Themes and plotlines in my Friday 4E campaign

With us getting back to speed with our roleplaying campaigns, I thought now would be a nice time to discuss the Castle Greyhawk campaign and where it’s going. Because – as you might know by now – I don’t have a clue! The original concept for the game was mostly as a dungeon-delve campaign centred about Castle Greyhawk (using the Castle Zagyg material from TLG), … Continue reading Themes and plotlines in my Friday 4E campaign

4Eing the Hall of Many Panes

Due to one thing or another, my 4E Castle Zagyg campaign has taken a detour into Gary Gygax’s “Hall of Many Panes”, appropriately subtitled “an Adventure of Significant Length”. I picked it up for $10 during the recent TLG liquidation of their LA/d20 products (at the same time that I bought the Upper Works for full price). Although this campaign began in the same tactical … Continue reading 4Eing the Hall of Many Panes

Thunderspire Oops (some spoilers)

My group finally (after seven sessions) finished Thunderspire Labyrinth. In contrast to the Friday campaign (more on which in a later post), the Sunday campaign has been running in a fairly by-the-book and tactical fashion.  Brief summary: Friday: 4e, no minis, more freeform, lots of roleplaying and exploration Sunday: 4e, minis, more combat and tactical play Due to the holiday period, the attendance recently has … Continue reading Thunderspire Oops (some spoilers)

Good gaming in the Labyrinth

Yesterday, we had the latest session of our Thunderspire Labyrinth D&D 4e game. I’m very glad to say that it went much better than the last one, and I enjoyed it tremendously. Greg was able to make this session, so we had six players plus one DM (that was me, if somehow you haven’t worked out I’m normally the DM for D&D sessions around here). … Continue reading Good gaming in the Labyrinth

Dark Chateauing the night away

Bradford missed this session, but at least Peggy and Martin were more awake than last time. Not sure I was, though. It was a fairly short session as these things go, and mostly involved the group exploring the caves around the basement of Zagyg’s “Dark Chateau”. There were a few nice moments – the group was completely blindsided by a carrion crawler rushing out of … Continue reading Dark Chateauing the night away

Thoughts on Wizards’ 4e adventures

At present, I’m running one of my groups through the H series of Wizards adventures; we’re about half-way through H2 at present. To some extent, I think the adventures published for a game display the feel of that game far more than the core rulebooks do. When I think about AD&D, it’s not really the rules that I concentrate on: it’s the early adventures. T1-4, … Continue reading Thoughts on Wizards’ 4e adventures