Storm over Neverwinter – Horribly Awful

Well, we've finished Storm over Neverwinter, and I've never been so glad to see the end of an adventure. I just hope that the Game Day adventure is better, because Storm over Neverwinter was FUCKING AWFUL! The last session we ran, as we've run the rest of the series, using D&D Next. This session was probably a lot better in 4E, but whoever was doing the … Continue reading Storm over Neverwinter – Horribly Awful

D&D Encounters – Not liking Storm over Neverwinter

The last season of D&D Encounters – Against the Cult of Chaos – was fantastic. It was an adventure that pulled material from three other adventures and weaved it into a really coherent whole. What made it really great was how it allowed the players and the DM to create their own adventure – the town was well-detailed, and the PCs could investigate the segments … Continue reading D&D Encounters – Not liking Storm over Neverwinter

Running Way of the Wicked – Pathfinder

I noticed recently that my Pathfinder group has now been running for more than a year. That's a bit terrifying, especially as Pathfinder is more of a system that I endure rather than actually like. I run it mainly for the players, and so that I can see how good the adventures are. We've finished both the Council of Thieves and Kingmaker adventure paths, and … Continue reading Running Way of the Wicked – Pathfinder

A successful expedition into Rappan Athuk

The members of my AD&D campaign have recently been spending time wandering between Rappan Athuk and their home base in the lands of the Frost Barbarians near the Caverns of the Oracle. That last has turned into something of a megadungeon itself, but Xury, Reece’s halfling, recently murdered the local lord so the group had to flee and thus returned to Rappan Athuk. We had … Continue reading A successful expedition into Rappan Athuk

AD&D – Fireballing the Party

My AD&D group, which is currently meeting once every two weeks for sessions of 2-3 hours in length, is finally out of Castle Amber (something that was missed by some of the more stalwart players). We had a new player for this session, which saw them exploring what I’m beginning to refer to as the “Ruins of Loki”. It wasn’t meant to be a megadungeon … Continue reading AD&D – Fireballing the Party

Kingmaker session 10 (Varnhold Vanishing)

This was the tenth session of our Kingmaker campaign, and we are now half-way through the series. Well, almost: the group need to do a bunch of kingdom-building before they’re ready for the fourth adventure, but they have dealt with the major threat of the Varnhold Vanishing. Most of the session was spent exploring Vordakai’s Tomb, with one month’s worth of kingdom-building activities.The group also … Continue reading Kingmaker session 10 (Varnhold Vanishing)

Finale of Castle Amber #dnd

Due to various other events going on, only three players were able to participate in the final session of Castle Amber: Tait, playing his 5th level fighter, Callen, playing his 4th level dwarf fighter, and Shane, playing a 6th-level magic-user. (This is far, far weaker than the party that had gone through the rest of the adventure!) The group had found the three keys that … Continue reading Finale of Castle Amber #dnd

Vanishing in Varnhold – Kingmaker continues!

What Came Before My Kingmaker campaign has been continuing somewhat sporadically, as various illnesses and events have been interfering. We took 4 sessions to play through Rivers Run Red, which saw the characters found their kingdom and bring it up to a 17-hex barony. Most wonderfully, they recruited a giant to be the kingdom’s headsman, and the threat of the giant keeps the loyalty of … Continue reading Vanishing in Varnhold – Kingmaker continues!

Andean Abyss: Thoughts after first game

I was able to play Andean Abyss last night. Hooray! A four-player game, with none of us having played it before. However, Sarah and I have played Labyrinth several times, so we were familiar with some of the game's mechanics. The Cartels won, the Government got close. At one point, Sarah (playing FARC) pointed out that all the insurgents had reached their victory conditions. Which … Continue reading Andean Abyss: Thoughts after first game