Category Archives: Play Advice

Dungeons & Dragons Tips: Know Your Character’s Abilities

Playing Dungeons & Dragons well requires several skills. You don’t need to be great in all of them, but it helps to have some familiarity with all of them. For parts of the game like role-playing and exploration, you get … Continue reading

Posted in D&D, D&D 5E, Play Advice | Leave a comment

On Collecting Miniatures

You will occasionally see people like me banging on about all the miniatures we have and how they really, really enhance our Dungeons & Dragons experiences. Then you look at your own collection of three miniatures and a bunch of … Continue reading

Posted in D&D, Play Advice | 3 Comments

To Miniature, or not To Miniature

My friend Teos Abadia recently made fun of me for not opening a bunch of D&D Miniatures boxes that have been sitting on my shelf for the past six months or so. They’re still not open, and I’ve just put … Continue reading

Posted in D&D, D&D 5E, Play Advice | 3 Comments

A Tip for Quicker Play of Dungeons & Dragons Combat

It has not escaped my attention that not everyone is as fast as arithmetic as I am. Adding two numbers together can take time. The play of the current edition of Dungeons & Dragons isn’t as bad for this as … Continue reading

Posted in D&D, D&D 5E, Play Advice | 4 Comments

Rules Spotlight: Surprise and the Assassin

The rules for the Assassin (a Roguish archetype) in the latest edition of Dungeons & Dragons include an extremely powerful ability: Assassinate. It’s the signature ability of the class, and it can be very effective. A reminder of what it … Continue reading

Posted in D&D 5E, Play Advice, Uncategorized | 2 Comments

Running Princes of the Apocalypse: Temple of Black Earth

Over the course of running Princes of the Apocalypse, the characters spent a lot of time in the Temple of Black Earth and its connected outpost, the Sacred Stone Monastery. When my group first encountered the Monastery, they weren’t powerful … Continue reading

Posted in D&D 5E, Elemental Evil, Play Advice | Leave a comment

Running Out of the Abyss: Gauntlgrym

Life has been a bit crazy recently, with work, more work, and even more work conspiring to take me away from blogging and reviewing. However, with a few projects now on pause for a few days, I’m getting the chance … Continue reading

Posted in D&D, D&D 5E, Play Advice, Rage of Demons | Leave a comment

Adventure Complexity and the New Dungeon Master

Dungeons & Dragons is an amazing game. It’s one of the most enjoyable pastimes you can have and, especially for Dungeon Masters, can require varying amounts of your time: from just a couple of hours running a session, to many, … Continue reading

Posted in D&D, D&D 5E, Design, Play Advice | Leave a comment

Dungeon Master Tips: When Crowds are Attacked

It’s a staple of fantasy adventures. The adventurers are in a crowded marketplace when they hear a scream, and they see goblins pouring from the sewers. They need to fight! At this point, what happen to the crowd? And how … Continue reading

Posted in D&D, Design, Play Advice | Leave a comment

Integrating Characters into Published Adventures

Although it is perfectly possible to run a published adventure as-written, using the various hooks and plot strands to engage the interest of your players, it is also possible to run something richer. To give the players more engagement with … Continue reading

Posted in D&D, D&D 5E, Play Advice | 2 Comments