Category Archives: Play Advice

A Tip for Quicker Play of Dungeons & Dragons Combat

It has not escaped my attention that not everyone is as fast as arithmetic as I am. Adding two numbers together can take time. The play of the current edition of Dungeons & Dragons isn’t as bad for this as … Continue reading

Posted in D&D, D&D 5E, Play Advice | 1 Comment

Rules Spotlight: Surprise and the Assassin

The rules for the Assassin (a Roguish archetype) in the latest edition of Dungeons & Dragons include an extremely powerful ability: Assassinate. It’s the signature ability of the class, and it can be very effective. A reminder of what it … Continue reading

Posted in D&D 5E, Play Advice, Uncategorized | 2 Comments

Running Princes of the Apocalypse: Temple of Black Earth

Over the course of running Princes of the Apocalypse, the characters spent a lot of time in the Temple of Black Earth and its connected outpost, the Sacred Stone Monastery. When my group first encountered the Monastery, they weren’t powerful … Continue reading

Posted in D&D 5E, Elemental Evil, Play Advice | Leave a comment

Running Out of the Abyss: Gauntlgrym

Life has been a bit crazy recently, with work, more work, and even more work conspiring to take me away from blogging and reviewing. However, with a few projects now on pause for a few days, I’m getting the chance … Continue reading

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Adventure Complexity and the New Dungeon Master

Dungeons & Dragons is an amazing game. It’s one of the most enjoyable pastimes you can have and, especially for Dungeon Masters, can require varying amounts of your time: from just a couple of hours running a session, to many, … Continue reading

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Dungeon Master Tips: When Crowds are Attacked

It’s a staple of fantasy adventures. The adventurers are in a crowded marketplace when they hear a scream, and they see goblins pouring from the sewers. They need to fight! At this point, what happen to the crowd? And how … Continue reading

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Integrating Characters into Published Adventures

Although it is perfectly possible to run a published adventure as-written, using the various hooks and plot strands to engage the interest of your players, it is also possible to run something richer. To give the players more engagement with … Continue reading

Posted in D&D, D&D 5E, Play Advice | 2 Comments

On the Art of Improvisation

One of the most important skills in the Dungeon Master’s toolbox is the ability to improvise. And, based on my long experience with the game, it’s a skill that takes time to develop. Like most skills, you get better at … Continue reading

Posted in D&D, D&D 5E, Design, Play Advice | 1 Comment

Introducing Dungeons & Dragons Through in-Store Play

One of my delights in life is introducing the game of Dungeons & Dragons to new players, who then discover that it’s something they want to play again. In this quest, my local gaming store has become integral to the … Continue reading

Posted in D&D, D&D 5E, D&D Adventurers League, Play Advice | 2 Comments

D&D Player Tips: Paying Attention

One of the things that occasionally occurs in Dungeons & Dragons games is an outbreak of player arrogance. The belief that the player characters are the biggest, baddest people in the game, and that nothing can touch them. This often … Continue reading

Posted in Curse of Strahd, D&D, D&D 5E, Play Advice | 3 Comments