The Stone Orchard

BOXED TEXT: This medium-sized room (20 ft. by 50 ft.) has a green, leafy tile pattern covering the floor. Four trees growing out of stone pots stand in a row along the centre of the room, ten feet between each one, each between five and eight feet in height. Their leaves and trunks are grey, and they stand unnaturally still.

DM Information: The four trees are made a of a grayish stone that radiates magic; the pots and trees may not be moved and are impervious to damage. The trees are planted in soil which is normal and can be removed – but the trees root extend into the floor below. A character trained in Nature can identify the trees from their leaves; other characters require a successful DC 14 Intelligence (Nature) check to identify each tree.

The trees are unaffected by magic (although a detect magic spell indicates they are magical. If any spell is cast directly on the trees, it is absorbed without having its normal effect, and the tree grows a magical fruit. This fruit can be consumed for the effect listed below. A small bite identifies the effect, but the entire fruit must be consumed for it to work. Each fruit decays after 48 hours, and each tree can only create one fruit per day.

From north to south, the trees are:

  • APPLE. This radiates transmutation and evocation magic. The fruit functions as a potion of healing.
  • PLUM: This radiates transmutation magic. The fruit functions as a potion of speed.
  • PEAR: This radiates transmutation and necromantic magic. The fruit functions as a potion of poison.
  • ORANGE: This radiates transmuation magic. The fruit functions as a potion of flying.

Notes: I ran a homebrew dungeon the other day, and this was one of the rooms therein. I set it as a problem on twitter for people to solve – it was interesting to see how people approached it!

The group I was DMing? They walked through the room, happily ignoring the trees, and sought the monsters that lay beyond!

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