Designing a Basic Dungeon

One of the main tasks of a Dungeon Master in D&D is providing opportunities to adventure for your players. The process to create adventures can be very simple or very involved, depending on how much work you want to put into it. It’s really important to note that most published adventures contain far more information than you’d ever need for your game. I may have … Continue reading Designing a Basic Dungeon

All Hail the Almighty Splig!

Goblins are fun to role-play. Numerous players have discovered this as they’ve interrogated the goblins in my campaigns. Goblins know that they’re almost at the bottom of the humanoid pecking order (with only kobolds lower), and so they’re used to being bullied. They almost enjoy it. Every so often, one of the goblins decides that turning traitor is a good career move, and so starts … Continue reading All Hail the Almighty Splig!