2009 D&D Rulebook & Adventure releases

January

Open Grave – this is a book about the undead.

February

Dungeon Delve – short dungeon adventures playable in a session

March

P3 Assault on Nightworm Fortress – the third Paragon adventure
Player’s Handbook II – This is the first book my players will probably want to get; new races, 8 new classes (including Barbarian, Bard, Druid, and Invoker), and other cool stuff.

April

E1 Death’s Reach – the first Epic adventure
Arcane Power – April can’t come quickly enough for my Arcane players; especially Adam and Nathaniel.

May

Monster Manual II – guess what? I really want this book.

June

E2 Kingdom of the Ghouls – the second Epic adventure
Eberron Campaign Guide – The second 4e campaign setting (after Forgotten Realms).

July

Eberron Player’s Guide – more stuff for Eberron
Divine Power – Finally, the paladins of the group will get something.

August

Revenge of the Giants – a superadventure/boxed set.
Adventurer’s Vault 2 – because we need more magic items

September
Dungeon Master’s Guide 2 – there is enough stuff not in the DMG to make this a very useful book. Hopefully, it will clarify a bunch of stuff on running skill challenges and creating traps.
Dragon Magazine Annual 2009 – the best of the past year of online Dragon

October

E3 Prince of Undeath – the series of 4e adventures concludes! I hope they do another one.
Primal Power – for all the fans of Barbarians, Druids and the other new classes in PHB2 that use the Primal power source.

November

Draconomicon 2: Metallic Dragons – Draconomicon 1 (Chromatics) was surprisingly good. Let’s see what this brings…

3 thoughts on “2009 D&D Rulebook & Adventure releases

  1. And, I currently have all of them on pre-order except Primal Power, E3, Draconomicon 2, and the Dragon Magazine Annual 2009. I get the feeling that all of these will be going on my list of “things to be pre-ordered” though.

    I think this is the first time I’ve ever felt this excited about spending money on books for a game, ever. And I’ve spent a lot of money on books for games.

      1. I was very…meh…on P1. I suppose I may have been over-excited from reading all of the reviews that gave it props as the “best adventure for D&D since…ever,” and thus was HIGHLY trepidatious about P2.

        I was wrong. The adventurers have only gotten better with each release, and honestly P3 will have to have some seriously amazing stuff in it to wow me more than P2 did. I’m really loving their adventurers, and even if they don’t produce more for the core setting, I’d be happy to pick up their releases for FR and Eberron and butcher them for my own game.

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