Review of The Bastards of Erebus

The Bastards of Erebus is the first adventure in the Council of Thieves adventure path, the first Adventure Path by Paizo written explicitly for the Pathfinder RPG; their previous four AP products having been for the 3.5e rules. It is written by Sean K. Reynolds, a long-time veteran of the RPG industry. It’s also a great disappointment. The Council of Thieves adventure path has problems … Continue reading Review of The Bastards of Erebus

Pathfinder’s Kingmaker – spoilers ahoy!

We finished our third session of the Pathfinder adventure path, Kingmaker, today, which also concluded the first volume of the six-volume set. It actually took a little longer than I expected, a little over three hours, which is not how long it looked when the group were finishing off the last of the exploration of map hexes; that proceeded fairly quickly, mainly because there were … Continue reading Pathfinder’s Kingmaker – spoilers ahoy!

Pathfinder NPC Fail – Council of Thieves

One of the lovely things about Pathfinder and 3.5e is that they allow the players a great deal of scope to build their characters. Occasionally too much, but if the player has an idea of what they’re doing, they can have a lot of fun with what is possible. 4E is more constricted, but – at this late point in the system’s development – it’s … Continue reading Pathfinder NPC Fail – Council of Thieves

Planning to run a Pathfinder Adventure Path – a Sunday campaign

I was recently asked by a friend if I’d run a Pathfinder game. Speaking later to Greg, he agreed that he wouldn’t mind giving the system a try. It’s still early days – Greg won’t be free for about another month or so – but following that the game should be good to go. Assuming we get players, of course! I’ll ask around at Good … Continue reading Planning to run a Pathfinder Adventure Path – a Sunday campaign

Pathfinder and Paranoia

Well, I now have most of the core of Pathfinder sitting on my shelf: the Core Book, the first Bestiary (the second is ordered but not in stock at MilSims), the Games Mastery Guide, and the Advanced Player’s Guide. Next to that is 40 Adventure Path modules, and sitting on the floor wanting a place to stay is the Paizo Beginner’s Box. What I’ll do … Continue reading Pathfinder and Paranoia

Pathfinder: Night of the Frozen Shadows review

The Jade Regent adventure path tells the story of Ameiko, lost heir to the Minkai Empire, and her travels to regain her birthright. The players take the roles of her companions as they overcome the challenges that stand between her and the throne. They are opposed by the current holders of the Empire – the Five Storms, a group of Oni who just need to … Continue reading Pathfinder: Night of the Frozen Shadows review

4e Screen & Pathfinder

Well, both the 4e DM Screen and the 13th issue of Pathfinder were waiting for me in my mailbox today. There’s a bunch of other stuff that’s on its way, but those are the products that actually found me. The DM Screen is cool; really, really thick cardstock, and a bunch of useful tables. Well, that’s my initial impression; we’ll see how it stacks up … Continue reading 4e Screen & Pathfinder

…but I still like Paizo

It’s a funny thing, but with the end of D&D 3e, I seem to be now buying some of the OGL products. Oh, I wanted to before, but being in rural Australia does make it quite a lot more difficult to get those products. Especially when you’re not being paid very much and you don’t have a credit card. I’m being paid (slightly) more these … Continue reading …but I still like Paizo

Paizo, 4e and me

 So, Paizo Publishing have decided to go with D&D “3.75” after all… that’s interesting. Unfortunately, it also means that I’ll not be getting back aboard the Paizo bandwagon for a while (although the Paizo/Necromancer bandwagon may be an interesting place to be). For the most part… no, I absolutely have enough 3.5e adventures to last me until the decade after the next one. Savage Tide … Continue reading Paizo, 4e and me