On Brevity, Clarity and Adventure Writing

Keep things short. Don’t overexplain.

That background you wrote? It should be shorter.

That NPC personality? Do you need that much detail? Try dot points.

If you take over a page for an encounter, it’s too long. If it’s over a column, can you shorten it?

Adventures are read twice, if you’re lucky. Once to prepare, and once during the running.

When a DM runs it, they need to find things quickly. Use headers to call things out. I like those bold italic headings in the D&D adventures.

Too many moving parts? Hard to remember and hard to find during play. Try three different things as a maximum. Adjust based on feedback.

Include a synopsis of the action.

Playtest. Proofread!

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