Pathfinder 2 Impressions: Ruins of Gauntlight

In recent weeks, I have been running my players through the Ruins of Gauntlight, the first of three adventures in the Abomination Vaults adventure path. Yes, I’ve been running Pathfinder 2nd edition. (My ongoing D&D 5E World of Greyhawk campaign also continues). The Abomination Vaults is of special interest to D&D players, as Paizo intend to release a version for 5E at some point. As … Continue reading Pathfinder 2 Impressions: Ruins of Gauntlight

Pathfinder 2 Condition Chaos

Dungeons & Dragons 5E reduced the number of conditions in the game significantly. Pathfinder 2 did not. What this allows the game to do is more varied in the effects that spells, attacks, poisons, curses, diseases, potions, and other phenomena have. However, it also puts on a fairly hefty burden on players and GM to keep track of everything. Honestly, I’m not sure how easy … Continue reading Pathfinder 2 Condition Chaos

A Grumpy GM and a Giant Scorpion

I feel I’m becoming a grumpy, middle-aged man. “Becoming?” someone mutters in a corner. “You’ve been that for a while now.” There are a lot of games I bounce off rather hard, but there are some that I think I should like a lot more than I do. And so, I keep trying to play them, even though it might not be the best idea. … Continue reading A Grumpy GM and a Giant Scorpion

Pathfinder 2: The Absalom Initiation

As part of my investigation of Pathfinder 2nd edition, I ran The Absalom Initiation, an introductory Pathfinder Society adventure, on the weekend. I had a group of five players, with varying levels of familiarity with the PF2 rules, and we played three of the four missions in the adventure. Like the introductory D&D Adventurers League adventures that I’m more familiar with, this adventure has the … Continue reading Pathfinder 2: The Absalom Initiation