Saturday AD&D… and D&D on Sunday

The Saturday AD&D “Viking” Campaign reached a milestone on Saturday with 9 players participating (not including Josh, Adam and Rich who were all absent) and the evil priest finally slain. So was Reece’s character… sorry about that. The group also got to meet their local baron, who was a real bastard who took half their gold and cut off Chris’s hand. Despite that, it wasn’t … Continue reading Saturday AD&D… and D&D on Sunday

Pathfinder: Night of the Frozen Shadows review

The Jade Regent adventure path tells the story of Ameiko, lost heir to the Minkai Empire, and her travels to regain her birthright. The players take the roles of her companions as they overcome the challenges that stand between her and the throne. They are opposed by the current holders of the Empire – the Five Storms, a group of Oni who just need to … Continue reading Pathfinder: Night of the Frozen Shadows review

Review of C2: The Ghost Tower of Inverness

My reviews of old AD&D adventures have recently hit writer’s block, and that writer’s block has been caused by this adventure. Regarded as one of the classic AD&D adventures, The Ghost Tower of Inverness is a very strange module that is the second of the Competition series. In addition to the scenario, it also contained pregenerated characters and rules for scoring if you actually want to run … Continue reading Review of C2: The Ghost Tower of Inverness

Review of Thoth’s Dagger (from Call of the Chthonians)

Curse of the Chthonians is an scenario pack for Call of Cthulhu of four adventures. This is a review of Thoth’s Dagger, the third adventure in the pack, which I recently ran. The adventure reads well, with its plot revolving around the eponymous dagger which the characters first encounter at an auction in the United States. Misfortune and curses follow the dagger – and one of the … Continue reading Review of Thoth’s Dagger (from Call of the Chthonians)

Review of Mordenkainen’s Magnificent Emporium

It is fair to say that the fourth edition of Dungeons & Dragons has had a few problems with magic items. After the excesses of 3E, where a character needed about 10 magic items just to keep up (and for them to be continually increasing in value), the designers pared down that list to just three (armour, amulet and weapon) and then depreciated the effectiveness … Continue reading Review of Mordenkainen’s Magnificent Emporium

Upcoming D&D campaign

Unfortunately, it seems very likely that the D&D Sunday campaign will be on indefinite hiatus. Well, we finished the campaign, so perhaps hiatus isn’t the right word, but due to a lack of players, it won’t be continuing on Sundays.  Instead, I’ll be starting up a campaign on Saturday evenings (7pm-11pm), running 3 weeks of every 4. (On the 4th week, I’ll be running Lair … Continue reading Upcoming D&D campaign