5E Adventure Review: The Frozen North

Released as the first part of the Plague of Ancients series for the D&D Adventurers League, The Frozen North starts a group of new characters lost in the frozen wilderness after an avalanche and sends them on a desperate chase for survival. A four-hour adventure for level 1 or 2 characters, this is the second introductory adventure for Season 10, after Ice Road Trackers. As … Continue reading 5E Adventure Review: The Frozen North

5E Adventure Review: Ice Road Trackers

Ice Road Trackers is the first of the adventures for Season 10 of the D&D Adventurers League. Designed by Shawn Merwin, it consists of four one-hour adventures for level one or two characters. It occurs during the events of Icewind Dale: Rime of the Frost Maiden, but, as with most of the DDAL adventures, runs separately from the hardcover adventure. This adventure introduces characters to … Continue reading 5E Adventure Review: Ice Road Trackers

D&D Adventurers League – A Look at the State of Play

With Ballarat moving towards restarting public play of Dungeons & Dragons in our local store, Guf Ballarat, once again it has fallen to me to organise the events. More correctly, I volunteered to do it, because I much prefer organising an event to just participating in one. We are in an odd space where the store is still getting going again. Well, it always was … Continue reading D&D Adventurers League – A Look at the State of Play

5E Adventure Review: Drums in the Marsh

Drums in the Marsh is a four-hour adventure for level 1-4 characters and part of the first season of the D&D Adventurers League. The adventure features an investigation into recent kidnappings and raids and then a trip into the Twilight Marsh to discover the perpetrators and rescue the victims. For a low-level adventure, this is very ambitious and gives many options for the players and … Continue reading 5E Adventure Review: Drums in the Marsh

5E Adventure Review: Moonshae Treasure Hunt

Moonshae Treasure Hunt is the first of the Moonshae adventures written for D&D Adventures League play under the aegis of Baldman Games. It is intended to introduce the setting’s themes and presents four 90-minute scenarios written by different authors for beginning characters; preferably level 1 or 2. As you might expect, such short adventures give each designer limited opportunities to introduce characters and themes. All … Continue reading 5E Adventure Review: Moonshae Treasure Hunt

On Opening Scenes of Organised Play Adventures

One of the flaws I have seen in Organised Play adventures (such as the D&D Adventurers League) is this: Starting the scenario with a wide-open question and no set goal. For instance, you start in a town’s marketplace. Or a tavern. And the next question is “what do you do?” What is missing here? An immediate goal for the characters! Why are they in the … Continue reading On Opening Scenes of Organised Play Adventures

5E Adventure Review: The Folly of Sneaky Simon

I don’t like the Season 8 format. This explains some of my problems with The Folly of Sneaky Simon, a DDAL-legal adventure for Tier 1 characters set in the Border Kingdoms. The material is always struggling against the format. I have seen very few scenarios that handle its limitations well. The Call to Action is a good example of where things falter. The text describes … Continue reading 5E Adventure Review: The Folly of Sneaky Simon

5E Adventure Review: Shadows of Rith Keep

Shadows of Rith Keep is a two-hour, Tier 1 adventure set in the Borderlands of the Forgotten Realms. Released as part of the D&D Adventurers League’s CCC program, it sees the characters on a mission to rid the eponymous keep of undead. The adventure features two bonus one-hour objectives, one that sends the characters to deal with a young dragon in the area, the other … Continue reading 5E Adventure Review: Shadows of Rith Keep

5E Adventure Review: The Night Land

The first adventure in the new Oracle of War campaign set in the Eberron campaign setting is The Night Land by Shawn Merwin. Designed for a party of level 1-4 characters, it introduces the party to the town of Salvation. There, they and others work as salvagers, taking trips into the shattered lands of the Mournland to recover valuable artefacts. A Town Named Salvation The … Continue reading 5E Adventure Review: The Night Land

5E Adventure Review: Losing Fai

Losing Fai is a four-to-six-hour adventure for level 5-10 characters set in Avernus. It is the eleventh of the Season 9 D&D Adventurers League adventures. The characters must investigate the disappearance of Fai Chen, the wandering merchant, and all of his duplicates. After a trilogy of adventures in which the characters sought to free allies from various places in hell, Losing Fai finally brings the … Continue reading 5E Adventure Review: Losing Fai