Pathfinder Adventure Review: Daughters of Fury

Daughters of Fury is an adventure for level 3 characters using the Pathfinder system. It is designed by Victoria Jaczko, the winner of the 2014 RPG Superstar competition that Paizo runs on an annual basis, and is the adventure she won the competition with. It has the normal, high production values you expect from Paizo, and includes a small, double-sided poster map that illustrates a … Continue reading Pathfinder Adventure Review: Daughters of Fury

Pathfinder Review: Under the Horn

Under the Horn is the latest adventure by Johua de Santo of Genius Loci Games. Although this review is of the Pathfinder release, there is also a Swords & Wizardry version and Johua assures me the 5E version will be available in the near future. The Horn series often combines technological elements with fantasy adventure. In this adventure, people have been going missing near the … Continue reading Pathfinder Review: Under the Horn

Pathfinder Adventure Review: Battle of Bloodmarch Hill

The first adventure of Paizo’s Giantslayer adventure path, Battle of Bloodmarch Hill is a 96-page book with typically excellent production values. The adventure portion of the book takes up 52 pages, with the remainder of the book presenting NPC profiles, a “giant primer”, more rules for giants, a 10-page bestiary, and a short piece of fiction. The adventure covers levels 1-3, with characters advancing to … Continue reading Pathfinder Adventure Review: Battle of Bloodmarch Hill

Kingmaker Adventure Path review

When people talk about the best Adventure Paths, they generally mention Kingmaker. It’s easy to see why. In a lot of ways, Kingmaker goes back to the mythical high-level play that Gary Gygax implied occurred in the original D&D and AD&D books, and saw fruition in Mike Mentzer’s Companion and Master boxed set for the D&D game. A party of adventurers found a kingdom and … Continue reading Kingmaker Adventure Path review

Running Way of the Wicked – Pathfinder

I noticed recently that my Pathfinder group has now been running for more than a year. That's a bit terrifying, especially as Pathfinder is more of a system that I endure rather than actually like. I run it mainly for the players, and so that I can see how good the adventures are. We've finished both the Council of Thieves and Kingmaker adventure paths, and … Continue reading Running Way of the Wicked – Pathfinder

“Broken Chains” by Paizo Publishing – Pathfinder Adventure Review

While 32-page rules supplements need to be pretty good to justify their $10.99 price, I think a lot more kindly of 32-page adventures. Quite simply, adventures are hard, and getting good ones that will entertain a group of players are to be treasured. Paizo are known for their adventures, and their latest effort, Tim Hitchcock's "Broken Chains", is the subject of this review. "Broken Chains" … Continue reading “Broken Chains” by Paizo Publishing – Pathfinder Adventure Review

“Dungeoneer’s Handbook” by Paizo Publishing – Review

Books such as the Dungeoneer's Handbook by Paizo need to be really good to impress me. At US$10.99 for a 32 page book, you're paying a premium price for not very much information, and so the book has to be superb to be worth the cover price. The book looks beautiful, with full colour throughout and glossy pages. It's a Paizo book, and they have great … Continue reading “Dungeoneer’s Handbook” by Paizo Publishing – Review

Kingmaker session 10 (Varnhold Vanishing)

This was the tenth session of our Kingmaker campaign, and we are now half-way through the series. Well, almost: the group need to do a bunch of kingdom-building before they’re ready for the fourth adventure, but they have dealt with the major threat of the Varnhold Vanishing. Most of the session was spent exploring Vordakai’s Tomb, with one month’s worth of kingdom-building activities.The group also … Continue reading Kingmaker session 10 (Varnhold Vanishing)

Vanishing in Varnhold – Kingmaker continues!

What Came Before My Kingmaker campaign has been continuing somewhat sporadically, as various illnesses and events have been interfering. We took 4 sessions to play through Rivers Run Red, which saw the characters found their kingdom and bring it up to a 17-hex barony. Most wonderfully, they recruited a giant to be the kingdom’s headsman, and the threat of the giant keeps the loyalty of … Continue reading Vanishing in Varnhold – Kingmaker continues!

Review of The Sixfold Trial

Richard Pett first came to my attention as I was DMing the Age of Worms adventure path. His adventure, The Prince of Redhand, a role-playing heavy adventure towards the end of the path, was one of the true highlights of that series. Upon initially reading The Sixfold Trial, the second adventure in the Council of Thieves adventure path, it did not initially dawn on me … Continue reading Review of The Sixfold Trial