5E Adventure Review – DG8: Red Blades Diplomacy

Dan Hass has taken a significant leap forward in the formatting of this adventure, for it is now in two columns! It may seem a minor detail, but – to my mind – it makes the adventure much easier to read and use. (In fact, all of Dan’s adventures have been reformatted, which explains why they were unavailable for a short time. Thank you very … Continue reading 5E Adventure Review – DG8: Red Blades Diplomacy

D&D Basic Review – B6: The Veiled Society

Released in 1984, B6: The Veiled Society is an innovative adventure. Its designer, David “Zeb” Cook, had already made several contributions to the D&D adventure line: Slave Pits of the Undercity, The Isle of Dread, Dwellers of the Forbidden City, Master of the Desert Nomads and Temple of Death as well as writing the original set of the D&D Expert Rules (1981). In The Veiled … Continue reading D&D Basic Review – B6: The Veiled Society

The Rise of Tiamat, session 5

The Tomb of Diderius. The Serpent Hills. The adventurers had rested following their discovery of the secret entrance leading to the yuan-ti tunnels, and they were now ready to proceed. As the secret door opened, it revealed six lizardfolk guarding the door, who sprang to attack the adventurers. They were not the greatest threat, and soon dispatched. One was taken captive, and left behind, tied … Continue reading The Rise of Tiamat, session 5

Pathfinder Adventure Review: Daughters of Fury

Daughters of Fury is an adventure for level 3 characters using the Pathfinder system. It is designed by Victoria Jaczko, the winner of the 2014 RPG Superstar competition that Paizo runs on an annual basis, and is the adventure she won the competition with. It has the normal, high production values you expect from Paizo, and includes a small, double-sided poster map that illustrates a … Continue reading Pathfinder Adventure Review: Daughters of Fury

5E Adventure Review: Bandit’s Nest

Bandit’s Nest is a short adventure by Dan Coleman for 1st level characters, the first adventure of his Dungeons on Demand Kickstarter. The PDF is 15 pages long, with one page used for the cover and the last page used for a very brief legal notice, apparently requested by Wizards of the Coast – a much nicer move than just shutting the Kickstarter down with a … Continue reading 5E Adventure Review: Bandit’s Nest

D&D Adventurers League: Creating a character for the Elemental Evil season

The new season for the D&D Adventurers League is upon us! The new Encounters season, Princes of the Apocalypse, begins this Wednesday in a lot of stores (some might delay it just a bit), and there are two shiny new documents to peruse – the Elemental Evil Player’s Companion, and the D&D AL Player’s Guide. All new characters must begin at Level 1 with 0 … Continue reading D&D Adventurers League: Creating a character for the Elemental Evil season

AD&D Adventure Review – DL2 Dragons of Flame

In July 1984, DL2: Dragons of Flame was published. Written by Douglas Niles, it was the second adventure in the Dragonlance Saga, an ambitious fourteen-part series of adventures that told a story about dragons returning to the world. Dragons of Despair, the first adventure in the series, had been a spectacular success. This wasn’t the case with this adventure. It took a great story idea … Continue reading AD&D Adventure Review – DL2 Dragons of Flame

5E Adventure Review: The Business of Emotion

EN World have just launched a 5E-compatible “magazine” through Patreon called EN5ider, which will consist of various articles and the odd adventure. The first adventure, The Business of Emotion by Paul Oklesh, is available as a free download. The adventure is written for 3-5 adventurers of levels 2-3. The adventure is presented in an 11-page document, and is nicely interested. The premise is intriguing: the … Continue reading 5E Adventure Review: The Business of Emotion

The Rise of Tiamat, session 4

The Tomb of Diderius. The Serpent Hills. The adventurers had come to the hills in pursuit of Varram, a disgraced Wyrmspeaker who had lost his Mask of Dragons. As the session began, the adventurers came in sight of Varram’s objective: an ancient tomb carved into the wall of a cliff. Ruined buildings, remnants of a long-forgotten settlement, lay scattered about the plain before the cliff. … Continue reading The Rise of Tiamat, session 4