Category Archives: Design

Mike Mearls – A summary of the interview on Tabletop Babble

Tabletop Babble is a new podcast from James Introcaso, once the host of the Round Table on The Tome Show. In his first podcast, he interviewed Mike Mearls. It’s a fascinating interview, where Mike discusses the state of D&D and … Continue reading

Posted in D&D 5E, Design | 1 Comment

Musings on Adventure Path Structure

When 3rd Edition Dungeons & Dragons was released, it also gained a series of eight adventures that took a group of adventurers from levels 1 to 20. Starting with the Sunless Citadel and continuing through to Bastion of Broken Souls, … Continue reading

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Thoughts on Unearthed Arcana: Bardic Colleges

The second of the Unearthed Arcana series on expanding options available to characters is now out. Its topic? Bards! The two colleges included in the Player’s Handbook are both excellent and providing interesting variations on the basic topic. For me, … Continue reading

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Thoughts on the Unearthed Arcana Barbarian Primal Paths

Barbarian primal paths have a problem, and that’s the Totem Warrior path. When one ability (the Bear Totem) is so good – gaining resistance to ALL damage except psychic – it’s hard to compete against that. With that in mind, … Continue reading

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Adventure Complexity and the New Dungeon Master

Dungeons & Dragons is an amazing game. It’s one of the most enjoyable pastimes you can have and, especially for Dungeon Masters, can require varying amounts of your time: from just a couple of hours running a session, to many, … Continue reading

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Dungeon Master Tips: When Crowds are Attacked

It’s a staple of fantasy adventures. The adventurers are in a crowded marketplace when they hear a scream, and they see goblins pouring from the sewers. They need to fight! At this point, what happen to the crowd? And how … Continue reading

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Adventure Structure and Design: Storm King’s Thunder

As most of you are likely aware, Storm King’s Thunder¸ the latest adventure from Chris Perkins and Wizards of the Coast, is now available in stores. It’s an adventure for 1st-10th level characters which sees them facing off against a … Continue reading

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5E Supplement Review: Priestess

In the earliest days of Dungeons & Dragons, a stream of new and variant classes appeared in the pages of The Strategic Review¸ The Dragon and other fan magazines. One category of class was the NPC Class, a character class … Continue reading

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The Trouble with Capturing Adventurers

One of the great tropes in adventure fiction is capturing the protagonist and letting him find a way to escape. Unfortunately, requiring the capture of adventurers is extremely problematic in the middle of a game of Dungeons & Dragons. It … Continue reading

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On the Art of Improvisation

One of the most important skills in the Dungeon Master’s toolbox is the ability to improvise. And, based on my long experience with the game, it’s a skill that takes time to develop. Like most skills, you get better at … Continue reading

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