AD&D Adventure Review: The Forgotten Temple of Tharizdun

The Forgotten Temple of Tharizdun is the first adventure module of the “WG” (World of Greyhawk) series. Unusually, it has the code of WG4! Others have discovered that the original bearers of WG1 though WG3 were Village of Hommlet, Temple of Elemental Evil , and Lost Caverns of Tsojcanth. Tharizdun is a companion adventure to Tsojcanth. Its map shows the mountains to the east of … Continue reading AD&D Adventure Review: The Forgotten Temple of Tharizdun

N1: Against the Cult of the Reptile God – AD&D Adventure Review

First published in 1982, Douglas Niles's Against the Cult of the Reptile God is the first of five "Novice" adventures written for AD&D over the next few years. Designed for 4-7 characters of levels 1-3, the adventure is written for novice DMs and players. It is set in the village of Orlane in the World of Greyhawk, and concerns a cult who are charming and enslaving … Continue reading N1: Against the Cult of the Reptile God – AD&D Adventure Review

Dungeons of Dread – AD&D Adventure Compilation Review

"Dungeons of Dread" is a compilation of the four S (Special) series adventures from the late 1970s and early 1980s, when Advanced Dungeons & Dragons was in its heyday. The individual adventures are considered to be classics, and I've reviewed each individually in the past; I'll provide links to those more detailed reviews below. All four adventures were placed in the World of Greyhawk, TSR's … Continue reading Dungeons of Dread – AD&D Adventure Compilation Review

A successful expedition into Rappan Athuk

The members of my AD&D campaign have recently been spending time wandering between Rappan Athuk and their home base in the lands of the Frost Barbarians near the Caverns of the Oracle. That last has turned into something of a megadungeon itself, but Xury, Reece’s halfling, recently murdered the local lord so the group had to flee and thus returned to Rappan Athuk. We had … Continue reading A successful expedition into Rappan Athuk

AD&D – Fireballing the Party

My AD&D group, which is currently meeting once every two weeks for sessions of 2-3 hours in length, is finally out of Castle Amber (something that was missed by some of the more stalwart players). We had a new player for this session, which saw them exploring what I’m beginning to refer to as the “Ruins of Loki”. It wasn’t meant to be a megadungeon … Continue reading AD&D – Fireballing the Party

Finale of Castle Amber #dnd

Due to various other events going on, only three players were able to participate in the final session of Castle Amber: Tait, playing his 5th level fighter, Callen, playing his 4th level dwarf fighter, and Shane, playing a 6th-level magic-user. (This is far, far weaker than the party that had gone through the rest of the adventure!) The group had found the three keys that … Continue reading Finale of Castle Amber #dnd

Review of U2: Danger at Dunwater

U2: Danger at Dunwater is an ambitious adventure. The sequel to The Sinister Secret of Saltmarsh, the players investigate the threat of the lizardmen revealed in the first module. It’s likely the characters invade their lair and slaying many of the lizardfolk, until they realise that their foes aren’t actually a threat after all! They were actually buying arms to help protect against a sahuagin … Continue reading Review of U2: Danger at Dunwater

Review of S4: The Lost Caverns of Tsojcanth

The final module in the “Special” series, S4: The Lost Caverns of Tsojcanth, was based on a tournament adventure run at the 1976 Wintercon V tournament. Gary Gygax significantly revised the module before its publication, as the “new” monsters in 1976 had been adopted into the canon of AD&D; and thus new monsters were required to maintain the freshness of the adventure. He also added … Continue reading Review of S4: The Lost Caverns of Tsojcanth

Review of I2: Tomb of the Lizard King

Looking at I2: Tomb of the Lizard King after having spent quite a bit of time looking at the pre-1982 adventures, I can see a change coming over the AD&D adventure landscape. We’d got a hint of it with U1: The Sinister Secret of Saltmarsh, but Tomb of the Lizard King is particularly noteworthy. It starts with three event-based encounters where the players meet the … Continue reading Review of I2: Tomb of the Lizard King