The Great List of Dungeons & Dragons 5E adventures

This is a list of all D&D 5E adventures I know about. It does not include the playtest adventures, which have their own list, as those adventures had significantly different monster stats and rules. Last update: 27th January 2015. (Dan Hass Endeavors).

D&D Adventurers League adventures are now on their own page.

Publishers: Wizards of the Coast | Arcadian Games | Alea Publishing Group | Assassin Games | Dan Hass Endeavors | Frog God/Necromancer Games | Genius Loci Games | Goodman Games | Legendary Games | Mithgathr Entertainment | R&D D&D Adventures | Sacrosanct Games | Fan-created Adventures

Wizards of the Coast

Published Adventures

Lost Mine of Phandelver – levels 1-4, found in the D&D Starter Set

Adventures set around the mining town of Phandalin in the north-west of the Forgotten Realms.

Hoard of the Dragon Queen – levels 1-8, part 1 of 2 of Tyranny of Dragons. Release date 19th August 2014.

In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.

Rise of Tiamat – levels 9-15 – published adventure, part 2 of 2 of Tyranny of Dragons. Release date 21st October 2014

The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.

The D&D Adventurers League adventures for the Tyranny of Dragons season can be found here.

012115_0437_ElementalEv1.pngPrinces of the Apocalypse

Abolish an ancient evil threatening devastation in this adventure for the world’s greatest roleplaying game!

Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.

Price: $49.95 C$58.00; Release Date: 07 April, 2015

The D&D Adventurers League adventures for the Elemental Evil season can be found here.

Other Publishers’ Adventures

Not all of these adventures are branded “5E”, but they should be compatible.

Arcadian Games

An Echo of Days Past by M Stutt. A campaign for levels 1-5. (link, review)

The Empire of Sarvania is spreading its wings and opening up a new land for exploration. A land about which little is known. A past civilisation, long lost to the mists of time holds the key to new prosperity for the brave and adventurous. But danger waits within this new domain. Evil forces plague the countryside – a harbinger of a rising menace. Weapons are forged and forces are raised. An ancient power, born in the age of myth and legend stirs and calls on its supporters to open the gateway to the Material Plane – to reclaim a land once subjugated and lost. A band of brave heroes heads unknowing eastward into this new territory – unaware of great peril ahead and of the great role they are to play in this unfolding story.

Alea Publishing Group

The Gift of the Gnarled One by Joshua Raynick. Level 6. (Free PDF) (review)

Desperate herdsmen call upon the old gods of their ances-tors only to realize it could cost them their livelihood. Gift of the Gnarled One is a short adventure for four to five player characters. Although designed for the Feudal Lords Campaign™, this adventure is suitable for any me-dieval fantasy setting.

The Cry of a Daughter by Joshua Raynick. Level 5-10. (Free PDF) (review)

A rogue magus preys upon the hearts of travelers while he picks their pockets. The Cry of a Daughter is a short adventure for four to five player characters. Although designed for the Feudal Lords Campaign ™, this adventure is suitable for any me-dieval fantasy setting.

Assassin Games

Wanted by Andrew J Twombly and B Simon Smith. Level 1-2. (DriveThruRPG, review).

Ten very short adventures meant to be dropped into an existing campaign, each playable in a single session. Also includes chase and hazard rules.

Dan Hass Endeavors

DG1 Secrets in the Dark by Dan Hass. Level 1. (A href=”http://rpg.drivethrustuff.com/product/143213/DG1-Secrets-in-the-Dark?affiliate_id=8220″>DriveThruRPG, review).

A dungeon; a dragon (well, dragonish)… Away we go!!! Fortune (or fate) has brought together a fugitive dragon cultist, and an alien creature which has been terrorizing the surrounding communities. It is time for heroes to emerge to set the situation right.

DG2 The Lost Tome by Dan Hass. Level 1. (A HREF=”http://rpg.drivethrustuff.com/product/143424/DG2-The-Lost-Tome?affiliate_id=8220″>DriveThruRPG”, review)

Some books are so important that when a noble loses it, he has to find special help fast to recover it. And if a rival earldom discovers the noble is in such a precarious position, things can get complicated.

DG3 The Archaeologist by Dan Hass. Level 1-2. (A HREF=”http://rpg.drivethrustuff.com/product/143425/DG3-The-Archaeologist?affiliate_id=8220″>DriveThruRPG)

A dragon’s hoard you say? He has the knowledge, but not the resources; maybe you have the resources and an agreement can be reached.

Frog God Games/Necromancer Games

The Wizard’s Amulet by Clark Peterson and Bill Webb. Level 1. Free PDF only.

Six adventurers go in search of the treasure of a dead Wizard. Includes pregenerated characters.

Quests of Doom. 12+ adventures. Kickstarter. Frog God Games/Necromancer Games

A collection of adventures for the new D&D game.

Genius Loci Games

Assault on the Southern Horn by Johua de Santo. Level 4-6. PDF format. Review.

In the swamp lands of southern Usarm a horn, glowing and bright has erupted from the fetid earth. The town of Backbend has become lost within the swamps it once boarded and its people have vanished. Tyor, Sage of the Mage Academy in Coralius, and his young apprentice Cami have been sent to investigate and discover the nature of the swamp’s encroachment and that of the glowing Southern Horn.

What Tyor finds is a town overrun with Dark Elves and strange beings. Cami is taken in the night and Tyor desperate and alone sends a plea over psychic webs. Come to Backbend, breach the horn and discover its secrets and the plans of the Dark Elves … and most of all save the apprentice he regards as a daughter!

“Assault on the Southern Horn” is a new 5e/Next adventure for 4 to 6 characters of the 4th through 6th level and suitable for one to two nights of play. “Assault on the Southern Horn” featuring new monsters, magic items and a new Elvish sub-race and background!

Goodman Games

Glitterdoom by Michael Curtis. Level 3. Goodman Games. (link) (review)

Centuries ago, the glitterdoom came to the dwarves of Steelhand Clan! This divine curse transformed the dwarves into hellish forms with an insatiable greed for gold. Now, a chance encounter breaks open long-sealed gates to unleash the glitterdoom again. Can your adventurers delve into the forgotten halls to confront the subterranean menace?

The Fey Sisters’ Fate by Chris Doyle. Level 1. Goodman Games. (link) (review)

The cries of battle echo in the rustic wilderness, as a pair of fey sisters defend the ancient Briarwood against invaders. When the town of Bur Hollow sends militia men to support their fey allies, they disappear without a trace. The adventurers must enter the Briarwood and save them!

Legendary Games

The Fiddler’s Lament by Greg A. Vaughn. Level 1. (link) (review)

Music hath charms to soothe the savage breast, it’s true, but some music truly is the devil’s music. An orphan raised by gypsies, now full-grown but still lost and alone, must face once more the tragic curse that destroyed her past. Will her darkling music bring ruin to the village she now calls her home? Can the heroes earn the townsfolk’s trust, or must innocence be sacrificed for the heroes to save town from the mysterious hauntings that plague a village huddled in the shadow of an accursed ruin?

The Murmuring Fountain by Clark Peterson and Jason Nelson. Level 1. (link) (review)

Sometimes a raven not just a raven, and those who have lost everything may do more than come a-gently tapping upon your chamber door. A missing pet, a ghostly girl, a madman in the woods; what is the strand that binds them all together at The Murmuring Fountain? Can your heroes quell the ghostly emanations of a tragic haunting that threaten to sow madness and tragedy?

Road to Destiny by Jim Groves and Alistair Rigg. Level 2. (DriveThruRPG) (review)

A legacy of death bears bitter fruit in the northern coastlands, as brothers long separated rise to the call of their darkling heritage. A new destiny has arisen in the west that threatens to shake the foundations of an empire half a world away, but not if Ranulfr the White Wolf and his one-eyed sibling can waylay these would-be heroes on their road to destiny! Bandits hound their steps, driving them from danger to danger, until their road reaches its bitter and bloody end – for them or their enemies!

Mithgarthr Entertainment

Stonefast by Matthew Evans. Level 1. Mithgarthr Entertainment. (Free) (link) (review)

Stonefast is a pretty straight forward dungeon crawl, headed by a young white dragon. Like the Sylvan Temple I posted, there’s no big grand story. But there are definitely baddies to kill whose stuff you can steal, so it’s got that going for it.

The Sylvan Temple by Matthew Evans. Level 1. Mithgarthr Entertainment. (Free) (link) (review)

There is no grand story or plot to this dungeon; it is simply somewhere that exists close to town that has an air of mystery to it and PCs can choose to go adventuring in it if they so please.

The Mines of Valdhum by Matthew Evans. 4-6 characters of levels 5-7. Mithgarthr Entertainment. (link) (review)

Nordriki, the northern kingdom of the land of Mithgarthr, has been relatively free of dragons for hundreds of years, but recently the locals have been reporting sightings of red, white, and green dragons all throughout the Drekiberg mountains to the north. Recently, a green dragon has taken up residence in an abandoned mine that is close to the city of Valdhum. The surrounding land is rich with wildlife for the beast to feed on, and the lair it has chosen is well protected and secluded.

The Kingdom of Karak by Matthew Evans. 4-6 characters of level 1.(link) (review)

Within you’ll find information about the world of Cairnvarthi, the history of Mithgarthr, races common on Mithgarthr, the gods who originated and are venerated on Mithgarthr, a new race of hirelings for characters, the magic that creatures in the service of Chaos wield, a new race of monster, major towns and cities in the kingdom of Karak, an introductory adventure, and more!

R&D D&D Adventures

Adventure Shorts: Volume 1 by Rowan and Doug Schultz (link, review)

We’re excited to offer the first volume of adventure shorts in our newly launched role-playing game adventure series. These short adventures, written for the new Dungeons & Dragons® fifth edition, can be played as a stand-alone adventures or dropped into an existing campaign. Each adventure includes a few monsters, traps, obstacles and treasure to get your new characters started. Each adventure also includes a map that can be used to set up your own player grid.

Forgotten Tomb is a free preview of one of the adventures in Adventure Shorts: Volume 1.

Sacrosanct Games

X1 Wrath of the Goblinoids by Roderic Waibel. Level 1. (link) (review)

For as long as we’ve been gaming, heroes have ventured out and cut their teeth on the various humanoid tribes in an attempt to make a name for themselves and get rich. Now the tables have turned, and it’s the goblinoids chance to get revenge. Part 1 of 2.

X2 Payback by Roderic Waibel. Levels 3-5. (link) (review)

This version of X2 is designed for use to be compatible with D&D™ 5th edition, for 4-5 characters of 3rd-5th level. The scope of this adventure is meant to be a few-session break from your current campaign, to play as the monsters for a neat change of pace. While it can be part of a greater campaign, it has not been designed as such, and thus may be a bit linear in design. Part 2 of 2.

SG9 Reclaiming the Caves on the Borderlands by Roderic Waibel. Levels 2-4. (link, review)

It’s been a year since those insipid heroes from the Keep had cleared out the caves for their own purposes. They’ve now been cleaned up and are home to dozens of miners and their families as a vein of silver was discovered. Well, it’s time to take them back. Reclaiming the Caves on the Borderlands is an adventure where you play the role of humanoids (orcs, goblins, etc) or traditional races as mercenaries. You must compete against other humanoid factions in an attempt to reclaim the caves for yourselves. How you do that is up to you. Do you ally with another faction? Do you manage to gain control of the caves before the Keep’s forces manage to rally an attacking force?

Rise of Heroes by Roderic Waibel. Level 0. (link, review)

We’ve all been there. You’ve created your class you wanted to play without knowing what anyone else is playing, and a session or two into your game, you wished you went a different route. Thus is the inspiration behind RISE OF HEROES. With some house rules of starting and advancing as level 0 PCs, you get to experience the group dynamic before you get locked into a particular class. Let there be no mistake, however. This adventure is a full adventure, designed to be completed after 2-3 sessions, depending on how long you spend on each. There are also a few options for the players to follow the main plotline, rather than get railroaded down one particular path.

Fan-created Adventures

The Town of Bridgepuddle by frothsof, for 4-6 characters of levels 5-8. (Free) (Link)

Bridgepuddle is a remote town in northwestern Serd. It thrives as a result of its robust trade in high-
quality, uncommon exports. It is a curious place, filled with eccentrics and odd specialty shoppes. It is also about to become ground zero for the zombie apocalypse.

Secrets in the Dark by Dan Hass, for 1-6 characters of level 1 (Free) (link, review)

A dungeon; a dragon (well, dragonish)… Away we go!!! Fortune (or fate) has brought together a fugitive dragon cultist, and an alien creature which has been terrorizing the surrounding communities. It is time for heroes to emerge to set the situation right.

The Mystery of Malvern Manor by Dan Head, for levels 1-4 (Free) (link)

This adventure is set in Breakwater Bay, a small fishing village on the Isle de Mont Deserette along the northen frontier in the Wanderhaven setting. That said, you shouldn’t have any trouble transporting it into a different setting if that better suits your game.

About merricb

Merric Blackman is a 40-something Australian who is fascinated by games: Role-playing games, board games and war games in particular. He writes about his experiences playing them and occasionally reviews something that has taken his fancy. He has also been known to read works of fiction.
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7 Responses to The Great List of Dungeons & Dragons 5E adventures

  1. Pingback: The D&D Next adventures – so far | Merric's Musings

  2. Wrathamon says:

    what about all the Playtest adventures?

    Like

    • merricb says:

      They have their own list: I thought I’d included the link above, but apparently not!

      I’m not including them on this list due to the significant difference in rules and (especially) monster stats.

      Like

  3. Wrathamon says:

    When I check my WPN event reporter to order I never saw any of the August releases. Just sept and they dont have any names. Where do you get the adventure league from?

    Like

  4. Pingback: D&D Adventurers League: Which adventures should I play? | Merric's Musings

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