D&D Adventures League Adventures

This is a list of all publically released D&D 5E adventures that are legal to play in the D&D Adventurers League.

Lost Mine of Phandelver by Rich Baker.
Levels 1-4. Jun 15, 2014. (AmazonThis adventure is legal for D&D Adventurers League play, )

The adventurers are hired to escort supplies to the mining village of Phandelver, but intrigues and conflict swirl around the town as factions fight over a long-lost mine: the magical Wave Echo Cave. This introductory adventure found in the D&D Starter set takes PCs from levels 1 to 5.

Tyranny of Dragons

Hoard of the Dragon Queen by Wolfgang Baur and Steve Winter.
Levels 1-7. Aug 19, 2014. (AmazonThis adventure is legal for D&D Adventurers League play)

In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate.

The Rise of Tiamat by Wolfgang Baur and Steve Winter.
Levels 8-15. Oct 21, 2014. (AmazonThis adventure is legal for D&D Adventurers League play)

The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.

DDEP-1 Corruption in Kryptgarden by Teos Abadia.
Levels 1-4. Aug 14, 2014. This adventure is legal for D&D Adventurers League play

Kryptgarden Forest has long been a place feared by travelers. Now, the Cult of the Dragon has used that fear to its advantage, securing a stronghold deep in the forest. The Harpers, Order of the Gauntlet, Emerald Enclave, Lords’ Alliance, and the Zhentarim are recruiting groups of adventurers to infiltrate the forest to find out the cult’s purpose. Join hundreds of others in this interactive play experience.

Available only at Gen Con Indy, PAX Prime, Dragon*Con, and Fan Expo Canada.

DDEX1-01: Defiance in Phlan by Shawn Merwin.
Levels 1-2. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms–the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance , and even the Zhentarim–must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in any one of five different missions aimed at stopping the cult.

DDEX1-02: Secrets of Sokol Keep by Pieter Sleijpen.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover the secrets of Sokol Keep!

DDEX1-03: Shadows over the Moonsea by Greg Marks.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Life on the Moonsea isn't easy. Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest livind there. Now, a new scorge is prowling the waters: A ghost ship has been strikig small coastal villages, leaving its victims whispering about the "eye of the dracolich." Join the adventrue and learn the truth behind this threat!

DDEX1-04: Dues for the Dead by Steve Winter.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

For years, the Most Solemn Order of the Silent Shroud has tended the dead at Valinghen graceyard, providing them a peaceful eternal rest. Now, that rest has been disturbed by a necromancer seeking out a key to re-activate the Pool of Radiance.

DDEX1-05: The Courting of Fire by Jobe Bittman.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An exiled cultist and his kobold minions are spotted searching for long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give a fearsome dragon that dwells there. What he hopes to attain wiht his gift is unknowen, but can't be good for the citizens of Phlan.

DDEX1-06: The Scroll Thief by Daniel Helmick.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of verious schools in the area concerned. The headmasters' pleas for help have gone unanswered by the Black Fist, and the Lord Sage of Phlan decided to reach out to you and your kind to bring those responsible to justice.

DDEX1-07: Drums in the Marsh by Sterling Hershey.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors?

DDEX1-08: Tales Trees Tell by Thomas Reid.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Despite the shaky alliance that exists with the elves of the Quivering Forest, they do not suffer trespass in their realm lightly, especially from common folk from nearby Phlan. A woodworker's recent blunder into the forest might set off a diplomatic incident. Can you help find him and mollify the aggravated elves?

DDEX1-09: Outlaws of the Iron Route by Will Doyle.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Iron Route, an important trade road east of Phlan, is beset by competing bandits. An exiled Black Fist officer leads his band of mercenaries turned cloaked ruffians, while a mysterious dragonborn sorcerer commands screaming savages from the north. In this war over the trade route, the beleaguered merchants are the victims, and Phlan suffers from a lack of supplies. It’s up to adventurers to strike out and reopen this vital route.

DDEX1-10: Tyranny in Phlan by Greg Marks.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Maimed Virulence has come. The future of the Cinnabar Throne and the lives of the denizens of Phlan are in jeopardy. The Cult of the Dragon rejoices, and the Black Fist is powerless to stop them. How will the factions of the city respond to this threat? Can Phlan be saved this time? Part One of Under Emerald Claws.

DDEX1-11: Dark Pyramid of Sorcerers Isle by Claire Hoffman.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Long unoccupied, the pyramid on Sorcerer’s Isle now flows with strange magical energy, warping creatures and the landscape around it. The Cult of the Dragon and Red Wizards of Thay have taken notice, and it’s up to you to keep whatever power dwells there out of their hands.

DDEX1-12: Raiders of the Twilight Marsh by Robert Adduci.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A black dragon’s treasure horde has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair!

DDEX1-13: Pool of Radiance Resurgent by Chris Tulach.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Vorgansharax rules Phlan, using the Cult of the Dragon to extend his noxious gaze. But the green dragon seeks far more than control of the beleaguered town – ultimate power is nearly within reach. Will he reactivate the Pool of Radiance and ascend to greater prominence amongst his kind? A sequel to DDEX1-10 Tyranny in Phlan and Part Two of Under Emerald Claws.

DDEX1-14: Escape from Phlan by Chris Lindsay.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Three important citizens of Phlan, who stand against the tyrannical dragon that rules, seek to escape and find refuge across the Moonsea. Can you extricate those that are vital to the factions before it’s too late?

Elemental Evil

Princes of the Apocalypse.
Levels 1-15. Apr 07, 2015. (AmazonThis adventure is legal for D&D Adventurers League play)

Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.

DDEX2-01 City of Danger by Shawn Merwin.
Levels 1-2. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these five short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker.

DDEX2-02 Embers of Elmwood by Daniel Helmick.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A derelict raft drifts into Mulmaster’s harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been “ash and fire.” The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play?

DDEX2-03 The Drowned Tower by Mike Shea.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

You are approached by someone claiming to be a member of the Brotherhood of the Cloak investigating unusual incidents involving some of his brethren. Discretion is vital, as there is rumored to be a link between the denizens of the Tower of Arcane Might and one of the elemental cults. Can you uncover the truth?

DDEX2-04 Mayhem in the Earthspur Mines by Will Doyle.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. One such mine has gone silent and the only thing more concerning than its long overdue shipment is the fate of the members of the Soldiery sent to discover what has happened to the mine’s workers. Though the mine lay in a region of the Mountains once claimed by a clan of reclusive dwarves, the Ludwakazar clan wouldn’t be so bold as to violate their long-standing peace with Mulmaster. Or would they?

DDEX2-05 Flames of Kythorn by John Rossomango.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns?

DDEX2-06 Breath of the Yellow Rose by Greg Marks.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity. Now, their dietary restrictions and practices of breath control have become the fashion amongst the well-to-do of Mulmaster. But when a few of these lay practitioners start dropping dead from suffocation and starvation, others start to question the validity of the monks’ claims.

DDEX2-07 Bounty in the Bog by Ken Hart.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Soldiery has grown weary of dealing with a particularly nettlesome band of miscreants who have holed up in the Flooded Forest to the south. And so, you have been called upon to quell their activities so that trade along the North Road can resume unmolested. However, in so doing, the truth behind their activities reveal that much more than simple banditry is at hand. Will you be able to stop it?

DDEX2-08 Foulness Beneath Mulmaster by Tim Eagon.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The sewers beneath Mulmaster have always been dangerous, with countless stories of brigands, murderers, and worse that lurk beneath the streets of the City of Danger. But those stories pale in comparison to a new threat under Mulmaster, one brought to light by a strange and disturbing corpse recently found. It is up to you to learn the terrifying truth of what lurks below.

DDEX2-09 Eye of theTempest by Pieter Sleijpen.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is in terrible danger. Can you brave the elements and convince the monks to escape?

DDEX2-10 Cloaks and Shadows by Will Doyle.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger.

DDEX2-11 Oubliette of Fort Iron by Greg Marks.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

When Fort Iron was taken from the duergar who inhabited it, much of their subterranean quarters were never fully explored. An ancient oubliette has been discovered and its contents have disturbed the miners. Can the mine and the miners be saved from the dangers of the Oubliette of Fort Iron?

DDEX2-12 Dark Rites at Fort Dalton by Robert Adducci.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Fort Dalton along the River Lis was long ago destroyed. Now rumors tell of foul cults practicing their dark rites within the fort’s ruins. Are the rumors of elemental cults true or are the rumors a cover for some other sinister plot?

DDEX2-13 The Howling Void by Teos Abadia.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is interrible danger. Can you brave the elements and convince the monks to escape?

DDEX2-14 The Sword of Selfaril by Daniel Helmick.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster. All of this is complicated when a masked benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster for the better?

DDEX2-15 Black Heart of Vengeance by John Rossomango.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything she once stood for.

DDEX2-16 Boltmelter's Book by Robert Adducci.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A dwarven expedition has stopped in Mulmaster for much-needed supplies. Furgis Boltsmelter, their founder and leader, is looking for some “no questions asked” protection for the duration of his stay in the city. Whatever he is trying to protect may not stay hidden for long. Can you keep his secret treasure out of the wrong hands?

DDEP-2 Mulmaster Undone by Chris Lindsay, Travis Woodall, Bill Benham, Alan Patrick.
Levels 1-10. Jun 03, 2015. This adventure is legal for D&D Adventurers League play

The Cults of Elemental Evil have been unveiled within the City of Danger and in retaliation, they seek to use the fundamental forces of nature to destroy it from within. Join your factions as well as the Blades, Cloaks, Hawks and Soldiers alike in defending Mulmaster against those that would burn, crush, drown, and buffet it into oblivion.

Premiered at Origins

Rage of Demons

Out of the Abyss.
Levels 1-15. Sep 15, 2015. (AmazonThis adventure is legal for D&D Adventurers League play)

The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you!

DDEP-3 Blood Above, Blood Below by Will Doyle.
Levels 1-16. Jul 30, 2016. This adventure is legal for D&D Adventurers League play

In two different arenas, the call for blood has been sounded. The five factions now seek out bold adventurers willing to brave death in order to draw attention away from Szith Morcane, and in so doing allow a small group to infiltrate the drow outpost and return it to the hands of the drow. What role will you play in this deadly game?

This is a D&D Epic, a multi-table event only available to select conventions.

DDEX3-01: Harried in Hillsfar by Shawn Merwin.
Levels 1-2. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more?

DDEX3-02 Shackles of Blood by Joshua Kelly.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers.

DDEX3-03 The Occupation of Szith Morcane by Cindy Moore.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Agents of the fire giants of Maerimydra, a city in the Underdark, have overtaken the drow outpost of Szith Morcane. The factions seek out adventurers to free the outpost’s leaders for questioning on the giants’ activities. Can you extricate them before it’s too late?

DDEX3-04 It's All in the Blood by Dave Olson.
Levels 11-16. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Rumors of faceless demonic creatures have been steadily rising in the Hillsfar region, and it is said that far below the surface of Faerun, nestled in the bowels of the underdark, ancient terrors are stirring. The imperiled drow of Szith Morcaine have extended an intriguing offer, but can the drow be trusted, and for how long?

DDEX3-05 Bane of the Tradeways by Robert Alaniz.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation?

DDEX3-06 No Foolish Matter by Ash Law.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Some of the hamlets outlying Hillsfar have been struck by an odd malady. Rumor has it a traveling carnival visited those hamlets before the disease struck. Does coincidence not equal causation or is something sinister afoot?

DDEX3-07 Herald of the Moon by Matt Hudson.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Elanil Elassidil, an elf bard of no small legacy, has put out a call for trustworthy agents. It is time, it seems, for a quietly hidden piece of elven history to become known to the world. Meira Faerenduil, lost knight of Myth Drannor, has been discovered, and must be brought back to civilization.

DDEX3-08 The Malady of Elventree by Lisa Reinke.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An escaped duergar slave stumbles into the village of Elventree. With her she brings a malady that grips the small settlement in a bout of madness that seems unshakable. Can you find the source of the madness and save yourself and the village’s inhabitants?

DDEX3-09 The Waydown by Cole Kronewitter.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The recent discovery of an entrance to the Underdark has set local leaders on edge. In a display of initiative, the First Lord of Hillsfar has ordered the construction of defensive structures surrounding what locals have begun to call "The Waydown." You have been charged with escorting an emissary back to his home in the Underdark without alerting the Red Plumes.

DDEX3-10 Quelling the Horde by Rpn Lundeen.
Levels 1-4. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers.

DDEX3-11 The Quest for Sporedome by Cole Kronewitter.
Levels 5-10. Jan 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

In the search for allies in the Underdark, you are called upon to travel through the recently opened Waydown sinkhole to find the lost myconid colony of Sporedome. It is said that they once cultivated a strain of mushrooms that could protect one from falling into madness. Can this be the cure for the rapidly spreading onslaught of insanity?

DDEX3-12 Hillsfar Reclaimed by Cindy Moore.
Levels 1-4. Mar 15, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The time has come to fight back against Hillsfar. Elanil Elassidil tasks you with uncovering valuable information to be used in a strike against the leader of Hillsfar, First Lord Torin Nomerthal himself. The only problem is that what you need is protected within the walls of the city.

Part One of Six Knives for Torin Nomerthal.

Playtime: 2 hours

DDEX3-13 Writhing in the Dark by Alan Patrick.
Levels 5-10. Mar 15, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An unexpected envoy arrives in Sporedome and offers to give aid against the fire giants of Maerimydra, if you are willing to help his people with a small problem.

Playtime: 2 hours

DDEX3-14 Death on the Wall by Greg Marks.
Levels 1-4. Mar 15, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

First Lord Torin Nomerthal and several his advisors will be leaving Hillsfar to inspect the Wall with only a small contingent of Red Plumes. The chance to strike is now!

Part Two of Six Knives for Torin Nomerthal.

Playtime: 2 hours

DDEX03-15 Szith Morcane Unbound (5e) by Robert Adducci.
Levels 5-10. Apr 22, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

With allies gained from denizens of the Underdark, the former drow enclave of Szith Morcane is on the precipice of being retaken. During the battle for Szith Morcane, secrets of the drow community are revealed.

What will you do with this knowledge, and how will it affect the outcome of the conflict?

DDEX03-16 Assault on Maerimydra (5e) by Greg Marks.
Levels 11-16. Mar 22, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The time has come for the brave and the bold to put an end to the machinations of Maerimydra’s demonic occupiers and their fiendish fire giant ruler. This will be no mean feat; the city is a cesspit of corruption and madness. You will have help, however, as an unlikely group of allies have gathered to your side in the Underdark beneath Faerûn.

Danger, glory, and redemption await those brave enough to seize it.

An 8-hour adventure for the D&D Adventurers League

Curse of Strahd

Curse of Strahd by Christopher Perkins.
Levels 1-10. Mar 15, 2016. (AmazonThis adventure is legal for D&D Adventurers League play)

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner—and you are invited.

DDEP4 Reclamation of Phlan by Will Doyle.
Levels 1-16. Feb 02, 2016. This adventure is legal for D&D Adventurers League play

For too long, the Maimed Virulence has held Phlan in its grasp. The factions have begun to muster and sounded the call to battle throughout the Moonsea. Allies new and old will be called upon to aid in their attempts to reclaim the ancient town. Are you one of the few bold enough to answer the call to battle?

This is a D&D Epic, a multi-table adventure only available to select conventions.

DDAL4-01 Suits of the Mist by Shawn Merwin.
Levels 1-2. Mar 15, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Strange things are afoot in the Moonsea. The factions have called all those willing and able to investigate strange occurrences in the region surrounding Phlan.

Dark whispers and unseen terrors lurk in the misty shadows between this world and someplace much more sinister. Unveil the horrors before it is too late! Part one of Misty Fortunes and Absent Hearts.

Five, 1-Hour Mini-Adventures for 1st and 2nd Level Characters

DDAL4-02 The Beast by Alan Patrick.
Levels 1-4. Apr 05, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two of Misty Fortunes and Absent Hearts.

A Two-Hour Adventure for 1st–4th level Characters

DDAL4-03 The Executioner by Jerry LeNeave.
Levels 1-4. Apr 05, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The locals are spreading rumors of the emergence of an age-old relic in a remote farming village.

Surely you won’t be the only one to seek it, but can you afford to not be successful in this mission? And why haven’t they claimed it for themselves?

Part Three of Misty Fortunes and Absent Hearts.

A Two-Hour adventure for 1st-4th level characters

DDAL4-04 The Marionette by Robert Alaniz.
Levels 1-4. Apr 05, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

A Vistani fortuneteller has called you out by name during the Burgomaster’s private reading. She raved of an army of the dead, a delicate powderbox, and a beautiful yet dangerous woman. Now the Burgomaster wants to know why you’re more important than he is…

Part Four of Misty Fortunes and Absent Hearts.

A Four-Hour adventure for 1st-4th level characters

DDAL4-05 The Seer by Ron Lundeen.
Levels 1-4. Apr 05, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The time has come to venture beyond the village of Oranou and explore the realm of Barovia.

However, in your travels, you happen across an unusual tribe of people–distrusted denizens of the Demiplane of Dread. Do the Vistani truly possess the ability to see the future, or is it simple parlor tricks and deceit? Part Five of Misty Fortunes and Absent Hearts.

A Two-Hour adventure for 1st-4th level characters

DDAL4-06 The Ghost by Ken Hart.
Levels 1-4. May 10, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Old hatreds die hard, but sometimes it is necessary to set aside petty, personal disagreements for the greater good. The hag, Jeny Greenteeth, is wise and may prove instrumental in the troubles that lay ahead. Your task will not be easy, however; the dark forces of Barovia have agents everywhere, and eyes from beyond the grave no doubt watch your every move.

DDAL4-07 The Innocent by Michael E. Shea.
Levels 5-10. May 10, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The mists have led you deep into Glumpen Swamp to a den of great evil. Within, the unliving son of an unliving god awaits the peace of death that eternally eludes him. Will you grant him his rest, or realize the part he is to play in things to come?

Part Seven of Misty Fortunes and Absent Hearts.

A Four-Hour adventure for 5th-10th level characters

DDAL4-08 The Broken One by Joshua Kelly.
Levels 5-10. May 10, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The village of Orasnou is buried in winter's snows and facing starvation. An unseen beast has ravaged the livestock culled to pay Lord Strahd's tax and the village is thrown into panic and chaos. Can you find the monster and save the village from starvation, or worse?

Part eight of Misty Fortunes and Absent Hearts.

A two-hour adventure for 5th-10th level characters

DDAL04-09 The Tempter (5e) by M. Sean Molloy.
Levels 5-10. Jun 07, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The people of Oranou are desperate. The village is on the brink of starvation and has little chance of surviving the harsh winter. Even if they had enough food and supplies, Lord Strahd’s taxes are due, and the ruler of Barovia does not accept excuses as payment. The Burgomaster and others in the village have recently learned of a wealthy estate that might have enough resources to solve both of Oranou’s problems.

It is a temptation he cannot afford to resist or can he?

DDAL04-10 The Artifact (5e) by Teos Abadia.
Levels 5-10. Jun 07, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

An expedition to the Amber Temple reveals another major minion of the enemy and uncovers a secret weapon that may help defeat them. Part Ten of Misty Fortunes and Absent Hearts.

A Four-Hour adventure for 5th-10th level characters

DDAL04-11 The Donjon by ASH LAW.
Levels 5-10. Jun 07, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The village of Oranou is panicked when a group of Bloodhand orcs appear at the edge of the woods. They bring news and an unusual request that reveals a new foe. Part Eleven of Misty Fortunes and Absent Hearts.

A 4-Hour Adventure for 5th-10th Level Characters

DDAL04-12 The Raven by Matt Houston.
Levels 5-10. Jul 05, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Bloodhand orcs have a prisoner that may hold the answers to the strange goings on and the key to stopping the enemy. What can you do to convince them to hand the prisoner over?

Part Twelve of Misty Fortunes and Absent Hearts. A Two-Hour Adventure for 5th-10th Level Characters

DDAL04-13 The Horseman by Daniel Helmick.
Levels 5-10. Jul 05, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An unknown force is inciting the people and creatures of the idyllic Greenhall to commit horrific acts of murder and carnage. Can the adventurers quell the towering rage of the rampaging Horseman?

Part Thirteen of Misty Fortunes and Empty Hearts. A 2-Hour Adventure for 5th-10th Level Characters

DDAL04-14 The Darklord by Greg Marks.
Levels 5-10. Jul 05, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The enemy is revealed, but time short and if you are not successful in your mission to Mount Baratok, love will never die.

Part fourteen and the finale of Misty Fortunes and Absent Hearts. A four-hour adventure for 5th-10th level characters

Storm King's Thunder

In Volo's Wake (5e) by Wizards of the Coast.
Levels 1-4. Jan 31, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon.

But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster Volothamp Geddarm?

Six 1-Hour Mini-Adventures for 1st-4th Level Characters.

Storm King's Thunder.
Levels 1-11. Sep 06, 2016. (AmazonThis adventure is legal for D&D Adventurers League play)

Take a stand against the giants in this adventure for the world’s greatest roleplaying game

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot from the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemy the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

To defeat giants, you need to be giant!

DDIA05 Storm King's Thunder: A Great Upheaval by Wizards of the Coast.
Levels 1-5. Sep 06, 2016. (DMs Guild This adventure is legal for D&D Adventurers League play)

An Introductory Adventure for Storm King's Thunder.

As evening approaches, you spot a wooden signpost next to a trail that heads north into the hills. Nailed to the post are three arrow-shaped signs. The two marked “Waterdeep” and “Daggerford” follow the High Road but point in opposite directions. The third, marked “Nightstone,” beckons you to follow the trail. If memory serves, Nightstone is roughly ten miles up the trail.

DDAL05-01 Treasure of the Broken Hoard (5e) by Shawn Merwin.
Levels 1-2. Sep 06, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death.

And do other parties have designs on the treasure as well?

Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters

DDAL05-02 The Black Road (5e) by Paige Leitman and Ben Heisler.
Levels 1-4. Oct 04, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Caravans are having a difficult time getting through to Parnast via the Black Road.

Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame.

SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible.

DDAL05-03 Uninvited Guests (5e) by Robert Alaniz.
Levels 1-4. Oct 04, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast.

There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble.
What can go wrong on a simple hunt?

A Two-Hour Adventure for 1st-4th Level Characters

DDAL05-04 In Dire Need (5e) by Jay Africa.
Levels 5-10. Nov 01, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf.

SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic.

A Two-Hour Adventure for 5th-10th Level Characters

DDAL05-05 A Dish Best Served Cold by James Introcaso.
Levels 5-10. Nov 01, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants.

With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful.

Can you quench the giants’ thirst for revenge?

A Two-Hour Adventure for 5th-10th Level Characters

DDAL05-06 Beneath the Fetid Chelimber (5e) by Wizards of the Coast.
Levels 1-4. Dec 06, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast.

To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower.

A Two-Hour Adventure for 1st-4th Level Characters

DDAL05-07 Chelimber's Descent (5e) by Wizards of the Coast.
Levels 1-4. Dec 06, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary Hsing, that deep beneath the marsh in the remains of an old tower is knowledge of older magics.

This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies!

A Two-Hour Adventure for 1st-4th Level Characters

DDAL05-08 Durlag's Tower (5e) by Wizards of the Coast.
Levels 11-16. Jan 03, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller.

However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources toward recovering it. After a pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts!

A Four-Hour Adventure for 11th – 16th level Characters

DDAL05-09 Durlag's Tomb (5e) by Wizards of the Coast.
Levels 11-16. Jan 03, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller.

However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources toward recovering it. After a pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts!

Part of 2 of 2.

A 4-Hour Adventure for 11th—16th Level Characters

DDAL05-10 Giant Diplomacy (5e) by Wizards of the Coast.
Levels 1-4. Jan 03, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army.

HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from Parnast.

A Two-Hour Adventure for 1st-4th Level Characters

DDAL05-11 Forgotten Traditions (5e) by Wizards of the Coast.
Levels 5-10. Jan 03, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood.

However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.

A Four-Hour Adventure for 5th-10th Level Characters

DDAL05-13 Jarl Rising (5e) by Wizards of the Coast.
Levels 5-10. Feb 07, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The frost giants of the Ice Mountains have long held to the belief that a great Jarl will one day step forward to unite the families as Konung (king).

With the Ordning shattered, Jarl Ryndolg believes that if he can locate Hartkiller’s Horn, a legendary artifact among giant-kind, he could be the one. He may very well have found what he is looking for. A great clarion call has echoed across the Hartvale for two days, and the giants are all marching north. SEER calls upon adventurers to confirm rumors that Ryndolg may have done just that.

A Four-Hour Adventure for 5th – 10th Level Characters

DDAL05-14 Reeducation (5e) by Wizards of the Coast.
Levels 11-16. Mar 07, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

HSING bears foul news: SEER has been captured.
While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst.
Without SEER’s guidance, the efforts of the assembled factions in these recent events may all be for naught!
A Four-Hour Adventure for 11th – 16th Level Characters

DDAL05-15 Reclamation (5e) by Cindy Moore.
Levels 11-16. Mar 07, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A Four-Hour Adventure for 11th – 16th Level Characters

DDAL05-17 Hartkiller's Horn (5e) by Wizards of the Coast.
Levels 5-10. Apr 04, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale.
The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous.

A Four-Hour Adventure for 5th-10th Level Characters

DDAL05-18 The Mysterious Isle (5e) by Merric Blackman.
Levels 17-20. Apr 04, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures.
Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of the island, to locate the Eye of Xxiphu and avert catastrophic disaster.

A Four-Hour Adventure for 17th-20th Level Characters

DDAL05-19 Eye of Xxiphu (5e) by Wizards of the Coast.
Levels 17-20. Apr 04, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures.
Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to theadventurers, in competition with the baron, as well as aboleths, the Kraken Society, and themysterious caretaker of the island, to locate the Eye of Xxiphu and avert catastrophic disaster.
A Four-Hour Adventure for 17th-20th Level Characters

Tales from the Yawning Portal

DDAL06-01 A Thousand Tiny Deaths by Wizards of the Coast.
Levels 1-4. May 02, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth.

Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance.

Are you brave enough to explore this mystery?

Will it lead to wealth or doom?

DDAL06-02 The Redemption of Kelvan by Greg Marks.
Levels 5-10. Jun 06, 2017. This adventure is legal for D&D Adventurers League play

A strange, foreign wizard calling himself Kelvan has appeared at the same time a strange mountain materializes out of thin air. He asks you to recover the Gloomblade from a Netherese ruin in order to help him with his research into this strange new mountain.

DDAL06-03 Crypt of the Death Giants by Robert Adducci.
Levels 17-20. Jul 04, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A magical storm builds over the Anauroch desert bringing portents of death and destruction to Faerûn. Giants imbued with power of death itself threaten to permanently destroy the giant Ordning and small folk in their wake. Can you stop these unnatural giants and those that seek to control them?

DDEP06-01 Relics of Khundrukar by Bill Benham.
Levels 1-10. May 02, 2017. This adventure is legal for D&D Adventurers League play

Khundrukar held many fine implements of war in its heyday, many of them now lost to time. Clues point to some of the long dead Master Smith Durgeddin’s handy work in the service of sinister forces that bid their time deep in the Underdark. Reclaim the riches of Khundrukar from the darkness if you dare

DDEP06-02 Return to White Plume by Claire Hoffman.
Levels 5-16. Jun 06, 2017. This adventure is legal for D&D Adventurers League play

New information has tarnished the reputation of the wizard Kelvan. Can he really be complicit in the kidnapping of a high priestess and the disappearance of others in the area around White Plume Mountain? Or is he simply the pawn of a much greater power?

Con-Created Content

CCC-PDXAGE-01-01 The White Well by Iam Pace, William Murakami-Brundage.
Levels 1-4. Jun 17, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people.

A D&D Adventurers League two-hour adventure for 1st-4th level characters.

CCC-PDXAGE-02-01 The Dark Hunt by Iam Pace, William Murakami-Brundage.
Levels 5-10. Jun 17, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the hunting preserve.

A D&D Adventurers League two-hour adventure for 5th-10th level characters.

CCC-SFBAY-01-01 Plots in Motion by Jason Denton.
Levels 5-10. Mar 02, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers.

An eight hour adventure for 5th-10th level characters.

Included with the purchase is the Fantasy Grounds conversion, full scale printable battle maps, and custom item and story award certificates.

CCC-YLRA01-01 Her Dying Wish by Jeremy Forbing.
Levels 5-10. Jul 02, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

You’ve come to the wild frontier outpost of Ylraphon, a town rebuilt from destruction and now ruled by adventurers, to pass on a proud noblewoman’s final wish to her dungeon-raiding heirs. Yet the young heroes of House Marsh have delved too deep. Can you rescue them from a trap-filled ruin, vengeful assassins, and a mysterious entity that turns its attackers into its defenders?

A 4-hour adventure for 5th-10th level characters (optimized for 8th-level).

CCC-YLRA01-02 Uneasy Lies the Head by Ryan Cannon.
Levels 5-10. Jul 02, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Refugees from Mulmaster have flooded the rough-and-tumble town of Ylraphon. Poverty, shortages, overcrowding, and an unnatural heatwave have tempers running high. When a series of mysterious crimes erupt, the people are desperate for someone to blame. Can you find the connection and the culprit, or will the angry mob deal its own form of justice?\

A 4-hour D&D Adventurers League adventure for 5th-10th level characters (optimized for 8th-level).

CCC-YLRA01-03 Bound By Duty by Jay Africa.
Levels 5-10. Jul 02, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Civil disorder threatens to throw the leaderless town of Ylraphon into chaos. You find respite from this political strife when the Chiang Emporium hires you for an escort mission. The task: sail south to accompany a Chiang Emporium envoy on a return voyage to Ylraphon, where her wedding is to take place upon her arrival. The voyage is perilous, but not nearly as complicated as what awaits when you finally make it back to town.

A 4-hour adventure for 5th-10th level characters (optimized for 8th level)

* In addition to taking place in Ylraphon and the Dragon Reach, this adventure includes a sidebar about the city of Tantras in the nation of Vesperin!

CORE 1-1 A Scream in the Night by Baldman Games.
Levels 1-4. Sep 15, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play, )

Melvaunt is a city of merchants and metalsmiths. The docks are constantly filled with ships from Hillsfar, Mulmaster, and more distant ports. The northern coast of the Moonsea is an inhospitable place, and its people have a reputation for being rough and unfriendly.

But they don’t go around murdering one another in the streets.

At least, not usually. Was that a scream you just heard? Part One of The Chaos in Melvaunt.

A four-hour adventure for 1st-4th level characters

CORE 1-2 A Cog in the Wheel by Baldman Games.
Levels 1-4. Sep 16, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined.

Part Two of The Chaos in Melvaunt.

A four-hour adventure for 1st-4th level characters

CORE 1-3 A Hole in the World by Baldman Games.
Levels 1-4. Sep 16, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster.

Part Three of The Chaos in Melvaunt.

CORE 2-1 Tales of Good and Evil by Baldman Games.
Levels 1-4. Aug 30, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of a planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of its power, heroes are asked to keep peace and ferret out anyone intending to bring harm to Melvaunt.

A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

CORE 2-2 Songs of Law and Chaos by Baldman Games.
Levels 1-4. Aug 30, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Omens speak of an old and forgotten power located within an played-out diamond mine in the foothills of Thar, and some believe that might be a solution to the current problems facing Melvaunt, or possibly the cause of them. With danger closing in, someone has to investigate.

A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

CORE 2-3 Edicts of Neutrality by Baldman Games.
Levels 1-4. Aug 30, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

With land trade threatened, the city of Melvaunt is relying on sea trade to get goods into and out of the city. An island rises out of the Moonsea just outside of Melvaunt Harbor, and initial exploration indicates the island is a threat. The origins and nature of the island must be ascertained before trade is shut down completely.

A D&D Adventurers League adventure for character level 1 to 4 set in Melvaunt.

HULB 1-1 Hulburg Rebuilding by Baldman Games.
Levels 5-10. Jul 27, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the town’s greedy callous ruler cannot ignore the threat anymore.

A war is brewing.

Can you stop it before it is too late?

A D&D Adventurers League adventure set in Hulburg. A four-hour adventure for 5th-10th level characters

HULB 1-2 Hulburg Burning by Baldman Games.
Levels 5-10. Jul 27, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Violence is on the on the rise, even more than expected. The heat is rising. People run amok. But greed does not appear to be the flame behind it.

Something much colder appears to drive the chaos. Can you track it downand remove it?

A D&D Adventurers League adventure set in Hulburg. A four-hour adventure for 5th-10th level characters

HULB 1-3 Hulburg Rising by Baldman Games.
Levels 5-10. Jul 27, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the town’s greedy callous ruler cannot ignore the threat anymore.

A war is brewing. Can you stop it before it is too late?

A D&D Adventurers League adventure set in Hulburg. A four-hour adventure for 5th-10th level characters

HILL 1-1 Arrival by Baldman Games.
Levels 5-10. Sep 29, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Hillsfar struggles to stay aloft after the fall of First Lord Torin Nomerthal. Trade is stagnant. Relations between the citizens and non-humans remain strained. Tensions are rising as Sir Vuhm Yestral is unable to ease the situation. The arrival of a charismatic stranger incites the populace to rebel against the new ruler. A D&D Adventurers League adventure set in Hillsfar.

A 4-hour adventure for 5th-10th level characters

HILL 1-2 Exodus by Baldman Games.
Levels 5-10. Sep 29, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The monster attacks have caused the citizens of Hillsfar to lack confidence in the ability of the new government to protect them. Families and merchants are leaving for a safer place. Vuhm Yestral has to prove that he has control of the situation. He decides that a bit of recon needs to be undertaken. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.

A 4-hour adventure for 5th-10th level characters

HILL 1-3 Resurgence by Baldman Games.
Levels 5-10. Sep 29, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

There is a spy in Hillsfar! Your job is to find him or her before the city has no defense against the oncoming Dark Fey that are fueled by a forgotten ally of Torin Nomerthal and their lust for revenge. A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.

A 4-hour adventure for 5th-10th level characters

PHLAN 1-1 Sepulture by Baldman Games.
Levels 11-16. Sep 22, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms. The Doomguide of Kelemvorhas descended into the shadows of the necropolis and gathers dark forcesaround him. There is little he won’t anticipate. One should have their affairsin order before accepting this mission.

A four-hour adventure for 11th-16th level characters

PHLAN 1-2 Enemy of my Enemy by Baldman Games.
Levels 11-16. Sep 22, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak. Opinions about the causeare plentiful, but some theories seem more solid than others. A D&D Adventurers League adventure for character levels 11 to 16 set in and around Phlan.

A four-hour adventure for 11th-16th level characters

PHLAN 1-3 Subterfuge by Baldman Games.
Levels 11-16. Sep 22, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

An ambitious plan for the reconstruction of Phlan would expand the city walls to protect all the citizens. Now a band of emissaries sent to acquire necessary materials has gone missing in the wilds of the Dragonspine Mountains, and only the Heroes of Phlan can find them. But will it be in time to prevent catastrophe for the city? A D&D Adventurers League adventure set in and around Phlan.

A four-hour adventure for 11th-16th level characters

CCC-BMG-16 ELM 1-1 The Sage of Cormanthor by Baldman Games.
Levels 5-10. Jan 20, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor.

A four-hour adventure for 5th – 10th level characters

CCC-BMG-17 ELM 1-2 The Lost Sanctum by Baldman Games.
Levels 5-10. Feb 10, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Terrible news indicates that some vestige of the long-dead god Moander might be active in the forests near Elmwood. The Town Council is seeking clever adventurers to brave the perils of the Cormanthor forest to breach a lost wizard’s sanctum in search of a way to protect the town.

A four-hour adventure for 5th-10th level characters

CCC-BMG-18 ELM 1-3 The Battle of Elmwood by Baldman Games.
Levels 5-10. Feb 10, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood?

A four-hour adventure for 5th-10th Level Characters

CCC-GHC-01 Tharaera Lost by Alex Kammer.
Levels 5-10. Dec 15, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A criminal band known as “Suldran’s Dark” who is active all over the Moonsea region and especially on the waters of the Moonsea itself, recently seized a caravel out of Phlan carrying trade-bars of smelted copper and “batons” of steel ready to be hammered into swords.

Along with all of the cargo, the Dark seized six passengers for ransom. Little did they know that one of the passengers was a Harper agent. A rescue taking the party deep into the Cormanthor forest is now needed.

Part One of the Gamehole Con 2016 adventure arc.

CCC-GHC-02 Skulljaw Hill by Ed Greenwood, Alex Kammer.
Levels 5-10. Dec 15, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The search for the missing Harper agent has brought you to the small coastal town of Elventree on the south shore of the Moonsea.

With important clues in hand and after a stop at a local festhall, you will be forced to brave further challenges found in the depths of the Cormanthor forest.

Part Two of the Gamehole Con 2016 adventure arc.

CCC-GHC-03 Facing the Dark by Ed Greenwood, Alex Kammer.
Levels 5-10. Dec 15, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A captive Harper agent is being held by the criminal gang “Suldran’s Dark” in the depths of the Cormanthor forest.

Only the most stalwart and brave will be able to face this enemy and rescue the imprisoned Harper.

Part Three of the Gamehole Con 2016 adventure arc.

CCC-CIC-01 The Vault of the Devourer by Greg Marks.
Levels 1-4. Dec 04, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Amid the gales and snowy Earthspur Mountains, the tumbling ruins of the ancient Tempest Mage’s tower brood over the village of Windy Valley. When a kidnapper flees into the ruins, it’s up to a group of adventurers to apprehend the rogue and save his victim from the vault below. 

A four-hour D&D Adventurers League Convention Created Content adventure for 1st-4th level characters, brought to you by Cold Iron Conventions and Draxtar Games. 

CCC-CIC-02 The Clockwork Laboratory by Jeremy Vosberg.
Levels 5-10. Mar 21, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Knock, knock, open the door. Tick tock, time is short. Stalk, stalk, it comes for you. How will you open the lock, once you can no longer wind the clock? A four-hour adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games.

CCC-CIC-03 The Desolate Undercroft by Gary Affeldt.
Levels 5-10. Mar 21, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The deepest depths of the ruins of the Tempest Mage's tower have not seen a living soul for centuries. In the silent dark, death waits for you. Will you rush to meet him?  A four-hour adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games.

CCC-UCON-01 Blood & Fog by Alan Patrick.
Levels 5-10. Dec 11, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Heavy mists have plagued the area around Phlan for weeks, even after the reported death ofVorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, andnow dead bodies are turning up. A D&D Adventurer’s League adventure set in the Quivering Forest.

A 4-hour Adventure for 5th – 10th Level Characters

CCC-SALT-01-01 Rumors of Riches by David Morris.
Levels 1-4. Apr 25, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

The Search and Locate Treasure Consortium funded an ill-fated mission into the wastes of Thar. They are unsure if faction infighting or monsters got the best of their expedition team as they followed a map to locate a supposed lost tomb. What dangers and treasures await the party as they go seeking rumors of riches?

A Two-Hour Adventure for 1st-4th level characters

CCC-SALT-01-02 Moor Trouble by Derek Gray.
Levels 1-4. Apr 25, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

After the first expedition to locate an ancient tomb was prematurely ended by monsters, the Search and Locate Treasure Consortium is doubling down. Camp established, they are looking for adventurers to make their dreams come true, but the leader of the Consortium is hiding something. Will the characters be able to avoid the Man Slayer tribe that destroyed the first expedition, help Larazmu settle his internal struggles, and locate the tomb that they have been searching for without getting into Moor Trouble?

A Two-Hour Adventure for 1st-4th level characters

CCC-SALT-01-03 Broken Halls of Goldahroud by Derek Gray,David Morris.
Levels 1-4. Apr 25, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Beneath the moorlands of Thar, hidden from all for centuries, lies the Broken Halls of Goldahroud. It seems to have been inhabited until recently as the blood marks on the walls are only a few weeks old. What mysteries lie beyond the doorway from the Tomb of Kered? Fear of the markings have forced the SALT Consortium to turn again to hiring adventurers to face what horrors await them in the Broken Halls of Goldahroud.

CCC-GARY01-03: The Gary Con 2017 Story Arc by Thomas Valley, Luke Gygax.
Levels 5-10. Apr 14, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

CCC-GARY01:
A mysterious building has been constructed in the Zhent Slums outside Mulmaster. No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure. What delights and mysteries await you?

CCC-GARY02:
Disaster has struck, and you and your fellow party members have found yourself caught in a huge building, descending deeper into the depths of the structure as you try to find a way out. Laid in your path are deadly obstacles and mysterious clues as to why you came to be here in the first place. 

CCC-GARY03:
All out mayhem has encompassed the ground floors of the huge structure you've been exploring. Forces fight back and forth through the halls, and you find yourself drawn into fights where you hope to survive long enough just to make it out. Part Three of the Gary Con 2017 adventure arc.

CCC-GARY01: A Night to Remember by Thomas Valley, Luke Gygax.
Levels 5-10. Apr 14, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

A mysterious building has been constructed in the Zhent Slums outside Mulmaster.

No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure.
What delights and mysteries await you?

Part One of the Gary Con 2017 adventure arc.

CCC-GARY02: To Find a Way Out by Thomas Valley, Luke Gygax.
Levels 5-10. Apr 14, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

Disaster has struck, and you and your fellow party members have found yourself caught in a huge building, descending deeper into the depths of the structure as you try to find a way out.
Laid in your path are deadly obstacles and mysterious clues as to why you came to be here in the first place.

Part Two of the Gary Con 2017 adventure arc.<o:p></o:p>

CCC-GARY03: Oh, We're In It Now by Thomas Valley, Luke Gygax.
Levels 5-10. Apr 14, 2017. (DMs GuildThis adventure is legal for D&D Adventurers League play)

All out mayhem has encompassed the ground floors of the huge structure you've been exploring.
Forces fight back and forth through the halls, and you find yourself drawn into fights where you hope to survive long enough just to make it out.

Part Three of the Gary Con 2017 adventure arc.

Author

DDAL00-01 Window to the Past by Alan Patrick.
Levels 5-20. Dec 13, 2016. (DMs GuildThis adventure is legal for D&D Adventurers League play)

When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.

A 4-Hour Adventure for 5th – 10th, 11th – 16th, or 17th – 20th Level Characters