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{"id":11312,"date":"2019-03-28T00:20:22","date_gmt":"2019-03-27T13:20:22","guid":{"rendered":"https:\/\/merricb.com\/?p=11312"},"modified":"2019-03-27T17:22:36","modified_gmt":"2019-03-27T06:22:36","slug":"running-the-curse-of-strahd-season-under-season-8-ddal-rules","status":"publish","type":"post","link":"https:\/\/merricb.com\/2019\/03\/28\/running-the-curse-of-strahd-season-under-season-8-ddal-rules\/","title":{"rendered":"Running the Curse of Strahd season under Season 8 DDAL rules"},"content":{"rendered":"

\"031716_2130_5EAdventure1.png\"<\/a>One of the challenges in any Organised Play system is to see how series of adventures work after the rules change\u2026<\/p>\n

In 2018, the D&D Adventurers League moved from awarding Experience Points (XP) to awarding Advancement Checkpoints. For older adventures, each hour played gives 1 ACP (to the maximum playing time).<\/p>\n

The Curse of Strahd<\/em> season is particularly challenging to run, because all the adventures are part of one big story, and due to the characters being trapped in Barovia, they are unable to play regular D&D Adventurers League scenarios in the meantime!<\/p>\n

So, are there enough advancement checkpoints for a character to play through all the adventures in order?<\/p>\n

As it turns out, there are! If you start with a brand new character, the following progression is used:<\/p>\n

Tier 1 Adventures<\/strong> (levels 1-4)<\/p>\n