D&D 5E Reviews

Supplement Reviews

Adventure Reviews

Wizards of the Coast

D&D Adventurers League

DMs Guild

AAW Games

Adventures in Filbar

Alea Publishing Group

Arcadian Games

Assassin Games

Chubby Monster Games

Critical Hit Publishing

Cut to the Chase Games

Dan Coleman Productions

Dan Hass Endeavors

EN Publishing

Endless Vistas Publishing

Genius Loci Games

Goblin Stone

Goodman Games

John Gillette

John Ross Rossomangno

Jon Brazer Enterprises

Kobold Press

Legendary Games

Lupus Rex Games

Mithgarthr Entertainment

Necromancer Games

R&D Adventures

Redeemed Revenant

Rite Publishing

Role Cast Die Productions

Sacrosanct Games

Sasquatch Game Studio

Scott Carter Games

Shadows of Pindus

Ten Red Crows Press

Troll Lord Games

WanderLOST Adventures

Fan Adventures

3 thoughts on “D&D 5E Reviews

  1. Great stuff what do you recommend for younger children 10 & 12 and how would you suggest the challenge of getting caught up in checking rules all the time as we seem to. We are currently running the starter set and we are very stop start due to lack of familiarity with the rules

    1. I started around that age, as a DM. I find the fun is the most important part. If you can’t find a rule, make up something that makes sense. It’s a makebelieve game. It’s not a set of rules for making believe. Have fun. As long as it’s fair, and fun, regardless of what number or mechanic you’re using–You’re doing it right. Just roll dice, and get excited.

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