Category Archives: Session Report

Running Tomb of Annihilation – Session 1

The memory cheats. It had been a week since our Session 0 where we created the characters for this session, and I’d ended the creation session with the description of the characters arriving in Chult. Except, now they weren’t. I … Continue reading

Posted in D&D, D&D 5E, D&D Adventurers League, Session Report, Tomb of Annihilation | 3 Comments

Running Tomb of Annihilation – Session 0

We’ve started running Tomb of Annihilation! Well, sort of! The first session of the campaign was what is occasionally referred to as a “Session 0”. It’s a session where the players create their characters, and everyone works out how they … Continue reading

Posted in D&D, D&D 5E, D&D Adventurers League, Session Report, Tomb of Annihilation | 1 Comment

Examining Phandelver: Mine Minis

We played the final session of our Lost Mine of Phandelver campaign this weekend. It was a longer session than usual, which was devoted entirely to the exploration of the Wave Echo Mine. However, “longer” in my hands is still … Continue reading

Posted in D&D, D&D 5E, Lost Mine of Phandelver, Session Report | 2 Comments

Greyhawk Campaign: Scouting the Lands of Iuz

My ongoing Greyhawk D&D campaign continued last night with the characters scouting the borderlands of Iuz. Iuz, for those of you unaware with the World of Greyhawk is a land ruled by an evil demi-god (Iuz!) that borders on one … Continue reading

Posted in D&D, D&D 5E, Greyhawk, Play Advice, Session Report | 2 Comments

Princes of the Apocalypse, sessions 28-31

The adventurers had, by this stage, basically cleared the Air, Earth and Water temples. The Air Prophet was dead, and the Earth and Water Prophets were somewhere else – current locations unknown. Not that the players were paying that much … Continue reading

Posted in D&D, Elemental Evil, Session Report | Comments Off on Princes of the Apocalypse, sessions 28-31

Running Curse of Strahd, part 5 – Argynvostholt

The exploration of Argynvostholt, a large ruined manor in the heart of Barovia, began under strange circumstances. I doubt many adventurers have explored a haunted mansion whilst the entire population of a village is camping on the front porch! The … Continue reading

Posted in Curse of Strahd, D&D, D&D 5E, Session Report | 1 Comment

Running Curse of Strahd, part 4 – Yester Hill

Life’s been a little crazy recently, so while D&D games have continued, blog updates have not. Many apologies for that! When we last saw our brave band of adventurers, they were heading off to Vallaki to find a wedding dress … Continue reading

Posted in Curse of Strahd, D&D 5E, D&D Adventurers League, Play Advice, Session Report | 2 Comments

Running Curse of Strahd, part 3: Krezk

In our previous installment, the adventurers had defeated the druids and blights that had taken over the Wizard of Wines winery. It was now time for them to go to Krezk with the winecarts, fulfilling their pledge to the villagers … Continue reading

Posted in Curse of Strahd, D&D 5E, D&D Adventurers League, Play Advice, Session Report | 2 Comments

The Lighter Side of Death House

Horror and Comedy are never too far away from each other… here’s one such instance from Death House Continue reading

Posted in Curse of Strahd, Session Report | Comments Off on The Lighter Side of Death House

Running Curse of Strahd, part 2

Vallaki, the fortified town to which the adventurers took Ireena, is an important place in the progression of running Curse of Strahd. It provides a place where the players can rest between expeditions and also provides a number of NPCs … Continue reading

Posted in Curse of Strahd, D&D, D&D 5E, Play Advice, Session Report | 4 Comments