Category Archives: Tomb of Annihilation

Tomb of Annihilation (Return of the Lizard King) – Part 3

Did you know that bears have trouble fitting through doors? That was what we learned this session of D&D! The session began with the adventurers on their way to Eelstead, a frontier outpost in the land of Chult, where the … Continue reading

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Tomb of Annihilation (Return of the Lizard King) – Part 2

After the adventurers arrived in Chult through a misfiring teleportation spell that had brought them via the Feywild, they were surprised to find themselves in the middle of a battle between some lizardfolk and some dinosaurs. They were even more … Continue reading

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Running Tomb of Annihilation – Session 1

The memory cheats. It had been a week since our Session 0 where we created the characters for this session, and I’d ended the creation session with the description of the characters arriving in Chult. Except, now they weren’t. I … Continue reading

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Running Tomb of Annihilation – Session 0

We’ve started running Tomb of Annihilation! Well, sort of! The first session of the campaign was what is occasionally referred to as a “Session 0”. It’s a session where the players create their characters, and everyone works out how they … Continue reading

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Preparing for Tomb of Annihilation

Tomb of Annihilation is a big book, isn’t it? It feels really heavy. I mean, it should weigh about the same as Storm King’s Thunder, but for some reason it feels heavier to me. Guess what I start running this … Continue reading

Posted in D&D, D&D 5E, D&D Adventurers League, Play Advice, Tomb of Annihilation | 7 Comments

5E Adventure Review: Cellar of Death

The new Guild Adepts program from Wizards of the Coast and the DMs Guild has seen a few interesting products released to support Tomb of Annihilation. In the coming weeks, I’ll take a look at each of these products, but … Continue reading

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