More Than Just Combat

I’ve recently run a couple of D&D adventures that were just one combat after another. There have been times in my life when I’ve found that really fun – the interaction of tactical decisions, character building and fortune (dice!) that makes D&D combat so interesting. Hey, I might even enjoy it next week! But these times I wanted something more, and it would have been … Continue reading More Than Just Combat

5E Adventure Review: Weakness of Rock

Weakness of Rock is a DDAL-legal adventure for level 11-16 characters set in Hulburg, a mining town on the north of the Moonsea. As with many of the towns in this region, it’s rebuilding after several disasters befell it, and the trouble it’s currently facing comes from below. The initial situation is that three miners have fallen into comas after mining some of the magical … Continue reading 5E Adventure Review: Weakness of Rock

5E Adventure Review – The Lost Sanctum

The Lost Sanctum is a four-hour adventure for level 5-10 characters by Paige Leitman and Ben Heisler set in Elmwood, a small town on the edge of the Moonsea, which is recovering after the detonation of a devastation orb. It is part two of a trilogy; I haven’t run part one, but part two stands very well on its own. It’s also an excellent adventure … Continue reading 5E Adventure Review – The Lost Sanctum

On Balance in RPGs

I’m posting a couple of forum posts I made a few years back, talking about the concept of Balance in RPGs. Balance… is tremendously important to any RPG. If you don’t think it is, then you don’t understand what balance is. It doesn’t help the clarity of discussions that there are actually two types of balance with regard to playing RPG, both of which get … Continue reading On Balance in RPGs