Author Archives: merricb@yahoo.co.uk

Hit Points Through the Editions, part 2

One aspect I didn’t touch on in my first article about hit points was the rate of natural healing. For those of you who began with the current edition, it didn’t work the same way. It was slower. In Original … Continue reading

Posted in D&D, Design | 7 Comments

Hit Points Through the Editions, part 1

In the beginning, there was Chainmail. And, in Chainmail, characters were either alive or dead. A single hit was enough to kill most characters. However, this was a miniature game, and a single player controlled many characters. Well, figures or … Continue reading

Posted in AD&D, AD&D 2E, D&D, D&D Basic, Design | 1 Comment

The Incomplete Adventure

There’s one feature of Dungeons & Dragons adventures that anyone who runs the game quickly comes to learn: Adventures are incomplete. Not just incomplete in the sense of “add players and a Dungeon Master”, but incomplete in the sense of … Continue reading

Posted in D&D, Design | 2 Comments

5E Adventure Review: Parnast Under Siege

Parnast Under Siege is the final part of the Tier 1 storyline of Storm King’s Thunder for the D&D Adventurers League. After several previous adventures leading up to this part, the adventurers must defend Parnast against the Bad Fruul’s attack … Continue reading

Posted in D&D 5E, D&D Adventurers League, Review | Leave a comment

5E Adventure Review – Mirrored Thrones

Mirrored Thrones is an adventure set in the city of Neverwinter, where a group of brave rebels attempt to overthrow the tyrannous Lord Neverember. Or perhaps they’re just supporting a pretender to the throne. In any case, the adventurers soon … Continue reading

Posted in D&D, D&D 5E, Review | Leave a comment

Dungeon Mastering Tips: Hey! That wasn’t in the adventure!

I run a lot of published adventures. I’ve run most of the official D&D adventures, most of the D&D Adventurers League adventures, and a few adventures I’ve acquired from other publishers. And one thing happens to me again and again: … Continue reading

Posted in D&D, D&D 5E, Play Advice | Leave a comment

Dungeon Master Tips: Funny Voices and Roleplaying NPCs

There are people in this world who are great at role-playing NPCs. They imbue the characters they assume with passion, vitality and bring forth the true essence of their personalities. That’s not me. I do funny voices and occasionally remember … Continue reading

Posted in D&D, D&D 5E, Play Advice | 2 Comments

5E Adventure Review: The Scroll Thief

The Scroll Thief, the sixth adventure of the first season of the D&D Adventurers League, is a curiosity: an investigative adventure that fails to have an investigation! It’s probably fairer to say that The Scroll Thief is a dungeon crawl … Continue reading

Posted in D&D 5E, D&D Adventurers League, Review, Tyranny of Dragons | Leave a comment

Examining Passive Perception and Opposed Checks

In Dungeons & Dragons, there are many times you don’t want the monsters to see you. The rules for hiding are written deliberately to leave a lot of power in the hands of the Dungeon Master. Basically, if the DM … Continue reading

Posted in D&D, D&D 5E, Play Advice | 2 Comments

5E Adventure Review: Thralls of Zuggtmoy

Thralls of Zuggtmoy is a 5E adventure originally released in three parts and finally as a consolidated document on the DMs Guild. This is an adventure that shares a format with the D&D Adventurers League adventures and, though it isn’t … Continue reading

Posted in D&D, D&D 5E, Review | Leave a comment