Category Archives: D&D 5E

Player Choices: Into the Land of Iuz

In the World of Greyhawk, there’s a kingdom ruled by an evil demigod. The kingdom and the demigod have the same name: Iuz. In the past 20 years, I’ve run a lot of campaigns set in Greyhawk, and we’ve often … Continue reading

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5E Adventure Review: Parnast Under Siege

Parnast Under Siege is the final part of the Tier 1 storyline of Storm King’s Thunder for the D&D Adventurers League. After several previous adventures leading up to this part, the adventurers must defend Parnast against the Bad Fruul’s attack … Continue reading

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5E Adventure Review – Mirrored Thrones

Mirrored Thrones is an adventure set in the city of Neverwinter, where a group of brave rebels attempt to overthrow the tyrannous Lord Neverember. Or perhaps they’re just supporting a pretender to the throne. In any case, the adventurers soon … Continue reading

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Dungeon Mastering Tips: Hey! That wasn’t in the adventure!

I run a lot of published adventures. I’ve run most of the official D&D adventures, most of the D&D Adventurers League adventures, and a few adventures I’ve acquired from other publishers. And one thing happens to me again and again: … Continue reading

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Dungeon Master Tips: Funny Voices and Roleplaying NPCs

There are people in this world who are great at role-playing NPCs. They imbue the characters they assume with passion, vitality and bring forth the true essence of their personalities. That’s not me. I do funny voices and occasionally remember … Continue reading

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5E Adventure Review: The Scroll Thief

The Scroll Thief, the sixth adventure of the first season of the D&D Adventurers League, is a curiosity: an investigative adventure that fails to have an investigation! It’s probably fairer to say that The Scroll Thief is a dungeon crawl … Continue reading

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Examining Passive Perception and Opposed Checks

In Dungeons & Dragons, there are many times you don’t want the monsters to see you. The rules for hiding are written deliberately to leave a lot of power in the hands of the Dungeon Master. Basically, if the DM … Continue reading

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5E Adventure Review: Thralls of Zuggtmoy

Thralls of Zuggtmoy is a 5E adventure originally released in three parts and finally as a consolidated document on the DMs Guild. This is an adventure that shares a format with the D&D Adventurers League adventures and, though it isn’t … Continue reading

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The Total Party Kill I Remember Best

I occasionally think of myself as a “Killer DM” – you’ll find it on my profile at RPG Geek, for instance. However, when you get down to it, I don’t kill that many player characters. The fact is, I’m far … Continue reading

Posted in D&D, D&D 3E, D&D 5E, Play Advice | 3 Comments

Greyhawk Initiative: Another Look

Mike Mearls’ “Greyhawk” Initiative system has provided a welcome shake-up in the consideration of the Dungeons & Dragons rule system. It’s a completely optional system, and one that seeks to provide a little more unpredictability and tension into combat by … Continue reading

Posted in D&D, D&D 5E, Design | 4 Comments