D&D 5E Supplement review – Player Cheat Sheet

I occasionally need to remind myself that not everyone studies the rules to D&D in the manner in which I do. (Indeed, most people haven’t been playing the game over thirty years!) Rules summaries and clarifications are very useful for people who don’t want to immerse themselves in the minutiae of several hundred pages of rules. And it is for those people that Sean Wicket has created his D&D 5E Player Cheat Sheet, a double-sided page that summarises a lot of useful information for DMs and players.

The Cheat Sheet summarises the following information:

  • Combat Progression (including Surprise)
  • Ranged Attacks (including in Close Quarters)
  • Melee Attacks
  • Opportunity Attacks
  • Two-Weapon Fighting
  • Grappling
  • Shoving
  • Hiding
  • Cover
  • Critical Hits
  • Rests
  • Movement
  • Conditions
  • Attack Roll calculation
  • Saving Throws calculation
  • Spellcasting (including Duration, Concentration, Combining Effects, and Areas of Effect).

The summaries occasionally leave out information, but they also include some often-forgotten details. For instance, the entry for Material Components states that the caster must have one hand free to access the components; this isn’t strictly true if they’re wielding a spellcasting focus (such as a shield inscribed with their holy symbol). The surprise summary says “can’t react until end of turn”, when it really should clarify it as “can’t react until end of your turn”. However, that an unarmed attack does 1 bludgeoning damage is something I wouldn’t know without looking it up in the PHB.

The descriptions of the conditions are very abbreviated; I’ll continue to use the ones on my official DM’s Screen. The images of the spell areas-of-effect are nicely done.

Although not a perfect summary, I’ve no doubt many players will find it helpful.

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