Category Archives: D&D 5E

A Tip for Quicker Play of Dungeons & Dragons Combat

It has not escaped my attention that not everyone is as fast as arithmetic as I am. Adding two numbers together can take time. The play of the current edition of Dungeons & Dragons isn’t as bad for this as … Continue reading

Posted in D&D, D&D 5E, Play Advice | 2 Comments

A New Dungeons & Dragons Campaign

For the first time in a little while, I started a new Dungeons & Dragons campaign on Friday. As with most of my home campaigns (as opposed to the store-based play where I run the published adventures in the Forgotten … Continue reading

Posted in D&D, D&D 5E, Greyhawk | 1 Comment

Rules Spotlight: Surprise and the Assassin

The rules for the Assassin (a Roguish archetype) in the latest edition of Dungeons & Dragons include an extremely powerful ability: Assassinate. It’s the signature ability of the class, and it can be very effective. A reminder of what it … Continue reading

Posted in D&D 5E, Play Advice, Uncategorized | 2 Comments

Mike Mearls – A summary of the interview on Tabletop Babble

Tabletop Babble is a new podcast from James Introcaso, once the host of the Round Table on The Tome Show. In his first podcast, he interviewed Mike Mearls. It’s a fascinating interview, where Mike discusses the state of D&D and … Continue reading

Posted in D&D 5E, Design | 1 Comment

Musings on Adventure Path Structure

When 3rd Edition Dungeons & Dragons was released, it also gained a series of eight adventures that took a group of adventurers from levels 1 to 20. Starting with the Sunless Citadel and continuing through to Bastion of Broken Souls, … Continue reading

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Princes of the Apocalypse, sessions 28-31

The adventurers had, by this stage, basically cleared the Air, Earth and Water temples. The Air Prophet was dead, and the Earth and Water Prophets were somewhere else – current locations unknown. Not that the players were paying that much … Continue reading

Posted in D&D, Elemental Evil, Session Report | Leave a comment

Running Princes of the Apocalypse: Temple of Black Earth

Over the course of running Princes of the Apocalypse, the characters spent a lot of time in the Temple of Black Earth and its connected outpost, the Sacred Stone Monastery. When my group first encountered the Monastery, they weren’t powerful … Continue reading

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5E Adventure Review: Banquet of the Damned

The town of Womford was made (somewhat) famous to my players by its tales of the “Womford Bat” in Princes of the Apocalypse. The bat, unfortunately, does not make an appearance in Banquet of the Damned, a new adventure by … Continue reading

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5E Adventure Review: In Dire Need

In Dire Need is the fourth adventure of the Storm King’s Thunder series of D&D Adventurers League adventures. It’s a two-hour adventure for level 5-10 characters. As such, it’s short and to the point: A group of dwarves is trapped … Continue reading

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Running Out of the Abyss: Gauntlgrym

Life has been a bit crazy recently, with work, more work, and even more work conspiring to take me away from blogging and reviewing. However, with a few projects now on pause for a few days, I’m getting the chance … Continue reading

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