On the Tomb of Annihilation

Chult. Land of Dinosaurs. Far to the south of the Daleland and Waterdeep.

With that, you have seen most of my knowledge of the land. Look, I’ve got the Jungles of Chult supplement/adventure, but I’ve never had an occasion to properly delve into it.

Tomb of Horrors, though… yes. I’ve played that. I’ve run it, and I’ve run adventures inspired by it, including the not-confusingly-titled-at-all Tomb of Horrors from 4E, which builds a big campaign around several dangerous dungeons. I own Return to the Tomb of Horrors, a big boxed set from 2E. Haven’t had a chance to play that yet.

So, this will be the third big adventure that is inspired by Tomb of Horrors. I’m going to be very surprised if this is just a version of Gygax’s Tomb of Horrors. It’s going to be something new. It has to be, as Tomb of Horrors has been around for a very long time. It even got a reprint in Tales of the Yawning Portal. Once the new adventure comes out, it’ll be fascinating to compare the two – how much has the story been deepened? How much more deadly is the dungeon?

Of course, by calling the new adventure Tomb of Annihilation, you’re not really raising the hope of the players of their characters surviving, are you?

I’m really looking forward to this one. It’s going to be something new – and, unlike Storm King’s Thunder, I’m going to make sure I get to run it.

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