Keep things short. Don’t overexplain.
That background you wrote? It should be shorter.
That NPC personality? Do you need that much detail? Try dot points.
If you take over a page for an encounter, it’s too long. If it’s over a column, can you shorten it?
Adventures are read twice, if you’re lucky. Once to prepare, and once during the running.
When a DM runs it, they need to find things quickly. Use headers to call things out. I like those bold italic headings in the D&D adventures.
Too many moving parts? Hard to remember and hard to find during play. Try three different things as a maximum. Adjust based on feedback.
Include a synopsis of the action.
Playtest. Proofread!
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