Winter Never Ends – the Legacy of the Crystal Shard Launch Event report (part 1)

I never read enough of Dragon Magazine when I was younger to be familiar with Ed Greenwood's early articles, where he gave the first hint of the Forgotten Realms. For me, the Realms properly came into being with the publication of the original boxed set in 1987, and the publication of its first books, Douglas Niles' "Moonshae" trilogy, and R.A. Salvatore's "Icewind Dale" trilogy. The … Continue reading Winter Never Ends – the Legacy of the Crystal Shard Launch Event report (part 1)

The Strange Story of the Legacy of Icewind Dale Launch Event

Onto Icewind Dale! Problems with couriers meant that the delivery my FLGS should have received of the Launch Event kit still hadn't arrived on the Friday before the event… yes, the one on the next day. This was something of a problem for running it. I got extremely frustrated and a quite a bit angry and vented about it on EN World and Twitter. I … Continue reading The Strange Story of the Legacy of Icewind Dale Launch Event

Legacy of the Crystal Shard – Launch Event preview

This weekend is the Launch Event for Legacy of the Crystal Shard, the latest season of D&D Encounters, and also the latest adventure release from Wizards of the Coast. As with Murder in Baldur's Gate, this is an adventure for 1st-3rd level characters that supports three editions: 3.5E, 4E and Next. The adventure proper has no stats in it, instead they're given in downloadable files … Continue reading Legacy of the Crystal Shard – Launch Event preview

Murder in Baldur’s Gate – The Lumber Affair

Only four players were at my table this week for Murder in Baldur's Gate: Lee was back, but Harry and Rich had other commitments. Paul's 4E table had five players. We were playing through Stage 4 of the adventure; this stage is fairly light on actual incident involving the players. The two major events were Rilsa Rael manoeuvring the garbage collectors to go on strike, … Continue reading Murder in Baldur’s Gate – The Lumber Affair

Murder in Baldur’s Gate – Unrest Rising

The fourth session of Murder in Baldur's Gate saw my D&D Next table having eight players whilst Paul's 4E table had five players. I would have much preferred to have fewer players, but I wasn't willing to turn people away. Thankfully, I'm not unused to running such large tables – the last year of my AD&D campaign has made me quite familiar with those numbers … Continue reading Murder in Baldur’s Gate – Unrest Rising

Murder in Baldur’s Gate: Launch Event – report (spoilers!)

Our journey through Murder in Baldur’s Gate began this weekend. I’m running it as part of the D&D Encounters program at my local gaming store, and so we all participated in the Launch Weekend event. My biggest worry going into the event was one of numbers; we’d been sent two copies of the special adventure for the launch, and I was extremely worried there would … Continue reading Murder in Baldur’s Gate: Launch Event – report (spoilers!)

Murder in Baldur’s Gate: Launch Weekend – a preview

This weekend is the Launch Weekend for Murder in Baldur's Gate – well, more properly for the D&D Encounters season that uses that adventure, but the adventure itself will be out in a few days (for regular stores – it's been out for a bit longer for stores Wizards like more). For those stores participating, Wizards have sent them copies of a special adventure. It's … Continue reading Murder in Baldur’s Gate: Launch Weekend – a preview

Search for the Diamond Staff – Review and Retrospective

Search for the Diamond Staff is the adventure that was used for the 14th series of D&D Encounters, which ran over eight weeks from the 12th of June to the 8th of August 2013. The adventure is set in the Forgotten Realms and was written by long-time Realms designer Rich Baker. The adventure follows on from the game day event, Vault of the Dracolich, where … Continue reading Search for the Diamond Staff – Review and Retrospective

Thoughts on paying for D&D Encounters

I've been running D&D Encounters since it started in early 2010. Not continuously; I missed most of seasons 4 and 5, but we've just finished running season 13 so I've run 11 of the 13 seasons. So, I'm somewhat experienced with the format. In my opinion, D&D Encounters doesn't substitute for a normal campaign. I particularly feel that Encounters has worked well due to 4E's … Continue reading Thoughts on paying for D&D Encounters

Storm over Neverwinter – Horribly Awful

Well, we've finished Storm over Neverwinter, and I've never been so glad to see the end of an adventure. I just hope that the Game Day adventure is better, because Storm over Neverwinter was FUCKING AWFUL! The last session we ran, as we've run the rest of the series, using D&D Next. This session was probably a lot better in 4E, but whoever was doing the … Continue reading Storm over Neverwinter – Horribly Awful