Category Archives: Play Advice

Terrain of the Mind

Expanding on my recent article on how I run D&D combat without miniatures, here are a few notes on how I run terrain in that mode. It’s a different experience from using miniatures, and certain types of terrain change from … Continue reading

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A Quick Word on Theatre of the Mind

I run most of my Dungeons & Dragons games as Theatre of the Mind; that is, I don’t use miniatures. This does not imply that we end up using a lot of description to enliven the combats. In fact, my … Continue reading

Posted in D&D, D&D 5E, Play Advice | 4 Comments

Decisions and Consequences

Why do you put a puzzle in a game of Dungeons & Dragons? The answer: To challenge the players. I feel it is a great mistake to believe that it’s there to challenge the characters. They’re imaginary. They’re not playing … Continue reading

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Dungeon Master Tips: The Power of a Second Wave

As your players get more experienced, they get very good at destroying the monsters you set in front of them. Unless it’s a surprise attack, players are great at identifying the main targets and using their swords and spells to … Continue reading

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Preparing for Tomb of Annihilation

Tomb of Annihilation is a big book, isn’t it? It feels really heavy. I mean, it should weigh about the same as Storm King’s Thunder, but for some reason it feels heavier to me. Guess what I start running this … Continue reading

Posted in D&D, D&D 5E, D&D Adventurers League, Play Advice, Tomb of Annihilation | 7 Comments

Examining Phandelver: Getting Back on Track

My latest session of Lost Mine of Phandelver found the player characters in the hills, having run out of clues and not sure of where to go next. Whenever a mystery needs to be solved for the plot to progress, … Continue reading

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Greyhawk Campaign: Scouting the Lands of Iuz

My ongoing Greyhawk D&D campaign continued last night with the characters scouting the borderlands of Iuz. Iuz, for those of you unaware with the World of Greyhawk is a land ruled by an evil demi-god (Iuz!) that borders on one … Continue reading

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Examining Phandelver: Side Quests

One of the excellent aspects of Lost Mine of Phandelver is that it includes a number of side-quests. These are quests which don’t advance the main storyline that you can get from NPCs you meet. Side quests allow a Dungeon … Continue reading

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Dungeon Mastering Tips: Hey! That wasn’t in the adventure!

I run a lot of published adventures. I’ve run most of the official D&D adventures, most of the D&D Adventurers League adventures, and a few adventures I’ve acquired from other publishers. And one thing happens to me again and again: … Continue reading

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Dungeon Master Tips: Funny Voices and Roleplaying NPCs

There are people in this world who are great at role-playing NPCs. They imbue the characters they assume with passion, vitality and bring forth the true essence of their personalities. That’s not me. I do funny voices and occasionally remember … Continue reading

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