D&D – Keep on the Shadowfell pregens

Wizards have sent out preview copies of Keep on the Shadowfell to some stores, and Thalmin has been happily posting details of the pregens on EN World. Here’s a quick summary – and if Sarah, Greg, Adam, Nate and Josh want to start fighting over which characters they want to play, go for it! Dwarf Fighter: Maul (2-handed), dagger, Scale mailHalfling Rogue: Daggers, leatherHuman Wizard: … Continue reading D&D – Keep on the Shadowfell pregens

D&D 4e characters from D&D XP – changes

The original PCs posted by Wizards for the D&D XP delve had a few errors in them. I’ve just gone and made a comparison… here are the changes that were made: Riardon – Eladrin Ranger 1 His “Careful Attack” power is now +10 vs AC, 1d10 damage. It was +10 vs AC, 1d10+4 damage. Skamos – Tiefling Wizard 1 Change of text describing Implement use; … Continue reading D&D 4e characters from D&D XP – changes

Paizo, 4e and me

 So, Paizo Publishing have decided to go with D&D “3.75” after all… that’s interesting. Unfortunately, it also means that I’ll not be getting back aboard the Paizo bandwagon for a while (although the Paizo/Necromancer bandwagon may be an interesting place to be). For the most part… no, I absolutely have enough 3.5e adventures to last me until the decade after the next one. Savage Tide … Continue reading Paizo, 4e and me

AC in 4e

Ok, this is interesting… When you wear no or light armour, you gain the armour’s bonus to your Armour Class (AC), along with either your Dexterity or Intelligence modifier. So, a Wizard with no armour with a 20 Intelligence has a 15 AC to begin with. When you wear heavy armour, you gain the armour’s bonus to your Armour Class, but you get no ability … Continue reading AC in 4e

Random thoughts on boardgames and D&D 4e

I’ve just finished punching out counters and other “some assembly required” actions for my new games. It’s funny; some people enjoy painting miniatures, I enjoy punching out wargame chits. The two wargames in question were, firstly, Combat Commander: Europe. GMT provided a bunch of small ziplock bags to put the counters in, but there weren’t quite enough. Off to my supermarket-bought ziplock bags. That took an hour … Continue reading Random thoughts on boardgames and D&D 4e