Murder in Baldur’s Gate – The Hands of Fate

I began this session of Murder in Baldur’s Gate began with some material from the previous stage; members of the Flaming Fist harassing workmen from the Outer City. Jonas Valerian (Tim) had been in the Lower City causing trouble and so witnessed this; he and his friends persuaded the Flaming Fist to back off. This earned them a summons from Ulder Ravengard, who was impressed by their diplomatic skills, and wanted them to work for him. The group agreed – with Jonas making plans to use his contacts in the Flaming Fist to further the revolution he was fomenting in town.

(Harry and Lee, who have been working for Ravengard, weren’t around this session).

However, the main part of the session was taken up by looking for the dastardly criminals who had been defacing the statues of Baldur’s Gate. Well, perhaps “dehanding” is the better term, as the hands of several statues were broken off and removed. The group asked Rilsa Rael if she knew who was involved, and she told them she’d investigate.

When the statue of the Beloved Ranger was also “dehanded”, things were getting serious with a lot of the city very unhappy with how things were going. Rilsa revealed that a gang of noble scions was responsible for the threats, and wanted to turn them over to the mob. The group needed to just work out where the nobles were. Asking at their homes, they discovered that the scions’ parents didn’t know where they were, and just wanted them taken home safely. Following advice from Coran, the group discovered they’d left the Upper City through one of the gates, and then made their way down to the harbour, onto a ferry, and eventually to a shop not fifty paces away from the headquarters of the Flaming Fist!

The nobles tried to fight, but they were severely overmatched by the group. The group chose to turn them over to the Flaming Fist, who assured them that no harm would come to them and they could return to their families after their punishment. That punishment turned out to be ten years imprisonment! Well, what Ravengard said was technically true…

Apart from dealing with the main plot of the session, we had more character and side-plot development. The note from the kobold needed to be translated, and Jonas took it to the House of Wonders to find an priest who could help him. Who he got was Devotee Chesserie Waters, who was somewhat starstruck by the “Hero of Founder’s Day”. She took the note and took a couple of days to decode it; she met Jonas over dinner (where he was oblivous to her flirtations) where she revealed it was in kobold and thieves’ cant, offering money to the kobolds in exchange for breeding crocodiles in the sewers.

Jonas and Medrick (Rich) also joined the Sages’ Guild, at a discount, with Ravek Tillerturn being the guildmember who took them through the process, whilst Bob (Lachie) got a new bow from Ettvagh Stodge of “Ettvard’s Bows” in the Lower City.

This was a fairly role-playing intense session, with the only combat being quite minor. I expect I’ll have to modify the next session to put in more combat to make up for the lack last session.

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