Vecna: Eve of Ruin, session 2

We played our second session of Vecna: Eve of Ruin on Monday, 20th May, 2024. Upon consideration of our party composition at the end of the first session, we chose to replace the Fighter/Warlock with a Life Cleric, as the party was missing a primary healer – something of a problem when events don’t always permit short rests. The party were investigating the disappearance of … Continue reading Vecna: Eve of Ruin, session 2

Things I love about Greyhawk

Greyhawk is, for many of us, generic D&D fantasy. This isn’t surprising. It’s where the game comes from. The baseline to the game. The Forgotten Realms likewise feel like generic D&D fantasy these days, but Greyhawk has some significant differences that make it a lot more fun for me – at least. (I love the Realms; I love Greyhawk more). Most important in that is … Continue reading Things I love about Greyhawk

Greyhawk in the new DMG? Yes, please!

Today, I woke up to the news that Greyhawk will be included in the new Dungeon Master’s Guide as the sample world. I think this is awesome. (I also am very, very hopeful it means that Greyhawk opens up for the DMs Guild). The original release of Greyhawk was very bare bones. This was intentional. It was a springboard that DMs could set their existing … Continue reading Greyhawk in the new DMG? Yes, please!

Vecna: Eve of Ruin, session 1

On Monday, 13th May, 2024, my group of four players stepped into the 50th Anniversary adventure for Dungeons & Dragons, Vecna: Eve of Ruin. With a combination of two brand new and two existing 10th level characters, they came to the city of Neverwinter, where as recognised heroes they were contacted by Lord Neverember, who had a problem. The problem? Missing citizens. And worse than … Continue reading Vecna: Eve of Ruin, session 1

Vecna: Eve of Ruin – First Thoughts

I’ve had a chance to read through some of Vecna: Eve of Ruin, the new campaign adventure from Wizards of the Coast that takes characters from levels 10 through to level 20.

My initial impressions are cautiously positive. I’m going to refrain from spoilers here for the most part, except for a few things that I believe are generally known. If you want to be entirely unspoilt, here’s your chance to stop reading!

I intend to start DMing this adventure next Monday.

Continue reading “Vecna: Eve of Ruin – First Thoughts”

Tier rankings of the D&D Campaign Adventures

For those interested, here are my tier rankings of the official D&D 5E campaign adventures. Some may be a little generous, but sort of match how happy I am to run them. For those unaware of tier rankings, “S-tier” is the top, followed by A, B, C, D, and finally F. S-Tier: Lost Mine of Phandelver (original starter set)Curse of Strahd A-Tier:Hoard of the Dragon … Continue reading Tier rankings of the D&D Campaign Adventures

Review: The Shattered Obelisk

Phandelver and Below: The Shattered Obelisk is a 2023 campaign adventure published by Wizards of the Coast that takes characters from levels 1 through 12. It incorporates the excellent starter set adventure The Lost Mine of Phandelver, and then continues onwards for seven more levels of exciting adventure. Or at least, they hope you’ll find it exciting. The new material involves a plot by mind … Continue reading Review: The Shattered Obelisk

A campaign of short, published adventures

There’s recently been a bit of discussion, prompted by this video of Matt Colville, about making up a campaign based on a lot of shorter published adventures. And some people are lamenting that people won’t do it today since they don’t know that short adventures exist. Because Wizards of the Coast only publish long adventures. In fact, they do publish short adventures. Just not (for … Continue reading A campaign of short, published adventures

The Shattered Obelisk, session 18

We played our eighteenth session of The Shattered Obelisk on Monday, February 26, 2024. Everyone was in attendance – the DM (me) and all three players. In that virtual kind of way that we have by playing on Roll20. The group is five characters, though. I run the fighter (Simeon) as an NPC, because running a champion that way is very quick. And the artificer’s … Continue reading The Shattered Obelisk, session 18