Coming soon… Dungeon Command!

For those of us who want non-random minis… …and a new skirmish miniature game… …and new pieces to go with Castle Ravenloft/Wrath of Ashardalon/Legend of Drizzt… …soon, we’ll have Dungeon Command! Of particular note for Josh is the Drow set: I think you’ll find those drow great for this season of D&D Encounters (and what lies beyond). Each set (US$40) comes with 12 minis, rules, … Continue reading Coming soon… Dungeon Command!

Lanharath has mutated more than first thought…

Going through the levelling up process for Lanharath, my kalashtar ardent in Martin’s Eberron campaign, I first began by looking at multiclass feats to retrain Martyr’s Surge into. (Martyr’s Surge is a great feat, but I’m not getting bloodied enough – that’s Adam’s job). Eventually, I settled on a bard multiclass feat, although – just to be fun – I took the Heroes of the … Continue reading Lanharath has mutated more than first thought…

Heroclix new Player’s Guide and Tournament rules

WizKids has just released the latest Player’s Guides and Tournament Rules for HeroClix, and there are some big changes afoot. Of most interest to me was the cleaning up of the Horde rules (which work pretty much as they should), but more significant to all the players around here are the changes to the Modern Age sets. From July 1st, Web of Spiderman (i.e. Nightcrawler) … Continue reading Heroclix new Player’s Guide and Tournament rules

A first look at “Lords of Waterdeep”

Thanks to the kind people at Wizards of the Coast (and especially Rodney Thompson), I’m now in possession of the new D&D boardgame, Lords of Waterdeep.  The game is mostly a worker-placement game, a common mechanics in European boardgames, but not one I’ve previously seen in a D&D-themed game. As I really, really enjoy worker placement games, I can’t wait to actually play it. Over … Continue reading A first look at “Lords of Waterdeep”

Planning to run a Pathfinder Adventure Path – a Sunday campaign

I was recently asked by a friend if I’d run a Pathfinder game. Speaking later to Greg, he agreed that he wouldn’t mind giving the system a try. It’s still early days – Greg won’t be free for about another month or so – but following that the game should be good to go. Assuming we get players, of course! I’ll ask around at Good … Continue reading Planning to run a Pathfinder Adventure Path – a Sunday campaign

Interesting aspects of AD&D combat

One of the interesting things about running AD&D combat after so long with 3E and 4E is how it allows simultaneous resolution of melee combat. In particular, when most of the group are just hitting monsters with their swords, hammers and axes, I’ve told them the AC they need to hit, and then let them tell me the damage (if they hit). There’s not a … Continue reading Interesting aspects of AD&D combat

Saturday AD&D… and D&D on Sunday

The Saturday AD&D “Viking” Campaign reached a milestone on Saturday with 9 players participating (not including Josh, Adam and Rich who were all absent) and the evil priest finally slain. So was Reece’s character… sorry about that. The group also got to meet their local baron, who was a real bastard who took half their gold and cut off Chris’s hand. Despite that, it wasn’t … Continue reading Saturday AD&D… and D&D on Sunday