With thanks to JediSoth

Your Score: The Second Doctor You scored 50% intelligence, 11% compassion, 41% sense of humor, and 17% weirdness! Ah, the comedian! But a *capable* clown. You like to come across as a lovable goof, but in reality you’re a genius who succumbs to occasional absent-mindedness. You know when to cut and run, and you know when you deny authority, no matter how laughable you sound. … Continue reading With thanks to JediSoth

Balancing Encounter types in D&D

One of the key design precepts of 3e was that roleplaying penalties should not balanced mechanical advantages. I still subscribe to that precept. I’d like to offer something else that I think should be adhered to in 4e design. Discuss as you like: * Characters need to be balanced in combat activities. That is, during a combat they should always have “fun” things to do … Continue reading Balancing Encounter types in D&D

Blogging a job

This has turned up in a few Wizards’ blogs recently, such as Stephen Schubert’s: We’ve started searching for another Associate Designer to add to the RPG/Minis design team. We’re looking for an applicant with some amount of understanding and excitement for the D&D miniatures game, so that some of this person’s time can be spent working on that game, as well as mechanics design for … Continue reading Blogging a job

More on D&D Character Roles

From the discussion on EN World, where I posted this: D&D has always been about having its major roles filled – particularly those of Fighter, Cleric and Magic-User. (If you check the early modules, there’s a lot of talk about balanced parties there). D&D 3E not only wants the four roles to be filled, it provided a bunch of other character options that couldn’t provide … Continue reading More on D&D Character Roles