Murder in Baldur’s Gate: Launch Weekend – a preview

This weekend is the Launch Weekend for Murder in Baldur's Gate – well, more properly for the D&D Encounters season that uses that adventure, but the adventure itself will be out in a few days (for regular stores – it's been out for a bit longer for stores Wizards like more). For those stores participating, Wizards have sent them copies of a special adventure. It's … Continue reading Murder in Baldur’s Gate: Launch Weekend – a preview

Thoughts on paying for D&D Encounters

I've been running D&D Encounters since it started in early 2010. Not continuously; I missed most of seasons 4 and 5, but we've just finished running season 13 so I've run 11 of the 13 seasons. So, I'm somewhat experienced with the format. In my opinion, D&D Encounters doesn't substitute for a normal campaign. I particularly feel that Encounters has worked well due to 4E's … Continue reading Thoughts on paying for D&D Encounters

Vault of the Dracolich – Game Day report – Incredibly awesome!

This is a fuller recount of the events of the recent Game Day than I've given before. Beware spoilers! June 15th. D&D Game Day. Vault of the Dracolich. Leading up to the event, I really didn't know that much about it. I'd read that it was something like a Lair Assault, but I really hadn't done that much research on it. It was late on … Continue reading Vault of the Dracolich – Game Day report – Incredibly awesome!

Storm over Neverwinter – Horribly Awful

Well, we've finished Storm over Neverwinter, and I've never been so glad to see the end of an adventure. I just hope that the Game Day adventure is better, because Storm over Neverwinter was FUCKING AWFUL! The last session we ran, as we've run the rest of the series, using D&D Next. This session was probably a lot better in 4E, but whoever was doing the … Continue reading Storm over Neverwinter – Horribly Awful

D&D Encounters – Not liking Storm over Neverwinter

The last season of D&D Encounters – Against the Cult of Chaos – was fantastic. It was an adventure that pulled material from three other adventures and weaved it into a really coherent whole. What made it really great was how it allowed the players and the DM to create their own adventure – the town was well-detailed, and the PCs could investigate the segments … Continue reading D&D Encounters – Not liking Storm over Neverwinter

Playtesting #dndnext – You’re in the Army Now!

I ran three sessions of the first public playtest packet before abandoning it in disgust. There were good ideas in it, but the mathematics of the game was so horrible, badly wrong that there was no point in continuing the experiment. As a result, I was somewhat sceptical of the second packet. Would it be any better? Well, one hopes so – the object of … Continue reading Playtesting #dndnext – You’re in the Army Now!

New playtest packet! Hooray!

The latest playtest packet has arrived for D&D Next, and it comes with character generation! This, of course, requires some rescheduling to place it into our busy role-playing schedule, and the most likely place to put it is in play of my D&D Greyhawk campaign (not disrupting the newly started Marvel campaign seems like an idea). I’ll require one session to finish up the current … Continue reading New playtest packet! Hooray!