5E Adventure Review: Trap-Trap!

Trap-Trap! is a one-shot adventure for level 3 or 4 characters set in a kobold lair. The adventure begins with the characters captured and forced into a kobold competition against their will – although a variant hook has them there willingly – and they need to escape the traps of the best kobold trap-makers, who are competing against each other for who can kill the most “contestants”.

I find the concept inspired, and its realisation is brilliant. Traps aren’t the only obstacles to the players. There are puzzles, interlocking mechanisms where solving one trap is needed to solve another, and a steady stream of monsters (and kobolds) that keep the tension high and the action constant.

There are many moving parts in this adventure, which makes it challenging to DM. However, the designer explains each section clearly. I value this highly; it’s a skill that many adventure writers lack.

I’m delighted to say that, at the end of the adventure, the kobolds reward success by the characters, although – in a macabre twist – it’s with possessions taken from unsuccessful contestants from previous competitions!

The adventure is laid out expertly, with simple yet clear maps, and good artwork. I love the pictures of the kobold rollers. Your players are likely to like them as well – assuming the devices don’t crush them!

Overall, this is one of the best adventures I’ve seen on the DMs Guild. Highly recommended!

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