Playtesting #dndnext – You’re in the Army Now!

I ran three sessions of the first public playtest packet before abandoning it in disgust. There were good ideas in it, but the mathematics of the game was so horrible, badly wrong that there was no point in continuing the experiment. As a result, I was somewhat sceptical of the second packet. Would it be any better? Well, one hopes so – the object of … Continue reading Playtesting #dndnext – You’re in the Army Now!

Magic Jars and Buried Alive – more Castle Amber

We had six players for the second session of Castle Amber (and I’ve lost count of how many session we’ve had of the AD&D campaign in general; it’s over 30 now). The group was: Dave, the C4/F4/M3 Tait, the henchman fighter 4 (as his main character died last session) Shane, the Magic-User 5 Jesse, the Magic-User 7, with his Cleric 4 henchmen Rich, the Thief … Continue reading Magic Jars and Buried Alive – more Castle Amber

Pathfinder NPC Fail – Council of Thieves

One of the lovely things about Pathfinder and 3.5e is that they allow the players a great deal of scope to build their characters. Occasionally too much, but if the player has an idea of what they’re doing, they can have a lot of fun with what is possible. 4E is more constricted, but – at this late point in the system’s development – it’s … Continue reading Pathfinder NPC Fail – Council of Thieves

Lanharath has mutated more than first thought…

Going through the levelling up process for Lanharath, my kalashtar ardent in Martin’s Eberron campaign, I first began by looking at multiclass feats to retrain Martyr’s Surge into. (Martyr’s Surge is a great feat, but I’m not getting bloodied enough – that’s Adam’s job). Eventually, I settled on a bard multiclass feat, although – just to be fun – I took the Heroes of the … Continue reading Lanharath has mutated more than first thought…

A first look at “Lords of Waterdeep”

Thanks to the kind people at Wizards of the Coast (and especially Rodney Thompson), I’m now in possession of the new D&D boardgame, Lords of Waterdeep.  The game is mostly a worker-placement game, a common mechanics in European boardgames, but not one I’ve previously seen in a D&D-themed game. As I really, really enjoy worker placement games, I can’t wait to actually play it. Over … Continue reading A first look at “Lords of Waterdeep”

My strangest D&D Encounters session

The D&D Encounters campaigns have had a rocky history in our town. We started off when they began, and wandered between one and two tables a week. Then came Christmas of 2010, and everyone disappeared. Not just for the holiday season, but for several months after that. This so depressed me that I stopped running D&D Encounters for a while. I’d run the first half … Continue reading My strangest D&D Encounters session

It’s over! The Great D&D 4E campaign.

After 67 sessions spread over 3 years and 5 months, Adam and Greg completed the H-P-E series of D&D 4E adventures, slaying Orcus in a titanic final battle, saving the Raven Queen and accomplishing their personal goals – Greg's dragonborn revealed her true majesty as Io, Ruler of all Dragonkind, and Adam's wizard went off to create his own plane – a land of endless … Continue reading It’s over! The Great D&D 4E campaign.

Magic Day and other recent gaming

I was meant to be running D&D today, but a couple of late withdrawals from the session caused it to be cancelled. (As I haven’t had much internet access over the weekend, I hope Adam and Greg got the message Josh sent them). I had thoughts of going to see Cowboys and Aliens, but as it turned out I spent the afternoon playing in the … Continue reading Magic Day and other recent gaming