Entering the Wilderness: Tracked Exploration

Although hex-based exploration was the dominant form of wilderness exploration in the early days of Dungeons & Dragons, a few adventures used a hybrid approach that drew on dungeon design. That is, they limited the ways that players could move between encounters. Occasionally they would be hard limits – the depiction of the Underdark in Descent into the Depths of the Earth was that way … Continue reading Entering the Wilderness: Tracked Exploration

5E Adventure Review: The Bards of Ur

Johua De Santo has written quite a few adventures by this point, and The Bards of Ur is the latest of his Patreon-supported games to see release. It’s a short adventure of 8 pages, and is apparently designed for mid-level adventurers, although I’m not quite sure what that means. Levels 5-10? Possibly. The concept behind the adventure is a good one: a group of mysterious … Continue reading 5E Adventure Review: The Bards of Ur