D&D Adventures League Adventures

This is a list of all publically released D&D 5E adventures that are legal to play in the D&D Adventurers League.

CCC-SHINY-02 An Open Secret by Jeremy Hochhalter.
Levels 1-4. Aug 13, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

In a smoky tavern in the frontier town of Ylraphon, a drunken sailor cries in her beer.Befriending a group of adventurers, she confesses that she saw her spouse with someoneelse, and she worries what may come of it. Beseeching the adventurers to help her, thesailor asks them to investigate to find if her fears have come true, or if it is all a simplemisunderstanding.

A 2-Hour Adventure for 1st-4th Level Characters

CCC-TRI-12 Ill Met in Ylraphon (Part Two of the Olma Series) by Roger Alix-Gaudreau; The Role Initiative.
Levels 1-4. Dec 31, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

A behemoth threatens Mulmaster at the direction of a bheur hag named Auntie Olma, but intelligence reveals that she has another sinister plot unfolding at the same time. One of her agents has infiltrated nearby Ylraphon on a mission to destabilize the town and weaken it in advance of a large attack. The Lords of Mulmaster cannot defend both settlements at once. Can the heroes reach Ylraphon and find the agent before she succeeds at her mission, so that the forces of the town may rally to defend their homes?

This is a Tier 1 (APL 3) Adventurers League legal adventure set in the town of Ylraphon.

CCC-TRI-13 What Lies beneath Ylraphon (Part Three of the Olma Series) by Lysa Chen; The Role Initiative.
Levels 1-4. Dec 31, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Chasing the mysteries of Auntie Olma has disturbed more powerful forces, and the city of Ylraphon pays the price. Zombies, ghasts, and creatures even more sinister tear up the streets. With Ylraphon in danger, adventurers must push back the undead horde threatening it all!

This is a Tier 1 (APL 3) Adventurers League legal adventure set in the town of Ylraphon.

Lost Laboratory of Kwalish by Bart Carroll; Robert Adducci; Bill Benham; M.T. Black; Jeremy Crawford; Will Doyle; James Introcaso; Ari Levitch; Greg Marks; Shawn Merwin; Cindi Moore; Laurence Withey.
Levels 5-10. Nov 10, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. The legendary inventor disappeared in the peaks eons ago… as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments—only now, Kwalish’s lost research is desperately needed!

For characters 5th-10th level.

This adventure explores two locations within the Barrier Peaks, and includes new monsters, magic items, and spells, plus sci-fi trinkets, random encounters, and even rumors of the area submitted by the player community! Further featuring new art, maps (from Claudio Pozas), and even a cartoon (from Jason Thompson)—as well as the famed suit of powered armor, as edited by Jeremy Crawford on the Dragon+ livestream!

Lost Mine of Phandelver by Rich Baker.
Levels 1-4. Jun 15, 2014. (AmazonThis adventure is legal for D&D Adventurers League play, )

The adventurers are hired to escort supplies to the mining village of Phandelver, but intrigues and conflict swirl around the town as factions fight over a long-lost mine: the magical Wave Echo Cave. This introductory adventure found in the D&D Starter set takes PCs from levels 1 to 5.

Tyranny of Dragons

Hoard of the Dragon Queen by Wolfgang Baur and Steve Winter.
Levels 1-7. Aug 19, 2014. (AmazonThis adventure is legal for D&D Adventurers League play)

In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.

The Rise of Tiamat by Wolfgang Baur and Steve Winter.
Levels 8-15. Oct 21, 2014. (AmazonThis adventure is legal for D&D Adventurers League play)

The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.

DDEP-1 Corruption in Kryptgarden by Teos Abadia.
Levels 1-4. Aug 14, 2014. This adventure is legal for D&D Adventurers League play

Kryptgarden Forest has long been a place feared by travelers. Now, the Cult of the Dragon has used that fear to its advantage, securing a stronghold deep in the forest. The Harpers, Order of the Gauntlet, Emerald Enclave, Lords’ Alliance, and the Zhentarim are recruiting groups of adventurers to infiltrate the forest to find out the cult’s purpose. Join hundreds of others in this interactive play experience.

Available only at Gen Con Indy, PAX Prime, Dragon*Con, and Fan Expo Canada.

DDEX1-01: Defiance in Phlan by Shawn Merwin.
Levels 1-2. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms–the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance , and even the Zhentarim–must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in any one of five different missions aimed at stopping the cult.

DDEX1-02: Secrets of Sokol Keep by Pieter Sleijpen.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover the secrets of Sokol Keep!

DDEX1-03: Shadows over the Moonsea by Greg Marks.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Life on the Moonsea isn't easy. Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest livind there. Now, a new scorge is prowling the waters: A ghost ship has been strikig small coastal villages, leaving its victims whispering about the "eye of the dracolich." Join the adventrue and learn the truth behind this threat!

DDEX1-04: Dues for the Dead by Steve Winter.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

For years, the Most Solemn Order of the Silent Shroud has tended the dead at Valinghen graceyard, providing them a peaceful eternal rest. Now, that rest has been disturbed by a necromancer seeking out a key to re-activate the Pool of Radiance.

DDEX1-05: The Courting of Fire by Jobe Bittman.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

An exiled cultist and his kobold minions are spotted searching for long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give a fearsome dragon that dwells there. What he hopes to attain wiht his gift is unknowen, but can't be good for the citizens of Phlan.

DDEX1-06: The Scroll Thief by Daniel Helmick.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of verious schools in the area concerned. The headmasters' pleas for help have gone unanswered by the Black Fist, and the Lord Sage of Phlan decided to reach out to you and your kind to bring those responsible to justice.

DDEX1-07: Drums in the Marsh by Sterling Hershey.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors?

DDEX1-08: Tales Trees Tell by Thomas Reid.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Despite the shaky alliance that exists with the elves of the Quivering Forest, they do not suffer trespass in their realm lightly, especially from common folk from nearby Phlan. A woodworker's recent blunder into the forest might set off a diplomatic incident. Can you help find him and mollify the aggravated elves?

DDEX1-09: Outlaws of the Iron Route by Will Doyle.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Iron Route, an important trade road east of Phlan, is beset by competing bandits. An exiled Black Fist officer leads his band of mercenaries turned cloaked ruffians, while a mysterious dragonborn sorcerer commands screaming savages from the north. In this war over the trade route, the beleaguered merchants are the victims, and Phlan suffers from a lack of supplies. It’s up to adventurers to strike out and reopen this vital route.

DDEX1-10: Tyranny in Phlan by Greg Marks.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Maimed Virulence has come. The future of the Cinnabar Throne and the lives of the denizens of Phlan are in jeopardy. The Cult of the Dragon rejoices, and the Black Fist is powerless to stop them. How will the factions of the city respond to this threat? Can Phlan be saved this time? Part One of Under Emerald Claws.

DDEX1-11: Dark Pyramid of Sorcerers Isle by Claire Hoffman.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Long unoccupied, the pyramid on Sorcerer’s Isle now flows with strange magical energy, warping creatures and the landscape around it. The Cult of the Dragon and Red Wizards of Thay have taken notice, and it’s up to you to keep whatever power dwells there out of their hands.

DDEX1-12: Raiders of the Twilight Marsh by Robert Adduci.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A black dragon’s treasure horde has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair!

DDEX1-13: Pool of Radiance Resurgent by Chris Tulach.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Vorgansharax rules Phlan, using the Cult of the Dragon to extend his noxious gaze. But the green dragon seeks far more than control of the beleaguered town – ultimate power is nearly within reach. Will he reactivate the Pool of Radiance and ascend to greater prominence amongst his kind? A sequel to DDEX1-10 Tyranny in Phlan and Part Two of Under Emerald Claws.

DDEX1-14: Escape from Phlan by Chris Lindsay.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Three important citizens of Phlan, who stand against the tyrannical dragon that rules, seek to escape and find refuge across the Moonsea. Can you extricate those that are vital to the factions before it’s too late?

Elemental Evil

Princes of the Apocalypse.
Levels 1-15. Apr 07, 2015. (AmazonThis adventure is legal for D&D Adventurers League play)

Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.

DDEX2-01 City of Danger by Shawn Merwin.
Levels 1-2. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these five short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker.

DDEX2-02 Embers of Elmwood by Daniel Helmick.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A derelict raft drifts into Mulmaster’s harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been “ash and fire.” The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play?

DDEX2-03 The Drowned Tower by Mike Shea.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

You are approached by someone claiming to be a member of the Brotherhood of the Cloak investigating unusual incidents involving some of his brethren. Discretion is vital, as there is rumored to be a link between the denizens of the Tower of Arcane Might and one of the elemental cults. Can you uncover the truth?

DDEX2-04 Mayhem in the Earthspur Mines by Will Doyle.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. One such mine has gone silent and the only thing more concerning than its long overdue shipment is the fate of the members of the Soldiery sent to discover what has happened to the mine’s workers. Though the mine lay in a region of the Mountains once claimed by a clan of reclusive dwarves, the Ludwakazar clan wouldn’t be so bold as to violate their long-standing peace with Mulmaster. Or would they?

DDEX2-05 Flames of Kythorn by John Rossomango.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns?

DDEX2-06 Breath of the Yellow Rose by Greg Marks.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity. Now, their dietary restrictions and practices of breath control have become the fashion amongst the well-to-do of Mulmaster. But when a few of these lay practitioners start dropping dead from suffocation and starvation, others start to question the validity of the monks’ claims.

DDEX2-07 Bounty in the Bog by Ken Hart.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Soldiery has grown weary of dealing with a particularly nettlesome band of miscreants who have holed up in the Flooded Forest to the south. And so, you have been called upon to quell their activities so that trade along the North Road can resume unmolested. However, in so doing, the truth behind their activities reveal that much more than simple banditry is at hand. Will you be able to stop it?

DDEX2-08 Foulness Beneath Mulmaster by Tim Eagon.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The sewers beneath Mulmaster have always been dangerous, with countless stories of brigands, murderers, and worse that lurk beneath the streets of the City of Danger. But those stories pale in comparison to a new threat under Mulmaster, one brought to light by a strange and disturbing corpse recently found. It is up to you to learn the terrifying truth of what lurks below.

DDEX2-09 Eye of theTempest by Pieter Sleijpen.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is in terrible danger. Can you brave the elements and convince the monks to escape?

DDEX2-10 Cloaks and Shadows by Will Doyle.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger.

DDEX2-11 Oubliette of Fort Iron by Greg Marks.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

When Fort Iron was taken from the duergar who inhabited it, much of their subterranean quarters were never fully explored. An ancient oubliette has been discovered and its contents have disturbed the miners. Can the mine and the miners be saved from the dangers of the Oubliette of Fort Iron?

DDEX2-12 Dark Rites at Fort Dalton by Robert Adducci.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Fort Dalton along the River Lis was long ago destroyed. Now rumors tell of foul cults practicing their dark rites within the fort’s ruins. Are the rumors of elemental cults true or are the rumors a cover for some other sinister plot?

DDEX2-13 The Howling Void by Teos Abadia.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is interrible danger. Can you brave the elements and convince the monks to escape?

DDEX2-14 The Sword of Selfaril by Daniel Helmick.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster. All of this is complicated when a masked benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster for the better?

DDEX2-15 Black Heart of Vengeance by John Rossomango.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything she once stood for.

DDEX2-16 Boltmelter's Book by Robert Adducci.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A dwarven expedition has stopped in Mulmaster for much-needed supplies. Furgis Boltsmelter, their founder and leader, is looking for some “no questions asked” protection for the duration of his stay in the city. Whatever he is trying to protect may not stay hidden for long. Can you keep his secret treasure out of the wrong hands?

DDEP-2 Mulmaster Undone by Chris Lindsay, Travis Woodall, Bill Benham, Alan Patrick.
Levels 1-10. Jun 03, 2015. This adventure is legal for D&D Adventurers League play

The Cults of Elemental Evil have been unveiled within the City of Danger and in retaliation, they seek to use the fundamental forces of nature to destroy it from within. Join your factions as well as the Blades, Cloaks, Hawks and Soldiers alike in defending Mulmaster against those that would burn, crush, drown, and buffet it into oblivion.

Premiered at Origins

Rage of Demons

Out of the Abyss.
Levels 1-15. Sep 15, 2015. (AmazonThis adventure is legal for D&D Adventurers League play)

The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you!

DDEP-3 Blood Above, Blood Below by Will Doyle.
Levels 1-16. Jul 30, 2016. This adventure is legal for D&D Adventurers League play

In two different arenas, the call for blood has been sounded. The five factions now seek out bold adventurers willing to brave death in order to draw attention away from Szith Morcane, and in so doing allow a small group to infiltrate the drow outpost and return it to the hands of the drow. What role will you play in this deadly game?

This is a D&D Epic, a multi-table event only available to select conventions.

DDEX3-01: Harried in Hillsfar by Shawn Merwin.
Levels 1-2. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more?

DDEX3-02 Shackles of Blood by Joshua Kelly.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers.

DDEX3-03 The Occupation of Szith Morcane by Cindy Moore.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Agents of the fire giants of Maerimydra, a city in the Underdark, have overtaken the drow outpost of Szith Morcane. The factions seek out adventurers to free the outpost’s leaders for questioning on the giants’ activities. Can you extricate them before it’s too late?

DDEX3-04 It's All in the Blood by Dave Olson.
Levels 11-16. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Rumors of faceless demonic creatures have been steadily rising in the Hillsfar region, and it is said that far below the surface of Faerun, nestled in the bowels of the underdark, ancient terrors are stirring. The imperiled drow of Szith Morcaine have extended an intriguing offer, but can the drow be trusted, and for how long?

DDEX3-05 Bane of the Tradeways by Robert Alaniz.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation?

DDEX3-06 No Foolish Matter by Ash Law.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Some of the hamlets outlying Hillsfar have been struck by an odd malady. Rumor has it a traveling carnival visited those hamlets before the disease struck. Does coincidence not equal causation or is something sinister afoot?

DDEX3-07 Herald of the Moon by Matt Hudson.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Elanil Elassidil, an elf bard of no small legacy, has put out a call for trustworthy agents. It is time, it seems, for a quietly hidden piece of elven history to become known to the world. Meira Faerenduil, lost knight of Myth Drannor, has been discovered, and must be brought back to civilization.

DDEX3-08 The Malady of Elventree by Lisa Reinke.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An escaped duergar slave stumbles into the village of Elventree. With her she brings a malady that grips the small settlement in a bout of madness that seems unshakable. Can you find the source of the madness and save yourself and the village’s inhabitants?

DDEX3-09 The Waydown by Cole Kronewitter.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The recent discovery of an entrance to the Underdark has set local leaders on edge. In a display of initiative, the First Lord of Hillsfar has ordered the construction of defensive structures surrounding what locals have begun to call "The Waydown." You have been charged with escorting an emissary back to his home in the Underdark without alerting the Red Plumes.

DDEX3-10 Quelling the Horde by Rpn Lundeen.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers.

DDEX3-11 The Quest for Sporedome by Cole Kronewitter.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

In the search for allies in the Underdark, you are called upon to travel through the recently opened Waydown sinkhole to find the lost myconid colony of Sporedome. It is said that they once cultivated a strain of mushrooms that could protect one from falling into madness. Can this be the cure for the rapidly spreading onslaught of insanity?

DDEX3-12 Hillsfar Reclaimed by Cindy Moore.
Levels 1-4. Mar 15, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The time has come to fight back against Hillsfar. Elanil Elassidil tasks you with uncovering valuable information to be used in a strike against the leader of Hillsfar, First Lord Torin Nomerthal himself. The only problem is that what you need is protected within the walls of the city.

Part One of Six Knives for Torin Nomerthal.

Playtime: 2 hours

DDEX3-13 Writhing in the Dark by Alan Patrick.
Levels 5-10. Mar 15, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An unexpected envoy arrives in Sporedome and offers to give aid against the fire giants of Maerimydra, if you are willing to help his people with a small problem.

Playtime: 2 hours

DDEX3-14 Death on the Wall by Greg Marks.
Levels 1-4. Mar 15, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

First Lord Torin Nomerthal and several his advisors will be leaving Hillsfar to inspect the Wall with only a small contingent of Red Plumes. The chance to strike is now!

Part Two of Six Knives for Torin Nomerthal.

Playtime: 2 hours

DDEX3-15 Szith Morcane Unbound by Robert Adducci.
Levels 5-10. Apr 22, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

With allies gained from denizens of the Underdark, the former drow enclave of Szith Morcane is on the precipice of being retaken. During the battle for Szith Morcane, secrets of the drow community are revealed.

What will you do with this knowledge, and how will it affect the outcome of the conflict?

DDEX3-16 Assault on Maerimydra by Greg Marks.
Levels 11-16. Mar 22, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The time has come for the brave and the bold to put an end to the machinations of Maerimydra’s demonic occupiers and their fiendish fire giant ruler. This will be no mean feat; the city is a cesspit of corruption and madness. You will have help, however, as an unlikely group of allies have gathered to your side in the Underdark beneath Faerûn.

Danger, glory, and redemption await those brave enough to seize it.

An 8-hour adventure for the D&D Adventurers League

Curse of Strahd

Curse of Strahd by Christopher Perkins.
Levels 1-10. Mar 15, 2016. (AmazonThis adventure is legal for D&D Adventurers League play)

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner—and you are invited.

DDEP4 Reclamation of Phlan by Will Doyle.
Levels 1-16. Feb 02, 2016. This adventure is legal for D&D Adventurers League play

For too long, the Maimed Virulence has held Phlan in its grasp. The factions have begun to muster and sounded the call to battle throughout the Moonsea. Allies new and old will be called upon to aid in their attempts to reclaim the ancient town. Are you one of the few bold enough to answer the call to battle?

This is a D&D Epic, a multi-table adventure only available to select conventions.

DDAL4-01 Suits of the Mist by Shawn Merwin.
Levels 1-2. Mar 15, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Strange things are afoot in the Moonsea. The factions have called all those willing and able to investigate strange occurrences in the region surrounding Phlan.

Dark whispers and unseen terrors lurk in the misty shadows between this world and someplace much more sinister. Unveil the horrors before it is too late! Part one of Misty Fortunes and Absent Hearts.

Five, 1-Hour Mini-Adventures for 1st and 2nd Level Characters

DDAL4-02 The Beast by Alan Patrick.
Levels 1-4. Apr 05, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two of Misty Fortunes and Absent Hearts.

A Two-Hour Adventure for 1st–4th level Characters

DDAL4-03 The Executioner by Jerry LeNeave.
Levels 1-4. Apr 05, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The locals are spreading rumors of the emergence of an age-old relic in a remote farming village.

Surely you won’t be the only one to seek it, but can you afford to not be successful in this mission? And why haven’t they claimed it for themselves?

Part Three of Misty Fortunes and Absent Hearts.

A Two-Hour adventure for 1st-4th level characters

DDAL4-04 The Marionette by Robert Alaniz.
Levels 1-4. Apr 05, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

A Vistani fortuneteller has called you out by name during the Burgomaster’s private reading. She raved of an army of the dead, a delicate powderbox, and a beautiful yet dangerous woman. Now the Burgomaster wants to know why you’re more important than he is…

Part Four of Misty Fortunes and Absent Hearts.

A Four-Hour adventure for 1st-4th level characters

DDAL4-05 The Seer by Ron Lundeen.
Levels 1-4. Apr 05, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The time has come to venture beyond the village of Oranou and explore the realm of Barovia.

However, in your travels, you happen across an unusual tribe of people–distrusted denizens of the Demiplane of Dread. Do the Vistani truly possess the ability to see the future, or is it simple parlor tricks and deceit? Part Five of Misty Fortunes and Absent Hearts.

A Two-Hour adventure for 1st-4th level characters

DDAL4-06 The Ghost by Ken Hart.
Levels 1-4. May 10, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Old hatreds die hard, but sometimes it is necessary to set aside petty, personal disagreements for the greater good. The hag, Jeny Greenteeth, is wise and may prove instrumental in the troubles that lay ahead. Your task will not be easy, however; the dark forces of Barovia have agents everywhere, and eyes from beyond the grave no doubt watch your every move.

DDAL4-07 The Innocent by Michael E. Shea.
Levels 5-10. May 10, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The mists have led you deep into Glumpen Swamp to a den of great evil. Within, the unliving son of an unliving god awaits the peace of death that eternally eludes him. Will you grant him his rest, or realize the part he is to play in things to come?

Part Seven of Misty Fortunes and Absent Hearts.

A Four-Hour adventure for 5th-10th level characters

DDAL4-08 The Broken One by Joshua Kelly.
Levels 5-10. May 10, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The village of Orasnou is buried in winter's snows and facing starvation. An unseen beast has ravaged the livestock culled to pay Lord Strahd's tax and the village is thrown into panic and chaos. Can you find the monster and save the village from starvation, or worse?

Part eight of Misty Fortunes and Absent Hearts.

A two-hour adventure for 5th-10th level characters

DDAL04-09 The Tempter by M. Sean Molloy.
Levels 5-10. Jun 07, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The people of Oranou are desperate. The village is on the brink of starvation and has little chance of surviving the harsh winter. Even if they had enough food and supplies, Lord Strahd’s taxes are due, and the ruler of Barovia does not accept excuses as payment. The Burgomaster and others in the village have recently learned of a wealthy estate that might have enough resources to solve both of Oranou’s problems.

It is a temptation he cannot afford to resist or can he?

DDAL04-10 The Artifact by Teos Abadia.
Levels 5-10. Jun 07, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

An expedition to the Amber Temple reveals another major minion of the enemy and uncovers a secret weapon that may help defeat them. Part Ten of Misty Fortunes and Absent Hearts.

A Four-Hour adventure for 5th-10th level characters

DDAL04-11 The Donjon by ASH LAW.
Levels 5-10. Jun 07, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The village of Oranou is panicked when a group of Bloodhand orcs appear at the edge of the woods. They bring news and an unusual request that reveals a new foe. Part Eleven of Misty Fortunes and Absent Hearts.

A 4-Hour Adventure for 5th-10th Level Characters

DDAL04-12 The Raven by Matt Houston.
Levels 5-10. Jul 05, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Bloodhand orcs have a prisoner that may hold the answers to the strange goings on and the key to stopping the enemy. What can you do to convince them to hand the prisoner over?

Part Twelve of Misty Fortunes and Absent Hearts. A Two-Hour Adventure for 5th-10th Level Characters

DDAL04-13 The Horseman by Daniel Helmick.
Levels 5-10. Jul 05, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An unknown force is inciting the people and creatures of the idyllic Greenhall to commit horrific acts of murder and carnage. Can the adventurers quell the towering rage of the rampaging Horseman?

Part Thirteen of Misty Fortunes and Empty Hearts. A 2-Hour Adventure for 5th-10th Level Characters

DDAL04-14 The Darklord by Greg Marks.
Levels 5-10. Jul 05, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The enemy is revealed, but time short and if you are not successful in your mission to Mount Baratok, love will never die.

Part fourteen and the finale of Misty Fortunes and Absent Hearts. A four-hour adventure for 5th-10th level characters

Storm King's Thunder

In Volo's Wake by Wizards of the Coast.
Levels 1-4. Jan 31, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon.

But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster Volothamp Geddarm?

Six 1-Hour Mini-Adventures for 1st-4th Level Characters.

Storm King's Thunder.
Levels 1-11. Sep 06, 2016. (AmazonThis adventure is legal for D&D Adventurers League play)

Take a stand against the giants in this adventure for the world’s greatest roleplaying game

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

To defeat giants, you need to be giant!

DDIA05 Storm King's Thunder: A Great Upheaval by Wizards of the Coast.
Levels 1-5. Sep 06, 2016. (DMs Guild This adventure is legal for D&D Adventurers League play)

An Introductory Adventure for Storm King's Thunder.

As evening approaches, you spot a wooden signpost next to a trail that heads north into the hills. Nailed to the post are three arrow-shaped signs. The two marked “Waterdeep” and “Daggerford” follow the High Road but point in opposite directions. The third, marked “Nightstone,” beckons you to follow the trail. If memory serves, Nightstone is roughly ten miles up the trail.

DDAL05-01 Treasure of the Broken Hoard by Shawn Merwin.
Levels 1-2. Sep 06, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death.

And do other parties have designs on the treasure as well?

Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters

DDAL05-02 The Black Road by Paige Leitman and Ben Heisler.
Levels 1-4. Oct 04, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Caravans are having a difficult time getting through to Parnast via the Black Road.

Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame.

SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible.

DDAL05-03 Uninvited Guests by Robert Alaniz.
Levels 1-4. Oct 04, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast.

There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble.
What can go wrong on a simple hunt?

A Two-Hour Adventure for 1st-4th Level Characters

DDAL05-04 In Dire Need by Jay Africa.
Levels 5-10. Nov 01, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf.

SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic.

A Two-Hour Adventure for 5th-10th Level Characters

DDAL05-05 A Dish Best Served Cold by James Introcaso.
Levels 5-10. Nov 01, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants.

With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful.

Can you quench the giants’ thirst for revenge?

A Two-Hour Adventure for 5th-10th Level Characters

DDAL05-06 Beneath the Fetid Chelimber by Wizards of the Coast.
Levels 1-4. Dec 06, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast.

To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower.

A Two-Hour Adventure for 1st-4th Level Characters

DDAL05-07 Chelimber's Descent by Wizards of the Coast.
Levels 1-4. Dec 06, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary Hsing, that deep beneath the marsh in the remains of an old tower is knowledge of older magics.

This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies!

A Two-Hour Adventure for 1st-4th Level Characters

DDAL05-08 Durlag's Tower by Wizards of the Coast.
Levels 11-16. Jan 03, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller.

However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources toward recovering it. After a pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts!

A Four-Hour Adventure for 11th – 16th level Characters

DDAL05-09 Durlag's Tomb by Wizards of the Coast.
Levels 11-16. Jan 03, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller.

However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources toward recovering it. After a pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts!

Part of 2 of 2.

A 4-Hour Adventure for 11th—16th Level Characters

DDAL05-10 Giant Diplomacy by Wizards of the Coast.
Levels 1-4. Jan 03, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army.

HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from Parnast.

A Two-Hour Adventure for 1st-4th Level Characters

DDAL05-11 Forgotten Traditions by Wizards of the Coast.
Levels 5-10. Jan 03, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood.

However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.

A Four-Hour Adventure for 5th-10th Level Characters

DDAL05-13 Jarl Rising by Wizards of the Coast.
Levels 5-10. Feb 07, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The frost giants of the Ice Mountains have long held to the belief that a great Jarl will one day step forward to unite the families as Konung (king).

With the Ordning shattered, Jarl Ryndolg believes that if he can locate Hartkiller’s Horn, a legendary artifact among giant-kind, he could be the one. He may very well have found what he is looking for. A great clarion call has echoed across the Hartvale for two days, and the giants are all marching north. SEER calls upon adventurers to confirm rumors that Ryndolg may have done just that.

A Four-Hour Adventure for 5th – 10th Level Characters

DDAL05-14 Reeducation by Wizards of the Coast.
Levels 11-16. Mar 07, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

HSING bears foul news: SEER has been captured.
While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst.
Without SEER’s guidance, the efforts of the assembled factions in these recent events may all be for naught!
A Four-Hour Adventure for 11th – 16th Level Characters

DDAL05-15 Reclamation by Cindy Moore.
Levels 11-16. Mar 07, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A Four-Hour Adventure for 11th – 16th Level Characters

DDAL05-17 Hartkiller's Horn by Wizards of the Coast.
Levels 5-10. Apr 04, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale.
The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous.

A Four-Hour Adventure for 5th-10th Level Characters

DDAL05-18 The Mysterious Isle by Merric Blackman.
Levels 17-20. Apr 04, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures.
Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of the island, to locate the Eye of Xxiphu and avert catastrophic disaster.

A Four-Hour Adventure for 17th-20th Level Characters

DDAL05-19 Eye of Xxiphu by Wizards of the Coast.
Levels 17-20. Apr 04, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures.
Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to theadventurers, in competition with the baron, as well as aboleths, the Kraken Society, and themysterious caretaker of the island, to locate the Eye of Xxiphu and avert catastrophic disaster.
A Four-Hour Adventure for 17th-20th Level Characters

Tales from the Yawning Portal

DDAL06-01 A Thousand Tiny Deaths by Wizards of the Coast.
Levels 1-4. May 02, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth.

Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance.

Are you brave enough to explore this mystery?

Will it lead to wealth or doom?

DDAL06-02 The Redemption of Kelvan by Greg Marks.
Levels 5-10. Jun 06, 2017. This adventure is legal for D&D Adventurers League play

A strange, foreign wizard calling himself Kelvan has appeared at the same time a strange mountain materializes out of thin air. He asks you to recover the Gloomblade from a Netherese ruin in order to help him with his research into this strange new mountain.

DDAL06-03 Crypt of the Death Giants by Robert Adducci.
Levels 17-20. Jul 04, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A magical storm builds over the Anauroch desert bringing portents of death and destruction to Faerûn. Giants imbued with power of death itself threaten to permanently destroy the giant Ordning and small folk in their wake. Can you stop these unnatural giants and those that seek to control them?

DDEP06-01 Relics of Khundrukar by Bill Benham.
Levels 1-10. May 02, 2017. This adventure is legal for D&D Adventurers League play

Khundrukar held many fine implements of war in its heyday, many of them now lost to time. Clues point to some of the long dead Master Smith Durgeddin’s handy work in the service of sinister forces that bid their time deep in the Underdark. Reclaim the riches of Khundrukar from the darkness if you dare

DDEP06-02 Return to White Plume by Claire Hoffman.
Levels 5-16. Jun 06, 2017. This adventure is legal for D&D Adventurers League play

New information has tarnished the reputation of the wizard Kelvan. Can he really be complicit in the kidnapping of a high priestess and the disappearance of others in the area around White Plume Mountain? Or is he simply the pawn of a much greater power?

Tomb of Annihilation

Tomb of Annihilation by Wizards RPG Team.
Levels 1-11. Sep 19, 2017. (AmazonThis adventure is legal for D&D Adventurers League play)

The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.

When they finally succumb, they can’t be raised–and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.

The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rain forests.

DDAL07-01 A City on the Edge by Wizards of the Coast.
Levels 1-4. Sep 05, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous.

However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat?

Five 1-Hour Mini-Adventures for 1st-4th Level Characters

Tortle Package by Wizards of the Coast.
Levels 2-5. Sep 15, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation.

Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar.

This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon Palace. All of this is permissible for play within the D&D Adventurers League.

DDAL07-02 Over the Edge by Wizards of the Coast.
Levels 5-10. Sep 05, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations.

As such, you have been charged with scouting several locations to assess their viability.

Surely something so trivial as a scouting mission couldn’t go wrong?

Five One-Hour Adventures for 5th-10th Level Characters

DDAL07-03 A Day at the Races by Wizards of the Coast.
Levels 1-4. Nov 07, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up!

Part One of The Jungle Has Fangs Trilogy.

DDAL07-05 Whispers in the Dark by Wizards of the Coast.
Levels 1-4. Nov 07, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The temple lies just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru.

The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done!

Part Three of The Jungle Has Fangs Trilogy.

DDAL07-06 Fester and Burn by Wizards of the Coast.
Levels 5-10. Dec 05, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge.

Can you get to the bottom of this?

Part One of The Rot from Within Trilogy.

DDAL07-07 Rotting Roots by Wizards of the Coast.
Levels 5-10. Dec 05, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon.

A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from?
More importantly, what are you going to do to find out?

Part Two of The Rot from Within Trilogy.

DDAL07-08 Putting the Dead to Rest by Wizards of the Coast.
Levels 5-10. Dec 05, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all.
Are you up to the task?

Part Three of The Rot from Within Trilogy.

DDAL07-09 Unusual Opposition by Wizards of the Coast.
Levels 11-16. Feb 06, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The trail leading from the Fane of the Whispered Fang has grown cold, but you can still taste the machinations of the yuan-ti in Chult’s humid, stagnant air. Because of this, you must venture deeper still into the jungle and petition the aid of anunlikely ally—the fabled Ramshackle King. His assistance is crucial to the effort to save Chult!

A four-hour adventure for 11-16th level characters

DDAL07-10 Fire, Ash, and Ruin by Wizards of the Coast.
Levels 11-16. Feb 06, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Within the jungles of Chult lies a vast expanse of ash. While a red dragon is known to reside deep within the Land of Ash and Smoke, it is far from the deadliest of its denizens. Deeper still lies a pit filled to the brim with pure evil. None who have sought out its secrets have survived to tell its tale. Will you be more successful than they?

A four-hour adventure for 11th-16th level characters.

DDAL07-11 A Lesson in Love by Benoit de Bernardy.
Levels 11-16. Feb 06, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An old elf has wandered into the city from the jungle–prattling on about his long-lost daughter to anyone whose ear he can bend. Though most in Port Nyanzaru dismiss him as mad, he speaks the truth. Can you find and save his daughter?

A 4-Hour Adventure for 11th-16th Level Characters

DDAL07-12 In Search of Secrets by Christopher M. Sniezak.
Levels 11-16. Feb 06, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The yuan-ti have a long, storied past in the history of Chult. So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire. Both the merchant princes and factions believe that if discovered, they likely contain knowledge that’ll prove invaluable in the battles to come. Get looking!

A Four-Hour Adventure for 11th – 16th Level Characters

DDAL07-13 Old Bones and Older Tomes by Robert Alaniz.
Levels 11-16. Apr 04, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some twenty years ago, but within the last year, his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and discrete enough for the job?

A Four-Hour Adventure for 11th-16th Level Characters

DDAL07-14 Fathomless Pits of Ill Intent by Eric Menge.
Levels 11-16. Apr 04, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The time is now! The yuan-ti lay on the cusp of freeing an ancient being of insurmountable evil from its imprisonment. Should this happen, Faerûn may very well be plunged into an age of darkness. You have traveled the width and breadth of the peninsula and learned what you could about your foe. Now it’s time to put that knowledge to use. Steel yourself, adventurer, there are important deeds to be done!

A Four-Hour Adventure for 11th-16th Level Characters

DDAL07-17 Cauldrons of Sapphire by Robert Adducci.
Levels 17-20. May 07, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Just off the northern coast of Chult churns the waters of the Cauldron, a single volcano with a terrible history. Legends from the jungle lands say that it vomits forth lava, stone, and monsters if the peninsula is threatened – and yet the recent events did not set if off. So why is it threatening to explode now? Part Three of the Broken Chains Series.

A Four-Hour Adventure for 17-20 Level Characters

DDAL07-15 Streams of Crimson by Iam Pace; William Murakami-Brundage.
Levels 17-20. Apr 01, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Soulmonger is shattered and its pieces scattered across the peninsula of Chult. Dire forces seek those shards for their own nefarious purposes, and the Red Wizards are rumored to have found a number of them already.

Can you wrest those necromantic artifacts from the hands of the dread mages?

Part One of the Broken Chains Series.
A Four-Hour Adventure for 17th-20th Level Characters

DDAL07-16 Pools of Cerulean by Alexander Lindsay.
Levels 17-20. Apr 01, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Land of Ash and Smoke. Once a hellish landscape of volcanic activity, now a nightmare region that hosts one of the scattered Soulmonger fragments. The fragment’s burgeoning power attracted the attention of the Red Wizards of Thay and, thankfully, adventurers who are willing to risk life and limb to keep the fragment from these vile arcanists. Can you reach the fragment before the Red Wizards make off with it? The hunt is on. Part Two of the Broken Chain Series.

A Four-Hour Adventure for 17th-20th Level Characters

Waterdeep

DDAL08-00 Once in Waterdeep by Will Doyle.
Levels 1-4. Aug 27, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Who knows why adventurers are drawn together? The lust for gold, a common foe, or thewhimsy of fate? Pull up a stool, stoke the hearth, and let YOUR story begin!

A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 1.

Waterdeep: City Encounters by Alan Patrick, Cindy Moore, Greg Marks, James Introcaso, M.T. Black, Robert Adducci, Shawn Merwin, Travis Woodall, Will Doyle.
Levels 1-4. Sep 06, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

BRING THE CITY OF SPLENDORS TO LIFE IN THIS COMPANION SUPPLEMENT FOR WATERDEEP: DRAGON HEIST™!

Presenting over ONE-HUNDRED short encounters that bring the City of Splendors to life in YOUR game. This supplement includes a plethora of highly replayable random street encounters that draw on the story of Waterdeep: Dragon Heist™, with emphasis on the central themes of intrigue, espionage, and peril. One-shot encounters are presented for almost every location mentioned in "Volo’s Waterdeep Enchiridion" (Chapter 9), meaning you'll never get caught short for a dramatic scene as your players explore the city.

DDAL08-01 The Map with No Names by Jay H. Anderson.
Levels 1-4. Oct 02, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Rumors abound of a map that leads to a treasure of unimaginable value. When chance drops the map into your hands, you have the chance to become wealthy beyond your wildest dreams. But you’re not the only ones with that dream. The chase is on. Part One of the Umbral Aristocracy Trilogy.

A 2-4 Hour Adventure for Tier 1 Characters. Optimized for APL 3.

DDAL08-02 Beneath the City of the Dead by Kat Kruger.
Levels 1-4. Oct 02, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The treasure hunt has led to the City of the Dead. Beneath that well-manicured park is an ancient crypt where the treasure awaits you! Part Two of the Umbral Aristocracy Trilogy.

A 2-4 Adventure for Tier 1 Characters. Optimized for APL 3.

DDAL08-03 Dock Ward Double Cross by Travis Woodall.
Levels 1-4. Oct 02, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

You’ve been set up. However, the man you were set against is more than willing to forgive and forget, if you are willing join forces to seek a terrible vengeance.

Part Three of the Umbral Aristocracy Trilogy.

A two to four-hour adventure for Tier 1 Characters. Optimized for APL 3.

DDAL08-04 A Wrinkle in the Weave by Ginny Loveday.
Levels 1-4. Nov 06, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The Blackstaff has discovered an oddity in the Weave that surrounds Waterdeep. The enigma may have been there all along or it might be new and the Blackstaff intends to figure it out using an ancient artifact from the reign of Emperor Shoon III. Part One of the Folded Time Trilogy.

A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.

DDAL08-05 Hero of the Troll Wars by Lo Pierce.
Levels 1-4. Nov 06, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Hurtling through time, you find yourself embroiled in a struggle to keep the fledgling town of Waterdeep from succumbing to a vicious Troll invasion. But sometimes the true threat lies within the city walls…

A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.

DDAL08-06 Purging the Blood by Lysa Chen.
Levels 1-4. Nov 06, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Still falling through time, Waterdeep has grown into a small city with a problem, a vampire problem, but an old friend offers a solution. Part Three of the Folded Time Trilogy.

A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.

DDAL08-07 Into the Dark by BJ Hensley.
Levels 5-10. Dec 06, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

When one of the Lords of Waterdeep asks you to root out a threat to the city, you respond to the call. Prepare for a foray into Undermountain.

Part One of the Vampire Hunt trilogy. A Two- Hour Adventure for Tier 2 Characters.

DDAL08-08 Crypt of the Dark Kiss by Claire Hoffman & Ryan Wheaton.
Levels 5-10. Dec 11, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Are there actually vampires in Undermountain? The Baron of Blood demands that you find out!

Part Two of the Vampire Hunt trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

DDAL08-09 Fangs and Frogs by Toni Winslow-Brill.
Levels 5-10. Dec 11, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Your chase to wipe out the vampires of Undermountain leads to the Slitherswamp. The master vampire is close at hand!Part Three of the Vampire Hunt trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 10.

DDAL08-10 The Skull Square Murders by Paige Leitman.
Levels 5-10. Feb 05, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

When Volothamp Geddarm hires you to recover a missing key, you find yourself wrapped up in aseries of murders in Lower Skullport. Can you find the killer before they find you? Part One ofthe Skullport Shakedown trilogy. 

A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

DDAL08-11 Poisoned Words by Ben Heisler.
Levels 5-10. Feb 05, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Your search for Volo’s key in Skullport has you playing a dangerous game between The Xanathar Guild, Bregan D’aerthe, and the Zhentarim. In the Port of Shadow, how do you know who you cantrust when lives are on the line? Part Two of the Skullport Shakedown Trilogy.

A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

DDAL08-12 Xanathar's Wrath by Kerry Jordan.
Levels 5-10. Feb 05, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

This couldn’t get worse. The key you are searching for has fallen into the hands of the eye tyrant of Skullport himself. Now you just need to rob Xanathar without getting disintegrated. PartThree of the Skullport Shakedown trilogy.

A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

DDAL08-13 The Vampire of Skullport by Alan Patrick.
Levels 11-16. Jan 20, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right. Part One of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.

DDAL08-14 Rescue from Vanrakdoom by Elisa Teague.
Levels 11-16. Jan 27, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing attention to the other residents of this dangerous place.

Part Two of the Undying Threat trilogy.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.

DDAL08-15 Forge of Fangs by Gabrielle Harbowy.
Levels 11-16. Feb 01, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever.
Part Three of the Undying Threat trilogy.

A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.

Baldur's Gate: Descent Into Avernus

DDAL09-01 Escape From Elturgard by Rich Lescouflair.
Levels 1-2. Sep 06, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Damnation! The Companion that once stood as a beacon of hope and goodness above the city of Elturel has been extinguished and the entire city—along with its denizens—have been drawn into Avernus, the first layer of the Nine Hells! While those fortunate enough to have been outside of the city’s walls during its departure have been spared that fate, but they’re not yet out of danger! The refugees formed a caravan bound for the nearby city of Baldur’s Gate. Can you keep them safe from devils, bandits, and one another until they reach safety?

Four One-Hour Mini-Adventures for 1st to 2nd Characters. Optimized for APL 1.

DDAL09-02 Stopped at the Gate by Andrew Bishkinskyi.
Levels 1-4. Sep 18, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

It’s been a long, arduous trip, but you’re finally here—Baldur’s Gate. You’re not out of peril yet, however, even if you’re leaving the lawless wilds behind you, the streets of the Gate still run red with blood. But you quickly find that arriving at the city wasn’t the biggest challenge at all, now you must convince the city’s rulers to grant asylum to you and those in your charge.

Part One of the Betrayal is in the Blood series of adventures.

A Two-to-Four-Hour Adventure for 1st through 4th Level Characters (APL 3).

DDAL09-03 Hungry Shadows by Justin Donie.
Levels 1-4. Sep 18, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Bodies continue pile up, and the Flaming Fist still has nothing but a name. Thankfully, the perpetrator of the murders has slipped up and the Flaming Fist has captured one of their underlings, in turn, has revealed the presence of a cult hideout in the sewers beneath the city. The Flaming Fist has asked that you investigate. Are you up for the task?

Part Two of the Betrayal is in the Blood series of adventures.

A Two-to-Four-Hour Adventure for 1st through 4th Level Characters (APL 3).

DDAL09-04 The Day of the Devil by M.T. Black.
Levels 1-4. Sep 18, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The streets of Baldur’s Gate run red with blood. Old blood. The blood of Hellriders. Someone or something is punishing the children for the sins of the father and it’s time to put it to an end. Who and where is Gharizol?

Part Three of the Betrayal is in the Blood series of adventures.

A Two-to-Four-Hour Adventure for 1st through 4th Level Characters (APL 3).

DDAL09-05 Faces of Fortune: the Story of Fai Chen by Ted Atkinson.
Levels 5-10. Sep 30, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Deep in hostile territory with the innocent girl Dara to protect, you will have to trust to the weapons of the enemy if you are to survive. Even with deceit as your shield and sabotage as your sword, luck is required to complete Dara’s holy mission. Thankfully Fai Chen knows to start your quest with the help of an old acquaintance… Mahadi, master of Mahadi’s Traveling Emporium. Part One of the Behind Infernal Lines series.

A Four to Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

DDAL09-06 Infernal Insurgency by The GM Tim.
Levels 5-10. Oct 07, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Fai Chen reveals that a draft of the Hellriders’ original attack plan might still exist, and it won’t be easy to get it. If you can recover these, it would be extremely helpful in your quest to locate their remains and free their spirits. It might very well be a suicide mission, though when you’re in Avernus, what isn’t? Fortunately, the wily merchant has just the plan for a group of heroes unconcerned with the odds. Part Two of the Behind Infernal Lines series.

A Four to Six Hour Adventure for 5th to 10th Level Characters (APL 8)

DDAL09-07 The Diabolical Dive by James J. Haeck.
Levels 5-10. Oct 14, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

You have located the plans and drawn the infernal forces away from them. All that remains now is to dive below the river Styx and infiltrate Plagueshield Point without getting wet, setting off any alarms, or being followed. Piece of devil’s food cake. Part Three of the Behind Infernal Lines series of adventures.

A Four to Six Hour Adventure for 5th to 10th Level Characters (APL 8).

DDAL09-08 In the Garden of Evil by Cameron Blair.
Levels 5-10. Nov 18, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Long before it was a war-ravaged battlefield, Avernus was a den of temptation; a place to which ambitious, greedy, and covetous mortals were lured by the promise of power, wealth, and love. While the plane no longer serves this purpose, small pockets of terrible beauty remain. You have been sent in search of one such oasis to locate a fallen celestial. Will you be able to find it? More importantly, will the creature still be capable of service as an agent of good?

A Four to Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

DDAL09-09 Ruined Prospects by Cat Evans.
Levels 5-10. Nov 18, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Elturel isn’t the only city to have been claimed by Avernus; scores of towns and villages, long forgotten, litter the eternal battlefields. In one such place, a fallen Hellrider remains in stasis,waiting for the right time to rise and battle evil once more. Has that time come at long last?

A Four to Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

DDAL09-10 Tipping the Scales by Mellanie Black.
Levels 5-10. Nov 19, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Wisdom is knowing when a battle fought is a battle lost. A dragon has engaged in a pitched battle for the soul of his consort for nearly a millennium, and it’s time for him to throw in the towel.Dara has asked that you venture into the Diremire Pit and convince him of this, as there are greater wars to be won!

A Four to Six Hour Adventure for 5th to 10th Level Characters (APL 8).

DDAL09-11 Losing Fai by James Introcaso.
Levels 5-10. Feb 04, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Fai Chen has gone missing from Mahadi’s Traveling Emporium, and the merchant sends you a note asking you to rescue him. You’ll have to do it without angering the master of the emporium, whose protection is crucial to your sacred mission. But in the Nine Hells, how much can you really trust someone you call friend?

A Four/Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

Waterdeep

Waterdeep: Dragon Heist by Wizards of the Coast.
Levels 1-5. Dec 31, 2018. (AmazonThis adventure is legal for D&D Adventurers League play, )

A fantastic treasure trove is yours for the taking in this adventure for the world's greatest roleplaying game.

Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures.

A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!

Con-Created Content

A Glow in the Galenas by Sean Payne; MOGC.
Levels 1-4. Nov 22, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A visit to a dwarven forge village built into a volcano happens at the worst possible time. Can you save the dwarves and themselves?
 
An adventure for 1st through 4th level characters, optimized for 3rd level characters.
CCC-ALMOG-24 DAGON02-02

CCC – SQC – 03-02 Shiitake by Jia Jian Tin.
Levels 5-10. Dec 12, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

As news of gruesome murders begin to die down within the walls of Hillsfar, reports of deaths in the farmland reach the Senate. Coincidences or is there a bigger evil behind all this?

A 2- to 4-Hour Adventures for Tier 2 Characters. Optimized for APL 8.

CCC Priory Series (PRIORY-01/02/03) by Adam Gordier.
Levels 1-4. Nov 23, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Want to face off against the Dark Priory again? Want to sail the Moonsea once more and defeat your friends in the Sailor's Challenge? Tired of having to buy one part at a time for a 3-part series? I've got you covered! Here are all 3 parts bundled together.
CCC-PRIORY-01: An evil menace once thought dead has resurfaced in Faerûn. This menace is a member of the Dark Priory, a doomsayer cult. You have the important mission to bring him to Phlan for prosecution.CCC-PRIORY-02: You find yourselves shipwrecked on a mysterious island in the Moonsea. Will you escape the island to hunt Yami, or will you die in the belly of its master? 
CCC-PRIORY-03: The adventurers arrive on the docks of Phlan. A magical darkness hides the town. Their mission: wade in and recapture Yami, the Betrayer of the Realm. Be wary. He wields great power in his grudge against Faerûn.

Each adventure is a 2-hour Adventure for 1st – 4th Level Characters

CCC-3MAGS-ONE Vormestrand's Scroll by Travis Woodall; Peter Williams.
Levels 1-2. Dec 02, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The wait is over! After it's crazy-succssful premiere at PAX West, the first (and only) adventure co-sponsored by a tremendous brewery and an amazing taproom can now be run in the comfort of your own home (or your friendly neighborhood taphouse).The adventure includes high resolution, full-color renderings of all of the maps therein as well as six pregenerated characters modeled after employees of Three Magnets Brewing Co.!

The 7-hour adventure is for 1st and 2nd level characters and contains five 1-hour mini-missions all culminating in a 2-hour extravaganza!Remember, please drink (and game) responsibly!!!

CCC-AETHER-01-01 The Heir of Orcus: Verse I by Anthony Joyce.
Levels 1-4. Nov 13, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An Adventurers League Con-Created Content Module. Tier 1, 2-4 Hours. (Compatible with Homebrew games too!)

This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like it is 1990 and experience the first Adventurer’s League module to use 16-bit art for maps, tokens, NPC portraits, and magic items!

CCC-AETHER-01-02 The Heir of Orcus: Verse II by Anthony Joyce.
Levels 1-4. Nov 13, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An Adventurers League Con-Created Content Module. Tier 1, 4 Hours. (Compatible with Homebrew games too!)

This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience the first Adventurer’s League module to use 16-bit art for maps, tokens, NPC portraits, and magic items!

CCC-ALMOG ESC03-01 Thoughts Lost by Jia Jian Tin; Derek Gray.
Levels 1-4. Dec 03, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Since the end of the red war in Mulmaster, the factions have been nursing their wounds.  They no longer have the resources and pull to send large groups of adventures to retake a city or overthrow a government.  Reduced to posting handbills the factions have located a secret dungeon that may hold the secret to regaining a measure of their status and power in the Moonsea.   You have all arrived at the call of these handbills that promise powerful magics and rewards if you can succeed.
 
A 4 hour adventure for Tier one Adventurers Levels 1-4 (APL 3) for D&D Adventurers League.

CCC-ALMOG ESC03-02 Mind Blank by Jia Jian Tin; Derek Gray.
Levels 6-10. Dec 03, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Since the end of the red war in Mulmaster, the factions have been nursing their wounds.  They no longer have the resources and pull to send large groups of adventures to retake a city or overthrow a government.  Reduced to posting handbills the factions have located a secret dungeon that may hold the secret to regaining a measure of their status and power in the Moonsea.   You have all arrived at the call of these handbills that promise powerful magics and rewards if you can succeed.
 
A 4 hour adventure for Tier two Adventurers Levels 6-10 (APL 8) for D&D Adventurers League.

CCC-ALMOG ESC03-03- Memory Leak by Jia Jian Tin; Derek Gray.
Levels 11-16. Dec 03, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Since the end of the red war in Mulmaster, the factions have been nursing their wounds.  They no longer have the resources and pull to send large groups of adventures to retake a city or overthrow a government.  Reduced to posting handbills the factions have located a secret dungeon that may hold the secret to regaining a measure of their status and power in the Moonsea.   You have all arrived at the call of these handbills that promise powerful magics and rewards if you can succeed.
 
A 4 hour adventure for Tier three Adventurers Levels 11-16 (APL 13) for D&D Adventurers League.
 

CCC-ALMOG-01 TALES01-01 What Lies Beneath by Derek Gray, Chris Totten, MOGC.
Levels 1-4. Nov 12, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The SALT Consortium has been unable to protect Zor Celis Helrehd’s caravans traveling through Hawksroost as more of them go missing each day. Zor Celis Helrehd has had enough and has taken out a bounty for adventurers to find out What Lies Beneath.

A 4-hour adventure for 1st-4th level characters (optimized for 3rd level)

CCC-ALMOG-03 TALES03-01 Claws of Fury by Al Spader, MOGC.
Levels 11-16. Aug 17, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Delve deep into the Glumpen Swamp and visit its monstrous past!

The frontier city of Hawksroost has seen a lot in the past few weeks, but the claims that the people have seen a skeleton dragon flying overhead at dusk are unsubstantiated. The hunt for the rumored creature is on, but is the creature what the people claim it is? Or is something else getting the people of Hawksroost all worked up?

CCC-ALMOG-24 DAGON02-04 Beneath Ironfang Keep by Chelsea Steverson; MOGC.
Levels 5-10. Aug 14, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Ironfang Keep resides as one of the most mysterious and dangerous locations in all Faerûn. Recently, a local wizard has gone missing. His daughter calls for local adventurers to decipher his transcripts, brave entry, and expose the truth behind the ancient basalt walls.

A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

CCC-ALMOG-26 DAGON01-01 Shadowed Bellview by Remley Farr; MOGC.
Levels 1-4. Aug 14, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Some things are best left to rot in their forgotten temples. Even in the isolated village of Bellview,common folk suffers the consequences of a treasure hunter’s greed.

A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.

CCC-AMER-01 Asleep and Awake by Brogan Powlesland.
Levels 1-4. Jul 11, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

CCC-AMER-01 Asleep and Awake
Refugees in Mulmaster have had a fairly tough time, and that was before the disappearances. The few that return have been changed, refusing to believe that they were even missing. You have been asked by Mulmaster’s nobility to find the source of the disappearances and put an end to them.

A Four-Hour Adventure for 1st-4th Level Characters, APL 4.

CCC-AN-01 Secrets of Golden Fire by Keith Christensen; Lindsey Ginou.
Levels 1-4. Jan 02, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An elusive school of monks and misfits traveling westward has smuggled itself into Melvaunt at a time of celebration, only to be cruelly ensnared by shadows from its fraught past.  Will you help them hold back the darkness?

CCC-AN-02 The Wrathful Deity of Khurovogo by Garrett Crowe.
Levels 1-4. Aug 16, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The goblins of Khurovogo are being destroyed in devastating bursts of flame.

The bravest of the surviving goblins seek out heroes willing to confront their angered deity and negotiate for the survival of the village… or kill the god.

CCC-AN-03 Winter Wonderland by Derek Myers.
Levels 5-10. Oct 23, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Someone’s stolen the gifts from Santa’s workshop on the eve of the winter solstice. If they’re not recovered before nightfall, the winter solstice celebration will be ruined and children across the realms won’t get any presents.

A 4-Hour Adventure for five 5th-10th Level Characters. Optimized for APL 6.

CCC-Anime-1-1 Legend of the Sword Bandit Surprise by David Morris, MOGC.
Levels 1-4. Mar 13, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A priest of Ilmater seeks to right an old wrong to please his god. Will you trust the whims of hags and journey through time to find out what when wrong during the Festival of Stars? Experience events that contributed to the fall of Hawksroost.   

A Two-Hour Adventure for 1st-4th level characters

CCC-Anime-1-2 Let's Find the Sword, GO! by David Knighton.
Levels 5-10. Mar 13, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

After learning that Daern’s Blade, a relic that had protected the town of Hawksroost, vanished centuries ago, Sorrim requires assistance in locating it. An old halfling adventurer has learned rumors of the blade hidden within the Vanishing Hills. These same rumors also say that it may be guarded by something ancient. With the Festival of the Stars only a few days out, can the blade be found and returned in time?

A Two-Hour Adventure for 5th-10th level characters Optimized for five 7th level characters

CCC-Anime-1-3 Star Sword Return by Derek Gray.
Levels 5-10. Mar 13, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

With less than two days until the Festival of Stars in Hawksroost, Daern's Blade is still missing, but the adventurers are en route to its resting place. Are they truly prepared for what they find?

A Two-Hour Adventure for 5th-10th Level Characters

CCC-APL-01-01 It's Not Easy Being Gene by Daniel Eggert.
Levels 1-4. Dec 23, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Applebottom Brothers may have just arrived in the bustling city of Thentia, but novelty draws rumor, lighting imaginations with whispers of miraculous creations in development. Now comes an open invitation to capable adventurers willing to assist them in securing information, rare components, and political favors—before rivals can snatch them up.

A light-hearted 4-Hour Adventure for 1st-4th Level Characters

CCC-BLD 01-03 Bleeding Gate: Lineage by Ma’at Crook.
Levels 5-10. Jan 18, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A towering aberration threatens Emudomier. The mastermind behind its creation and the Peacesmith killings remain unknown. Can the adventurers end the chaos or will Emudomier, the Moonsea, and all of Toril be overwhelmed?

A 4-hour adventure for 5th-10th level characters 

CCC-BLD 1-1 Bleeding Gate: Pandemonium by Ma’at Crook.
Levels 1-4. Aug 02, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Bleeding Gate: Pandemonium

Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, the party meet a strange tiefling being hunted by the father of her unborn child. After facing dangers on the road, they are welcomed into the sanctuary of Emudomier and given the opportunity to become renowned Peacesmith with all the benefits that entails. But the party soon learns, even the peaceful people of Emudomier can’t escape tragedy.

A 2-hour adventure for 1st-4th level characters 

CCC-BLD 1-2 Bleeding Gate: Amalgamation by Ma’at Crook.
Levels 1-4. Aug 02, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Bleeding Gate: Amalgamation

When the party is hired to assist a covert organization, investigating the disappearances of Peacesmith, they are sent deep into the bowels of the town. It’s dirty work and the party certainly smells the stench of conspiracy (among other things). But after charging into a colossal mess in the Border Forest, they come face-to-face with the culprit.

A 2-hour adventure for 1st-4th level characters 

CCC-BMG MOON 1-1 Moonshae Treasure Hunt by Baldman Games; Shawn Merwin; Robert Alaniz; Krishna Simonse; Cindy Moore; find here.
Levels 1-2. Dec 20, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Return to Where the Forgotten Realms Began!

The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave futurefor you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!

MOON 1-1 Moonshae Treasure Hunt is our first adventure in our exciting new D&D Adventurers League campaign – Rising Shadows. Four 90 minute adventures for 1st and 2nd level aspiring new adventurers in the Moonshae Isles. Get to know some of the locals, personalities, and threats that will be facing you as we continue to rollout adventures this year and well into 2020. The campaign is designed to take a new Moonshae character from 1st level all the way through the end of Tier 3 (and perhaps beyond) using slow advancement. That is a lot of adventuring coming your way and it all starts here!

CCC-BMG MOON 2-1 Defenders of Caer Moray by Baldman Games; Christopher Sniezak.
Levels 1-4. Feb 16, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Return to Where the Forgotten Realms Began!

The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!

MOON 2-1 Defenders of Caer Moray is our first full length adventure in our exciting new D&D Adventurers League campaign – Rising Shadows. The most untamed of the Moonshaes, residents on Moray are accustomed to defending themselves. Recently something has stirred the dark forces that threaten the families of this strategically vital location. With every spare sword allocated to the homelands, who will answer their call for aid?

A 4-Hour Adventure for 1st-4th Level Characters

CCC-BMG MOON 2-2 Army of the Unseen by Baldman Games; Savannah Houston-McIntyre.
Levels 1-4. Feb 28, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Return to Where the Forgotten Realms Began!

The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave futurefor you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-2 Army of the Unseen is our second full length adventure in our exciting new D&D Adventurers League campaign – Rising Shadows. Little more than an outpost, Dynnegall is the life-blood of resources that flow from Caer Moray, supporting Ffolk townships across the archipelago. But the supply boat is overdue by almost a tenday and hope is difficult to find. With the recent attacks repelled an opportunity exists to send aid, but who dares to venture outside the walls?

A 4-Hour Adventure for 1st-4th Level Characters

CCC-BMG MOON 2-3 The Eye in the Mist by Baldman Games; Eric Menge.
Levels 1-4. Mar 11, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Return to Where the Forgotten Realms Began!

The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!

MOON 2-3 The Eye in the Mist is the finale of our first trilogy in our exciting new D&D Adventurers League campaign – Rising Shadows. The events at Dynnegall revealed evidence that a new threat to fey and Ffolk may have emerged on Moray. The ties to prophecy are too strong to ignore. If true, every moment is critical. The Earthmother herself shudders as attention turns to the Eye in the Mist, a Moonwell in the forest of Moray’s eastern coast.

A 4-Hour Adventure for 1st-4th Level Characters

CCC-BMG MOON 3-1 Atop the Fairheights by Baldman Games; Shawn Merwin.
Levels 5-10. Jun 24, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Just as it looked like the combined forces of Clan Rookoath and Clan Rustfire might drive a long-time threat from their ancestral homes, the dwarven forces suffer a terrible defeat. The proud and slightly xenophobic dwarves reach out for assistance. But is it too late, or can a group of heroes turn the tide? The first adventure in the Fairheight trilogy.

A 4-Hour D&D Adventurers League Adventure for 5th–10th Level Characters, brought to you by Baldman Games

CCC-BMG MOON 3-2 Within the Tunnels of Dwarvenholm by Baldman Games; Ted Atkinson.
Levels 5-10. Jul 01, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

With the immediate threat to Clans Rookoath and Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes. However, the enemy will not give up their gains so easily, as a new player enters the battlefield. Part 2 of the Fairheight Trilogy.

A 4-Hour D&D Adventurers League Adventure for 5th–10th Level Characters, brought to you by Baldman Games

CCC-BMG MOON 3-3 Beneath the Cairnwell by Baldman Games; Kat Kruger.
Levels 5-10. Jul 26, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The lost moonwell, known as the Cairnwell, plays a significant role in the battle for the Fairheight Range. Can it be saved and turned into a source of weal for the dwarves, or will the enemy take its power and turn it into a fountain of woe? Part 3 of the Fairheight Trilogy. A 4-Hour D&D Adventurers League Adventure for 5th–10th Level Characters, brought to you by Baldman GamesBy Kat Kruger

CCC-BMG MOON 4-1 Precious Cargo by Baldman Games; Cindy Moore.
Levels 1-4. Nov 21, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Caravan masters need to protect their cargo going to Caer Callidyrr. It is a long trek from Kythyss to the capital of Alaron wrought with danger from mercenaries loyal to Amn. Adventurers are needed to eliminate these threats, so the caravans don’t need to contend with these formidable foes.

A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to you by Baldman Games

CCC-BMG MOON 4-2 Dangerous Dernall by Baldman Games; Effie Matteson.
Levels 1-4. Nov 21, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Great Druid Antola Pilark and the High King’s rangers are having trouble with the Unseelie Fey in the Dernall Forest. If these creatures are allowed to continue their aggressive front, Caer Callidyrr will be threatened. Are there a band of brave souls that will reinforce the King’s line to the capital?

A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to you by Baldman Games

CCC-BMG MOON 4-3 Gate to the Unknown by Baldman Games; Jay Africa.
Levels 1-4. Nov 21, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The deep gnomes of the Fairheight Mountains have come to Caer Callidyrr in dire need. A new threat has been discovered in the depths of the mountains. Can you venture into the tunnels of Slighean G’hìosal and uncover the source of these mysterious attacks?

A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to you by Baldman Games

CCC-BMG-01 CORE 1-1 A Scream in the Night by Baldman Games.
Levels 1-4. Sep 15, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Melvaunt is a city of merchants and metalsmiths. The docks are constantly filled with ships from Hillsfar, Mulmaster, and more distant ports. The northern coast of the Moonsea is an inhospitable place, and its people have a reputation for being rough and unfriendly.

But they don’t go around murdering one another in the streets.

At least, not usually. Was that a scream you just heard? Part One of The Chaos in Melvaunt.

A four-hour adventure for 1st-4th level characters

CCC-BMG-02 CORE 1-2 A Cog in the Wheel by Baldman Games.
Levels 1-4. Sep 16, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined.

Part Two of The Chaos in Melvaunt.

A four-hour adventure for 1st-4th level characters

CCC-BMG-03 CORE 1-3 A Hole in the World by Baldman Games.
Levels 1-4. Sep 16, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster.

Part Three of The Chaos in Melvaunt.

CCC-BMG-04 CORE 2-1 Tales of Good and Evil by Baldman Games.
Levels 1-4. Aug 30, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of a planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of its power, heroes are asked to keep peace and ferret out anyone intending to bring harm to Melvaunt.

A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

CCC-BMG-05 CORE 2-2 Songs of Law and Chaos by Baldman Games.
Levels 1-4. Aug 30, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Omens speak of an old and forgotten power located within an played-out diamond mine in the foothills of Thar, and some believe that might be a solution to the current problems facing Melvaunt, or possibly the cause of them. With danger closing in, someone has to investigate.

A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

CCC-BMG-06 CORE 2-3 Edicts of Neutrality by Baldman Games.
Levels 1-4. Aug 30, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

With land trade threatened, the city of Melvaunt is relying on sea trade to get goods into and out of the city. An island rises out of the Moonsea just outside of Melvaunt Harbor, and initial exploration indicates the island is a threat. The origins and nature of the island must be ascertained before trade is shut down completely.

A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

CCC-BMG-07 HULB 1-1 Hulburg Rebuilding by Baldman Games.
Levels 5-10. Jul 27, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the town’s greedy callous ruler cannot ignore the threat anymore.

A war is brewing.

Can you stop it before it is too late?

A D&D Adventurers League adventure set in Hulburg. A four-hour adventure for 5th-10th level characters

CCC-BMG-08 HULB 1-2 Hulburg Burning by Baldman Games.
Levels 5-10. Jul 27, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Violence is on the on the rise, even more than expected. The heat is rising. People run amok. But greed does not appear to be the flame behind it.

Something much colder appears to drive the chaos. Can you track it downand remove it?

A D&D Adventurers League adventure set in Hulburg. A four-hour adventure for 5th-10th level characters

CCC-BMG-09 HULB 1-3 Hulburg Rising by Baldman Games.
Levels 5-10. Jul 27, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the town’s greedy callous ruler cannot ignore the threat anymore.

A war is brewing. Can you stop it before it is too late?

A D&D Adventurers League adventure set in Hulburg. A four-hour adventure for 5th-10th level characters

CCC-BMG-10 HILL 1-1 Arrival by Baldman Games.
Levels 5-10. Sep 29, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Hillsfar struggles to stay aloft after the fall of First Lord Torin Nomerthal. Trade is stagnant. Relations between the citizens and non-humans remain strained. Tensions are rising as Sir Vuhm Yestral is unable to ease the situation. The arrival of a charismatic stranger incites the populace to rebel against the new ruler. A D&D Adventurers League adventure set in Hillsfar.

A 4-hour adventure for 5th-10th level characters

CCC-BMG-11 HILL 1-2 Exodus by Baldman Games.
Levels 5-10. Sep 29, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The monster attacks have caused the citizens of Hillsfar to lack confidence in the ability of the new government to protect them. Families and merchants are leaving for a safer place. Vuhm Yestral has to prove that he has control of the situation. He decides that a bit of recon needs to be undertaken. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.

A 4-hour adventure for 5th-10th level characters

CCC-BMG-12 HILL 1-3 Resurgence by Baldman Games.
Levels 5-10. Sep 29, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

There is a spy in Hillsfar! Your job is to find him or her before the city has no defense against the oncoming Dark Fey that are fueled by a forgotten ally of Torin Nomerthal and their lust for revenge. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.

A 4-hour adventure for 5th-10th level characters

CCC-BMG-13 PHLAN 1-1 Sepulture by Baldman Games.
Levels 11-16. Sep 22, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms. The Doomguide of Kelemvorhas descended into the shadows of the necropolis and gathers dark forcesaround him. There is little he won’t anticipate. One should have their affairsin order before accepting this mission.

A four-hour adventure for 11th-16th level characters

CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy by Baldman Games.
Levels 11-16. Sep 22, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak. Opinions about the causeare plentiful, but some theories seem more solid than others. A D&D Adventurers League adventure for character levels 11 to 16 set in and around Phlan.

A four-hour adventure for 11th-16th level characters

CCC-BMG-15 PHLAN 1-3 Subterfuge by Baldman Games.
Levels 11-16. Sep 22, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An ambitious plan for the reconstruction of Phlan would expand the city walls to protect all the citizens. Now a band of emissaries sent to acquire necessary materials has gone missing in the wilds of the Dragonspine Mountains, and only the Heroes of Phlan can find them. But will it be in time to prevent catastrophe for the city? A D&D Adventurers League adventure set in and around Phlan.

A four-hour adventure for 11th-16th level characters

CCC-BMG-16 ELM 1-1 The Sage of Cormanthor by Baldman Games.
Levels 5-10. Jan 20, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor.

A four-hour adventure for 5th – 10th level characters

CCC-BMG-17 ELM 1-2 The Lost Sanctum by Baldman Games.
Levels 5-10. Feb 10, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Terrible news indicates that some vestige of the long-dead god Moander might be active in the forests near Elmwood. The Town Council is seeking clever adventurers to brave the perils of the Cormanthor forest to breach a lost wizard’s sanctum in search of a way to protect the town.

A four-hour adventure for 5th-10th level characters

CCC-BMG-18 ELM 1-3 The Battle of Elmwood by Baldman Games.
Levels 5-10. Feb 10, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood?

A four-hour adventure for 5th-10th Level Characters

CCC-BMG-19 HULB 2-1 Winter's Frosty Kiss by Baldman Games.
Levels 5-10. Oct 29, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

When winter breathes down the mountains, temperature drops and fear rises. Canvas walls offer little protection against the Frost Maiden’s embrace. When a band of hunters disappear, the citizens call upon adventurers for aid, because when the hunters become the hunted, trouble is afoot.A four-hour D&D Adventurers League adventure set in Hulburg for 5th – 10th level characters

CCC-BMG-20 HULB 2-2 Winter's Frigid Wrath by Baldman Games.
Levels 5-10. Oct 29, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

In the wake of Winter’s Frosty Kiss, vicious predators come down from Thar – hunters searching for prey. If Hulburg does not deliver, the citizens will become prey as well. Can you catch the intended mark before it is too late?A four-hour adventure set near Hulburg for 5th – 10th level characters

CCC-BMG-21 HULB 2-3 Winter's Sharp Bite by Baldman Games.
Levels 5-10. Oct 29, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

No hunter is more dangerous than a bored one. They have set their sights on you. Are you going down with a whimper or will you face the challenge head on, giving the hunter a taste of their own medicine? A D&D Adventurers League adventure set in Hulburg and its nearby environs.A four-hour adventure for 5th – 10th level characters

CCC-BMG-22 PHLAN 2-1 Demagogue by Baldman Games.
Levels 11-16. Jan 06, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Barrett Sokol, his hand squarely on the pulse of today’s Phlan, requires additional vetting and may need your assistance.

CCC-BMG-23 PHLAN 2-2 Hatemaster by Baldman Games.
Levels 11-16. Jan 06, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Colvin Doverson, his qualifications rooted in Phlan’s brutal past, requires additional vetting and may need your assistance.

CCC-BMG-24 PHLAN 2-3 The Royal We by Baldman Games.
Levels 11-16. Jan 06, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Jhessail Greycastle, with her grand plans for the future of Phlan, requires additional vetting and may need your assistance.

CCC-BMG-25 CORE3-1 The Spectral Incursion by John Rogers, Shawn Merwin, Baldman Games.
Levels 1-4. Apr 12, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

As Melvaunt rebuilds after the devastation wrought by the modron and orc attacks, the planar portal outside the city walls continues to worry everyone in the City of a Thousand Forges. A closer examination of the portal is needed, and brave adventurers are asked to help be part of the reconnaissance team.

A four-hour adventure Adventurers League legal CCC adventure from Baldman Games for 1st – 4th level characters.

CCC-BMG-26 CORE 3-2 The Ghostly Infestation by Dan Dillon, Baldman Games.
Levels 1-4. Apr 12, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Tensions are high within Melvaunt after the incident at the planar portal. Reports of strange behavior from several people, from the lowliest dockworker to the members of the Council of Lords, are taxing the resources of the City Watch. Are all of these strange behaviors just paranoid imaginings, or is a more dire threat lurking in the hearts of Melvaunt’s citizen?

A four-hour Adventurers League legal CCC adventure for 1st-4th level characters, brought to you by Baldman Games.

CCC-BMG-27 CORE 3-3 The Spirited Investigation by Tom Lommel, Baldman Games.
Levels 1-4. Apr 12, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The culprit behind the incident at the planar portal has been identified.

Adventurers must investigate the individual behind the foul play, determining the means and the motive. But an odd party and some even odder guests threaten the investigation.

A four-hour Adventurers League legal CCC adventure for 1st-4th level characters, brought to you by Baldman Games.

CCC-BMG-28 Hill 2-1 The Red Gathering by Mark Merida; Baldman Games.
Levels 5-10. Apr 18, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Desperate for assistance in returning Hillsfar to its former glory, First Lord Vuhm Yestral receives word that help may come from an unlikely source. With preparations in order, can he facilitate what the city needs, or will his red gathering all be for naught?

A four-hour CCC Adventurers League adventure for 5th – 10th level characters, brought to you by Baldman Games.

CCC-BMG-29 Hill 2-2 The Red Herring by Chris Sniezak, Mark Knapik, Mark Merida, Wayne Chang, Baldman Games.
Levels 5-10. Apr 23, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Mage’s Guild has been implicated in a recent attack on a visiting dignitary from the Red Wizards. To what extent are they involved? Is there still a threat? The Mages have pledged their cooperation in your investigation, but are they sincere? Try to find the answers to these difficult questions and earn the respect of some powerful allies in the city of Hillsfar.

A four-hour CCC Adventurers League adventure for 5th – 10th level characters, brought to you by Baldman Games.

CCC-BMG-30 Hill 2-3 The Red Death by Chris Sniezak, Wayne Chang, Baldman Games.
Levels 5-10. Apr 23, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

It all comes out. The ones behind the mages and thieves guild being implicated in an assassination attempt of the Zulkir. All that’s needed is a group of upstanding ne’re do wells to help the First Lord deal with the situation.

A four-hour CCC Adventurers League adventure for 5th – 10th level characters, brought to you by Baldman Games.

CCC-BMG-31 PHLAN 3-1 The Conventicle of Chaos by Baldman Games, M.T. Black.
Levels 1-4. Jul 16, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

After years of strife, Phlan is entering a new era of prosperity. Under the strong leadership of Jhessail Greycastle, external dangers have been beaten back, the city defenses have been strengthened, and the guilds are flourishing. But fresh threats have arisen within the city walls. Strange beasts stalk the night, bringing swift death in their wake, whilst a new criminal gang is vying for control of the streets. Can our heroes uncover the truth before more lives are lost?A four-hour adventure for 1st – 4th level characters

CCC-BMG-32 PHLAN 3-2 The First Rule by Baldman Games, Anthony Caroselli.
Levels 1-4. Jul 16, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Deep inside the underbelly of Phlan something sinister is going on. A new group of criminals is looking to take over illegal operations in the city and have set themselves up in the sewers. Adventurers are needed to discover what secrets lie beneath Phlan. Do you heed the call?A four-hour adventure for 1st – 4th level characters

CCC-BMG-33 PHLAN 3-3 Spinning on the Edge by Baldman Games, Ruty Rutenberg.
Levels 1-4. Jul 16, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

With Phlan’s prosperous new future hanging in the balance, Chancellor Calypso isn’t about to let a new stream of thieves, the recently identified Coin Spinners, flood into the city. A lucky tip and safe-house sting has secured “invitations” for a single group of adventurers into the organizations, and a path to where the supply lines end. Steel yourself, this invitation has your name all over it.A four-hour adventure for 1st-4th level characters

CCC-BMG-34 ELM 2-1 Tendrils in the Fog by Baldman Games.
Levels 5-10. Oct 03, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

When a series of grisly murders and raids on farms and fishing boats come to light, accompanied by a strange fog, the people of Elmwood need heroes to investigate and stop the attacks. There is hardly anyone in the Moonsea who’s life hasn’t been touched by one of the tragedies over the past years, and these attacks may have deeper causes than anyone knows. A four-hour adventure for 5th-10th level characters

CCC-BMG-35 ELM 2-2 Mists of the Moonsea by Baldman Games.
Levels 5-10. Oct 03, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The heroes of Elmwood find clues that lead them to follow the trail of their adversaries to the Bell of the Deep, the sunken castle of Northkeep beneath the violet waves of the Moonsea. Can they make it safely there through the ancient terrors of the Moonsea as well as all the obstacles their adversaries can put in the way? A four-hour adventure for 5th – 10th level characters

CCC-BMG-36 ELM 2-3 Vestiges of Darkness by Baldman Games.
Levels 5-10. Oct 03, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Legends say that the fall of Northkeep was orchestrated by one man, who sought ultimate power but was cursed to remain forever within the sunken ruins of the Bell in the Deep as his only reward. Now the great betrayer might himself have been betrayed, with dire consequences for the entire Moonsea region. A four-hour adventure for 5th-10th level characters

CCC-BMG-37 HULB 3-1 Weakness of Rock by Baldman Games.
Levels 11-16. Dec 07, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Something stirs in the Hulburg mines. It would be nice to know what, but it would be nicer if it would stop collapsing parts of the mines and leaving catatonic miners. This could be the end of Hulburg’s windfall unless someone finds a way to stop it. Part 1 of the Obsidian Stone trilogy. A four-hour adventure for 11th – 16th level characters

CCC-BMG-38 HULB 3-2 Dead Canaries by Baldman Games; Krishna Simonse.
Levels 11-16. Dec 07, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Wait! Is that an upside-down staircase? Am I floating? Why are my hands triangles? Why do I have four of them? No, wait, those are not mine! Where am I? How did I get here? A four-hour adventure for 11th-16th level characters

CCC-BMG-39 HULB 3-3 Darkest Vein by Baldman Games.
Levels 11-16. Dec 07, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

In the depths below Hulburg, the main user of a psychic drug made from condensed emotions will make its final stand. Those who dare descend must be mentally prepared for the onslaught that awaits, if they wish to survive. A four-hour adventure for 11th-16th level characters

CCC-BMG-40 HULB 4-1 Whispers from the Deep by Baldman Games.
Levels 11-16. Jan 21, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Whispers from the DeepUsually monsters disappearing is a good thing, but what if soon after whispers can be heard in one’s dreams and people disappear? What horrors did those things stir in the ruins below? Better safe than sorry.Part 1 of the Terror from the Deep trilogy.

A 4-Hour Adventure for 11th-16th Level Characters

CCC-BMG-41 HULB 4-2 Voices from the Deep by Baldman Games.
Levels 11-16. Jan 21, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

DeepVoices from the Deep Voices from the DeepVoices from the Deep“Give us what we want or more ships will be sunk and crews taken,” say monsters from the deep. The authorities might give in. Somebody needs to stop them.Part 2 of the Terror from the Deep trilogy.

A 4-Hour Adventure for 11th-16th Level Characters

CCC-BMG-42 HULB 4-3 Call of the Deep by Baldman Games.
Levels 11-16. Jan 21, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Call of the DeepThe watery veil is lifted and the Master of the Deep is known. All that remains is killing it and lifting its destructive influence. The dangers that lurk in the unfathomable depths might be the least of your worries.Part 3 of the Terror from the Deep trilogy.

A 4-Hour Adventure for 11th-16th Level Characters

CCC-BMG-43 PHLAN 4-1 Ghoulies and Ghosties by Baldman Games.
Levels 5-10. Jan 25, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The unthinkable is happening in Phlan; someone, or some thing, is taking thechildren. What began as strange reports from outlying farms, has now becomea city-wide problem. Emotions and tempers run high and accusations arethrown carelessly. The Chancellor has offered a substantial reward to anyonethat can not only get to the bottom of the mystery while keeping the citizensfrom turning on one another in the process. You’ll need a sharp sword, and aneven sharper mind?

A four-hour adventure for 5th-10th level characters

CCC-BMG-44 PHLAN 4-2 Long Leggity Beasties by Baldman Games.
Levels 5-10. Jan 25, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The unthinkable is happening in Phlan; someone, or some thing, is taking thechildren. What began as strange reports from outlying farms, has now becomea city-wide problem. Emotions and tempers run high and accusations arethrown carelessly. The Chancellor has offered a substantial reward to anyonethat can not only get to the bottom of the mystery while keeping the citizensfrom turning on one another in the process. You’ll need a sharp sword, and aneven sharper mind?

A four-hour adventure for 5th-10th level characters

CCC-BMG-45 PHLAN 4-3 Things That Go Bump in the Night by Baldman Games.
Levels 5-10. Jan 25, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A recent rash of kidnappings in Phlan has been partially solved, but somechildren are still missing, and the “monster” responsible is still on the loose. Hiswhereabouts have been narrowed, so your task is simple; bring him in, dead oralive. But how does one capture a living nightmare? Can you face your darkestfears? Do you have the courage? It will be more difficult than you think.A four-hour adventure for 5th-10th level characters

CCC-BMG-46 HILL 3-1 Shepherd the Weak by Baldman Games.
Levels 5-10. Feb 13, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Reports of overaggressive animals with unusual markings and body parts have been coming from the woods near Hillsfar. These creatures were born under Graz’zt’s influence over Hillsfar. Their “shepherd” has joined forces with the demon that now grows in power in the woods. The shepherd’s goal is to taint a local watering hole, giving the animals and creatures of the area demonic traits.

A Four-Hour Adventure for 5th – 10th Level Characters

CCC-BMG-47 HILL 3-2 Suffer the Children by Baldman Games.
Levels 5-10. Feb 13, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Suffer The Children

Children born with demonic traits have begun to appear in Hillsfar. No one is sure of the cause, so paranoia and fear threaten to turn into a witch hunt. Every day, more of these children are born, while the true cause of the problem lays unresolved deep in the Cormanthor Forest.

A Four-Hour Adventure for 5th-10th Level Characters

CCC-BMG-48 HILL 3-3 Spare the Rod by Baldman Games.
Levels 5-10. Feb 13, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Spare the Rod

The Zhentarim were in over their heads the moment the demon child was delivered to them. They were woefully unprepared to raise a baby, let alone an infant demon. Two tenday ago, it disappeared and has not returned. With the rumors of a fiendish influence spreading throughout the forest, the Zhentarim’s worst nightmare has come true.

A Four-Hour Adventure for 5th – 10th Level Characters

CCC-BWM-001 Howling on the Moonsea by Jawsh Murdock.
Levels 5-10. Sep 28, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Aristocrats and nobles from all around the Moonsea come to vacation upon the pleasure barge that sets sail from the floating Sokol Sea Palace. However, recent late-night howling and frightening shapes in the dark have discouraged the usual number of customers from boarding the Sokol Sea Palace. Rumors of Zhentarim cargo ships being attacked by unseen monsters in Moonsea have also added to the fear of sailing to the once thriving vacation destination. Now, the Sokol family and their ferryman Karsk are turning to the recent job fair in Phlan to find a group of adventurers to investigate these alarming sounds and sights hoping to return their business to prosperity once more.

A 4-Hour Adventure for Characters Level 5-10

CCC-BWM-002 The City in the Depths by The Seer.
Levels 5-10. Oct 02, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An old man, a powerful artifact, and an entire ancient city wait for you in the cold depths of the Moonsea. Nothing is certain about what lies ahead, except that someone will get wet. Bring your bathing suits, it is time to take a dip.

A 4-Hour Adventure for 5-10 Level Characters

CCC-BWM-003 A Tale of Two Towers by Jia Jian Tin.
Levels 11-16. Sep 29, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The annual celebration of the abolishment of the Great Law of Humanity is happening in Hillsfar. As the leader of the factions in the region, Elanil Elassidil must attend the event, however, she has a guest with her. Elanil is looking after a young girl, who the adventurers may have met before, and has summoned adventurers to Elventree to watch over the girl while she is tending to the celebration. A simple babysitting task shouldn’t be too difficult for mighty adventurers, right?

A 4-Hour Adventure for 11-16 Level Characters

CCC-BWM-005 Chasing Madness by JOSHUA MURDOCK.
Levels 5-10. Jun 24, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Four demon lord cults are competing for the possession and control of a crate full of mined minerals that radiate an intense amount of faerzress power. Local Emerald Enclave leader, Captain Rairdon Tanheel, hires a group of adventurers to retake the crate and get it back into safe hands and investigate why the crate has been stolen.

A Two-Hour to Four-Hour Adventure for Tier 2 Characters Optimized for APL 8.

CCC-BWM-04-01 Thralls of Zuggtmoy: The Myconic Nidus by Iam Pace; William Beers; William Murakami-Brundage; Niall Sullivan.
Levels 5-10. Jul 11, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Under the Flooded Forest grows a toxic maze of magical fungi called the Nidus. From this horrid realm a cult has struck a terrible blow against the wood elves struggling to regrow the trees in the forsaken swamp of the Flooded Forest. The elves, on the brink of extinction, need the adventurers to navigate this deadly labyrinth and recover a precious object. But the tunnels here crawl with spore-laden beasts and demons, and the very air itself is poisonous.

A 2- to 4-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

CCC-BWM-04-02 Thralls of Zuggtmoy: Sanctum of Rot by William Beers; Iam Pace; William Murakami-Brundage.
Levels 5-10. Jul 11, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Beyond the Nidus waits the inner sanctum where the heroes must confront Zuggtmoy’s zealot priest and his dark followers. The cult is preparing to use the Noctic Urn to lure a horrific entity to the Material Plane. The adventurers must stop them, or woe to all should they fail.

A Two/Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

CCC-BWM-06 Introduction to Adventuring by Jia Jian Tin; The Seer; Christine Weidenbach.
Level 1. Jun 10, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Recent events in the Moonsea have caused Hillsfar to become a booming economy.  This has attracted many new adventurers to the area and unfortunately brought an increase in deaths of overconfident adventurers too.  Bert the Goblin has decided to sponsor an “Introduction to Adventuring” workshop!  Explore Hillsfar and the five factions by participating in any one of five different missions and pick up basic skills while learning about the factions!
 
Five One-Hour Adventures for Tier 1 Characters. Optimized for APL 1.

CCC-CIC-01 The Vault of the Devourer by Greg Marks.
Levels 1-4. Dec 04, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Amid the gales and snowy Earthspur Mountains, the tumbling ruins of the ancient Tempest Mage’s tower brood over the village of Windy Valley. When a kidnapper flees into the ruins, it’s up to a group of adventurers to apprehend the rogue and save his victim from the vault below. 

A four-hour D&D Adventurers League Convention Created Content adventure for 1st-4th level characters, brought to you by Cold Iron Conventions and Draxtar Games. 

CCC-CIC-02 The Clockwork Laboratory by Jeremy Vosberg.
Levels 5-10. Mar 21, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Knock, knock, open the door. Tick tock, time is short. Stalk, stalk, it comes for you. How will you open the lock, once you can no longer wind the clock? A four-hour adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games.

CCC-CIC-03 The Desolate Undercroft by Gary Affeldt.
Levels 5-10. Mar 21, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The deepest depths of the ruins of the Tempest Mage's tower have not seen a living soul for centuries. In the silent dark, death waits for you. Will you rush to meet him?  A four-hour adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games.

CCC-CIC-04 Best Friends Forever by Rob Silva.
Levels 5-10. Jul 13, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

It is a volatile time in Mulmaster. Nobles jockey for power and position. Refugees fight for meresurvival. Danger and evil buried away awaken, adding to the chaos. The adventurers are taskedwith investing strange events. Will they make a new friend or add to their list of enemies?

A four-hour D&D Adventurers League Convention Created Content adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games. 

CCC-CIC-05 Donum Vitae by ROBERT SILVA.
Levels 5-10. Mar 28, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

faded and tattered journal recovered from the tomb of the Tempest Mage alluded to TheDonum Vitae, a tome containing a ritual capable of reversing the curse of undeath. A powerfuland influential family in Mulmaster has a strong interest in magic of this type. This adventurefollows the events of CCC-CIC-04 Best Friends Forever. This is an Adventurers LeagueApproved adventure provided through the Con Created Content Program and sponsored byCold Iron Conventions and Draxstar Games.

A four-hour D&D Adventurers League Convention Created Content adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games. 

CCC-CIC-06 End of the Line by Michael Maenza.
Levels 1-4. Mar 27, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A mining accident leads to a failed rescue attempt. Now you have been asked help. What awaits you…at the end of the line?

A four-hour D&D Adventurers League Convention Created Content adventure for 1st-4th level characters, brought to you by Cold Iron Conventions.

CCC-CIC-07 Pieces of You by ROB SILVA.
Levels 5-10. Jul 29, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An ancient tome, a dangerous ritual, and the ultimate question, what makes us human? Howfar are you willing to go to save the life of a child? What lines are you willing to cross and howmuch are you willing to give?

This adventure completes the story begun in CCC-CIC-04 BestFriends Forever and CCC-CIC-05 Donum Vitae.

A 4-hour adventure for 5th-10th level characters

CCC-CIC-08 The Last Voyage of the Woolgathering Tidsoptimist by Gregory Marks.
Levels 1-4. Mar 28, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Zor von Finklestein has purchased an aging cargo vessel and filled it with food for suffering Mulmaster. Now you only need to make sure the vessel comes into port. A four-hour D&D Adventurers League Convention Created Content adventure on the Moonsea for 1st-4th level characters, brought to you by Cold Iron Conventions and Draxtar Games. 

CCC-CIC-09 Steamy Shores of Danger by Andrew Bishkinskyi.
Levels 1-4. Jun 23, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An urgent plea for assistance comes from the coastal village of Jarko’tu’ta. Traders are dead, canoes destroyed, bloodthirsty sharks spotted! A perilous canoe journey and fog-shrouded mysteries await adventurers.

A 2- or 4-Hour Adventurers League Convention Created Content for 1st-4th Level Characters, brought to you by Cold Iron Conventions and Draxtar Games.

CCC-CIC-10 Terror at Soward Manor by Shawn Merwin.
Levels 5-10. Nov 04, 2018. (DMs Guild This adventure is legal for D&D Adventurers League play)

Soward Manor has been abandoned for years, recently serving as a hiding place for bandits and criminals. Strange noises and lights bring the mansion back to the attention of Mulmaster. What is happening at Soward Manor, and how significant is the threat? This is the first adventure in the Pilgrim’s Progress trilogy.

A Four-Hour D&D Adventurers League Convention Created Content Adventures for 5th- 10th level characters (optimized for 8th level), brought to you by Cold Iron Conventions and Draxtar Games.

CCC-CIC-11 Death at Peril Island by Shawn Merwin.
Levels 5-10. Nov 23, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Ships approaching Peril Island rarely survive the dangerous reefs. Sailors who have braved the shores speak of terrible beasts. Now the island seems to be an important link in an ongoing mystery. Pull those rowboats to the shore and prepare for the worst. This is the second adventure in the Pilgrim’s Progress trilogy.

A Four-Hour D&D Adventurers League Convention Created Content Adventures for 5th- 10th level characters (optimized for 8th level), brought to you by Cold Iron Conventions and Draxtar Games.

CCC-CIC-12 Redemption at Talos Sound by Shawn Merwin.
Levels 5-10. Nov 23, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A sound is usually a safe harbor on a large sea Talos Sound, on the other hand, is known as a graveyard for ships and sailors entering it. Now adventurers must brave this wild place if they hope to bring a peaceful resolution to their current troubles. This is the third and final adventure in the Pilgrim’s Progress trilogy.

A Four-Hour D&D Adventurers League Convention Created Content Adventures for 5th- 10th level characters (optimized for 8th level), brought to you by Cold Iron Conventions and Draxtar Games.

CCC-CNE-01 The Treasure Beneath by Haider Rizvi.
Levels 5-10. Oct 04, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A mysterious location has been uncovered and a group of adventurers are tasked with charting a ship onto the Moonsea. There they begin their underwater quest to find the treasures of the Lost City of Northkeep, facing an assortment of deep-sea challenges and enemies and eventually meeting with an ancient clan of Orcs guarding the isolated ruins of Northkeep.

A 4-Hour Adventure for 5-10th Level Characters.

CCC-CNE-02 Before The Hatch by Matthew Chung.
Levels 5-10. Oct 03, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Ancient sunken city of Northkeep is filled with wild magic and and unknown dangers. Within this desolate place, a warlock experiments on wildlife to create the ultimate living weapon capable of destroying the entire Moonsea region. In order to save the world, adventurers must stop the experiments from completing.

CCC-CNE-03 Into The Depths by Mark McClenaghan.
Levels 5-10. Oct 03, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A Shadow of the long-destroyed city of Northkeep has been found deep below the Moonsea.  Filled with wild magic and inhabited by strange creatures and people, a group of Warlocks work to bring a great evil into the world.  In order to protect the Moonsea, the Warlocks must be stopped.

A 4-Hour Adventure for five 5th to 10th Level Characters

CCC-COS-01 The Only Way To Be Sure by Jason Panella; Jim Parkin.
Levels 5-10. Aug 09, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A small mining village near the edge of Thar goes silent.
You are sent to investigate…and discover that the truth is much worse than expected.
A two- to four-hour Adventurers League-legal adventure for Tier 2 characters. It primarily takes place near the border of Thar, but the opening is in Phlan. Optimized for APL 8. 

CCC-COTN-01-01-By The Seashore: A Red War Tale by Marcello Velazquez.
Levels 11-16. Feb 28, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Chaotic magics torment the village of Stonedock, presenting opportunity to a devious grifter. Unknown to the scoundrel, a coveted trinket will soon bring with it the wrath of Thay!  Who will help the weather this storm? A Two-Hour Adventure for Tier One Characters. Optimized for APL 3. 

CCC-DDSC-01 Murder at The Stop by Robert Alaniz.
Levels 1-4. Jul 19, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

With the repeal of the Law of Humanity, things have changed in the Hillsfar surrounds, and not necessarily for the better. The farming village of The Stop is no exception. The Red Plume Soldiers have withdrawn their presence and no one is left to maintain order. When things get out of hand, a noble representative of the people and the law is required.

A 4-hour adventure for 1st-4th Level Characters. 

CCC-DDSC-02 A Fool and His Gold by Anthony Caroselli.
Levels 1-4. Jul 20, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Dr. Jubal and his Carnival of Curiosities left The Stop almost a tenday ago. When one of the circus wagons is found abandoned, folks fear the worst. Brave heroes are needed to find out what has become of the good Doctor and his troupe. Are you up for the challenge?

This adventure is the follow-up to CCC-DDSC-01 Murder at The Stop

CCC-DES-01-02 A Sanity Never Questioned by Jonathan Connor Self.
Levels 5-10. Dec 02, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

"Jeny Greenteeth gives you a letter that must reach its far-off destination, with frightening consequences if it doesn't make it there by nightfall. Jeny knows one way to accomplish this, but her method of travel isn't for the weak of spirit. All magic has a price, dearies, and these magics may have you doubting your sanity. Part 2 in the 'At Jeny's Request' series."

A four-hour Adventurers League adventure for levels 5-10.

CCC-DES-01-03 A Question Never Asked by Eric Weberg.
Levels 5-10. Dec 16, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Fey Veil barrier to the Feywild weakens as the Greengrass equinox approaches. A Fey hunting party awaits on the other side. The hunt will expect a reception, but Greenhall is no condition to host the hunt. Can the adventurers prevent the unsated hunters from destroying the village, or will they join in alongside the hunt? A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

Enjoy the third chapter in the unfolding saga of the "At Jeny's Request" series. This adventure continues where "Finding the Rabbit Hole" and "A Sanity Never Questioned" leave off. The drama between the Seelie and Unseelie Courts has not resolved itself. In fact, outside agitators are inflaming violence, which threatens to boil into the Prime Material Plane. Can your party help prevent catastrophe, and survive the weirdness that follows the Fey?

CCC-DES-01-04 An Answer Never Offered by Alex Kurowski.
Levels 5-10. Dec 16, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Mistress of Tides calls upon heroes to awaken an ancient archfey to aid against the threat of Seelie and Unseelie Court conspirators. But a treacherous fey creature fueled by insatiable envy is playing a spoiler. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

Enjoy the fourth chapter in the unfolding saga of the "At Jeny's Request" series. This adventure continues where "Finding the Rabbit Hole" and "A Sanity Never Questioned" leave off. The drama between the Seelie and Unseelie Courts has not resolved itself. In fact, outside agitators are inflaming violence, which threatens to boil into the Prime Material Plane. Can your party help prevent catastrophe, and survive the weirdness that follows the Fey?

CCC-DES-01-05 The Die is Cast by Jonathan Connor Self.
Levels 5-10. Dec 17, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

After liberating the Green Man from his stony prison, the adventurers are given a lead. Can they reach their informant before their opponent gathers word of their actions?

Enjoy the third chapter in the unfolding saga of the "At Jeny's Request" series. This adventure continues where "Finding the Rabbit Hole" and "A Sanity Never Questioned" leave off. The drama between the Seelie and Unseelie Courts has not resolved itself. In fact, outside agitators are inflaming violence, which threatens to boil into the Prime Material Plane. Can your party help prevent catastrophe, and survive the weirdness that follows the Fey?

A Two Hour Adventure for Tier 2 Characters. Optimized for APL 8.

CCC-DFW-01-01 Shadows of Ironfang Keep by Wyndll Robertson.
Levels 5-10. Jun 02, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A string of murders in Mulmaster has placed the citizenry on edge and threatens whatever stability the City of Danger has rebuilt after years of turmoil. To make matters worse, it appears the shadow mages from enigmatic Ironfang Keep are behind the killings. The Cloaks, spread far too thin these days, need the adventurers to track down the killer known as the Mulmaster Shadow and return them alive to Mulmaster.  Part 1 of 2. 

A four-hour adventure for levels 5-10 (optimized for 9).

CCC-DFW-01-02 Behind the Veil by Andrew Epps & Wyndll Robertson.
Levels 5-10. Jul 21, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Mysterious and feared, the mages of Iron Fang Keep have broken their centuries long silence in morbid fashion. Six members of the House of the Black Hand, and the niece of High Blade Drakehorn, all murdered with shadow magic. But, why? Not even, under magical questioning, did the murderer, known as the Mulmaster Shadow, reveal the reasons behind his actions. The Cloaks and Banites are now champing for revenge. However, on the eve of a joint assault against Ironfang Keep, they have learned that its inner defenses could utterly decimate their forces. The murderous mage has made a deal in exchange for his life. He will escort a small group to disable the defensive wards. Will the adventurers disable the wards before the mages are able to mount a defense and rout the forces attempting to breach their keep?

A four-hour adventure for levels 5-10 (optimized for 9).

CCC-DRUID-01 The Scourge Unseen by Jay Africa.
Levels 5-10. Sep 12, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A 4-hour adventure for 5th-10th level characters (optimized for 8th level characters).

The forest haven of Elventree is in peril! Children have been abducted, monsters have breached the town perimeter, and one of the village’s druids has gone missing. The local spring seems to be a source of these problems, and you must to descend into it to explore the caverns below. Are you a match for the threats beneath Elventree’s feet?

This adventure premiered at Druids & Dragons Con 2018, a camping and D&D Convention located at the Carter Lake Reservoir, just north of Denver, Colorado. Druids & Dragons Con offers plenty of Dungeons & Dragons Adventurers League games with which to fill the weekend, all in a scenic outdoor setting.

CCC-DRUIDS-03 In Tents by Tim Kubik.
Levels 1-4. Dec 10, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Moonsea Army is all that stands between Phlan and the undead of the Necromancer Marzellus. You wait in tents, summoned for your loyalty, your bravery, your heroism, and perhaps even your gullibility.

Can you remain unflappable, no matter the stakes!

A 2-4 hour adventure for Tier 1 characters

CCC-DWB-CW-01 The Clockwork Caravan by Robby Jones.
Levels 1-4. Jan 31, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

One of the more notable merchants in the city of Phlan, Silvara Steeljaw, has been having hercaravans destroyed over the past three months. She smells a rat and needs some help to solveher problem.

A two hour adventure for Tier 1 characters. 

CCC-DWB-ESR-01 An Enchanting Shade of Red by Robby Jones.
Levels 1-4. Jan 29, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A rash of mysterious kidnappings of local wizards has been reported throughout the city of Phlan. The watch caught a lucky break and was able to catch the culprit: A Red Wizard of Thay. 

A Two Hour adventure for T1 Characters

CCC-DWB-Q01 Quarantine by Robby Jones.
Levels 1-4. Jan 31, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Orc raids are commonplace in Faerun and the village of Mantera had learned to deal with thatreality. However, that reality changed 2 nights ago when mysterious lights over an Orcencampment near the village heralded a new wave of undead and diseased orcish berserkerslead by strange priests. The village has been battered and many of its citizens are poisoned bytheir attacks. So a local priestess sent out a call for Adventurers to come to their aid.

A two hour adventure for tier one characters. 

CCC-ELF-02 An Adventuring Party Walks Into A Bar by Christine Weidenbach.
Levels 1-4. Jan 05, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An Adventuring Party Walks Into a Bar…

There have been strange accounts from several of the heavier drinkers in Hillsfar; all are reports of monsters plaguing the woods near the city.  Are these simply the ravings of those who have overindulged… or is there a more sinister plot to uncover? Your party is hired to go on a pub crawl and uncover any mischievous mixologists or spiteful servers in order to get to the bottom of these claims.

There is no better drink than that of justice served!

But adventurers should probably try them all, just to be sure… this is a pub crawl after all!

A 4-Hour Adventure for 1st to 4th  Level Characters

CCC-ELO-01 For the Kids! by Adam Gordier.
Levels 1-4. Nov 17, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A mysterious illness cripples the children of the realm. No one has found the cure. Will you pass the tests and save the children of Faerûn?

CCC-ELO-02 The Four Kids by Marcello Velazquez.
Levels 1-4. Jan 14, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A plea for help calls heroes into the deep of The Underdark, where a kind-hearted matron seeks help to vanquish childish soul-buried sorrows. How far will our heroes go for the kids?

The adventurers face a formidable (but fun) foe: The mind of a child …actually, four of them. Help Mother Pqwirli inspire, encourage, and protect the four kids from their fears!!

This D&D Adventurer's League Tier Adventure is designed for Tier One (Levels 1-4) characters, and premiered at Extra Life Omaha 2019! Sales will benefit Extra Life charity!  Good Gaming! 

CCC-EPI01-01 Hordes of Thar – The White Hand of Death by Lance Tan; Adventurers Anonymous Manila.
Levels 5-10. Nov 25, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A disease is spreading around the town of Melvaunt, causing boils and festering marks to form on townsfolk and travellers alike. The local guard believes that this disease is of unnatural origin, and has issued a call for brave adventurers to investigate the matter. Can you find the source of the plague, or will you simply fall as another victim? Part one of the Hordes of Thar Saga.

A Two-Hour Adventure for 5th to 10th Level Characters

CCC-FC3-01-02 Tales of Estirwald: Corruption of the Elderoak by Jennifer L. Moffat; Xavier A. Devenoges.
Levels 5-10. Feb 27, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Perpetual twilight awaits heroes when a simple request leads them to lands beyond time, beyond mortal understanding, and where those with twisted fates pray for atonement and freedom. Will joyful light return to this ancient land or will the curiosity of an outsider bring ruin to all.

Part 2 of 3 of Tales of Estirwald.  

CCC-FC3-03 Tales of Estirwald: The Fun House by Malcolm Wood; Bruce Wood.
Levels 11-16. Mar 11, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

CCC-FC3-03 Tales of Estirwald: The Fun House

“Randel Malark Ambledragon was a magician of impressive renown. Rumour has it that before he became a travelling magician, he was a VERY successful adventurer. He settled down in Estirwald until one day he and his mansion simply disappeared. Now his mansion is back and rumours are flying all over the place. Are you courageous, daring, and clever enough to find out the truth?”

Part 3 of 3 of Tales of Estirwald.

This is a 4 hour Tier 3 adventure balanced for 5 level 13 characters with scaling in place depending on the party. For those players and DM’s looking for a combat challenge, this adventure includes additional adjustments to account for those well equipped and overly creative parties.

CCC-FXC-01 – Nothing Happens in Elmwood by Xavier A. Devenoges, Christopher M. Sniezak.
Levels 1-4. Aug 20, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

All the priests in Melvaunt tell Lady Elsa Tillingwood that she needs a miracle to heal her. In the wake of Moander’s rampage through Elmwood, a child is born with miraculous healing powers. Lady Elsa has tasked you with investigating this divine coincidence… are you up for the challenge?

Enjoy this investigative and combat focused 2-hour adventure for tier 1.

CCC-GAD-01-03 Caught in Time by Jack Jay.
Levels 11-16. Aug 12, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Content Warining: Themes may be unsuitable for young players. DM discretion adviced.***

The island-penal colony of Kulaica houses some of the most dangerous creatures in all of Moonsea. You must infiltrate this penal colony and investigate the bizarre murders of wardens before the entire colony erupts in chaos.

"They expected a prison filled with filth, disease, and death. Instead they saw an exquisite subterranean city carved out of gem stones; a marvel of Svirfneblin stonesmithing. All the luxuries one could imagine were within their grasp…Kulaica was indeed a psychedelic city of wonders.But soon their dreams devolved into nightmares…"

This adventure takes the characters through a surreal journey as their perception of reality itself is torn apart..Will they be able to survive as their own thoughts and memories are sold to the highest bidder? What is there to lose, other than your sanity? 

A four-hour-adventure with two one-hour bonus objectives for 11th to 16th level

CCC-GAD01-01 Broken Blade by Y. Michael Zhang.
Levels 5-10. Mar 27, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred.

A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and the secrets of its leaders as the adventurers try to free High Blade Selfaril Uoumdolphin from a prison of his own dreams and memories.

The Reborn Flame Trilogy
This adventure is part of the Reborn Flame Trilogy. Each adventure in the trilogy tells a complete story and can be played standalone, but there is a greater narrative told over the course of the series. The trilogy consists of:

CCC-GAD01-02 Red War: Black Phoenix by Y. Michael Zhang.
Levels 5-10. Apr 17, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Cult of Reborn Flame initiates its most devastating plot against Mulmaster even as Thayans are invading the city. You must navigate the planar tunnels beneath Mulmaster and stop the Black Phoenix before a sea of fire engulfs the entire city, killing Thayans and Mulmasterites alike.

A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. Now, in Mulmaster's greatest hour of need, the adventurers have one last confrontation with the the Black Phoenix, culminating in a final battle like no other.

CCC-GARY-04: The Darkness of the Mountains by Thomas Valley.
Levels 1-4. Mar 29, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

In the shadow of the Galena Mountains, outside the Glumpen forest, the scars of the ancient war with the kingdom of the Witch King still lay fresh and exposed to the night air. A trade route between the regions of Vaasa and Damara have, through the years, created a crossroads at Aetherglen. The people who live there have an abiding honor for their dead, and the graveyards are shrines to their forebears. As you pass through, however, you are waylaid by a mysterious man who tells you that the dead are restless, and something worse may be stirring ‘neath the huge Gulthias trees of the forest.

CCC-GARY-05: The Shadows of the Trees by Joe Alfano,Thomas Valley.
Levels 1-4. Mar 29, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

You’ve uncovered something ancient, something evil, on the outskirts of a small village at the foot of the Galena Mountains. The people of Aetherglen have no other options and are beseeching you and your team to investigate the trail of defiled dead that leads deep into the Glumpen forest. The massive Gulthias trees tower over your passage into the forest, casting a deep shadow over the land.

CCC-GARY-06: The Death Beneath the Roots by Thomas Valley.
Levels 1-4. Mar 29, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An ancient Gulthias tree contains the answers you’re seeking to the questions of the ancient dead and the recently dying in the village of Aetherglen. Its roots are massive, but so is the massive echoing bole underneath the tree. Delving deeper on the well-traveled path, you discover an old Elven city, apparently carved and fashioned from the roots themselves. But, what you discover only leads to more questions and more danger.

Do you dare to venture further, and deeper, into the darkness beneath the tree?

A 2-hour adventure for 1st-4th level characters

CCC-GARY-07: The Mirror Cities of Gulthias by Thomas Valley.
Levels 5-10. Mar 30, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Beneath the ancient Gulthias tree is buried an even older city of Elvish design, populated by strange inhabitants that seem to be slaves of the tree. After exploring the city, you’ve found that there are strange passageways buried through the roots in the middle of common pathways, leading to a mirror city underneath. This city is suspended from the roots as the city it mirrors above is built on top of the roots. A darkness falls over this city, and you step carefully from root to root lest you fall into the deeper darkness below.

CCC-GARY-08: That Which Lies Buried by Thomas Valley.
Levels 5-10. Mar 30, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

You’ve descended further into the earth, deep under the Gulthias tree, past the both the Elven cities of light and dark, and now the perpetual darkness of an immense pit faces you. What waits for you at the bottom? Is it the evil force that has corrupted the tree above? Do you dare disturb what has been buried so deep?

CCC-GARY-09: The Witch Maiden by Thomas Valley.
Levels 5-10. Mar 30, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

You’ve found yourselves trapped inside the tomb and temple of a Witch Maiden, one of the fabled First Sacrifices to the Witch King of ages ago. A powerful Lich in her own right, you hope that you wander through her tomb while she still slumbers, or else your journey this far deep into the evil darkness will come to a swift and abrupt end.

CCC-GARY01-03: The Gary Con 2017 Story Arc by Thomas Valley; Luke Gygax.
Levels 5-10. Apr 14, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

CCC-GARY01:
A mysterious building has been constructed in the Zhent Slums outside Mulmaster. No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure. What delights and mysteries await you? 

CCC-GARY02:
Disaster has struck, and you and your fellow party members have found yourself caught in a huge building, descending deeper into the depths of the structure as you try to find a way out. Laid in your path are deadly obstacles and mysterious clues as to why you came to be here in the first place. 

CCC-GARY03:
All out mayhem has encompassed the ground floors of the huge structure you've been exploring. Forces fight back and forth through the halls, and you find yourself drawn into fights where you hope to survive long enough just to make it out. Part Three of the Gary Con 2017 adventure arc.

CCC-GARY01: A Night to Remember by Thomas Valley, Luke Gygax.
Levels 5-10. Apr 14, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A mysterious building has been constructed in the Zhent Slums outside Mulmaster.

No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure.
What delights and mysteries await you?

Part One of the Gary Con 2017 adventure arc.

CCC-GARY02: To Find a Way Out by Thomas Valley, Luke Gygax.
Levels 5-10. Apr 14, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Disaster has struck, and you and your fellow party members have found yourself caught in a huge building, descending deeper into the depths of the structure as you try to find a way out.
Laid in your path are deadly obstacles and mysterious clues as to why you came to be here in the first place.

Part Two of the Gary Con 2017 adventure arc.<o:p></o:p>

CCC-GARY03: Oh, We're In It Now by Thomas Valley, Luke Gygax.
Levels 5-10. Apr 14, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

All out mayhem has encompassed the ground floors of the huge structure you've been exploring.
Forces fight back and forth through the halls, and you find yourself drawn into fights where you hope to survive long enough just to make it out.

Part Three of the Gary Con 2017 adventure arc.

CCC-GEL-01 Bedlam at the Benefit by Christopher Wathen.
Levels 1-4. Mar 16, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Some heroes raid dungeons. Some heroes slay dragons. And some heroes raise money for children’s hospitals. Everything is going splendidly for the fundraising gala at the Moonsea Children’s Hospital – until an uninvited guest and his aberrant entourage crash the party!

A two-hour adventure for 1st-4th level characters.

An entertaining adventure that brings together many NPCs from the Moonsea Region. With equal focus on Social, Combat and Exploration encounters, this adventure steers away from the typical 'hack-and-slash' dungeon.

CCC-GHC-01 Tharaera Lost by Alex Kammer.
Levels 5-10. Dec 15, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A criminal band known as “Suldran’s Dark” who is active all over the Moonsea region and especially on the waters of the Moonsea itself, recently seized a caravel out of Phlan carrying trade-bars of smelted copper and “batons” of steel ready to be hammered into swords.

Along with all of the cargo, the Dark seized six passengers for ransom. Little did they know that one of the passengers was a Harper agent. A rescue taking the party deep into the Cormanthor forest is now needed.

Part One of the Gamehole Con 2016 adventure arc.

CCC-GHC-02 Skulljaw Hill by Ed Greenwood, Alex Kammer.
Levels 5-10. Dec 15, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The search for the missing Harper agent has brought you to the small coastal town of Elventree on the south shore of the Moonsea.

With important clues in hand and after a stop at a local festhall, you will be forced to brave further challenges found in the depths of the Cormanthor forest.

Part Two of the Gamehole Con 2016 adventure arc.

CCC-GHC-03 Facing the Dark by Ed Greenwood, Alex Kammer.
Levels 5-10. Dec 15, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A captive Harper agent is being held by the criminal gang “Suldran’s Dark” in the depths of the Cormanthor forest.

Only the most stalwart and brave will be able to face this enemy and rescue the imprisoned Harper.

Part Three of the Gamehole Con 2016 adventure arc.

CCC-GHC-04 – Shade Of The Dark by Dave Zajac.
Levels 5-10. Dec 04, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Deep in the forests of Cormanthor, the Golden Paragon Trading Company has set up a logging camp to harvest the valuable trees of the Midwood. Until recently, the profitable camp delivered lumber downriver to Semberholme, but its last communication spoke of attacks from forest monsters and panicked loggers unwilling to work. The Golden Paragon Trading Company needs adventurers to find the underlying cause of their timber production problems. Are the incursions simply the woodland creatures defending their home, or is something more sinister happening in the ancient forest? 

CCC-GHC-05 – Trail Of Treachery by Rob Wieland.
Levels 5-10. Dec 04, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Deep in the forests of Cormanthor, the Golden Paragon Trading Company has set up a logging camp to harvest the valuable trees of the Midwood. Recently, rumors of a valuable tree lured a group of loggers away from the safety of the camp after a series of monster attacks caused it to shut down operations. In response, the camp’s foreman sends a group of adventurers into the woods to bring the loggers back alive, but they quickly discover the situation is more complicated than it seems. 

CCC-GHC-06 – What You Wish For by Shawn Merwin.
Levels 5-10. Dec 04, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Deep in the forests of Cormanthor, the Golden Paragon Trading Company has set up a logging camp to harvest the valuable trees of the Midwood. After investigating monster attacks against the camp, adventurers have learned that something more sinister might be afoot in the area. Several power groups seek something dark and lost in the woods, but sometimes the worst thing you can get is what you wish for. 

CCC-GHC-07 – The River Runs Red by Alex Kammer, Ed Greenwood.
Levels 11-16. Dec 04, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Golden Paragon Trading Company has been working for months to secure a long-term trade deal with the Seven Suns Trading Coster, but efforts to deliver the final agreements to Calaunt have each ended with dead envoys and missing documents. The latest delegation recently departed Elmwood, traveling south down the River Lis. The Golden Paragon seeks experienced individuals to follow their representatives and ensure they reach their destination safely. Can the adventurers catch them before another tragedy occurs? 

CCC-GHC-08 – Death In The Ruins by Alex Kammer, Ed Greenwood.
Levels 11-16. Dec 04, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A fire burns deep within the ruins of Fort Dalton. Have you finally found the missing trade delegates you seek, or is it more of the horrid creatures that dwell within the Flooded Forest hoping to lure you to your death? 

CCC-GHC-09 – Swamp Of Death by Alex Kammer, Ed Greenwood.
Levels 11-16. Dec 04, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Blood covers the wet, swampy ground. Some of it is yours, but much of it is not. You had the delegates under your protection, if only for a short while. Tracks in the mud lead deeper into the Flooded Forest, and your time may be running out. Can you rescue the delegates and escape the foul swamp before they meet an untimely end at the hands of their captors? 

CCC-GHC-BK1-01 Into the Border Kingdoms by Dave Zajac; Gamehole Con.
Levels 1-2. Dec 07, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Night falls on the Border Kingdoms, a land rife with conflicts and schemes, where lords, counts, dukes, kings, and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore. As you settle in for the evening at a quaint little roadhouse by the name of Harker’s Cleaver, all seems quiet. Were the stories of this turbulent region just that, or have the Border Kingdoms yet to reveal their true nature?

A Two-Hour Adventure for 1st and 2nd Level Characters

CCC-GHC-BK1-02 The Tithes That Bind by Mitchell Smithson; Gamehole Con.
Levels 5-10. Dec 07, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Border Kingdoms are a haven of adventure, warring neighbors, and marauding monsters. But something or someone has set its sights on disrupting that casual chaos. Are you one of the brave adventurers who can help the Gilmann merchant house uncover the mystery?

Part One of the Shadows on the Border TrilogyA Four-Hour Adventure for 5th-10th Level Characters

CCC-GHC-BK1-03 The Darkest Knight by Thomas Valley; Gamehole Con.
Levels 5-10. Dec 07, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Rumors abound concerning the Great Oak Mercenary Company and their possible role in the undead incursions plaguing the Border Kingdoms. Can you gain an audience with the Great Oak himself and learn what he knows?

Part Two of the Shadows on the Border Trilogy
A Four-Hour Adventure for 5th-10th Level Characters

CCC-GHC-BK1-04 I am the Fire by Joe Alfano; Gamehole Con.
Levels 5-10. Dec 07, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A shadow has fallen over the Border Kingdoms. Dark forces are on the move, and a new power has risen. The effects of this new evil are just beginning to show themselves in the villages and towns through the lands. Can a party of adventurers stop the advancement of the dark forces before they wash over the entire kingdoms?

Part Three of the Shadows on the Border TrilogyA Four-Hour Adventure for 5th-10th Level Characters

CCC-GHC-BK1-05 For the Glory of Bloutar! by Alex Kammer; Gamehole Con.
Levels 5-10. Dec 07, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

After being charged with recovering a relic of the ‘Bloodsword Baron’ by a distant relative of the long-dead Baron named Celban Hilathan, you have journeyed into the depths of the Qurth Forest. You are told that some terrible evil has taken up residence underneath the ruins of a long abandoned keep and is now actively collecting artifacts of the world of the living for some unknown purpose. Do you have what it takes to survive the challenges of both the forest and the ruins and return with the prize?

A Four-Hour Border Kingdoms Adventure for 5th-10th Level Characters

CCC-GHC-BK1-06 Legacy and Virtue by Alan Patrick; Gamehole Con.
Levels 1-4. Dec 07, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The lands of Hawkgarth have long been known as "the Wood of Many Monsters". It is rumored that an archmage of some ancient kingdom busied himself with the creation of new and terrible beasts in this place, and champions from all over Faerûn would come to test their mettle. A blood-red beast terrorizes the villages at night, and the normally stoic residents are quick to recruit able-bodied heroes. Too bad you're not their first choice!

A Two-Hour to Four-Hour Adventure for Tier 1 Characters

CCC-GHC-BK1-07 The Peculiar Case of the Selptan Felines by Greg Marks; Gamehole Con.
Levels 1-4. Dec 07, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Well that’s odd. There sure are a lot of cats in the hamlet of Selpt. In fact, it seems as if just about everyone has one, and boy do they pamper those cats. Even if you’ve never been a cat person, it’s hard to say no. In fact, you should probably be adopted by one straight away. Yes, that’s it. You belong to that cat. Who’s a pretty human?

A Two-Hour to Four-Hour Adventure for Tier 1 Characters

CCC-GHC-BK1-08 The Hunt for Cutter Jack by Bill Benham; Gamehole Con.
Levels 1-4. Dec 07, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Rumor has it the brigand Cutter Jack is holed up with his latest score in one of the haunted keeps outside Arnglar. There's a tidy bounty on Cutter Jack's head too, so it might be worth checking out.

A Two-Hour Adventure for Tier 1 Characters

CCC-GHC-BK1-09 Scavengers by Alan Patrick; Gamehole Con.
Levels 1-4. Dec 07, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Peryton are known the world over as fearsome foes and gruesome battlefield scavengers. To keep the population under control, the small kingdom of Hawkgarth sponsors an annual peryton hunt. It's an opportunity to make a little coin and build your heroic legacy—what could go wrong?

A Two-Hour to Four-Hour Adventure for Tier 1 Characters

CCC-GHC-BK1-10 The Heart of Shadow by Joe Alfano; Gamehole Con.
Levels 11-16. Dec 07, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A great evil is rising in the Border Kingdoms. The dead walk the wilderness in greater numbers than ever before. As if they are driven to some hidden task or agenda. But they aren’t the only thing stirring in the wilds of the kingdoms. More shadows have woken in the dark places that the weak of will dare not go, but where the brave will dive into the heart of. Which are you?

A Four-Hour Adventure for 11th-16th Level Characters

CCC-GLIP-01-01 Glip Dak by William Beers, Iam Pace, William Murakami-Brundage.
Levels 1-4. Aug 10, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Kroth Magg hobgoblins run the trade city of Glip Dak in the Troll Hills of Thar. From there they have taken control of the trade routes along the northern Moonsea. A young noble has been captured for refusing to pay their tariffs and his house looks to hire adventurers to rescue him.

An Adventurer's League Two-Hour Adventure for 1st-4th Level Characters.

CCC-GLIP-01-02 Beneath Glip Dak by William Beers, Iam Pace, William Murakami-Brundage.
Levels 1-4. Aug 10, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A series of unusual heists has both the thieves’ guild and city guard scrambling to uncover the culprits before the burglaries destabilize the thriving trade within the city, threatening the budding kingdom the Kroth Magg have fought and died to forge.

An Adventurer's League Two-Hour Adventure for 1st-4th Level Characters

CCC-GLIP-01-03 Citadel of Vlaakith by William Beers, Iam Pace, William Murakami-Brundage.
Levels 1-4. Nov 03, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The adventurers are tasked with rescuing a group of heroes who vanished in the pearlescent fortress that manifested on the border between the Kroth Magg kingdom and the Varkonin empire in the Steppes of Thar.

A Four-Hour Adventure for 1st-4th Level Characters

CCC-GLIP-02-01 Blue Scales by William Beers, Iam Pace, William Murakami-Brundage.
Levels 5-10. Nov 03, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A behir has been hired to destroy the herds of aurochs necessary to feed the hobgoblin city of Glip Dak. Patrols and scouts continue to go missing, forcing the hobgoblins to hire mercenaries to track this behir as they recall their troops to the capital to maintain order as food riots break out.

A Two-Hour Adventure for 5th to 10th Level Characters

CCC-GOC01-01 Tree Rot by Scott Ketner.
Levels 1-4. Sep 24, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A corrupting sickness has infected the Quivering Forest, and the wood elf tribe of Thand’Arethen. The elves beseech the adventurers to root out the source of the corruption before they, and the forest, fall to its rot.

2-Hour Adventure for 1st-4th Level Characters

CCC-GOC01-02 Cairns of Rot by Bryan Gillispie.
Levels 5-10. Sep 24, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The woodelf village of Thand'Arethen in the Quivering Forest discovered a dark and arcane corruption destroying the forest, threatening the village’s survival. The Corruption mutates anything living in the Quivering forest, changing the flora and fauna into dark corrupted echoes of what they were in life.

A 2-Hour Adventure for 5th-10th Level Characters

CCC-GOC01-03 Winds of Rot by Jeremy Hochhalter.
Levels 11-16. Sep 24, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

High above the Quivering Forest hovers Athal'deras, an earth mote that is home to a tribe of aarakocra. But a shadow has fallen over the floating rock, and the bird people have succumbed to the darkness, which they now strive to spread upon the winds.'

A 3 to 4-Hour Adventure for 11th-16th Level Characters

CCC-GREY-01-01 A Rat's Tale by Colby Savell; Monkey Mind Tabletop.
Levels 1-4. Jul 16, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

When a collection of rare books disappears from a wealthy landlord’s vault, adventurers are dispatched to sleuth out the thief and bring the tomes back home. But perhaps some knowledge is better buried than claimed… A collection of four 1 hour adventures for Tier 1 Characters. Optimized for APL 3.

In this series of short intro modules, the adventurers' hunt for the mysterious thief will lead them on a wild romp through the city of Hillsfar, where they will find themselves caught up in a raucous tavern brawl, solving magical puzzle boxes with a tempermental halfling, and contending with the baddest mobster this side of Waterdeep! An excellent series of adventures for introducing new players to Dungeons and Dragons.

CCC-GSP-FEAR01-01 Beneath the Bleeding Tree by Greasy Snitches; Kristoff Alejo.
Levels 1-4. Aug 20, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Neighboring the village of Elventree, the once-peaceful settlement of Lighthouse is haunted by a series of disappearances. Rumors have spread that foul horrors from the Cormanthor forest abduct the unsuspecting settlers in the dead of night. Heroes are needed to uncover the fate of the citizens and to identify these creatures of the dark.

A Two-Hour Adventure for Tier 1 Characters (With two 1-hour Bonus Objectives)

CCC-GSP-MON01-01 Shadows of Despair by Greasy Snitches; Ramon Macutay.
Levels 5-10. Feb 04, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

When a young maiden is lured into the woods by a shadowy creature, her father suspects something is amiss and pleads for the aid of benevolent adventures to solve the mystery.

(A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.)

CCC-GSP-NTHR01-01 A Night of Sorrows by Greasy Snitches; Mikel Alexander Barrenehcea.
Levels 11-16. Aug 15, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A small settlement on the outskirts of the Cormanthor forest called Dusklight has recently called for aid in defending against monstrous creatures that have begun attacking. Their leader, Kyria, believes they may be coming from the nearby ruins; a fragment of the ancient city of Thultanthar. Is this just a coincidence, or is there something more sinister at work here? (A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 14.)

CCC-GSP-OOZE01-01-Oozing-Hunger by Greasy Snitches; Nicholas Cavada-Guillermo.
Levels 5-10. Aug 20, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The people of Phlan are in dire need of help! The town’s water supplies have mysteriously turned a sickly green! Buildings and trees have been secreting slime! Creatures in the area have been going mad! Can the adventurers solve this slimy mystery?

A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

CCC-GSP-PHIL01-02 The Murmuring Hollow O f The Flooded Forest by Greasy Snitches; Lanz Frago.
Levels 1-4. Aug 20, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A threatening presence has been discovered in the Trollcrag mountains, causing troubled hearts in Ylraphon. Greater threats may be much closer to home, however. The Dragul Orcs of the Flooded Forestare being slaughtered. In their desperation, they are turning to Ylraphon for salvation. What dark threats await you in the Murmuring Hollow of the Flooded Forest?

CCC-GSP-PHIL01-03 The Whispering Shadows of the Eldest Ruin by Greasy Snitches; Niccolo Estrella.
Levels 1-4. Aug 20, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

When the conflict between two fanatical groups boils over, danger knocks directly on Ylraphon’s door. As violence erupts all around, you must delve into the Eldest Ruins, the most ancient remnants of Outer Ylraphon. There, a ruined drow manor house is said to contain an artifact strong enough to stop the forces rampaging through the Old City. Part 3 of the Dead Gods Collide Series

A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.

CCC-GSP01-01 A Dragon's Breath by Paul Gabat.
Levels 1-4. Oct 12, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Ragvala, also known as the "Coinmaker," is an ancient gold dragon who wishes to mend his broken friendship with his old adventuring buddy. Recently, he has heard rumors that his friend’s old magical instrument has resurfaced in the Quivering Forest. Unable to change shape anymore, the dragon needs the help of skilled adventurers who can join him on his quest.

A 4-Hour Adventure for 1-4 Level Characters.

CCC-GSP01-02 Brotherhood by Greasy Snitches; Paul Gabat.
Levels 1-4. Aug 14, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Ragvala, an ancient gold dragon and the founder of the Five-Leaf Clover is dead. A funeral ceremony will be held in 3 days before he becomes one with the earth. Rokstasha, his friend and a djinni has asked the help of the adventurers to find the other members of the Five-Leaf Clover if they are still alive and have them attend the said ceremony. Don’t be late! Part 2 of the Clover Group Series.
A Two-Hour Adventure for Tier 1 Characters. (With two 1-hour Bonus Objectives!)

CCC-GSP01-03 Tainted Love by Greasy Snitches; Paul Gabat.
Levels 1-4. Feb 04, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Rizgrim, the Great Doomguide of Kelemvor has discovered that the land within the Quivering Forest near the burial site of her friend is slowly being consumed by dark magic. The adventurers have been asked to find the source and eliminate it as soon as possible. Failing on this task could turn her friend into a dracolich. Nobody wants that! Right?! Part 3 of the Clover Group Series.

A Two to Four-Hour Adventure for Level 1-4 Characters. Optimized for APL 3.

CCC-HAL-01 Fate of the Nightworms by Andrew Bishkinskyi.
Levels 1-4. Nov 06, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Strange geothermal activity brings adventurers to the tiny coastal village of Jarko’tu’ta. A dangerous cave descent leads them into the dark tunnels below the surface. Waiting for them there are encounters with creatures strange, beautiful and deadly! 

A 4-Hour Adventurers League Convention Created adventure for 1st-4th Level Characters.

CCC-HAL-02 Six Striking Swords by Andrew Bishkinskyi.
Levels 5-10. Nov 25, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Unusual allies, unbridled chaos and an Underdark mystery await characters in this dark 4-hour adventure for 5th to 10th level characters.

A mysterious resident has taken over an abandoned castle along a perilous trade route.  Now, strange happenings have the traders spooked and there is concern about the economic fallout.  Adventurers are dispatched to make a deal with the paranoid and potentially unstable occupant.

This is the second adventure of the Swords Below the Moonsea saga.  

CCC-HAL-03 Six Swords Unbound by Andrew Bishkinskyi.
Levels 5-10. Nov 25, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An intense non-stop battle with dramatic story consequences awaits adventurers in this 4-hour adventure for 5th to 10th level characters. 
In an effort to secure a surface trade route, adventurers find themselves embroiled in the revenge schemes of a powerful drow exile.  The chance to learn about the state of the Underdark and the fates of many innocents taken in surface raids is too valuable to pass up.  Yet the risk is clear, for what lies ahead is nothing short of an all-out assault on a drow manor.
          
This is the third adventure of the Swords Below the Moonsea saga.      

CCC-HATMS 02-01 Illithid Activities by Joel Marsh.
Levels 5-10. Apr 08, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Reports of an Illithid in the area south of Hillsfar have the Emerald Enclave and the Harpers on the trail of a mind flayer. The mind flayer is suspected to be Klondrus Imdree which has been presumed dead for quite sometime but is he? The call has come out for heroes to investigate and see what can be learned by his appearance.

This is a 4-Hour adventure for Tier 2 characters and optimized for APL 8

CCC-HATMS01-01 Threatening Tides by Jeremy Hochhalter.
Levels 5-10. Apr 17, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

On the eve of Shieldmeet, the sunken Isle of Maos rises from the depths of the Moonsea, only to return to the water with the rising of the sun. But this year, the island does not sink beneath the waves, and destruction follows in its wake. A drunkard named Will Brightsong is somehow connected, and the adventurers must keep him alive long enough to find out why!

A 4-hour adventure for 5th-10th level characters

Threatening Tides premiered at Holiday Around the Moonsea in November 2017. It is the first part of the Song of Maos trilogy.

CCC-HATMS01-02 Prophecy's Promise by Jeremy Hochhalter.
Levels 5-10. Apr 17, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Will Brightsong has been kidnapped, and the Moonsea is spilling into the cities of the region. The adventurers must travel into the heart of Thar to rescue the Brightsong heir, and return him to the Isle of Maos before catastrophe strikes!

A 4-hour adventure for 5th-10th level characters

Prophecy’s Promise premiered at Holiday Around the Moonsea in November 2017. It is the second part of the Song of Maos trilogy.

CCC-HATMS01-03 Destiny Defied by Jeremy Hochhalter.
Levels 5-10. Apr 17, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Brightsong heir has been rescued from the clutches of the Kur-Tharsu, but the Moonsea is still rising. The adventurers must travel to the Isle of Maos, and there fulfill their most difficult challenge yet; convincing Will Brightsong to fulfill his destiny!

A 4-hour adventure for 5th-10th level characters

Destiny Defied premiered at Holiday Around the Moonsea in November 2017. It is the third part of the Song of Maos trilogy.

CCC-HATMS02-02 Something Vile This Way Comes by Jeremy Hochhalter.
Levels 11-16. Mar 05, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A hunt for a mad illithid has brought startling and dire news to the Emerald Enclave and the Harpers. The call has gone out for heroes to follow on the trail of Klondros Imdree as he seeks a book of terrible power, and to stop him once and for all.

A 4-Hour Adventure for Tier 3 Characters. Optimized for APL 14.

CCC-HATMS02-03 A Vile Wake by Jeremy Hochhalter.
Levels 11-16. Mar 05, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Klondras Imdree’s necromancer master has been stopped, but the undead illithid is still at large, and is one step closer to claiming the Book of Vile Darkness as his own.Heroes are called on to go after the mad mindflayer and to stop him at all costs.

A 4-Hour Adventure for Tier 3 Characters. Optimized for APL 14.

A Vile Wake premiered at Holiday Around the Moonsea in November 2018, and is the follow-up adventure to CCC-HATMS02-02 Something Vile This Way Comes.  The duo of adventures are a tie-in to HATMS02-01 Illithid Activity by Joel Marsh (COMING SOON!  This listing will be updated with a link when Joel publishes his module.).  While players do not need to play through Illithid Activity, I of course recommend picking that module up for your Tier 2 players!  

CCC-KUMORI-01-01 Wreckers by William Beers.
Levels 1-4. Nov 20, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Cargo ships are being dashed against the rocks west of Hulburg, lured off course by a mysterious light. Is this the work of ordinary thieves, or are more nefarious forces at work?

A Two-Hour Adventure for 1st-4th Level Characters

CCC-KUMORI-01-02 Wretches by William Beers.
Levels 1-4. Nov 20, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Accused of impersonation and kidnapping, a pair of old sisters have found refuge in Abermoor. In their wake, they have left a trail of blood, and are pursued by a bounty hunter. Hired for their expertise, the adventurers have joined the pursuit.

A Two-Hour Adventure for 1st-4th Level Characters

CCC-KUMORI-02-01 Vacant by Ma’at Crook.
Levels 1-4. Jan 21, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Torrential rains and blustering winds drive the party into a cursed hamlet, resting in the eye of the storm. A mesmerizing void, mutated creatures, and the very ground could swallow the party, forever trapping them–unless they can escape.

This adventure can easily be run as theater-of-the-mind, although a map and 7 illustrations are provided for those who work best with visuals.

CCC-KUMORI-02-02 School Magic by Drew Wood.
Levels 1-4. Dec 17, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

 In the Border Forest,north of the Teshwave, the Vorisch family of Phlan has built the Moonsea School for Homeless Children. A haven and home for the displaced and orphaned of the Moonsea. However, strange events threaten to close the school. Can you find the cause, and aid the school?

CCC-KUMORI-02-04 To Be the Very Best by Jay Africa.
Levels 1-4. Nov 26, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An Anime-inspired 2‐Hour Adventure for 1st‐4th Level Characters (optimized for 3rd level characters).

Festival bells cut loud through the air! Adventurers are gathering to celebrate the Wild Monster Capture Festival. Tame wild monsters, team up with them in honorable combat, and you could win not only gold, but fame and renown! The spirit of the festival is about to get disrupted, however, and you must prepare for trouble…

CCC-KUMORI-03-02 The Millwright of Gond: A Quivering Forest Adventure by Iam Pace; William Beers; William Murakami-Brundage.
Levels 1-4. Jan 15, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Seburil, rock gnome priestess of Gond, has ordered his followers to harvest trees in the Quivering Forest. This has caused conflict with Avumat, verdant lord of the Circle of the Forest. The adventurers must intercede and negotiate a peace between the two factions.

A Two/Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.

CCC-KUMORI-03-03 Scales of Justice: A Moonsea Adventure by Karrin Jackson; Pôl Jackson.
Levels 1-4. Jan 14, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Lyrezix the Gleaming has watched over the village of Volla for thirteen generations. When she fails to show up for a festival in her honor, the townspeople grow worried. It’s up to a hearty band of adventurers to discover what happened to their beloved dragon.

A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.

CCC-LINKS-01 Champion of the People by Alan Patrick.
Levels 5-10. Aug 09, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A persistent ghost has been spotted in Phlan, flitting from building to building. The residents say that it stands in front of the Laughing Goblin every night, eyes wide and full of terror. If approached, it screams and disappears. In the wake of the town’s re-opening and the retreat of the thick winter fogs, peace must be returned before people leave for good. A D&D Adventurer’s League adventure set in the town of Phlan. 

A 4-hour Adventure for 5th – 10th Level Characters

Champion of the People explores Phlan after the events of DDEP4 and the election of Calypso (as happened at Winter Fantasy 2017). It sports some familiar faces, some new faces, and plenty of opportunity for characters to roleplay their way to crazy greatness – in fact, the adventure is deeply rooted in another piece of pop culture that should become apparent as the adventure unfolds!

CCC-LINKS-02 The Secrets We Keep by Alan Patrick.
Levels 11-16. Aug 13, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom?

A 4-hour Adventure for 11th – 16th Level Characters

CCC-MACE01-01 The Blight of Geoffrey by MOGC.
Levels 1-4. Apr 04, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Lord Geoffrey of the Smiths’ holdings has been struck by misfortune. He seeks adventurers to resolve issues at one of his farms, in his iron mine, and at his beloved inn. Can the party help Geoffrey and prevent him from losing his seat on the Merchant Council of Hulburg?

A 4-hour adventure for 1st-4th level characters (optimized for 3rd level)

CCC-MACE01-02 A Panthers Peril by Dave Knighton, MOGC.
Levels 1-4. Apr 04, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Lord Geoffrey of the Smiths has learned that a former comrade and fellow adventurer has taken his family heirloom and believes that this is the reason for his recent string of misfortune. He seeks adventurers to track down the Winged Panther and recover what was lost in order to break his supposed curse. Can the party track down this elusive thief and convince her return that which was taken?

4-hour Tier 1 Adventure for the D&D Adventurers League.

CCC-MACE01-03 Haunted Memories by Al Spader, Mark Anderson, MOGC.
Levels 1-4. Jun 18, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The search for Geoffrey’s family mace leads you to a meeting with a famous thief. In exchange for the information, she asks you to find a painting called Dawnsight. An easy task if you can withstand the haunted memories surrounding the painting.
 
A Four-Hour Adventure for 1st-4th Level Characters

CCC-MCX-01 All in a Day's Work by Karl Sciberras.
Levels 1-4. Oct 28, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Mordell family has been on the decline for years. The family has reached out to their contacts one last time for help ridding the family of a generational curse.

This is an adventure with four story arcs through a single dungeon and can be completed with or without combat as needed.

CCC-MIND01-01 Lost in Thought by Jay Anderson, MOGC.
Levels 11-16. Jul 03, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever?
 
A Four-Hour Adventure for 11th-16th Level Characters Adventure Code: CCC-MIND01-01 Optimized For: APL 13

CCC-MIND01-02 Mind Trip by James Introcaso, MOGC.
Levels 11-16. Jul 05, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Phlan’s refugees are being assaulted on the road and taken into the Underdark to become illithid thralls. Can the characters save some of the travelers and uncover the mastermind of this evil operation? Only a delve into the Underdark will tell.

CCC-MIND01-03 Dream Walkers by Alan Patrick, MOGC.
Levels 11-16. Jul 05, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The characters reach the lair of an elder brain and must make their way through its minions to recover the refugees. May be able to get most the refugees out without facing the elder brain. But leaving the menace alive may have consequences too dire to ignore.

CCC-MMT 01-01: Secrets of Imaginary Friends by Monkey Mind Tabletop; Curtis Glenn.
Levels 1-4. Jun 06, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Moonsea Children’s Hospital is now open, and a small town has sprung up around Elua’s Lighthouse. The townsfolk share stories about strange occurrences in the area that they attribute to the fiendish creatures that escaped during the hospital’s benefit gala. Possibly it is all just rumors, but a peculiar and lonely child at the hospital may hold the answers.A 2-4 Hour Adventure for Tier 1 Characters. Optimized for APL 3.

Elua's Lighthouse Adventures: These adventures will follow a multi-tier story arch set in and around the town of Lighthouse and the Moonsea Children's Hospital. For more of these adventures, check out:

CCC-MMT 01-02: A Little Competition Never Hurt Anyone by Monkey Mind Tabletop; John “Henry” Hussman.
Levels 1-4. Nov 22, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The festival of Greengrass is fast approaching, and a scavenger hunt has been scheduled to take place that day in the town of Lighthouse, organized by a noble in nearby Hillsfar. Something more seems to be going on here though. Between a missing aide and overly competitive rival teams, this doesn’t seem to be your standard entertainment. But it’s only a game. Or is it?

A Two-Hour Adventure for Tier 1 Characters.

CCC-MMT 01-03: Honorable Dissent by Monkey Mind Tabletop; Larry Turner.
Levels 1-4. Jan 02, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Red War rages after the fall of Mulmaster. Refugees from Mulmaster are steadily spreading across the region, looking for a new beginning. In the chaos of the evacuation, however, a boy is found along the road. As the dust settles, it comes to light that the child’s father is a quartermaster with the Thayan army. Fearing repercussion for the Mulmaster refugees, you have been asked to return the child.

A Two-Hour Adventure for Tier 1 characters. Optimized for APL 3.

CCC-MMT 02-01: The Stuff of Memories by Monkey Mind Tabletop; Sean Carpentier; Chris “Waffles” Wathen.
Levels 5-10. Jun 06, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Was it something you drank? Perhaps you were drugged. Whatever it was, it caused you to forget why you just woke up in the Cormanthor Forest with some fellow adventurers. Some entity is messing with you, and it’s your job to figure out who and why!A two to four hour adventure for Tier 2 Characters. Optimized for APL 8.

CCC-MWGF-01 The Constellation by Jeff C. Stevens; Brad Kelley.
Levels 5-10. Dec 20, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Recently, residents of the Moonsea have been accosted by undead rising from the depths of the waters. Not only lost pirates, but sea creatures, too. An old fisherman's recurring dream could lead to an ancient oracle and an explanation. This is, if the party survives the journey.

A 2- to 4-hour adventure for Tier 2 characters. Optimized of APL 8.

CCC-MYR-01 Friends in Need by Randall Harris.
Levels 5-10. Sep 09, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Faction agents have braved the Glacier of the White Worm and arrived at the Monastery of the Yellow Rose, only to be denied entry.
It's up to you and your companions to secure their entry, but it's sure to be a wild ride.

This is a Tier 2 (APL 8) Adventurers League legal adventure set on the pathways between Mulmaster and the Monastery of the Yellow Rose. 

CCC-NBDD01-01 Clever by Robbie Pleasant.
Levels 5-10. May 16, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A strange new crime family has been growing and tightening its grips on local businesses. Any who refuse their offers are found dead shortly after, torn apart by claws and teeth. Who is behind this wave of organized crime?

A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 7.

CCC-NUKE-01-01 The Blighted Sun by Marcello Velazquez.
Levels 1-4. Oct 09, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The secluded settlement of Sunboughs has enjoyed prosperity within the Moonsea for centuries. A trade agreement is threatened when a fierce enemy strikes, seeking to destroy the elves and thwart their time-honored agreement! Who will come to their aid?  This D&D Adventure is set in the Cormanthor Forest.  A four-hour adventure for first through fourth level characters.

CCC-NUKE-01-02 Hide and Seek by Marcello Velazquez.
Levels 1-4. Oct 09, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

As Mulmaster rebuilds, in-fighting between the cities’ elite has reached its peak.  The Blades are forced to intervene, withholding a coveted cargo from The Zors. The Hawks have a risky proposition for adventurers that will send them above, through and below the streets of The City of Danger. Can they fulfill their charge with the ire of a city upon them? A four-hour adventure for 1st-4th level characters. 

CCC-NUKE-01-03, "The Gift of Arvandor" by Marcello De Velazquez.
Levels 1-4. Nov 12, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A special gift has the power to strengthen bonds of brotherhood, but it's delivery has been entrusted to a recklessly-spirited elf. Can our heroes fulfill the charge of a protective father while appealing to this valorous spirit? A two-to-four hour Moonsea adventure, optimized for APL 3. 

CCC-NUKE-01-04 Honey Pass the Preserves by Travis Fuller.
Levels 5-10. Nov 06, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The prosperity of Sunboughs is threatened! A magic-wielding cabal jaunts into the past to erase their precious elven honey from existence! Can our heroes win the race against time and save the village’s way-of-life from its un-TIME-ly demise?

A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
This adventure originally debuted as custom content for the Nuke-Con convention in Omaha, Nebraska. 

CCC-OCC-01 Red War: Housekeeping by Garrett Colon.
Levels 11-16. Oct 11, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The dawn of the final day arrives: The Red War looms on the horizon, and nothing can stop what is to come. But in those early hours before carnage begins, a group of adventurers are tasked with a covert operation to remove sensitive information left behind by the factions and sow subterfuge. Will internal and external influences keep them from completing their missions?

A 4-6 Hour Adventure for Tier 3 Characters. Optimized for APL 13

CCC-OCC-02 Feast of the Moon by Jeremy Hochhalter.
Levels 1-4. Feb 05, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Festivals galore line the streets, parks, and courtyards of Thentia. It is the Feast of the Moon, and all are gathered to remember loved ones and friends that have departed this world, and to pay homage to their ancestors. At a celebration in the Brambles, followers of Kelemvor host a stage where revelers tell tales of heroic deeds of their lineage. When one tall tale gets out of hand, the city itself may pay the price.

A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3, with two 1-hour Bonus Objectives.

CCC-ODFC01-01 Hammer and Anvil by Darion Smith.
Levels 1-4. Dec 01, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Once an ennead, the Earthspur Mines are home to a competition between many dwarves.  Each clan sends its best and brightest crafter to compete in a test of endurance and skill. 
While a time of celebrating and companionship between clans, it is also a time of treachery and deceit, as each tries to sabotage the others.  Unfortunately for Riswynn Rumnaheim, her clan has nearly died out, and is unable to watch her back, nor can she trust her closest friends at this fraught time. 

So she has placed a call for adventurers, and you have answered.

A four hour adventure for 1st – 4th level characters.

CCC-ODFC01-02 Black Blades, Black Wings by Darion Smith.
Levels 5-10. Dec 01, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

As the Zhentarim slowly reoccupy the Citadel of the Raven, they continue to explore the tunnels under the mountain one level at a time.  Three tendays ago, a new section of the tunnels broke open, and the first group exploring did not come out.  Neither did the second.  Nor the third.  Unwilling to risk their necks any further, the Zhentarim turn to the other factions for aid in figuring out what threat lies beneath the mountain.

A four hour adventure for 5th- 10th level characters .

CCC-ODFC01-03 Elders' Eyes Upon You by Darion Smith.
Levels 11-16. Dec 01, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Rastol Shan has summoned you to the Tower of Arcane Might and told you to be discrete.  The last time the chief of the Cloaks said that, there was a coup in Mulmaster.  This time, something has been stolen that he wants retrieved without the Thayans being alerted.

A four hour adventure for 11th- 16th level characters.

CCC-ODFC02-01 Serenade of Pain by Leigh Smith.
Levels 1-4. Jun 26, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Left in webs and reeking of rot, bodies dot the streets and alleys of the Zhentarim Ghetto, and no one does a thing.  But leave one body inside Mulmaster’s walls, and everyone loses their minds.  Especially the Cloaks and the City Watch.  Which is probably why a Zor and Cloak representative has invited you to breakfast.

A four hour adventure for 1st – 4th level characters

CCC-ODFC02-02 Palace of the Efreeti by Y. Michael Zhang.
Levels 5-10. Jun 26, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A young Mulmaster nobleman attempts to revive the Cult of Eternal Flame by seeking out the patronage of a powerful being. His relatives have hired you to stop his plans and bring him home, even if you must chase him across the planes and over the Sea of Fire to do so.

A four-hour adventure for 5th – 10th level characters. This adventure contains dangerous planar exploration, social intrigue with otherworldly beings, an intricate puzzle in a lava-filled room (with multiple versions for repeat players), and combat encounters in unique environments that provide the DM with optional tools to challenge even the most capable of parties.

CCC-ODFC02-03 Night's Bright Dawning by Darion Smith.
Levels 11-16. Jun 26, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Mulmaster is slowly being rebuilt following the devastation of the Elemental Cults, but that reconstruction is not without its problems. The city’s need for natural resources has brought it into conflict with its neighbors before, and undoubtedly will again. The High Blade requested your presence on such a matter, and now it’s up to you to solve it.

A four hour adventure for 11th – 16th level characters

CCC-OHAYOCON-01-03 Fiendly Competition by Andrew Bishkinskyi; other adventures.
Levels 5-10. Feb 02, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Bounty hunting around the Moonsea is a cut-throat business and tracking down the mark is easier than snagging it first.   Pick the target, make your plans and watch out for the competition!

A 2- to 4-Hour Adventurers League adventure for 5th-10th Level Characters.

CCC-PDXAGE-01-01 The White Well by Iam Pace, William Murakami-Brundage.
Levels 1-4. Jun 17, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people.

A D&D Adventurers League two-hour adventure for 1st-4th level characters.

CCC-PDXAGE-02-01 The Dark Hunt by Iam Pace, William Murakami-Brundage.
Levels 5-10. Jun 17, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the hunting preserve.

A D&D Adventurers League two-hour adventure for 5th-10th level characters.

CCC-PHA-01 Six Summoned Swords by Andrew Bishkinskyi.
Levels 5-10. May 25, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A chance encounter on an unassuming road leads to a dangerous and lucrative opportunity.  But what seems simple on the surface turns out to be much more below.  Thrust into a world where every enemy has an enemy and everyone has their own dark motive, the only chance to survive is to ally with the right foe.  Sometimes “doing the right thing” comes only in shades of black.

Six Summoned Swords is a stand-alone adventure that begins on the side of the road leading to Phlan and can be easily accessed by any adventurers traveling through the Moonsea region.    

CCC-PP-TDD01-01 Trouble Under Winton by Micah Watt.
Levels 1-4. Oct 18, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An earthquake has felled the windmill of Winton into a sinkhole. Were that not bad enough, humanoids have been seen skulking around its ruins at night, and an odd ruby glow can be seen from within. Can you discover the secret under Winton?

A Two-Hour Adventure for 1st-4th Level Characters

CCC-PRETZ-PLA01 The Mystery at Coppertop Manor by Ed Stevens.
Levels 1-4. May 22, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A mysterious plague has struck the town of Glister and now bodies have gone missing from the local cemetery! The grave keeper has noticed strange lights at the abandoned manor on the hill.Can the adventurers stop the plague and solve The Mystery at Coppertop Manor?
A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3

CCC-PRETZ-PLA01 premiered at Pretzcon in April 2019

CCC-PRETZ-PLA02 A Mine of Their Own by Ed Stevens.
Levels 1-4. May 22, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Yellow Tooth goblin tribe living in the old copper mine have starting showing signs of a sickness. Some terrible corruption has welled up from the depths. Can the source of corruption be found so that the peaceful goblins may stay in a Mine of Their Own?

A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3

CCC-PRIORY-01 Maritime Mayhem by Adam Gordier.
Levels 1-4. Apr 29, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An evil menace once thought dead has resurfaced in Faerûn.

This menace is a member of the Dark Priory, a doomsayer cult. You have the important mission to bring him to Phlan for prosecution.

A 2-hour Adventure for 1st – 4th Level Characters

CCC-PRIORY-02 Prison Pitfalls by Adam Gordier.
Levels 1-4. Apr 29, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

You find yourselves shipwrecked on a mysterious island in the Moonsea.

Will you escape the island to hunt Yami, or will you die in the belly of its master? 

A 2-hour Adventure for 1st – 4th Level Characters

CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge by Scott Moore.
Levels 11-16. Sep 11, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The factions have heard murmurings of a new cult rising from the ashes of the obsessed dragon and elemental evil factions that they have dealt with in the past.  This time, though, they seem to have an even more apocalyptic goal.  A deep gnome informant claims the cult is dabbling with dangerous magic, but he, too, may have his own agenda.  

A 4-hour D&D Adventurers League adventure for characters levels 11-16 starting in Mulmaster.
This adventure is intended as a sequel to Princes of the Apocalypse, but characters need not have participated in that adventure to play this one.

CCC-QCC2018-01 Of Gods and Monsters by Scott Moore.
Levels 11-16. Sep 11, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Rumors abound that the travelling faire known as Doctor Jubal's Carnival of Curiosities have somehow acquired an actual, live tarrasque that they are displaying as part of their travelling show. An ancient eladrin who claims to be part of a secret order dedicated to protecting society from the creature is honor-bound to investigate the matter and wants the party to track down the travelling faire and see what they can discover.

A 2-hour adventure for 11th – 16th level characters

This adventure premiered at the Queen City Conquest gaming convention in Buffalo, NY, on September 7, 2018

CCC-QCC2018-02 Heart and Soul by Scott Moore.
Levels 5-10. Sep 11, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A young girl offers to hire the party to retrieve a family heirloom stolen from her by an evil archmage. The first catch: the archmage is a Red Wizard of Thay. The second catch: your potential employer insists on NO KILLING!

A 2-hour adventure for 5th – 10th level characters

This adventure premiered at the Queen City Conquest gaming convention in Buffalo, NY, on September 7, 2018

CCC-QCC2019-01 Hillsfar's Rancid Webs by Jonathan Kennedy-Ellis.
Levels 1-4. Jul 14, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A suspicious murder leads the heroes into an old section of Hillsfar’s sewers, where the local fey are stirring up trouble for the surface dwellers.

A 2-4 hour Adventure for Tier 1 Characters. Optimized for APL 3.

This adventure leans heavily on the combat and exploration pillars of play, with some opportunities for social play.

CCC-QCC2019-02 Hag of Tricks by Garrett Crowe.
Levels 5-10. Jul 15, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Evil fey are trying to conquer Hillsfar by infiltrating the city and controlling key governmentpositions. Adventurers try to sneak into the Red Plumes Compound to prove hags control theDirector’s office. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
This module was written for Buffalo's Queen City Conquest 2019 by Garrett Crowe.

CCC-QUAKE-01: Red War: Thayan Peace Keeper by Monkey Mind Tabletop; David Hopkins.
Levels 1-4. Dec 12, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

During the Red War, you’ve been asked to deliver a mysterious wooden box labeled “Thayan Peace Keeper” to a group of legendary heroes inside Mulmaster. But the heroes never show up. A case of mistaken identity only further complicates what was supposed to be a simple mission—while the clock is ticking.

Things get delightfully weird with this entertaining two-to-four-hour adventure for tier 1 (1st-4th level) characters, set in Mulmaster during the Red War. "Thayan Peace Keeper" is part of the Red War series of CCC adventures.

CCC-RCC-01-01 Flight of the Forgemage by Jared Danielsen.
Levels 1-4. Jan 09, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Thorin Ironcap has journeyed from his home in Mithral Hall to the Moonsea in search of his missing brother, Thoradin, who was exiled from Mithral Hall for blacksmithing experiments deemed “too risky”. Rumors exist that he is in Melvaunt, and that he had been using the forges in the city before disappearing recently. Thorin needs adventurers to find Thoradin before his experiments cost his brother his life…or worse!

A 2-hour standalone adventure for 1st-4th level characters

CCC-RCC-01-02 The King of Thar by Nate Laleman.
Levels 1-4. Jan 09, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Rumors have surfaced of the return of Vorbyx, legendary King of Thar. The characters are hired to travel from Melvaunt deep into the humanoid-infested wastelands of Thar to ascertain the validity of the rumors and deal with the threat.

A 2-hour standalone adventure for 1st-4th level characters

CCC-RCC-01-03 Chains of Desperation by Dave Zajac.
Levels 1-4. Jan 09, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An injured scout comes to you after her companions are captured near the Moonsea’s eastern coast. Can you save her friends before they disappear forever, or will you find yourself captives instead?

A 2-hour standalone adventure for 1st-4th level characters

CCC-RCC-01-04 Black Bliss by Dave Zajac.
Levels 11-16. Jan 09, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

On the streets of Mulmaster, a highly addictive elixir called Black Bliss offers hours of relaxation and euphoria for those seeking respite from the dreary, difficult life many struggle to maintain. If left unchecked, it is only a matter of time before its widespread use starts to affect the economic and social structure within the City of Danger. But what exactly is the substance, and where did it come from?

A 2-hour standalone adventure for 11th-16th level characters

CCC-RCC-01-06 The Handfasting by Erik Hawley.
Levels 11-16. Jan 09, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Enjoy a day at the faire and a chance to earn some easy coin in the process! A wealthy merchant wants to hire security for his daughter’s extravagant handfasting ceremony. It sounds like simple work, but why would a merchant hire seasoned adventures as wedding security? Perhaps the groom has some skeletons in his closet?

A 4-hour standalone adventure for 11th-16th level characters

CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome by David Hopkins.
Levels 5-10. Sep 11, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A priestess has traveled far from home to find herself in the middle of the RED WAR. Join her on a surreal, madcap journey through a dangerous warzone to recover the ashes of the gnome responsible for this conflict. Can anything good come out of this fool’s errand?

You will love this four-hour adventure for 5th-10th level characters, set in Mulmaster during the Red War. "Lost Ashes of a Wayward Gnome" is part of the Red War series of CCC adventures. (Look forward to more Red War adventures coming soon to DMsGuild!)

CCC-ROZK-01-01 Binder's Torment by Jeremy Hochhalter.
Levels 11-16. Sep 18, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

While attending the first annual Reclamation Day Festival in Phlan, a mysterious book is given to the adventurers, leading them to what appears to be an abandoned print shop west of the city. There they meet a would-be benefactor, who seeks their help in ridding the southern ruins of Zhentil Keep of a growing threat, the Ebon Tide, a group of mercenaries and bandits that are quickly becoming the scourge of the Moonsea.

A 4-hour adventure for 11th-16th level characters.

CCC-ROZK-01-02 Zhentarim's Lament by Jeremy Hochhalter.
Levels 11-16. Sep 18, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A dark force is rising from the ruins of Zhentil Keep. The Zhentarim themselves are on the move to stop it from spreading, and you have been pulled into the struggle. Will you find the objects of power that your adversary searches for before it is too late?

A 4-hour adventure for 11th-16th level characters.

CCC-ROZK-01-03 Necromancer's Ascent by Jeremy Hochhalter.
Levels 11-16. Sep 18, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The necromancer has been revealed, and his tower of black rock now dominates the ruins of Zhentil Keep. You must race against his machinations, or a cloud of undeath will overwhelm the Moonsea and beyond.
A 4-hour adventure for 11th-16th level characters.

CCC-RPR-01 Eyes of Blood by Dave Zajac.
Levels 1-4. Apr 23, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

"Recent goblin attacks near the outskirts of Hulburg prompted Lord Eorl Hulmaster to send a band of mercenaries into the foothills of the Galena Mountains to thin out their numbers.  It was supposed to be an easy task, but it ended in disaster.  The band's leader remains trapped in goblin territory with their chieftan as his prisoner.  Lord Hulmaster now needs skilled adventurers to retrieve the mercenary and his captive before it's too late."

Eyes of Blood is a four-hour, Tier 1 adventure.  Written as an adventure suitable for new characters, it features quick combat, good role-playing options, and capped with a moral quandry.  For the DM, it has fun characters that allow for great NPC interaction.

CCC-RPSG-01 Ooze There by Darryl Ho, Jason Koh.
Levels 1-4. Jun 09, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

As the City of Danger struggles to rebuild, a spate of unexplained disappearances in the Zhent Ghettos threatens to erupt into fresh chaos. The factions are hard pressed to investigate, and it falls upon you to uncover the truth behind this new menace. A 4-hour D&D Adventurers League Convention Created Content adventure for 1st – 4th Level Characters (optimized for 3rd level). 

CCC-SAC-01: A Light in the Dark by Sean Terrill.
Levels 11-16. Nov 14, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Reports are coming out of the conclusion of the death curse and the defeat of the lich Acererak. Adventurers are no longer afraid to go out into the night in search of Fame and fortune. A wily antiquarian has gleaned the location of an item of particular value And unsurpassed rarity. The problem is, she is certain she isn't the first…or the last to learn of it. A races for riches and renown, who will be the ones to get there first and claim their prize?

CCC-SAC-02 Fun With Fey by Kelly Samuelson.
Levels 11-16. Nov 19, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Trouble is afoot in the mysterious Quivering Forest.  An Archdruid finds herself unable to control the magic of a particularly powerful tree. This tree’s magic threatens to create a portal that would allow the most mischievous members of the Feywild entry to the Moonsea region.  Clever adventurers will be needed to discover the nature of these fluctuating powers and keep them at bay.

CCC-SAF01-01 Between Garrock and a Hard Place by Chris Dzura.
Levels 5-10. Jan 10, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Miners and farming communities around the Earthspur Mountains are being found deserted of townsfolk. If the hobgoblins settling into the area are responsible, what are their motivations?

A Two to Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

CCC-SALT 02-01 Mulmaster's Meddlings by Dave Knighton.
Levels 1-4. Jun 09, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The SALT Consortium take leave of Thar to create needed trade alliances with a Zor of Mulmaster.

The SALT Consortium has been busy rebuilding the small town of Hawksroost and the increase in riches has caught the eye of many within the city of Mulmaster. While many are excited at the prospect of a partnership, Oriel Phoenixfeather is skeptical of any alliance. She is in search of a party to meet with one of the Zor’s that had reached out to the town and gather more information on them. However, in order to gain an audience with this mysterious person of power they will first need to win the Zor’s favor.

CCC-SALT 02-02 Tower in the Valley by Zach Pickett.
Levels 5-10. Jun 09, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The SALT Consortium extends it reach from Hawksroost, to help a wizard regain his tower. 

Prepare yourselves to enter a wizard’s wondrous tower! Within lies tricks and traps all from the mind of the brilliant? Or the insane? One never truly knows when it comes to wizards, but one thing is for certain; the rooms within will throw you for a loop!

Prepare to deal with magical trickery and arcane mayhem as you embark to explore the Tower in the Valley.

CCC-SALT-01-01 Rumors of Riches by David Morris.
Levels 1-4. Apr 25, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Search and Locate Treasure Consortium funded an ill-fated mission into the wastes of Thar. They are unsure if faction infighting or monsters got the best of their expedition team as they followed a map to locate a supposed lost tomb. What dangers and treasures await the party as they go seeking rumors of riches?

A Two-Hour Adventure for 1st-4th level characters

CCC-SALT-01-02 Moor Trouble by Derek Gray.
Levels 1-4. Apr 25, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

After the first expedition to locate an ancient tomb was prematurely ended by monsters, the Search and Locate Treasure Consortium is doubling down. Camp established, they are looking for adventurers to make their dreams come true, but the leader of the Consortium is hiding something. Will the characters be able to avoid the Man Slayer tribe that destroyed the first expedition, help Larazmu settle his internal struggles, and locate the tomb that they have been searching for without getting into Moor Trouble?

A Two-Hour Adventure for 1st-4th level characters

CCC-SALT-01-03 Broken Halls of Goldahroud by Derek Gray,David Morris.
Levels 1-4. Apr 25, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Beneath the moorlands of Thar, hidden from all for centuries, lies the Broken Halls of Goldahroud. It seems to have been inhabited until recently as the blood marks on the walls are only a few weeks old. What mysteries lie beyond the doorway from the Tomb of Kered? Fear of the markings have forced the SALT Consortium to turn again to hiring adventurers to face what horrors await them in the Broken Halls of Goldahroud.

CCC-SALT02-05 The Darkness Never Forgets by Dave Knighton, MOGC.
Levels 5-10. Oct 02, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

 Oriel Phoenixfeather, the old halfling shopkeep from Hawksroost, has gone missing. Her granddaughter and the leaders of the SALT Consortium have sent out a call for adventurers to investigate the disappearance. A danger brewing to the north of Hawksroost, however, may make this search-and-rescue more dangerous than the party had initially planned.
 
A Four-Hour Adventure for 5th- 10th level characters

CCC-SCAR01-01 Corrupted Artery by Phil Allison.
Levels 1-4. Mar 19, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The mining town of Glister has had a prosperous year, and people have been coming in search of work and wealth. A call has gone out for help in some local matters, but getting there is no easy task. Catch the caravan and travel through treacherous Thar!

A 2-Hour Adventure for 1st-4th Level Characters

CCC-SCAR01-02 Glister By Light by Phil Allison.
Levels 1-4. May 15, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The mining town of Glister has a problem. The latest caravan only arrived with a part of its supplies. Orcs waylaid them, took much needed goods, and are now making demands that the town return an artifact that is theirs, but the town is unfamiliar with. Help track down information about this artifact and possibly defend the city from an orc invasion!

A 4-hour Adventure for 1st-4th Level Characters

CCC-SCAR02-01 Glister By Dark by Phil Allison.
Levels 1-4. Mar 18, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The mining town of Glister is under siege. Unprepared and short of supplies, the siege threatens to starve out the town. The mine has provided the only path that may provide some help; a collapsed tunnel has revealed an unknown cave that runs deep into the mountain.
 
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Part 3 of Kossuth's Kiss

CCC-SCAR02-02 Nature's Defense by Maxine Henry.
Levels 1-4. Aug 20, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A recent earthquake has revealed an unexplored cave system in the forests around Zhentil Keep, and rumors of old pirate treasure are drawing treasure hunters. Yet something is warping nature and causing attacks on the unwary. You’ve been asked to find the source and to set things right. Are you ready?
 
A 4-Hour Adventure for 1st-4th Level Characters

CCC-SCAR1091 Corrupted Artery by Phil Allison.
Levels 1-4. Mar 19, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The mining town of Glister has had a prosperous year, and people have been coming in search of work and wealth. A call has gone out for help in some local matters, but getting there is no easy task. Catch the caravan and travel through treacherous Thar!

A 2-Hour Adventure for 1st-4th Level Characters

Part 1 of Kossuth’s Kiss. CCC-SCAR01-01

CCC-SFBAY-01-01 Plots in Motion by Jason Denton.
Levels 5-10. Mar 02, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers.

An eight hour adventure for 5th-10th level characters.

Included with the purchase is the Fantasy Grounds conversion, full scale printable battle maps, and custom item and story award certificates.

CCC-SFBay-02-01 Old Enemies Arise by Adrian Arduini.
Levels 5-10. Dec 29, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The alliance between Thay and Mulmaster is stronger than ever, and this does not sit well with some of the neighboring countries; in fact, it appears that one of them is attacking caravans leaving Mulmaster and heading towards Thay. You have been asked by the Cloaks to investigate the attacks, discover who is behind them, and stop them if you can.

A Four-Hour Adventure for 5th-10th Level Characters

CCC-SFBay-02-02 Rise of the Ogre King by Adrian Arduini.
Levels 5-10. Aug 21, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

You have been hired by the Brotherhood of the Cloaks to journey into the heart of desolate Thar. Once there you are to negotiate with the oni lord of Fangjaws Hold for the rights to excavate an ancient minotaur lord’s tomb within his territory.

A 4-Hour Adventure for 5th-10th Level Characters

CCC-SFBay-02-03 The Risen Minotaur Lord by Adrian Arduini.
Levels 5-10. Aug 21, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An excavation team was sent to unearth the tomb of an ancient minotaur lord in Thar under the protection of the Tharkul of Fangjaws Hold. But something went wrong, and an undead army poured out of the burial site and laid siege to Fangjaws Hold. You have been hired by the Brotherhood of the Cloaks to help deal with the undead threat.

A 4-Hour Adventure for 5-10 Level Characters

CCC-SFBAY-04-01 The Cornflower Hive by Iam Pace, William Murakami-Brundage.
Levels 1-4. Jan 26, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of the village of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. Ultimately, what secrets are held in the grain mill by the Westfork river?

A D&D Adventurers League four-hour adventure for 1st-4th level characters.

CCC-SFBAY-04-02 Under Earth & Stone by Iam Pace, William Murakami-Brundage.
Levels 5-10. Jan 26, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A Mulmaster refugee named Ani Kuleimatt discovered references to a forgotten mine near the Moonsea, a mine rumored to produce an unexpected export. The adventurers are hired to locate the complex and secure its resources for the Mulmaster Diaspora.

A D&D Adventurers League two-hour adventure for 5th-10th level characters.

CCC-SFBAY-04-03 The Ashen Scar by Iam Pace, William Murakami-Brundage.
Levels 1-4. Jun 28, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The fey hold sway over the forests of Cormanthor. Their presence has kept the goblinoids disorganized and warring amongst themselves. Now, a deadly enemy of the woods has laid claim to a Feywild glade. This foe is slaughtering the forest defenders and rallying goblinoid tribes in the name of vengeance. Can you stop them in time?

A D&D Adventurers League two-hour adventure for 1st-4th level characters.

CCC-SHINY-04 Elusion of Grand Yore by Chase Louviere.
Levels 5-10. Feb 21, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A svirfneblin clan elder and arcanist of Lumindearth has gone missing. Courageous adventurers have been called upon to bring him home, but they’ll need their wits about them if they are to survive this rescue mission in the enigmatic Underdark.

A Four-Hour Adventure for 5th-10th Level Characters.

CCC-SKULL01-01 A Murder Most Foul by Ginny Loveday; Robby Eddins; MOGC.
Levels 5-10. Apr 08, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

In the sewers beneath the ruined streets of Mulmaster, a murdered corpse has been found: the nephew of a prominent noble. Once great houses are at each other’s throats with accusations as the desperate family seeks out the truth.

A 4-hour adventure for 5th-10th level characters (optimized for 7th level)

CCC-SKULL01-02 Not All Who Are Lost Should Be Found by Robby Eddins; Ginny Loveday; David Morris; Jonathan Westmoreland; MOGC.
Levels 5-10. Apr 08, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An elusive Master Thief claims to have information regarding the murder of a prominent noble’s neph¬ew. However, the adventurers must first prove themselves by finding something the Master Thief lost.

A 4-hour adventure for 5th-10th level characters (optimized for 7th level)

CCC-SKULL01-03 Who Pulls the Strings by Robbie Eddins; Ginny Loveday; Jonathan Westmoreland.
Levels 5-10. Apr 08, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Pursuing the murderers of the nephew of a prominent noble house has revealed more than a simple random crime. A new group or faction has risen from the ashes and dust from destruction of Mulmaster, and its nature and intent still unknown. The leader of the Silver Skulls is a mystery, and perhaps a threat to what little stability Mulmaster has found since disaster struck.

A 4-hour adventure for 5th-10th level characters (optimized for 7th level)

CCC-SLMH01-01 Codex Venator – The Last Hunter by Andrea Lucca; Enrico Romeo; Davide Milano.
Levels 5-10. Aug 20, 2019. (DMs Guild This adventure is legal for D&D Adventurers League play)

In the peaceful Silver Marches, a dangerous evil grows in the shadows beneath the trees of Moonwood.The last descendent of an ancient order would like to vanquish that evil before it spreads, but, betrayed by his age, he’ll need the help of noble adventurers to fulfill his ancient thirst for vengeance.

A 4-hour adventure for 5th-10th level characters

CCC-SQC 03-03 Toxicity by Noah Grand.
Levels 5-10. Dec 12, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Humans and nonhumans are dying of poison across Hillsfar. As old tensions flare up in the Senate, can you bring the mysterious mastermind to justice before civil war erupts in the streets?

A Two Hour mystery, guaranteed to end in the Trial of the Century! This adventure is designed to be highly customizable for your group's preferences, giving unique roleplay challenges or going more combat heavy. For Tier 2 characters. Optimized for APL 8.

CCC-SQC-001 The Woodland Sage by JAWSH MURDOCK.
Levels 5-10. Sep 28, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A popular noble just outside the city of Hillsfar is in trouble. He has been poisoned and his niece has been kidnapped by a group of outlaw druids who call themselves, the Blackleaf Clan. Adventurers are sought to go on a quest to find a mysterious woodland sage through a hidden cavern that hides a temple that has been concealed for countless years. Only this sage holds the key to saving the nobleman’s life and helping the adventurers find the lair of the Blackleaf Clan so they can save the well-loved nobleman and rescue his niece.

A 4-Hour Adventure for 5-10 Level Characters

CCC-SQC-003-01 Consumption by Emily Smith.
Levels 5-10. Dec 12, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

After the death of a local historian, adventurers discover that no one is safe within the walls of Hillsfar. Will you they able to stop the culprits before the city is consumed from within?

A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

CCC-SQC-02-01 None the Wiser by Jia Jian Tin.
Levels 5-10. Sep 29, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A lot has changed in Hillsfar since the assault of the Dark Feys from the Cormanthor Forest. Due to limited options, First Lord Vuhm Yestral accepted an offer for aid from the Red Wizards of Thay, who now work to rebuild the city. A Senate has been elected to ensure fair rule in Hillsfar, and a new Guard Captain has also been selected to replace the traitor, Jandra Gragdowel. Adventurers receive a job offer from the new Guard Captain. What could he need?

Part One of the Devil in Hillsfar

A 4-Hour Adventure for 5-10 Level Characters

CCC-SQC-02-02 Last Gasp by William Kerney.
Levels 5-10. Sep 30, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Thay is turning over a new leaf!

Their new ambassador to Hillsfar is a specialist in good magic, so the PCs are recruited to assist her in acquiring good sources of power for her spells. What could go wrong?

A four-hour adventure for level 5 to 10 characters.

CCC-SRCC01-01 Trouble in the Old City by MOGC.
Levels 1-4. Oct 03, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The town of Ylraphon on the border of the Flooded Forest has been targeted by the yuan-ti. One of them has uncovered an ancient ritual to change the people of the area called the Old City into their servants. Can the adventurers stop the yuan-ti in time? The whole of the Moonsea may be at risk if they fail.

A 2-hour adventure for 1st-4th level characters (optimized for 3rd level)

CCC-SRCC01-02 Down the River of Snakes by MOGC.
Levels 1-4. Oct 03, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The yuan-ti have a demented scheme to bring the most vulnerable denizens of the small town of Ylraphon under their sway. Can the adventurers traverse the Flooded Forest, one of the most dangerous areas of wilderness in all Faerûn, in time to stop the machinations of the serpent god’s fanatical priest?

A 2-hour adventure for 1st-4th level characters (optimized for 3rd level)

CCC-SRCC01-03 Altar of the Smoldering Eye by MOGC.
Levels 1-4. Oct 03, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A fanatical priest nears completion of an ancient ritual that will transform the residents of Ylraphon’s Old City into yuan-ti. It has been revealed that he hides in a ruined temple in the Flooded Forest. The sands of time quickly slip away as our adventurer’s approach.

A 2-hour adventure for 1st-4th level characters (optimized for 3rd level)

CCC-ST2-1 Red War: Embassy of Evil by K. Jasmine Vernon.
Levels 5-10. Sep 12, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

That which must remain lost has been discovered. As magic rains down upon Mulmaster and the city falls to ruin, deep within the inner sanctum of the Thayvian Embassy, Szass Tam’s agents work tirelessly to decipher the Lost Journal of Karsus. Can the heroes stop Szass Tam before he learns the secrets of history’s most notorious Wizard?

A 4-hour adventure for 5th-10th level characters set in Mulmaster during the events of the Red War.

"Embassy of Evil" is the first adventure in the Red War series of CCC adventures. (Look forward to more Red War adventures coming soon to DMsGuild!). This adventure premiered on August 24th at Saving Throw II.

CCC-STORM-01 The Barrows of Solina by Iam Pace, William Murakami-Brundage.
Levels 5-10. Apr 30, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Zhentarim traders. Shadowy figures roaming the fields near Hillsfar. How do these all relate? Everything traces back to the recently unearthed grave-barrows. Rescuing a caravan from undead attackers, the adventurers learn of an ancient danger.

An Adventurer's League Four-Hour Adventure for 5th-10th Level Characters.

CCC-STORM-02 Swamp of Sorrow: Bloodpurge Village by Keith McKinnis; William Murakami-Brundage.
Levels 5-10. Apr 03, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Bloodpurge, a bayou village in the Flooded Forest, has come under siege by malevolent powers. Many hunters in this shanty-town have gone missing. Desperate folk murmur rumors of evil lurking in the willow groves.

A Two/Four-Hour Adventurer's League Adventure for Tier 2 Characters. Optimized for APL 8.

CCC-SVH-01-01 Dawn of the Raven Lord by Justin Hicks, Jim Berrier.
Levels 11-16. Nov 04, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Barbarian Raids have been disrupting life in the farms outside the mining town of Glister. Thrusk Tharmuil, the town’s elder has determined that the forces of the Glister are incapable of stopping the raids and puts out a call for assistance before the farms are destroyed and the barbarian horde sets its sights on Glister.

CCC-SVH-01-02 Raven Lord's Aerie by Justin Hicks, Jim Berrier.
Levels 11-16. Nov 04, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Raids by the forces of the Raven Lord Attatarxes have taken their toll on the villages near Glister. Having finally gained an upper hand in repelling a raid, Thrusk Tharmuil seeks aid in taking the fight to the Raven Lord.

CCC-SVH-01-03 Vault of the Raven Lord by Justin Hicks, Jim Berrier.
Levels 11-16. Nov 04, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

After sabotaging the Raven Lord’s Aerie Thrusk Tharmuil prepares to send an expedition to attempt to eliminate Attatarxes once and for all.

A four-hour adventure for levels 11-16

CCC-TAROT-02-01 A Sunk Cost by Ariel Thomas.
Levels 5-10. Apr 17, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

With the election of a new Watchlord, Thentia’s will has been made clear: the infected must be kept from the healthy. Great walls now cut off the Harbor District from the rest of Thentia where the Watchlord promises the ill are being taken care of, but how do they really live?

A 4-hour adventure for 5th – 10th level characters.

CCC-TAROT-02-04 Moonlit Waves Part 1 by Todd Smart.
Levels 5-10. Jul 11, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Moonlit Waves, Part 1
Part 11 of A Song of Fates

The havoc caused by the emergence of the Tarot Cards is not limited just to the lands of Thentia.  Many trading vessels lie at the bottom of the harbor, sunk by unknown causes.  Today, another attempt is made to raise one of those sunken ships.

A 2-Hour Adventure for 5th – 10th Level Characters with optional content to enable 4-hour play.

CCC-TAROT-02-05 Hollow Hopes by Blake Jones.
Levels 5-10. Jul 05, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Part 13 of the "Song of Fates" storyline.

The number of infected have grown. The quarantine is filling with people. One of the former Watchlord candidates, Edea Valkrana, has contacted you asking for help. Discreetly. Rumors of a cure are rampant – saying there is a mysterious figure hiding somewhere in Thentia near the wall. Is it real? Only one way to find out…

This is a 2 hour adventure with 2 1-hour bonus objectives for Tier 2 characters. It is optimized for APL 8. 

CCC-TAROT01-01 Awakening of Fates by Blake Jones.
Levels 1-4. Jul 10, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The food shortages in Thentia have gotten worse. THe crops aren't producing as much, and with the Harvest Festival approaching, the government of Thentia is seeking people to investigate the farmlands to find the cause. Popular belief says that there are monstrous beings rampaging the farms, but other powers are afoot…

A Two-Hour Adventure for 1st-4th Level Characters

CCC-TAROT01-02 By the Light of the Moon by Todd Smart.
Levels 1-4. Jul 04, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Storms batter Thentia and the rains are threatening to wash away what little farm land is available.  But these are not the only storms to threaten the peace as various powers wage a quiet struggle around the city.  Are you brave enough to become an Agent of the Fates?

A Two-Hour Adventure for 1st-4th Level Characters

CCC-TAROT01-03 A Martyred Heart by Ariel Thomas.
Levels 1-4. Jul 07, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

As Thentia’s lighthouse grows dim so too does faith within the city. In the midst of this a priest of Ilmater has been accused of a heinous crime. But is this really the truth of the matter, or are we all just Agents of Fate?

A 2-hour adventure for 1st – 4th level characters.

CCC-TAROT01-04 Tangled Woods by Joshua Clark.
Levels 1-4. Aug 19, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The normally joyous festival of Highharvestide fast approaches the Moonsea but denizens of Thentia are not celebrating. Thanks to recent bad harvests along the River Thent and an increasingly impassible harbor, famine looms. Survival may depend on the arrival of every single larder-laden wagon. Could more trouble than bandits stand between the farmers and the walls of Thentia this season?

A 2-hour adventure for 1st-4th level characters.

Part 4 of A Song of Fates.

CCC-Tarot01-05 The Lost Apprentice by John Sedlack.
Levels 1-4. Sep 06, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Council of Mages has recently sent a young apprentice out to investigate the strange disturbances that have beset Thentia. It has been several weeks and he has not yet reported back. Is he simply late or is there something more sinister afoot?

A Two-Hour Adventure for 1st-4th Level Characters

Part 5 of A Song of Fates.

CCC-TAROT01-06 Lies in the Moonlight by Todd Smart.
Levels 1-4. Sep 06, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Love, loss, and lies intertwine as the election of a new WatchLord approaches in Thentia. Political intrigue runs rampant and the lives of several young women are in danger as the Fates draw you in once again.

Part 6 of A Song of Fates

A Two-Hour Adventure for 1st to 4th Level Characters

CCC-TAROT01-07 The Seat of the Ruler by Blake Jones.
Levels 1-4. Sep 07, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Election time in Thentia is here! With the recent, strange events surrounding Thentia, there is a tense contest for the seat of Watchlord of Thentia. The town has divided itself into factions supporting their candidates, and with that, the people ahve been very hostile to each other. On election day, certain key figureheads in the town need to vote, but might need some help getting there…

A Four Hour Adventurer's League Legal Adventure for 1st to 4th level characters. 

CCC-THENT01-01 Beneath the Surface by Jeremy Hochhalter.
Levels 1-4. Oct 10, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Steam has been rising from ruins east of the city of Thentia for almost two tendays. Scouts and adventurers have gone to investigate, but have not returned. What might be lurking in the depths of those dark places, and will it remain there?

A 2-hour adventure for 1st-4th level characters. 

CCC-THENT01-02 Those That Dwell Beneath by Jeremy Hochhalter.
Levels 1-4. Oct 10, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

In ruins near the city of Thentia, grungs have been trying to build a portal where they could move slaves in secret from the city of Melvaunt. But something sinister took hold of them, trapping them in the darkness. A map of the ancient city, which once stood on the surface of the land, leads the adventurers deeper into the catacombs. But will they find glory and riches? Or horror and death?

A 2-hour adventure for 1st-4th level characters.

CCC-THENT01-03 The Dreaming Relic by Jeremy Hochhalter.
Levels 1-4. Oct 10, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The call of fame and fortune has led the adventurers into the deep dark beneath the ruins near the city of Thentia. Facing off against unknown horrors, they have found both enemies and allies. Now, something from the beginning of the world stirs in the black…and it hungers.

A 4-hour adventure for 1st-4th level characters.

CCC-TRI-01 Into the Darkness by Mark Merida, Eric Boaen, Adam Scaramella, Al Spader, Garrett Colón.
Levels 11-16. Sep 16, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

As Faerûn recovers from the demon threat, a prominent leader goes missing. Is this a simple rescue mission, or is there more at stake?

This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash.

CCC-TRI-02 Impression Left Behind (Part Two of the Yulash Series) by Mark Merida, Eric Boaen, Garrett Colon, Adam Scaramella, Al Spader.
Levels 11-16. Nov 29, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Elanil Elassidil’s successful recovery brings dire news, and only enough to raise the fears of all. On the urgent request of the factions, a covert raid party must be sent in to secure as much knowledge as possible, and destroy whatever schemes lie below.This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash.

CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series) by James RePass.
Levels 5-10. Apr 13, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Northern Moonsea region has recently been plagued by a mysterious pirate ship, which is seemingly able to appear without warning and then simply vanish. Instilling fear, and beginning to impact trade, those with vested interests in the area need this thorn removed from their sides. First, however, they must first discover where the mysterious ship calls home.

This is a Tier 2 (APL 7) Adventurer's League legal adventure set in Melvaunt.

CCC-TRI-04 Birds of a Feather (Part Two of the RocSlide Series) by Garrett Colón.
Levels 5-10. Apr 13, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The ship plaguing the Northern Moonsea region, Merchant Lords’ Folly, is unable to hide anymore. Through coercion of their best fence, its current port and owners have been located. Now is the chance to strike out, and possibly acquire both the boat and its captains: The Teshwave Siblings.

This is a Tier 2 (APL 8) Adventurer's League legal adventure set near Melvaunt.

CCC-TRI-09 Tinhammer Falls (Prelude to the Beholder Corps series) by Adam Scaramella, The Role Initiative.
Levels 1-4. Sep 05, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A sleepy little mining town in the Dragonspine Mountains has enjoyed the peace and quiet of their simple lives for decades. But despite his best intentions, the arrival of a scholar seeking ancient treasures has disrupted this community. A travelling band of adventurers is just what is needed to set things right.

This is a Tier 1 (APL 2) Adventurers League legal adventure set in a small mining town in the Dragonspine Mountains.

CCC-TRI-10 Contact (Part One of the Beholder Corps Series) by Al Spader; The Role Initiative.
Levels 11-16. Dec 28, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A beholder tyrant ship crashed into the Dragonspine Mountains many years ago. Three beholders survived and found a home in Mulmaster. A recent archaeological dig may have discovered the crash site. The Mulmaster Beholder Corps doesn’t want the ship’s secrets to fall into the hands of someone who could use it for evil. Do you have what it takes to help the Corps?

This is a Tier 3 (APL 14) Adventurers League legal adventure set in Mulmaster, and in a deep ravine in the Dragonspine Mountains.

CCC-TRI-11 Flooded Dreams (Part One of the Olma Series) by Garrett Colón; The Role Initiative.
Levels 11-16. Dec 31, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

With a hag coven bringing destruction and ruin to the city of Mulmaster, its leaders send an expedition into the Flooded Forest to learn of its secrets. Old notes speak of the coven’s original lair, but nothing can prepare the expeditionary group for what they find.

This is a Tier 1 (APL 3) Adventurers League legal adventure set in the Flooded Forest, south of Mulmaster and just north of Ylraphon.

CCC-TRI-14 The Voice in the Night (Part Three of the Yulash Series) by Al Spader, The Role Initiative.
Levels 11-16. Jun 29, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A bizarre sea monster has been spotted near Hillsfar. Strange voices visit people in their dreams. Zealots preach about the Great Old Ones’ return. Can you find out the truth before the voice consumes everyone’s sanity?

CCC-TRI-15 The Dark of the Hive (Part Four of the Yulash Series) by Jeff C. Stevens, The Role Initiative.
Levels 11-16. Jun 29, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Strange events are occurring near the town of Yûlash—ground tremors originating from an old mind flayer hive. Our heroes are asked to investigate the old hive and determine the cause of the seismic activity, but another pressing matter is revealed to them, too.

This is a Tier 3 (APL 13) Adventurers League legal adventure set in a small town near Yûlash.

CCC-TRI-16 Ph'theev, the Despondent by Peter Harris, The Role Initiative.
Levels 1-4. Sep 17, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A new trend is sweeping through the upper crust of Hillsfar nobility. Private menageries—the more exotic the better—have begun popping up in mansions and gardens around the city. However, recent reports of dangerous monsters escaping captivity and attacking citizens have the Red Plumes concerned. Where are these monsters coming from, how are they being procured, and what threat might this pose?

This is a Tier 1 (APL 3) Adventurers League legal adventure set in a mansion outside of Yûlash.

CCC-TRI-17 Ph'theev, Unbound! by Chris Ramsley, The Role Initiative.
Levels 1-4. Sep 17, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The flumph cloister is overjoyed to see its member returned, but warns of a psionic menace that resides nearby, causing most other creatures to flee. This menace is still in its infancy, and must be taken care of before it poses a threat to the area-at-large. Your flumph friend must come with you to sniff out the signs, so keep it safe!

This is a Tier 1 (APL 3) Adventurers League legal adventure set in the Underdark.

CCC-TRI-18 Pros & Cons by James RePass, The Role Initiative.
Levels 1-4. Sep 17, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Every 200 years, the famous Eastern Moonsea Adventuring Convention takes place in the woods south of Elmwood. A who’s who of powerful adventurers, wizards, and vendors gather at a magical convention hall to exchange stories, goods, and wisdom. New adventurers often find themselves drawn to this event, in search of fame, fortune, and most importantly, swag. Mischief and intrigue, however, are afoot and new adventurers must answer the call.

This is a Tier 1 (APL 1) Adventurers League legal adventure set in in a magical convention hall south of Elmwood.

CCC-TRI-19 Dead Men's Tales (Part One of the Dead Men Series) by Jeff C. Stevens, The Role Initiative.
Levels 11-16. Jul 16, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A call for help is received from Abigail’s Cove: a fishing village located just south of Hulburg. Recently, two moss-covered skeletons walked out of the Moonsea and attacked the village. The villagers were able to defend themselves, but they fear something worse may be coming as a thick and ominous fog slowly rolls in from the Moonsea.

This is a Tier 1 (APL 3) Adventurers League legal adventure set in a small fishing village just south of Hulburg, and along the northern coast of the Moonsea.

CCC-TRI-20 Breaking Yulash by The Role Initiative.
Levels 11-16. Jan 16, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The city of Yûlash is under siege. Can you and a small allied force break the siege,save your allies, and discover who or what is behind the assault?

This is a Tier 3 (APL 13) Adventurers League legal adventure set in Yûlash, a city on the Moonsea.

CCC-TRI-21 The Rifts of Madness by The Role Initiative.
Levels 11-16. Jan 16, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The vast power released by the destruction of a powerful gate connected to the Far Realm created rifts in the fabric of the planes. Even worse, a foul taint has begun permeating into the planes. Are you brave enough to face what is lurking beyond the Rifts of Madness?

This is a Tier 3 (APL 15) Adventurers League legal adventure set in Yûlash, a city on the Moonsea.

CCC-TRI-22 On the Baron's Trail (Part One of the Storm Series) by Adam Scaramella; The Role Initiative.
Levels 11-16. May 31, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Following the destruction of the Thunderbound and the Ark of the Mountains, the cloud giant known as Baron Rajiram, remains at-large. A lead from the Harpers has brought the party to the city of Hulburg in pursuit of one of the Baron’s known accomplices. If they can locate his partner-in-crime, the party will be a step closer to finally apprehending the Baron and bringing him to justice.

This is a Tier 3 (APL 13) Adventurer's League legal adventure set near Hulburg.

CCC-TRI-23 Sub Rosa (Part Two of the Storm Series) by James Repass; The Role Initiative.
Levels 11-16. May 27, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Hot on the trail of Selise Teshwave and Baron Rajiram, the adventurers must enter newly exposed mountain excavations in the Galena mountains. Swift action must be taken to prevent the Baron from obtaining a powerful weapon from this ruin. Meanwhile, the mysterious Teshwave siblings, Abigail and Char, are hot on the trail of their older sister.

This is a Tier 3 (APL 13) Adventurer's League legal adventure set near the Galena Mountains

CCC-TRI-24 Knight Errand (Part Three of the Storm Series) by Garrett Colon; The Role Initiative.
Levels 11-13. May 31, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The fortress moves, slow yet inevitable in its trek across the land of Thar towards the Sword Coast. On board are Baron Rajiram and his servant, Selise of Teshwave, and the awoken defenses ready to keep the fortress afloat. Prepare for the assault.

This is a Tier 3 (APL 13) Adventurers League legal adventure set in a in the air aboard the risen sky fortress, Skyelinjeheim, above the Moonsea north of the city of Hulburg.

CCC-TRI-25 Dead Men's Treasure (Part Two of the Dead Men Series) by Jeff C. Stevens, The Role Initiative.
Levels 5-10. Nov 07, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A map with an “X marking the spot” has been found in a recently uncovered tomb located in the small fishing village of Abigail’s Cove. The village’s mayor has sent out a secret call to trusted adventurers; offering a split of whatever treasure they can recover. Success means fortune for Abigail’s Cove, its villagers, and the adventurers.

This is a Tier 2 (APL 8) Adventurers League legal adventure set in a small fishing village just south of Hulburg, and along the northern coast of the Moonsea.

CCC-TRI-29 Tidefall by Adam Scaramella; The Role Initiative.
Levels 11-16. May 27, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Though the Elemental Cults failed in the Dessarin Valley and in Mulmaster, fragments of their primordial cults still seek to destroy civilization. An unlikely contact alerts the heroes to impending ruin in the city of Phlan. Will the heroes be able to follow the ravings of a mad man to stop this scheme, or will even more catastrophe be visited upon the City of Phlan?

This is a Tier 3 (APL 13) Adventurers League legal adventure set in the city of Phlan.

CCC-TRI-30 Remnants of a Dream by Adam Scaramella; The Role Initiative.
Levels 1-4. May 27, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Heroes of the Realms have risen to stand against several recent events. The schemes of foul villains would have caused catastrophe across the lands of Faerûn, had they not been thwarted. And although they were indeed thwarted . . . there were those who escaped justice. Some of these remnants still scheme, still desire to make their dreams of destruction reality.It is time for new heroes to rise . . .

This is an Introductory (APL 1) Adventurers League adventure set in the city of Hillsfar.

CCC-TRI-31 Out of Time by Peter Harris; The Role Initiative.
Levels 5-10. May 27, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Years ago, a young wizard looked out over the walls of his city and saw a vision in the winds–a vision of fire, conquest and glory. Now, his hour of destiny is at hand, and it may well spell disaster for the world. Can he be stopped before it’s too late?

This is a Tier 2 (APL 7) Adventurers League legal adventure set in and around the city of Hulburg.

CCC-TRI-32 Casks and Caskets (Part One of the DAGGR Series) by Matthew Lee Myers; The Role Initiative.
Levels 1-4. May 27, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The refugees of the Zhentarim Ghetto of Mulmaster have been abandoned by the city and its Thayan supporters. Work is hard to find, and even harder to accomplish as the everburning fires in the Ghetto continue unabated. It was inevitable that unrest in the Ghetto would grow, finally drawing the attention of the powers that be.

This is a Tier 1 (APL 3) Adventures League adventure set in the city of Mulmaster.

CCC-TRI-33 Matters of Life and Death (Part Two of the DAGGR Series) by Matthew Lee Myers; The Role Initiative.
Levels 1-4. May 27, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A known gang from the refugee ghetto of Mulmaster wishes to make a statement at an important function at the Thayan Embassy. A murder mystery investigation is needed to catch this culprit, or the delicate peace between the city and its Thayan supporters could be shattered!

This is a Tier 1 (APL 3) Adventurer's League legal adventure set in they city of Mulmaster.

CCC-TRI-34 Rise of the Sea Dragon (Part Three of the Dead Men Series) by The Role Initiative; Jeff C. Stevens.
Levels 5-10. Jul 29, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Old pirates tell an aged tale of a black dragon attacking merchant ships sailing the Moonsea. The beast was slain, or so they thought. Recently, merchant ships have been attacked, and they say the culprit was a black dragon. The beast may fly away with a few victims, but it leaves the rest to fend for themselves in the Moonsea. Could this be the same creature from before? Can the adventurers slay the dragon and bring peace to the waters of the Moonsea?

This is a Tier 2 (APL 5) Adventurers League legal adventure set along the northern coast of the Moonsea.

CCC-TTS-1 Three Moles for Father Octavius by Ian Hawthorne.
Levels 1-4. Dec 30, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An ancient kindness repaid, a disaster waiting to happen. Can a timely intervention save a befuddled old man and the forgotten cove he loves so dearly.

Three Moles for Father Octavius is a two to four hour adventure for 3-7 characters of level 1-4, balanced for five 3rd level characters. The adventure is set on the Eastern shores of the Moonsea, North of Ironfang Keep in sight of the Suncatcher Mountain.

The adventure covers all pillars of play with a central mystery leading to investigations and possible combats before the truth is known.

Three Moles for Father Octavius is designed and written by Ian Hawthorne and features unique maps, and additional illustrations by Jesse Davidson. This Adventure premiered at Table Top Scotland on August 2019.

CCC-TTS-3: Heart of the Storm by Matt Way.
Levels 1-4. Dec 14, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The city state of Thentia is plagued with relentless storms, with no sunlight in sight. The local wizards believe that the weather may be linked to a sunken ruin and the previous expedition has gone missing. Will the party be able to rescue the adventurers and clear the skies once and for all?

This two-hour adventure is designed for Tier-1 characters and optimized for level 3s.Additionally, it can be extended into a four-hour game by using the optional objectives included, or expanded into a multiple session homebrew game using the adventure hooks.

Featuring an underwater dungeon, this quest will challenge your table with a different style of combat, as well as offer multiple puzzle, roleplaying and exploration possibilities. Inspired by the "Tomb of Annihilation" adventure design, it's primarily focused on dungeon crawling, with a unique boss battle at the end as well as a plethora of secret rooms and passages.

CCC-UCON-01 Blood & Fog by Alan Patrick.
Levels 5-10. Dec 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Heavy mists have plagued the area around Phlan for weeks, even after the reported death ofVorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, andnow dead bodies are turning up. A D&D Adventurer’s League adventure set in the Quivering Forest.

A 4-hour Adventure for 5th – 10th Level Characters

CCC-UK-1 Call of the Elvenflow by Ian Hawthorne.
Levels 1-4. Oct 01, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Folk tales warn of strange noises from the Cormanthor Forest when winter fogs are thickest and the black of night has no shadows to cast. When such noises are heard on a late summer’s afternoon, perhaps it’s time to turn once again to the old stories?

Call of the Elvenflow is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 1st-level characters. It is the first part of the Elvenflow Saga, a series of standalone adventures set on the banks of the Elvenflow Estuary near the shore of the Moonsea. These adventures premiered at the UK Games Expo and are designed to evoke the feel of the classic UK series of modules: strong stories, rich on folklore, with plenty of scope for roleplaying. 

CCC-UK-2 The Wayward Wives by Will Doyle.
Levels 1-4. Oct 01, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Ill winds blow over Wayward. The men drink apart from their wives, while a mysterious traveler sows discontent between married couples. The Wayward wives have had enough and are plotting revenge.  

The Wayward Wives is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 3rd-level characters. It is the second part of the Elvenflow Saga, a series of standalone adventures set on the banks of the Elvenflow Estuary near the shore of the Moonsea. These adventures premiered at the UK Games Expo and are designed to evoke the feel of the classic UK series of modules: strong stories, rich on folklore, with plenty of scope for roleplaying. 

CCC-UK-3 The Tainted Grove by Richard Green.
Levels 1-4. Jul 22, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

WATCH OUT FOR THINGS THAT GO BUMP IN THE NIGHT!

Everyone in Moonfern Ford knows to avoid the Tainted Grove, a place of darkness and evil amidst the sylvan beauty of Cormanthor. When a young hunter goes missing in the forest, things in the village take a dark turn.

The Tainted Grove is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 3rd-level characters. It is the third part of the Elvenflow Saga, a series of standalone adventures set on the banks of the Elvenflow Estuary near the shore of the Moonsea. These adventures premiered at the UK Games Expo and are designed to evoke the feel of the classic UK series of modules: strong stories, rich on folklore, with plenty of scope for roleplaying. 

CCC-UK-4 Bourne of Candles by Ian Hawthorne.
Levels 1-4. Jul 22, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

SOLVE THE RIDDLE UNDER THE WAVES

An ancient legend, a missing wife, and a broken heart that time won’t mend.

Bourne of Candles is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 4th-level characters. It is the fourth part of the Elvenflow Saga, a series of standalone adventures set on the banks of the Elvenflow Estuary near the shore of the Moonsea. These adventures premiered at the UK Games Expo and are designed to evoke the feel of the classic UK series of modules: strong stories, rich on folklore, with plenty of scope for roleplaying. 

CCC-UNITE-05 House of Moonlight by Andrew Bishkinskyi.
Levels 5-10. Jan 02, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Welcome to the first adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure is designed to serve both as a stand-alone journey, as well as an introduction to a greater storyline.

It all starts with a mysterious coin that accompanies a note detailing a time and a place. Is this a meeting? Is it friendly? The only way to know is to go find out.

What the adventurers discover sets them on a journey to a land of darkness, decadence and deception.  

A four to six-hour adventure for 5th to 10th level characters.

CCC-WWC-01 In the Face of Fear by Dave Zajac.
Levels 1-4. Apr 26, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

THE FIRST ADVENTURE IN THE TENETS OF BANE SERIES

A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must travel into the rocky, broken lands of Thar and unravel the protective magic left behind by the archmage who originally hid the disc.

A 2-hour adventure for 1st-4th level characters

CCC-WWC-02 Dark Waters of Hate by Dave Zajac.
Levels 1-4. Apr 26, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

THE SECOND ADVENTURE IN THE TENETS OF BANE SERIES

A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must sail the Moonsea, journey to its depths, and unravel the protective magic left behind by the archmage who originally hid the disc.

A 2-hour adventure for 1st-4th level characters

CCC-WWC-03 Tyrant of the Forgotten Forge by Dave Zajac.
Levels 1-4. Apr 26, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

THE THIRD ADVENTURE IN THE TENETS OF BANE SERIES

A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must delve an abandoned dwarven mine and unravel the protective magic left behind by the archmage who originally hid the disc.

A 2-hour adventure for 1st-4th level characters

CCC-WWC-04 The Black Hand by Dave Zajac.
Levels 1-4. Apr 26, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A priestess of Torm needs adventurers to travel to Thentia with three platinum discs that once belonged to a trio of Banite fanatics. From there, the items are bound for Elturgard, where they can finally be destroyed. It seems like a simple task, but followers of Bane also seek the discs. Can you see your cargo safely to its destination and rid the Moonsea of its ill influence, or will Bane’s followers successfully reclaim what they believe is their rightful property?

CCC-WWC-06 The Fear of Fiends by Eric Bohm.
Levels 5-10. Dec 17, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The attempted destruction of three platinum discs, called the Tenets of Bane, has gone awry, releasing the souls of their former owners back into the world of the living. Priestess Malana Homwell once again calls for aid from the Moonsea’s factions to track down and eliminate these vile Banites, who call themselves the Servants of Strife. Can you get to Sax Magnus and stop her before she summons a ravening horde?

A 4-hour adventure for 5th-10th level characters

CCC-WWC-07 The Icy Hand of Hate by Dwight Divine.
Levels 5-10. Dec 17, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

THE SEVENTH ADVENTURE IN THE TENETS OF BANE SERIES

The attempted destruction of three platinum discs, called the Tenets of Bane, has gone awry, releasing the souls of their former owners back into the world of the living. Priestess Malana Homwell once again calls for aid from the Moonsea’s factions to track down and eliminate these vile Banites, who call themselves the Servants of Strife. Can you travel to Glister and unravel the mystery of who is trying to turn the town against itself?

A 2-hour adventure for 5th-10th level characters

CCC-WWC-08 Pool of Annihilation by Dave Zajac.
Levels 5-10. Dec 17, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

THE FINAL ADVENTURE IN THE TENETS OF BANE SERIES

The platinum discs known as the Tenets of Bane have been reclaimed, and their owners, the Servants of Strife, no longer threaten the Moonsea. As the last days of summer rapidly approach, your faction asks you to meet Priestess Malana Homwell in the city of Thentia, where the lore wizard Rylan Elentaur believes he may have found a way to destroy the discs once and for all.

A 2-hour adventure for 5th-10th level characters

CCC-WYC-1-1 Back to the Burning by Jeremey Arnold.
Levels 5-10. Dec 02, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A priestess of Aumunator has come to the Moonsea from the Anauroch Desert beseeching aid against an old and resurgent foe. Her requests for aid so far have been for naught and she knows time is running out to uncover the machinations at work.

CCC-WYC-1-2 Where Rock and Fire Meet by Jeremey Arnold.
Levels 5-10. Dec 02, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Cult of Eternal Flame has returned to the Moonsea seeking knowledge left behind at the sites of their greatest successes. Armed with a shard of information and a location in the middle of Mulmaster, can you discover the truth?

CCC-WYC-1-3 The Dawn Heresy by Jeremey Arnold.
Levels 5-10. Dec 02, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A heresy has infiltrated the faithful of Lathander by an enemy thought defeated and now the City of Forges might pay the price. The Cult of Eternal Flame’s plan looks to come to fruition; can you stop a catastrophe of extraplanar proportions?

CCC-YLRA01-01 Her Dying Wish by Jeremy Forbing.
Levels 5-10. Jul 02, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

You’ve come to the wild frontier outpost of Ylraphon, a town rebuilt from destruction and now ruled by adventurers, to pass on a proud noblewoman’s final wish to her dungeon-raiding heirs. Yet the young heroes of House Marsh have delved too deep. Can you rescue them from a trap-filled ruin, vengeful assassins, and a mysterious entity that turns its attackers into its defenders?

A 4-hour adventure for 5th-10th level characters (optimized for 8th-level).

CCC-YLRA01-02 Uneasy Lies the Head by Ryan Cannon.
Levels 5-10. Jul 02, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Refugees from Mulmaster have flooded the rough-and-tumble town of Ylraphon. Poverty, shortages, overcrowding, and an unnatural heatwave have tempers running high. When a series of mysterious crimes erupt, the people are desperate for someone to blame. Can you find the connection and the culprit, or will the angry mob deal its own form of justice?\

A 4-hour D&D Adventurers League adventure for 5th-10th level characters (optimized for 8th-level).

CCC-YLRA01-03 Bound By Duty by Jay Africa.
Levels 5-10. Jul 02, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Civil disorder threatens to throw the leaderless town of Ylraphon into chaos. You find respite from this political strife when the Chiang Emporium hires you for an escort mission. The task: sail south to accompany a Chiang Emporium envoy on a return voyage to Ylraphon, where her wedding is to take place upon her arrival. The voyage is perilous, but not nearly as complicated as what awaits when you finally make it back to town.

A 4-hour adventure for 5th-10th level characters (optimized for 8th level)

* In addition to taking place in Ylraphon and the Dragon Reach, this adventure includes a sidebar about the city of Tantras in the nation of Vesperin!

CCC-Ziege-01 Shadows of Blood Moon by Jessie Swinton, Aaron Jones.
Levels 5-10. Oct 31, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A dark shadow creeps over the small village of Redcraft, leaving deep red trails of blood in its wake. Missing villagers and livestock plague the town and it is up to the adventurers to discover the root of the problem…was that a wolves howl that just broke the silence of the night?

A four hour adventure for level 5-10 characters

CCC-Ziege-02 Storm of the Blood Moon by Jessie Swinton, Aaron Jones.
Levels 5-10. Oct 31, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Lycanthropes have infested the Cormanther Woods surrounding the village of Redcraft, barely kept at bay by our brave adventurers. A kidnapping has spurred the village into action, but deep in the woods what one expects to find isn’t always what one finds…

A 4-Hour Adventure for five-8th Level Characters

Part Two of the Blood Moon Chronicles

CCC-Ziege-03 Dead Men Feel No Cold by Fenway Jones.
Levels 5-10. Oct 31, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Waterdeep’s master griffon rider has been murdered and no one knows why. Who would
dare such a crime in a city where even the smallest transgressions face harsh penalties? The
party is brought in to answer this question, which sends them on a trail that will take them
through the most dangerous areas of the City of Splendors. Can they discover the truth
before the villains escape, or will they instead accuse an innocent of the crime?

A 2 to 4 hour tier 2 adventure for Adventurers League. APL 8.

DDAL- JGD-02 Tortle Crossing by Fenway Jones; Lucas Curell; Chance Curell.
Levels 1-4. Oct 08, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Tortles have begun migrating in thousands out of the Evermoors, devastating anything in their path. Can you discover what is behind this migration and save the city of Tribridge before the advancing horde of tortles destroys it?

2-4 hr adventure APL 3 Part 1 of 3
Adventurers League Legal
Proceeds go to Jasper's Game Day. A suicide prevention and awareness charity.

DDAL-JGD-03 Tortle Tribulations by Chance Curell; Lucas Curell; Fenway Jones.
Levels 1-4. Oct 08, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A young tortle named Sunny has lingered in Tribridge long after all his friends and family passed on in the Great Migration. He awaits the arrival of two others, who remained in the Evermoors to look after their clutch of eggs. They promised to catch up, but the time has come and gone when they should have joined Sunny. Now the young tortle is beginning to fear the worst.

A Two to Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Part 2 of 3

DDALCA-01 Return to the Ghost Tower of Inverness by Elisa Teague.
Level 9. May 23, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Return to the Ghost Tower of Inverness

This is a familiar scene. Shackled. Bound. The same faces surround you as the last time you were in this dark, dank cell. Your friends, your party members. You’ve been told that your actions have led to death and destruction near and far, but you were only doing what was demanded of you from those who hold you captive again now. A looming figure goes over your crimes and holds out a glowing gemstone, offering a trade for your lives. “You must undo what you have done and put this back,” he whispers. “You must return to the Ghost Tower.”

A Four-Hour Competitive Adventure

Herein lies the competitive adventure DDALCA-01 Return to the Ghost Tower of Inverness. This was formerly a special adventure that could only be run if a DDAL administrator or Wizards of the Coast employee was attending your public event, but we've decided to unleash it upon the public!

House of Revenance (CCC-MTL-02) by Andrew Bishkinskyi.
Levels 5-10. Jan 16, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Welcome to an adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure can be played as entirely stand-alone. 

New allies in the Underdark have emerged and are key to stopping drow slave-taking raids around the Moonsea. Now, one such ally has been assassinated and her body has been left to the most unpredictable and vile of Zethlentyn’s drow. 

What depraved price will the worshippers of the dreaded death goddess Kiaransalee set for their assistance? Are the adventurers ready to pay it?

This is a 2- to 4-hour adventure for 5th to 10th level characters.       

Jaunt to the Center of Faerun by Noah Grand; MOGC.
Levels 1-4. Nov 22, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A gnomish scientist working on rapid travel to the Underdark has disappeared after contacting some unknown civilization. How will you rescue this gnome before his new “friends” come crawling out of the Underdark?

A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.

Left Black and Blue: A Red War Story by fenway jones; Ben Heisler.
Levels 11-16. Dec 28, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

With Red Wizards and fouler things about, a power struggle among forgotten foes draws adventurers into peril.

A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13. Adventurers League Legal!

Necromancer of Zhentil Keep by Jeremy Hochhalter.
Levels 11-16. Mar 05, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Zhentil Keep has lain dormant for decades, the destruction wrought upon it enough to keep even the bravest and most foolhardy away. But rumors and plots are stirring up things better left alone in the skeleton of the city, and the dead may not lay still for much longer.
East from the Keep, the city of Phlan celebrates Reclamation Day, honoring those lost in the fight to take back their home from a dragon who would be its overlord. Citizens, tourists, and adventurers alike take part in the festivities, and all are caught up when dark forces strike in the heart of the city.

As the past and the dead begin to stir, brave souls are pulled into a conflict that will decide the fate of not only Zhentil Keep and Phlan, but the Moonsea and beyond!

Originally published as three separate modules, the Necromancer of Zhentil Keep series appears here as a single adventure.  This print-on-demand version is designed similarly to WotC adventures, and can be used for Adventurers League play, or outside of AL.  Guidance for the updated AL rules is included!

A Dungeons & Dragons adventure for characters of 11th-16th level.

Selune's Tear by Emilie Gunderson.
Levels 5-10. Dec 16, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The town of Elmwood is being ravaged by a devastating plague. The town’s Constable pleads for help in finding the cause and a cure from any adventurers brave enough, or reckless enough to risk infection. A Four-Hour Adventure for Tier 2 Characters.

Optimized for APL 8.

Sisterhood of the Blade (CCC-UNITE-AN-04) by Andrew Bishkinskyi.
Levels 1-4. Nov 25, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

New posters advertising free training for adventurers have appeared around the town of Melvaunt. Is this just a training facility or something more sinister? The only way to find out is to go!

A 2- to 4-Hour adventure for 1st to 4th level characters.

This adventure has been carefully crafted to help players new to D&D learn the game by teaching them about using skills, saving throws, and dealing with different types of monsters. Divided into "basic" and "advanced" sections, experienced adventures will also find plenty of challenges! 

The adventure is highly flexible – with different ways of presenting the material to run in 2-, 3-, 4- or even 1-hour slots. It is perfect for running at FLGSs and events with high walk-in traffic.

Swords of the Moonsea: Five Adventures by Iam Pace; William Murakami-Brundage.
Levels 1-10. Feb 27, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Inside this full-color, 132-page anthology you’ll find five best-selling Adventurer’s League quests for level 1-10 characters. Inside are over 20 illustrations, including a half-dozen full-page pieces by the esteemed Andrea Alemanno. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign.

Tier 1 (Level 1-4):
The Cornflower Hive (SFBAY-04-01):
The White Well (PDXAGE-01-01):

Tier 2 (Level 5-10):
The Barrows of Solina (STORM-01):
The Dark Hunt (PDXAGE-02-01):
Under Earth & Stone (SFBAY-04-02):

The Heir of Orcus: Verse I & II by Anthony Joyce.
Levels 1-4. Feb 26, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Two of the highest rated Adventurers League Modules ever in one awesome bundle! Levels 1-4 (Tier 1), 4-8 Hours of content. In beautiful pdf, softcover, or hardcover formats.

These modules feature three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Your adventurers will face tense moral dilemmas as they prepare to delve into the ancient and deadly Temple of Orcus! Play like it is 1990 and experience the first Adventurer’s League modules to use 16-bit art for maps, tokens, NPC portraits, and magic items!

The Heir of Orcus: Verse III – CCC-ROLL20-02 by Anthony Joyce.
Levels 5-10. Oct 24, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Experience this innovative sequel to the ENnie-Nominated adventures, The Heir of Orcus: Verse I & II!

A Two to Four-Hour Adventurers League Community Created Content Adventure for Characters Levels 5-10. Many more hours of content for use in your home game!

The Heir of Orcus Strikes Back!
Ios, the Overseer of Duerradin, a highly advanced duergar psionic research outpost, invites you to discuss the recent activity of the Heir of Orcus and her worshipers, the Cult of the Heir. Explore Duerradin for clues leading to nefarious plots carried out by the Cult of the Heir, discover alien technologies found nowhere else in the Forgotten Realms, and learn the dark history surrounding the rise of Duerradin before the Heir of Orcus strikes!

The Jackal's Justice by Emilie Gunderson.
Levels 5-10. Dec 16, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The town of Elmwood has seen its share of tragedy, and somehow, things keep getting worse. While the town recovers from a devastating plague, the constable informs adventurers that the bodies of the dead have been disappearing. She believes the disappearances may be tied to a young woman known as the Jackal. If the Jackal is behind the disappearances, what does she want with Elmwood’s dead? The constable tasks adventurers with finding an answer to this question, and if necessary, with stopping the Jackal.

A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

TRI Nightmare Series Bundle by Eric Boaen, Adam Scaramella, Garrett Colón, Derek DaSilva, The Role Initiative.
Levels 5-10. Nov 06, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A collection of the four adventures in the Nightmare Series from The Role Initiative. These are all four hour Tier 2 (APL 8) Adventurers League legal adventures set in and around Mulmaster before the Red War.

CCC-TRI-05 Hunt of Malar By Eric Boaen and Adam Scaramella
Mulmaster has seen better days, though it is slowly rebuilding with the help of the Thayans, and anyone willing. Rumors have begun to spread of farmsteads being ransacked, their owners being murdered for rituals of an unknown source. Our heroes have been tasked with finding the source, but what they uncover shows something far more sinister, and far more deadly.

CCC-TRI-06 Haggard Heroes By Garrett Colón and Derek DaSilva
The Glacier of the White Worm’s innermost mysteries have always been elusive, but with hag plans unfolding the glacier has taken a turn for the worse. Adventurers must brave the ice and learn of experiments that bring an ever-growing danger to Mulmaster, and the Moonsea at large.

CCC-TRI-07 Beneath the Moonsea By Adam Scaramella
Trade to the city of Mulmaster has all been severed due to the destruction of the Bay. Reconstruction has been hampered by the wrath of Umberlee. To assuage her anger, a new shrine will need to be consecrated. This will require the reclamation of the Kraken’s Tear, which was lost centuries ago when Northkeep sank below the waves.

CCC-TRI-08 Dreadful Wail By Garrett Colón
Mulmaster scrambles to defend itself, as news spreads up the River Lys of a fog‑like leviathan barreling towards them! The heroes must pull together any available resources, and then repel this beast before it breaks the town and any chance for a future.

When Mages Fall (CCC-OA-01-01) by Andrew Bishkinskyi; other adventures.
Levels 1-4. Dec 12, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Fledgling wizards are being struck down in Thentia, the City of Mages.Rumors tie the deaths to the reappearance of an ancient artifact, the Bright Sword.Can adventurers solve the mystery of the mage slayings before the body count rises?

A 2- to 4-Hour adventure for 1st to 4th level characters.

This adventure features a balance of all pillars of play, including an optional puzzle. Maps and magic item handouts are included in separate files.

When Mages Fall is set in the city of Thentia and has an entirely entirely stand-alone storyline. This adventure features an optional appearance by the Sisterhood of the Blade bounty hunting organization. It can be used a an unrelated follow-up to the introductory adventure Sisterhood of the Blade or as a precursor to the (Tier 2) adventure Fiendly Competition.

Author

DDAL00-01 Window to the Past by Alan Patrick.
Levels 5-20. Dec 13, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.

A 4-Hour Adventure for 5th – 10th, 11th – 16th, or 17th – 20th Level Characters

DDAL00-03 Those That Came Before by Alan Patrick.
Levels 11-20. Dec 29, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

All of the scribes in Candlekeep are reporting eerie dreams, dreams in which the flying citadels of Ancient Netheril remain aloft among the clouds, with the modern skylines of Neverwinter and Waterdeep far below. These hazy visions all end the same way: with tremendous calamity as those fortresses smash down upon the defenseless metropolises. What aid can be enlisted when such doom is on the horizon?

A 4-Hour Adventure for 11th – 16th, or 17th – 20th Level Characters1

DDAL00-04 Winter's Flame by Wizards of the Coast.
Levels 1-4. Dec 19, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

This year’s Midwinter holiday efforts have been met with unusual obstacles: small stockpiles rummaged through, foods spoiling, ale casks leaking, festive clothes torn up, and crucial pembelon fruits missing.

With schedules and deadlines rigid, any bigger bumps in the road might result in disaster. Who would want to keep the people of Chult from celebrating this long-revered holiday?

A two-hour adventure for 1st - 4th level characters by Ryan Wheaton.

DDAL00-08 Layers Upon Layers by Travis Woodall.
Levels 1-10. Feb 17, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

During the liberation of Szith Morcane, the factions found an unlikely friend in an agent of evil. Now, that alliance has been put to the test—and the factions are in search of souls brave (or foolish) enough to venture to the mysterious depths of the Feywild in order to uphold their end of the alliance! Grab your planar forks—there’s adventuring to be done!

A Four-Hour Adventure for 1st-10th Level Characters.

DDAL00-10 Trust and Understanding by Alan Patrick.
Levels 16-20. Sep 08, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The shield dwarves of western Faerûn sometimes speak of a labyrinthine structure on the shores of a misty lake. Rumored to imprison an ancient creature that predates Faerûn’s beginnings, the place has long been sealed. But now coins are showing up in bazaars and trader’s booths that match the description of those minted by this citadel, and they are rightly concerned.

A Six-to-Eight-Hour Adventure for Tier 4 Characters. Optimized for APL 18.

DDAL00-11 Pipyap's Guide to All of the Nine Hells by Greg Marks; Alan Patrick; Amy Lynn Dzura; Lysa Penrose; Claire Hoffman; Travis Woodall.
Levels 1-20. Oct 24, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Pipyap’s Guide is intended to be a companion to Baldur’s Gate Descent Into Avernus that you can use to flesh out that campaign or make your own games, all while being useful for your D&D Adventurers League characters. Do you want to see the Blood War from a lemure's point of view? Or face down a conjoined twin pit fiend? How about drink other-worldly wines in the most decadent of locales? This is the tome for you!

Xanathar

DDIA-XGE Underworld Speculation by Christopher Lindsay.
Levels 1-4. Jan 10, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Operating as secret agents for the Lords of Waterdeep, a promising lead takes you deep into the world of the Xanathar, but what will it take for you to return?

An Introductory adventure for Xanthar's Guide to Everything™ supporting characters from 1st to 4th level. 

Guild Adept

Encounters in Port Nyanzaru by Lysa Chen, Will Doyle, Claire Hoffman, James Introcaso, Rich Lescouflair, Shawn Merwin, Cindy Moore, Satine Phoenix, Ruty Rutenberg.
Levels 1-10. Sep 08, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Thirteen new encounters in the port city of Chult that can be added to any Tomb of Annihilation campaign! Combat, danger, intrigue, and pulp are all yours in this exciting supplement!

Welcome to Port Nyanzaru, a port city on the edge of Chult’s jungle that promises untold adventure, fortune, and danger!

This supplement includes 13 new encounters, 3 new dinosaurs, a Port Nyanzaru Chase Complications table, supplemental rules for suspicion, and a map of a Port Nyanzaru bathhouse.

Encounters in the Jungles of Chult by James Introcaso, Will Doyle, Shawn Merwin, Lysa Chen, Cindy Moore, Robert Adducci, Rich Lescouflair.
Oct 29, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Ten new encounters in the jungle that can be added to any Tomb of Annihilation campaign! Combat, danger, intrigue, and heroics are all yours in this exciting supplement!

This supplement includes 10 new encounters, 7 new creatures, a Chult Jungle Chase Complications table, and more!

This product uses monsters from Beasts of the Jungle Rot. The statistics are reprinted in this supplement, but if you like them, check out the other 30+ dinosaurs and zombies Beasts of the Jungle Rot has to offer.

Author

Lost Tales of Myth Drannor by Greg Marks, Claire Hoffman, Alan Patrick, Travis Woodall, Bill Benham, Robert Adducci.
Levels 1-20. Jul 13, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

In this book you will find updates to Hillsfar and Myth Drannor that represent the choices of D&D Adventurers League players all over the world. We’ve taken the actions of your players, updated the world of Forgotten Realms, and given you six more D&D Adventurers League adventures that you can run for your players where they can explore the Cormanthor Forest and the Ruins of Myth Drannor.

Lost Tales of Myth Drannor includes the following adventures:

The Darkwood Webs, tier 1; DDAL00-02a
The Weirding Vats, tier 1; DDAL00-02b
Spawn of the Maimed Virulence, tier 2; DDAL00-02c
Echos of the Weeping War, tier 2; DDAL00-02d
Forgotten Foes, tier 3; DDAL00-02e
The Definition of Heroism, tier 4; DDAL00-02f

Similar to the Dungeons & Dragons hardcocver adventures, you will need a copy of the Monster Manual and Volo's Guide to Monsters to use this content.

Guild Adept

Maze of Shadows by Rich Lescouflair.
Levels 11-16. Aug 29, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

DESTINY AWAITS THE COMING OF THE STORMREAVERS

A force of darkness and corruption seeps into the jungles of Chult, defiling the once eternal spirits that gave life to the land. Left unchecked, this vile power will extend beyond the jungle lands to pervade the entirety of the Realms.
Seeking to restore the Lost City of Mezro and its immortal protectors, a band of adventurers is bound by destiny to either restore the balance, or be consumed by their own dark fates.

Maze of Shadows a D&D Adventurers League adventure for character Levels 11-16, It is the sequel to Heart of the Wild and The Risen Mists, being the third and last in a series of adventures that expands upon one of the storylines first encountered in the Tomb of Annihilation™ hardcover.

This three-part adventure provides 8-10+ hours of play with an optional destiny point system that allows you to determine the adventure's outcome from a multitude of possible endings. It can be played on it's own, as part of a series, or as a follow up to the ToA campaign.
This adventure is also part of the Lost City of Mezro series of adventures. Included in this series is the Ruins of Mezro setting book, by Will Doyle.

This product is a DMs Guild Adepts adventure! The Dungeon Masters Guild Adept program brings highly talented individuals together for creative development. Guild Adept products are identified with the golden ampersand and logo.

Rich Lescouflair is a writer and designer for D&D AL, who's contributions include In Volo's Wake and DDAL 07-01 – A City on the Edge.
In addtion to writing and doing layout for Guild Adepts/AL products, he is lead designer for Esper Genesis - the 5E heroic sci-fi RPG.

The Risen Mists by Rich Lescouflair.
Levels 11-15. Nov 10, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A DOMAIN OF DARKNESS, DISCORD, AND DREAD

In search of a lost ally, an adventuring party journeys into the heart of a region once ruled by powerful reptilian and serpentine overlords. A blanket of strange mists has settled over the area, claiming all those who have dared venture into them..

Meanwhile, a twisted power unleashed at the mountain border of Samarach may weave a terrible fate for not only the people of the mists, but perhaps for all life in Chult.
The Risen Mists, a D&D Adventurer's League module for character Levels 11-15, It is the sequel to Heart of the Wild, and second in a series of adventures that expands upon one of the storylines first encountered in the Tomb of Annihilation™ hardcover. It can be played on it's own, as part of a series, or as a follow up to the ToA campaign.

AL Adventure Code: DDHC-TOA-13

Cellar of Death by James Introcaso.
Level 1. Sep 08, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Something evil is devouring the souls of the living in Chult, but before the characters take on the horrors in Tomb of Annihilation, they must first uncover the death curse’s origin by braving a lich’s tower in the Cloakwood. This introductory adventure is designed for a party of four to six 1st-level characters, who should advance to 2nd level by the adventurer’s conclusion. It is a prelude to Tomb of Annihilation that should take about 2 to 3 hours.

Embers of the Last War

DDAL-ELW09 Searching for Secrets by Travis Woodall.
Levels 5-10. Nov 30, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Sharn’s undercity, the Cogs, hides a devastating secret that could reignite the Last War. As agents of the Lord of Blades tighten the noose around the characters’ necks, the characters search for the entrance to a hidden forge.

This adventure is appropriate for characters level 5 – 10 and optimized for level 9 characters. This 2-to-4-hour adventure takes place in the world of Eberron.

DDAL-ELW10 The Killing Blade by Robert Adducci.
Levels 5-10. Dec 07, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

As the embers of the Last War ignite across the City of Towers, House Deneith enlists the characters to uncover a terrorist base of operations and storm the compound before it’s too late.

This adventure is appropriate for characters level 5 – 10 and optimized for level 10 characters. This 2-to-4-hour adventure takes place in the world of Eberron.

DDAL00-07 The Embers of Hate by Travis Woodall.
Levels 1-10. Jun 05, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

This one's been a long time in the running, but it's finally here. My second Admin Only Adventure, 2017's The Embers of Hate.

Hatred burns with a fire unlikely any other; and the hotter the flame, the more difficult it is to stamp it out. Beneath the rubble of Mulmaster, and a group of angry men and women seek to stoke smoldering embers of hate anew into a raging conflagration. Can you stop them before it is too late, or will evil rise once more from the ashes—free to burn all it touches?

A Four-Hour Adventure for Tier 1 or 2 Characters. Optimized for APL 3 and 8.

Guild Adept

Heart of the Wild by Rich Lescouflair.
Levels 5-10. Sep 07, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Rebirth of a Lost Legend

A group of adventurers are tasked to uncover a secret that lies deep within a forgotten sanctum, one protected by those who still practice the old teachings of Chultan magic.

Failure may crush all hope for one of their companions, while success will likely bring upon the wrath of an ancient order of zealots. Can the party solve the mysteries of the forest temple before they are overtaken by the fearsome Mage Hunters?

This adventure can be played on it's own, at any point during the Tomb of Annihilation hardcover, or as a follow up to your campaign.

Hunter by Will Doyle, James Introcaso.
Levels 1-4. Oct 22, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

WILL DOYLE AND JAMES INTROCASO PRESENT…
HUNTER: a jungle adventure that pits players against a formidable predator from Chultan myth. To survive, they must use their own heads as well as their characters' brawn. A little luck goes a long way too…

HUNTER is designed for lvl. 1-4 characters, and is optimized for a group of four 3rd level characters. It can be played in a single evening (2-4 hours).

Return of the Lizard King by Shawn Merwin.
Levels 1-4. Sep 01, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL!

In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves in the middle of the fray. Their heroics could save the land from terrible evil, or it might play a part in bringing about doom!

Return of the Lizard King is an adventure for characters level 1-4, playable as a lead-in to Tomb of Annihilation or suited to launch your own Chult-based campaign. Report your players’ decisions, and see how they affect a forthcoming high-level adventure in the same setting! The adventure also includes new playable races like the wilden and the Chultan lizardfolk, class archetypes like the druid's Circle of Reaping, backgrounds, feats, spells, magic items, and more than 20 new monsters designed specifically for this adventure, for a Chult campaign, and for Tomb of Annihilation.

Ruins of Hisari by Lysa Chen, Ruty Rutenberg.
Levels 11-16. Sep 08, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Hidden in the jungles below the fuming volcano of the Sky Lizard Mountains lie the ruins of Hisari, Chult's once mighty yuan-ti city, forgotten, abandoned and swallowed by the earth, surrounded by a magical ward that terrorizes all yuan-ti that dare return. SOMETHING happened. But no ones knows what. Explore the underground temple and be the first to unbury its secrets… if you survive to tell the tale.

"Ruins of Hisari" is an adventure for characters levels 11-16 and can be played as an expansion to Tomb of Annihilation or as a standalone adventure.

Ruins of Matolo: Discovery by Cindy Moore.
Levels 5-10. Sep 08, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The dead are walking the jungles of Chult. Adventurers are needed to fend off the savages. In the process, something long forgotten will be discovered. Will their pleas for help be heard by the Creator of Chult? A Dungeon & Dragons adventure for characters of levels 5-10.

Ruins of Mezro by Will Doyle, Ruty Rutenberg, James Introcaso.
Levels 1-16. Sep 08, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Dare you enter the ruined domain of Ubtao?

Ancient Mezro lies silent and ruined, her treasures plundered by foreign explorers. Flaming Fist mercenaries have staked their claim to the site, but they aren’t the only ones seeking to unravel its hidden mysteries. Other, darker powers have set their sights on its secrets…

Ruins of Mezro is a complete Dungeons and Dragons adventure site for characters of level 1-16, providing everything you need to run freeform adventures in the ruined jungle city. If you’re running Tomb of Annihilation, this supplement provides detail on the ruins should your players choose to visit them. Ruins of Mezro is compatible with the Lost City of Mezro series of adventures set in and around Mezro.

Unseen Waterdeep by James Introcaso.
Levels 1-4. Sep 07, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

This product is now Adventurers League legal and uses code DDHC-WDH-02.

Add a new villain option and cunning criminal organization to Waterdeep: Dragon Heist. Hlaavin, a half-doppelganger/half-illithid crime boss, runs the UNSEEN, an illegal cabal of assassins, thieves, spies, illusionists, and shapechangers that plots to rule the city from the shadows. Written by Dragon Heist designer James Introcaso.

Embers of the Last War

DDAL-ELW01 Murder in Skyway by Greg Marks.
Levels 1-4. Sep 20, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

On a dark and stormy night, the characters discover a dead body in Sharn’s wealthiest district… just as the Sharn Watch arrives! To clear their names, the characters must hunt the real killer through the mean streets of the City of Towers.

This adventure is appropriate for characters level 1 – 4 and optimized for level 1 characters. This 2-to-4-hour adventure takes place in the world of Eberron.

DDAL-ELW02 Boromar Ball by Bill Benham.
Levels 1-4. Oct 01, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Boromar Ball is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW02.
The trail of a stolen letter leads the characters to an extravagant party thrown by Sharn’s most powerful criminal family. At this ball, the wrong dance step means death!

This adventure is appropriate for characters level 1 – 4 and optimized for level 2 characters. This 2-to-4-hour adventure takes place in the world of Eberron.

DDAL-ELW03 The Cannith Code by James Haeck.
Levels 1-4. Oct 11, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Cannith Code is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW03.

To crack a secret code, the characters trace the gnome who formulated the cipher. When they learn he’s been imprisoned in a high-security compound, they launch the jailbreak of the century to bust him out.

This adventure is appropriate for characters level 1 – 4 and optimized for level 3 characters. This 2-to-4-hour adventure takes place in the world of Eberron.

DDAL-ELW04 Jack of Daggers by Ginny Loveday.
Levels 1-4. Oct 18, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Jack of Daggers is legal for D&D Adventurers League play and part of the Embers of the Last War storyline!

Caught between House Phiarlan and a criminal syndicate, the characters delve into the city’s underworld to discover who’s hiring killers for their dirty work. Things get out of control fast – and what could be faster than a high-speed lightning rail?

This adventure is appropriate for characters level 1 – 4 and optimized for level 4 characters. This 2-to-4-hour adventure takes place in the world of Eberron.

DDAL-ELW05 Against the Lightning by Will Doyle.
Levels 5-10. Oct 26, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An assassin’s trail lures the characters into a lethal deathtrap. But who wants them dead… and why? In the City of Towers, the person holding all the answers is usually the one holding the dagger to your back.

This adventure is appropriate for characters level 5 – 10 and optimized for level 5 characters. This 2-to-4-hour adventure takes place in the world of Eberron.

DDAL-ELW07 Blades of Terror by Lysa Chen.
Levels 5-10. Nov 16, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Blade of Terror is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW07.
What secret cargo is House Cannith hiding in an airship bound for Wroat? A simple heist at 30,000 feet turns deadly when a new threat rises out of the Mournland!

This adventure is appropriate for characters level 5 – 10 and optimized for level 7 characters. This 2-to-4-hour adventure takes place in the world of Eberron.

DDAL-ELW08 The Kundarak Job by Shawn Merwin.
Levels 5-10. Nov 16, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Kundarak Job is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW08.
One of Sharn’s most influential figures is hiding something… inside a House Kundarak vault. To acquire the answers they need, the characters must break into one of Sharn’s most secure locations AND get out alive.

This adventure is appropriate for characters level 5 – 10 and optimized for level 8 characters. This 2-to-4-hour adventure takes place in the world of Eberron.

DDAL-ELW11 Secrets Below by M.T. Black.
Levels 5-10. Dec 14, 2018. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Secrets Below is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW11.
In a secret lab beneath the city, the characters face mechanical horrors and an even more dangerous truth. To survive, they must make a choice that impacts all of Khorvaire!

This adventure is appropriate for characters level 5 – 10 and optimized for level 10 characters. This 2-to-4-hour adventure takes place in the world of Eberron.

Dreams of the Red Wizards

DDAL-DRW01 Breaking Umberlee's Resolve by Ashley Warren.
Levels 5-10. Jul 06, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The search for a missing young woman kicks off a treacherous journey on the Sea of Fallen Stars. A Four to Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

A Dreams of the Red Wizards story – a season-agnostic series that exists outside the confines of the seasonal and hardcover adventures. This can be played alongside the Ghosts of Saltmarsh book.

DDAL-DRW02 Blood in the Water by Ashley Warren.
Levels 5-10. Jul 06, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

An exploration to the underwater city of Myth Nantar leads to a conspiracy, a mystery, and aheist. A Four-to-Six Hour Adventure for Tier 2 Characters. Optimized for APL 8.

This adventure can be played with the Ghosts of Saltmarsh hardcover.

DDAL-DRW03 Saving Silverbeard by Ashley Warren.
Levels 11-16. Sep 26, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Powerful elements collide in the wake of the attack on Myth Nantar. The conclusion to the haunting sea-faring tale on the Sea of Fallen Stars. A Four-to-Six Hour Adventure for Tier 3 Characters. Optimized for APL 13.

This adventure can be played with the Ghosts of Saltmarsh hardcover.

Eberron: Oracle of War

EB-01 The Night Land by Shawn Merwin.
Levels 1-4. Dec 02, 2019. (DMs GuildThis adventure is legal for D&D Adventurers League play)

STEP BOLDLY INTO THE MOURNLAND!

The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: it’s no secret that most scavengers don’t survive their first expedition in the Gray. This Tier 1 adventure is optimized for APL 1, and is the first adventure in the four-part Spoils of War storyline.

Welcome to the Oracle of War campaign, a new 20-part standalone story for the D&D Adventurers League! You can play this adventure as part of your own Eberron: Rising from the Last War campaign, or as part of the Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League, it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the Oracle of War Player's Guide and Oracle of War DM's Guide, found in the D&D Adventurers League Players Pack.

EB-02 Voice in the Machine by Will Doyle.
Levels 1-4. Jan 07, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

STEP BOLDLY INTO THE MOURNLAND!

The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. The adventurers head deep into the Mournland to rescue a missing salvage team. In the heat of battle, they unearth a strange device from the ruins: the Oracle of War. This machine knows all the secrets they need to overcome their enemies—if only the adventurers can figure out how to operate it!  This Tier 1 adventure is optimized for APL 2, and is the second adventure in the four-part Spoils of War storyline.

Welcome to the Oracle of War campaign, a new 20-part standalone story for the D&D Adventurers League! You can play this adventure as part of your own Eberron: Rising from the Last War campaign, or as part of the Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League, it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the Oracle of War Player's Guide and Oracle of War DM's Guide, found in the D&D Adventurers League Players Pack.

EB-03 Where the Dead Wait by James Introcaso.
Levels 1-4. Feb 04, 2020. (DMs GuildThis adventure is legal for D&D Adventurers League play)

STEP BOLDLY INTO THE MOURNLAND!

On their way back to Salvation, the adventurers are ambushed by a large force of undead and forced to seek shelter in a ruined cottage. As the dead close in from all sides, the survivors turn to the Oracle of War for a lifeline. Only this time, things don’t play out as expected…. This Tier 1 adventure is optimized for APL 3, and is the third adventure in the four-part Spoils of War storyline.

Welcome to the Oracle of War campaign, a new 20-part standalone story for the D&D Adventurers League! You can play this adventure as part of your own Eberron: Rising from the Last War campaign, or as part of the Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League, it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the Oracle of War Player's Guide and Oracle of War DM's Guide, found in the D&D Adventurers League Players Pack.