About Running Investigations

If there’s a style of running adventures that a lot of people don’t get, it’s running an investigation. You’ll find a lot of good advice on the net about how to structure them – I particularly recommend Justin Alexander’s articles on “The Three Clue Rule”. But ultimately, what you’re wanting to give is this: A sense of momentum. After every encounter, the players should feel … Continue reading About Running Investigations

Isle of the Ape

I’m meant to be writing a proper review of Gary Gygax’s “isle of the ape”, but a nearby bushfire means I’m a bit distracted at present. In addition to not being at my computer. Most of the last adventures Gygax produced were pastiches of known works of fiction, and Isle of the Ape was no exception. The template was laid down in “Dungeonland” where Gygax … Continue reading Isle of the Ape

Adventures in Greyhawk – The Lost Temple

On Friday, February 16, 2024, our World of Greyhawk continued with the party exploring a lost temple of Xan Yae at the foot of the Ullspurs. By this stage, it was an underground structure, with indications that the worship of Xan Yae was once more than just as the Mistress of the Twilight. The exploration of the temple had begun with the players defeating bugbears … Continue reading Adventures in Greyhawk – The Lost Temple

Fear the Monsters

During the long history of Dungeons & Dragons, Dungeon Masters and designers have sought ways to make monsters scary. Well, scary to fight at least. Sort of. If you ask people about how combat should feel in the game, you’ll get a bunch of different answers. There is one strand that thinks that fighting is a failure state, and that combat should be incredibly deadly. … Continue reading Fear the Monsters

The Shattered Obelisk, session 15

We played this session of The Shattered Obelisk on Monday, February 6, 2024. The action continued through Chapter 6, and the exploration of the dwarven crypt sacred to Dumathoin’s clergy. The characters started this session looking at a blank wall. The players had worked out it would be opened when they pulled both levers at once, but let’s consider the wall. How out of place … Continue reading The Shattered Obelisk, session 15

Classic D&D Review: Tomb of Horrors

Have you heard of Tomb of Horrors? Designed by Gary Gygax for the original Dungeons & Dragons game (and based on an idea by Alan Lucien), it is infamous as a character and party-killer. It was designed to test the skills of D&D players and was the D&D tournament module at Origins I in 1975 – that’s only a year after Dungeons & Dragons itself … Continue reading Classic D&D Review: Tomb of Horrors

Memories of Greyhawk Campaigns Past: Brunak the Barbarian

Although the main part of our original AD&D Greyhawk game was now over, there was one offshoot of it, and it all came down to my brother’s character, Brunak the Barbarian. You see, Brunak was a Frost Barbarian. He was a long, long way from home. I have this sneaking suspicion that in the early stages we actually said he came from the Wild Coast … Continue reading Memories of Greyhawk Campaigns Past: Brunak the Barbarian

The Shattered Obelisk, session 14

We played our 14th session of The Shattered Obelisk on Monday, January 29, 2024. This continued their play through Chapter 6, as they moved into the Crypt of the Talrund. We resumed play with the characters examining the puzzle door that led to the crypt underneath Talhundereth. It’s a nice puzzle, completely derailed by three features: One, it’s unclear. Two: It needs art. Three: The … Continue reading The Shattered Obelisk, session 14

Classic D&D Review: Sabre River

CM3 Sabre River was published in 1984 as a level 18-22 adventure for the Companion Set rules. Unlike the two previous adventures in the series, Sabre River does not use the dominion rules at all. Instead, it’s an adventure featuring a lot of dungeons. It is also it is a mostly linear, story-based adventure. The plot the adventure kicks off with a young boy reaching … Continue reading Classic D&D Review: Sabre River

Deadlands: The Weird West (SWADE), session report

Every second Friday evening, I get to play rather than run a game. (The alternate sessions are my Greyhawk game). Our current game is Deadlands, using the Savage Worlds system. We played this session on Friday, February 9, 2024. I’m very fond of Savage Worlds, a relatively rules-light, multi-genre system. Typically, most resolutions involves rolling a skill die (d4, d6, d8, d10, d12) and a … Continue reading Deadlands: The Weird West (SWADE), session report