Category Archives: Design

New Players and the Slow Release Schedule of Dungeons & Dragons

It is with some surprise that I find that I’ve been running the Dungeons & Dragons organised play at Guf Ballarat for the past six years. It began slowly, but now we typically have somewhere between 20 and 40 people … Continue reading

Posted in D&D, D&D 5E, Design | 1 Comment

Designing Adventures: Objectives

Designing a basic adventure for Dungeons & Dragons isn’t hard. Just draw a map, put some monsters and treasure in it, and you’ve got an adventure! It’s one of the reasons that D&D remains the most dominant role-playing game on … Continue reading

Posted in D&D, D&D 5E, Design, Play Advice | 3 Comments

D&D for Beginners: Writing Adventure Notes

If you’re new to Dungeon Mastering D&D, the task of designing an adventure can be pretty daunting. After all, you’ve picked up Curse of Strahd or Lost Mine of Phandelver and there are lots and lots of words there. How … Continue reading

Posted in D&D, D&D 5E, Design, Play Advice | 3 Comments

Inspiration and Designing an Adventure

A few weeks ago, I was listening to Jeff Greiner, Sam Dillon, Mike Shea and Wolfgang Baur discuss designing adventures for the DMs Guild on the Tome Show. One of the many interesting comments they made was that there was … Continue reading

Posted in Curse of Strahd, D&D, D&D 5E, Design | 4 Comments

Quick thoughts on the Dungeon Masters Guild

The good people at Wizards of the Coast yesterday revealed the DMs Guild, a place where people like me can share and sell our D&D content. Yes, I’m planning to release an adventure or two. When? No idea. Although I … Continue reading

Posted in D&D, D&D 5E, Design | 4 Comments

Talking about Kits and Unearthed Arcana – Fighters

The early days of AD&D 2nd Edition were a time for a lot of experimentation with how to create characters. The introduction of Non-Weapon Proficiencies into the game with the last few supplements of 1st Edition had been embraced by … Continue reading

Posted in D&D, D&D 5E, Design | 1 Comment

Old School, New School: Thoughts on Adjusting D&D

I’ve been playing Dungeons & Dragons for a very long time. Not for as long as some out there, but for most of my life. I’m not entirely sure which year I began, it’s been so long. It’s somewhere in … Continue reading

Posted in AD&D, D&D, D&D 5E, Design, Play Advice, Uncategorized | 6 Comments

5E Encounter: The Stone Spider

I’m currently writing an adventure. I’ve no idea if I’ll eventually finish it and publish it or if inspiration will fail and I’ll throw it into the pile of incomplete blog entries I’ve written over the years. Anyway, I rather … Continue reading

Posted in D&D, D&D 5E, Design, Uncategorized | 5 Comments

Chris Perkins on upcoming D&D storylines and products

Chris Perkins gave a seminar at GameHole 2015 about Wizards’ future plans for D&D adventures and products. The Gaming and BS Podcast recorded the seminar and posted it. I’m very grateful to them! There were a lot of interesting topics … Continue reading

Posted in D&D, D&D 5E, D&D Adventurers League, Design, Uncategorized | 21 Comments

Entering the Wilderness: Tracked Exploration

Although hex-based exploration was the dominant form of wilderness exploration in the early days of Dungeons & Dragons, a few adventures used a hybrid approach that drew on dungeon design. That is, they limited the ways that players could move … Continue reading

Posted in D&D, D&D 5E, Design, Play Advice, Uncategorized, Wilderness | 1 Comment