Category Archives: D&D Adventurers League

The Joy and Frustrations of Investigations

I’m currently writing a Convention-Created-Content adventure for premiere next year. It also happens to be an investigation. Yes, two things I’d never thought I’d do. Investigations are tremendously popular as D&D Adventurers League scenarios, but they’re very different to the … Continue reading

Posted in D&D, D&D 5E, D&D Adventurers League, Design | 1 Comment

5E Adventure Review: Underworld Speculation

Underworld Speculation is a two-hour adventure for level 1-4 characters, designed by Chris Lindsay of Wizards of the Coast for use in stores as the Introductory Adventure for Xanathar’s Guide to Everything. It is a D&D Adventurers League legal adventure. … Continue reading

Posted in D&D 5E, D&D Adventurers League, Review | 2 Comments

5E Adventure Review: The Donjon

The Donjon is the eleventh adventure of the Curse of Strahd season of the D&D Adventurers League. A four-hour adventure for character levels 5-10 written by Ash Law, it has the adventurers rescuing the leader of an orc tribe from … Continue reading

Posted in Curse of Strahd, D&D, D&D 5E, D&D Adventurers League, Review | Leave a comment

Are the D&D Adventurers League Rules About to Change?

Xanathar’s Guide to Everything is now available at WPN stores around the world, and on dndbeyond.com, and probably Fantasy Grounds. In a week or so, it’ll become available through other outlets. It’s a superb book, well worth purchasing regardless whether … Continue reading

Posted in D&D, D&D 5E, D&D Adventurers League | 6 Comments

Thoughts on Dungeons & Dragons Adventurers League at PAX Australia 2017

The last few days I’ve been organizing and running Dungeons & Dragons games at PAX Australia. We were running eight tables at the same time of D&D throughout the 30 hours of the convention, a commitment that required 23 Dungeon … Continue reading

Posted in D&D, D&D 5E, D&D Adventurers League | 2 Comments

5E Adventure Review: Murder at the Stop

The Stop is a small town on the Trade Way as it nears Hillsfar. Life has been tough for the people of the Stop after the overthrow of the previous ruler of Hillsfar, and they haven’t been helped by the … Continue reading

Posted in D&D 5E, D&D Adventurers League, Review | Comments Off on 5E Adventure Review: Murder at the Stop

Running Tomb of Annihilation – Session 1

The memory cheats. It had been a week since our Session 0 where we created the characters for this session, and I’d ended the creation session with the description of the characters arriving in Chult. Except, now they weren’t. I … Continue reading

Posted in D&D, D&D 5E, D&D Adventurers League, Session Report, Tomb of Annihilation | 3 Comments

5E Adventure Review – Bleeding Gate: Amalgamation

In the Forgotten Realms, there exists a secret society known as the Peacesmiths, with 47,417 members scattered over Faerun, which is run out of a small underground settlement no-one has heard of called Emudomier. What do they do? I don’t … Continue reading

Posted in D&D 5E, D&D Adventurers League, Review | 1 Comment

Running Tomb of Annihilation – Session 0

We’ve started running Tomb of Annihilation! Well, sort of! The first session of the campaign was what is occasionally referred to as a “Session 0”. It’s a session where the players create their characters, and everyone works out how they … Continue reading

Posted in D&D, D&D 5E, D&D Adventurers League, Session Report, Tomb of Annihilation | 1 Comment

Preparing for Tomb of Annihilation

Tomb of Annihilation is a big book, isn’t it? It feels really heavy. I mean, it should weigh about the same as Storm King’s Thunder, but for some reason it feels heavier to me. Guess what I start running this … Continue reading

Posted in D&D, D&D 5E, D&D Adventurers League, Play Advice, Tomb of Annihilation | 7 Comments