&D 5E adventure for those subscribed to their newsletter in the near future, but for some reason I can’t find the source of that information at the moment!
Music hath charms to soothe the savage breast, it’s true, but some music truly is the devil’s music. An orphan raised by gypsies, now full-grown but still lost and alone, must face once more the tragic curse that destroyed her past. Will her darkling music bring ruin to the village she now calls her home? Can the heroes earn the townsfolk’s trust, or must innocence be sacrificed for the heroes to save town from the mysterious hauntings that plague a village huddled in the shadow of an accursed ruin?
Sometimes a raven not just a raven, and those who have lost everything may do more than come a-gently tapping upon your chamber door. A missing pet, a ghostly girl, a madman in the woods; what is the strand that binds them all together at The Murmuring Fountain? Can your heroes quell the ghostly emanations of a tragic haunting that threaten to sow madness and tragedy?
Road to Destiny by Jim Groves and Alistair Rigg. Level 2. (DriveThruRPG)
A legacy of death bears bitter fruit in the northern coastlands, as brothers long separated rise to the call of their darkling heritage. A new destiny has arisen in the west that threatens to shake the foundations of an empire half a world away, but not if Ranulfr the White Wolf and his one-eyed sibling can waylay these would-be heroes on their road to destiny! Bandits hound their steps, driving them from danger to danger, until their road reaches its bitter and bloody end – for them or their enemies!
Stonefast is a pretty straight forward dungeon crawl, headed by a young white dragon. Like the Sylvan Temple I posted, there’s no big grand story. But there are definitely baddies to kill whose stuff you can steal, so it’s got that going for it.
There is no grand story or plot to this dungeon; it is simply somewhere that exists close to town that has an air of mystery to it and PCs can choose to go adventuring in it if they so please.
Nordriki, the northern kingdom of the land of Mithgarthr, has been relatively free of dragons for hundreds of years, but recently the locals have been reporting sightings of red, white, and green dragons all throughout the Drekiberg mountains to the north. Recently, a green dragon has taken up residence in an abandoned mine that is close to the city of Valdhum. The surrounding land is rich with wildlife for the beast to feed on, and the lair it has chosen is well protected and secluded.
For as long as we’ve been gaming, heroes have ventured out and cut their teeth on the various humanoid tribes in an attempt to make a name for themselves and get rich. Now the tables have turned, and it’s the goblinoids chance to get revenge. Part 1 of 2.
X2 Payback by Roderic Waibel. Levels 3-5. (link)
This version of X2 is designed for use to be compatible with D&D™ 5th edition, for 4-5 characters of 3rd-5th level. The scope of this adventure is meant to be a few-session break from your current campaign, to play as the monsters for a neat change of pace. While it can be part of a greater campaign, it has not been designed as such, and thus may be a bit linear in design. Part 2 of 2.