Finale of Castle Amber #dnd

Due to various other events going on, only three players were able to participate in the final session of Castle Amber: Tait, playing his 5th level fighter, Callen, playing his 4th level dwarf fighter, and Shane, playing a 6th-level magic-user. (This is far, far weaker than the party that had gone through the rest of the adventure!) The group had found the three keys that … Continue reading Finale of Castle Amber #dnd

Vanishing in Varnhold – Kingmaker continues!

What Came Before My Kingmaker campaign has been continuing somewhat sporadically, as various illnesses and events have been interfering. We took 4 sessions to play through Rivers Run Red, which saw the characters found their kingdom and bring it up to a 17-hex barony. Most wonderfully, they recruited a giant to be the kingdom’s headsman, and the threat of the giant keeps the loyalty of … Continue reading Vanishing in Varnhold – Kingmaker continues!

Andean Abyss: Thoughts after first game

I was able to play Andean Abyss last night. Hooray! A four-player game, with none of us having played it before. However, Sarah and I have played Labyrinth several times, so we were familiar with some of the game's mechanics. The Cartels won, the Government got close. At one point, Sarah (playing FARC) pointed out that all the insurgents had reached their victory conditions. Which … Continue reading Andean Abyss: Thoughts after first game

Review of U2: Danger at Dunwater

U2: Danger at Dunwater is an ambitious adventure. The sequel to The Sinister Secret of Saltmarsh, the players investigate the threat of the lizardmen revealed in the first module. It’s likely the characters invade their lair and slaying many of the lizardfolk, until they realise that their foes aren’t actually a threat after all! They were actually buying arms to help protect against a sahuagin … Continue reading Review of U2: Danger at Dunwater

Review of The Sixfold Trial

Richard Pett first came to my attention as I was DMing the Age of Worms adventure path. His adventure, The Prince of Redhand, a role-playing heavy adventure towards the end of the path, was one of the true highlights of that series. Upon initially reading The Sixfold Trial, the second adventure in the Council of Thieves adventure path, it did not initially dawn on me … Continue reading Review of The Sixfold Trial

Review of S4: The Lost Caverns of Tsojcanth

The final module in the “Special” series, S4: The Lost Caverns of Tsojcanth, was based on a tournament adventure run at the 1976 Wintercon V tournament. Gary Gygax significantly revised the module before its publication, as the “new” monsters in 1976 had been adopted into the canon of AD&D; and thus new monsters were required to maintain the freshness of the adventure. He also added … Continue reading Review of S4: The Lost Caverns of Tsojcanth

Review of The Bastards of Erebus

The Bastards of Erebus is the first adventure in the Council of Thieves adventure path, the first Adventure Path by Paizo written explicitly for the Pathfinder RPG; their previous four AP products having been for the 3.5e rules. It is written by Sean K. Reynolds, a long-time veteran of the RPG industry. It’s also a great disappointment. The Council of Thieves adventure path has problems … Continue reading Review of The Bastards of Erebus

Review of I2: Tomb of the Lizard King

Looking at I2: Tomb of the Lizard King after having spent quite a bit of time looking at the pre-1982 adventures, I can see a change coming over the AD&D adventure landscape. We’d got a hint of it with U1: The Sinister Secret of Saltmarsh, but Tomb of the Lizard King is particularly noteworthy. It starts with three event-based encounters where the players meet the … Continue reading Review of I2: Tomb of the Lizard King

Review of B4: The Lost City

Tom Moldvay’s B4: The Lost City is, much like the previous module I’ve reviewed, Dwellers of the Forbidden City, an adventure that works better the more the DM works at it. The basic plan of the adventure is simple: the novice adventurers discover an ancient, buried pyramid when out of food and water, and must survive the inhabitants whilst looking for supplies. What makes the … Continue reading Review of B4: The Lost City