First impressions of A Study in Emerald – a board game by Martin Wallace

My D&D session last night was cancelled when three players cancelled at short notice, leaving the four of us sitting around a table with my new copy of A Study in Emerald, an unholy mash-up of Martin Wallace’s game design skills, Neil Gaiman’s writing, Sherlock Holmes, and the Call of Cthulhu. They were slightly dubious going on. They left raving. No, no – in a … Continue reading First impressions of A Study in Emerald – a board game by Martin Wallace

The Cook and the Explorer – A “poem” of the new Robinson Crusoe game

The cook and explorer once sailed in a boat, but bacon and ham wouldn’t keep her afloat. The tropical isle, where they were washed up, With bacon, and ham – and only one cup.   A stranger, a native, a friendly face, Did greet the two, they noticed his race; The jungle, they thought, would have ham and wood, But lions, and bears, might chase … Continue reading The Cook and the Explorer – A “poem” of the new Robinson Crusoe game

Review of Scoundrels of Skullport

Lords of Waterdeep is a really good game. Caylus meets Ticket to Ride. Two of the best parts of Caylus, the worker placement and the ability to construct buildings for more actions and a varied board, are married with the “ticket” mechanism, which provides structure to the game and allows new players to quickly pick up the flow of the game. And now it has … Continue reading Review of Scoundrels of Skullport

A game of Labyrinth: the War on Terror

My Thursday nights are generally spent playing wargames of one sort or another. Of late, we’ve been playing some 3-player games, but with Jon away, Sarah and I decided to play some Netrunner instead. It’s a really great game, but it didn’t really take very long to get through five games and decide we needed to tinker with our decks some more. We’d brought in … Continue reading A game of Labyrinth: the War on Terror

A regular weekend’s gaming

This weekend saw my regular gaming habits continue: D&D on Friday night and Saturday, and boardgaming to fill out the holes. I feel quite fortunate to be able to regularly play games with my friends, and it was really good to have Adam join us again on Friday night. Yes, after a gap of a few months, Adam has rejoined my 4E Greyhawk game, as … Continue reading A regular weekend’s gaming

Coming soon… Dungeon Command!

For those of us who want non-random minis… …and a new skirmish miniature game… …and new pieces to go with Castle Ravenloft/Wrath of Ashardalon/Legend of Drizzt… …soon, we’ll have Dungeon Command! Of particular note for Josh is the Drow set: I think you’ll find those drow great for this season of D&D Encounters (and what lies beyond). Each set (US$40) comes with 12 minis, rules, … Continue reading Coming soon… Dungeon Command!

Heroclix new Player’s Guide and Tournament rules

WizKids has just released the latest Player’s Guides and Tournament Rules for HeroClix, and there are some big changes afoot. Of most interest to me was the cleaning up of the Horde rules (which work pretty much as they should), but more significant to all the players around here are the changes to the Modern Age sets. From July 1st, Web of Spiderman (i.e. Nightcrawler) … Continue reading Heroclix new Player’s Guide and Tournament rules

A first look at “Lords of Waterdeep”

Thanks to the kind people at Wizards of the Coast (and especially Rodney Thompson), I’m now in possession of the new D&D boardgame, Lords of Waterdeep.  The game is mostly a worker-placement game, a common mechanics in European boardgames, but not one I’ve previously seen in a D&D-themed game. As I really, really enjoy worker placement games, I can’t wait to actually play it. Over … Continue reading A first look at “Lords of Waterdeep”