Author Archives: merricb@yahoo.co.uk

Examining a Subclass: Path of the Courageous Heart

I’m fascinated by the new subclasses in Xanathar’s Lost Notes to Everything Else. In fact, most new class designs fascinate me, although actually evaluating them? It’s hard. You need to playtest them. As it happens, the element of D&D that … Continue reading

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Xanathar’s Lost Notes to Everything Else – A First Look at the Subclasses

One of the interesting innovations of the DMs Guild and Wizards of the Coast this year has been to elevate the work of a group of skilled designers. Titled the “Guild Adepts”, these designers have had early access to upcoming … Continue reading

Posted in D&D, D&D 5E, Design, Review | 4 Comments

Terrain of the Mind

Expanding on my recent article on how I run D&D combat without miniatures, here are a few notes on how I run terrain in that mode. It’s a different experience from using miniatures, and certain types of terrain change from … Continue reading

Posted in D&D, D&D 5E, Play Advice | 1 Comment

Tomb of Annihilation (Return of the Lizard King) – Part 3

Did you know that bears have trouble fitting through doors? That was what we learned this session of D&D! The session began with the adventurers on their way to Eelstead, a frontier outpost in the land of Chult, where the … Continue reading

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Tomb of Annihilation (Return of the Lizard King) – Part 2

After the adventurers arrived in Chult through a misfiring teleportation spell that had brought them via the Feywild, they were surprised to find themselves in the middle of a battle between some lizardfolk and some dinosaurs. They were even more … Continue reading

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A Quick Word on Theatre of the Mind

I run most of my Dungeons & Dragons games as Theatre of the Mind; that is, I don’t use miniatures. This does not imply that we end up using a lot of description to enliven the combats. In fact, my … Continue reading

Posted in D&D, D&D 5E, Play Advice | 4 Comments

The Joy and Frustrations of Investigations

I’m currently writing a Convention-Created-Content adventure for premiere next year. It also happens to be an investigation. Yes, two things I’d never thought I’d do. Investigations are tremendously popular as D&D Adventurers League scenarios, but they’re very different to the … Continue reading

Posted in D&D, D&D 5E, D&D Adventurers League, Design | 3 Comments

5E Adventure Review: Underworld Speculation

Underworld Speculation is a two-hour adventure for level 1-4 characters, designed by Chris Lindsay of Wizards of the Coast for use in stores as the Introductory Adventure for Xanathar’s Guide to Everything. It is a D&D Adventurers League legal adventure. … Continue reading

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5E Adventure Review: The Donjon

The Donjon is the eleventh adventure of the Curse of Strahd season of the D&D Adventurers League. A four-hour adventure for character levels 5-10 written by Ash Law, it has the adventurers rescuing the leader of an orc tribe from … Continue reading

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Are the D&D Adventurers League Rules About to Change?

Xanathar’s Guide to Everything is now available at WPN stores around the world, and on dndbeyond.com, and probably Fantasy Grounds. In a week or so, it’ll become available through other outlets. It’s a superb book, well worth purchasing regardless whether … Continue reading

Posted in D&D, D&D 5E, D&D Adventurers League | 6 Comments