One of the EN World regulars (Festivus) has posted pictures of the new D&D Basic Game – you can see them here.
One of the slides show a few powers. So, transcribed for your entertainment… here they are!
Hypnotism – Wizard Attack 1, at will, Ranged 10, Int vs. Will.
Target: 1 creature
Hit: Choose one of the following effects:
* The target uses a free action to make a melee basic attack against a creature adjacent to it, with a +4 bonus to the attack roll.
* You slide the target 3 squares
Magic Missile – Wizard Attack 1, at will, Ranged 20.
Target: 1 or 2 creatures
Effect: 2 + Int modifier force damage
Special: You can use this power as a ranged basic attack
Phantasamal Force – Wizard Attack 1, at will, Ranged 10
Target: 1 creature
Attack: Int vs Will
Hit: 1d10 + Int modifier psychic damage, and the target grants combat advantage and can’t make opportunity attacks until the end of your next turn.
Stone Blood – Wizard Attack 1, At Will, Area Burst 1 within 10 squares
Target: each creature within burst
Attack: Int vs. Fort
Hit: 1d6 + Int modifier damage, and the target is slowed until the end of your next turn.
Freezing Burst – Wizard Attack 1, At Will, Area Burst 1 within 10 squares
Target: each creature within burst
Attack: Int vs Reflex
Hit: 1d6 + Int modifier cold damage, and you slide the target one square
Burning Hands – Wizard Attack 1, Encounter, Clost Blast 5
Target: Each creature in blast
Attack: Int vs. Reflex
Hit: 2d6 + Int modifier (fire?) damage
Miss: Half damage.
Charm of Misplaced Wrath – Wizard Attack 1, Encounter, Ranged 10
Target: one creature
Attack: Int vs. Will
Hit: You slide the target 3 squares, and it is dazed until next turn.
Effect: The creature attacks a creature of your choice with a basic attack as a free action. It gains a +2 power bonus to the damage roll.
Illusory Obstacles – Wizard Attack 1, Encounter, Area burst 1 within 10 squares
Target: Each enemy in burst
Hit: The target is dazed and unable to charge until the end of your next turn.
Miss: The target is unable to charge until the end of your next turn.
Leaden Transmutation – Wizard Attack 1, Encounter, Ranged (10?)
Target: One creature
Hit: 2d8 + Int mod ?? damage
Effect: The target is slowed (and ???) until the end of its next turn.
1 or 2 creatures for Magic Missile? Guess they made some changes after the last update (or they’ll be updating this later). If this stays, my wizard player will be very happy I think.
I also noticed that, makes the power an interesting choice
Unfortunately, they changed the power in the later books. It’s only “One or Two” in the Red Box… I guess it needs errata. 🙁
Cheers,
Merric
Apparently this was changed to 1 creature as it is in the compendium