Category Archives: D&D 5E

More on Improvising Sessions

At my current point in life, I’m finding myself extremely busy with work and with running Dungeons & Dragons, but with very little time to set aside to preparing adventures (or writing reviews or blog posts). I steal what time … Continue reading

Posted in D&D, D&D 5E, Design, Play Advice | Leave a comment

5E Adventure Review: Resurgence

Resurgence is the third part of the first Hillsfar trilogy from Baldman Games, playable as part of the D&D Adventurers League. It is a curious adventure, which while being perfectly adequate, doesn’t quite manage to hit any heights. Its chief … Continue reading

Posted in D&D, D&D 5E, D&D Adventurers League, Review | Leave a comment

On Introductory Adventures

My first real experience with a DM was with the adventure Keep on the Borderlands, a classic adventure that many, many players had as their first adventure since it was published with the introductory Basic D&D rules for about a … Continue reading

Posted in D&D 5E, D&D Basic, Design, Play Advice | 3 Comments

5E Supplement Review: The High Moor

The High Moor is a 28-page supplement for the D&D game that offers information on a section of the Forgotten Realms, drawing on information presented in previous books and updating it for use with the current edition and the current … Continue reading

Posted in D&D 5E, Forgotten Realms, Review | Leave a comment

Running the Sunless Citadel – Goblins

The second group of enemies the players face in The Sunless Citadel are the goblins. In Dungeons & Dragons, goblins make up the lowest rung of a group of related humanoids: goblins, hobgoblins and bugbears. Occasionally, we refer to them … Continue reading

Posted in D&D, D&D 5E, Play Advice, Tales of the Yawning Portal | Leave a comment

Using Published Adventures in a Homebrew Campaign

One of the more unusual products to cross my radar was The Ultimate Fantasy Collection. Curated by Glen Cooper, this product gathers together nine adventures from the early days of the DMs Guild, adds in three supplements, and provides the … Continue reading

Posted in D&D, D&D 5E, Design, Play Advice | 6 Comments

Running White Plume Mountain

White Plume Mountain, which has been reprinted as part of Tales from the Yawning Portal, is one of my all-time favourite Dungeons & Dragons adventures. It’s not an adventure you can take too seriously. It’s got stuff in it like … Continue reading

Posted in D&D 5E, Play Advice | Leave a comment

5E Adventure Review: Flames of Kythorn

Flames of Kythorn is one of the Elemental Evil series of D&D Adventurers League adventures. An adventure for 3-7 characters of levels 1-4, it presents the players with a fascinating situation, and then just can’t handle the landing. The basic … Continue reading

Posted in D&D 5E, D&D Adventurers League, Review | Leave a comment

5E Adventure Review: Struggle in Three Horn Valley

One of the earliest adventures I owned was The Isle of Dread, a Lost World adventure where the adventurers got to explore an island inhabited by dinosaurs. Phil Beckwith’s Struggle in Three Horn Valley is also set on an island … Continue reading

Posted in D&D 5E, Review | Leave a comment

5E Adventure Review: Halaster’s Maze of Madness

How do you design a maze in Dungeons & Dragons? The traditional way is to draw the map of the entire maze, and have the players explore it. Unfortunately, this tends to lead to your players getting more and more … Continue reading

Posted in D&D 5E, Review | Leave a comment