AD&D: Magic Items, Resurrection Survival failure and other things

The penultimate AD&D session of this year had six players in attendance, with characters ranging from first level to ninth level, and another trip into the depths of the Caverns of the Oracle. It turned out to be quite dangerous, as a number of hellhounds attacked the party as they got closer to the levels that Hextor’s followers hold in sway. The party consisted of … Continue reading AD&D: Magic Items, Resurrection Survival failure and other things

Murder in Baldur’s Gate – The Lumber Affair

Only four players were at my table this week for Murder in Baldur's Gate: Lee was back, but Harry and Rich had other commitments. Paul's 4E table had five players. We were playing through Stage 4 of the adventure; this stage is fairly light on actual incident involving the players. The two major events were Rilsa Rael manoeuvring the garbage collectors to go on strike, … Continue reading Murder in Baldur’s Gate – The Lumber Affair

Murder in Baldur’s Gate – Unrest Rising

The fourth session of Murder in Baldur's Gate saw my D&D Next table having eight players whilst Paul's 4E table had five players. I would have much preferred to have fewer players, but I wasn't willing to turn people away. Thankfully, I'm not unused to running such large tables – the last year of my AD&D campaign has made me quite familiar with those numbers … Continue reading Murder in Baldur’s Gate – Unrest Rising

A funhouse dungeon session in my AD&D Viking campaign

We returned to my AD&D campaign last Saturday after a break of four weeks. In some ways, the break was even longer because I’ve run a lot of session for the new players recently; this was the first session where Paul and Jesse were able to play their high-level characters, which are 7th and 9th level respectively. The rest of the group ranged from 3rd … Continue reading A funhouse dungeon session in my AD&D Viking campaign

Murder in Baldur’s Gate: Stage 1 report

We’ve finally reached Stage 1 of the Murder in Baldur’s Gate adventure; it only took us three sessions! The first two were consumed by the introductory material as expanded by the Launch event. We had two tables of six players and a DM for this session, with Paul running 4E and me running Next. The table composition was slightly different from last week with Callan … Continue reading Murder in Baldur’s Gate: Stage 1 report

Murder in Baldur’s Gate: Introductory Stage report

Murder in Baldur’s Gate continued with me running the remainder of the Introductory Stage; the Launch Weekend event expanded a small part of the stage into a 2-hour session, but there was still a major part of the stage to run: the meetings with the movers and shakers of the adventure. The characters had been invited to three meetings, but the timing and distance between … Continue reading Murder in Baldur’s Gate: Introductory Stage report

Return to the Temple of Elemental Evil – in 4E

My Greyhawk 4E campaign continued on Friday with the group continuing to explore the ruined Moathouse near the Village of Hommlet. They’d just discovered a priestess examining some artefacts which the group recognised as being part of the cult of Tharizdun, and they were unsure of what else they would find. One door from the room they were in led to an empty room that … Continue reading Return to the Temple of Elemental Evil – in 4E

Andean Abyss: Thoughts after first game

I was able to play Andean Abyss last night. Hooray! A four-player game, with none of us having played it before. However, Sarah and I have played Labyrinth several times, so we were familiar with some of the game's mechanics. The Cartels won, the Government got close. At one point, Sarah (playing FARC) pointed out that all the insurgents had reached their victory conditions. Which … Continue reading Andean Abyss: Thoughts after first game