Khans of Tarkir Sealed Pool

I play a fair bit of Magic: the Gathering in addition to my board-gaming and role-playing. This evening, I competed (I used the term very loosely) in a Khans of Tarkir Sealed Daily event. My card pool was… underwhelming. Have a look: It’s not that the pool doesn’t have bombs – it certainly does, especially with Crater’s Claws and Duneblast. The trouble is that the … Continue reading Khans of Tarkir Sealed Pool

Upcoming Saturday gaming sessions

My Saturday gaming is likely to remain fairly similar to how it has been the last few years, except I’m probably going to drop the late-evening AD&D/Cthulhu/Whatever role-playing for some board-gaming – at least in the early part of the year. I’m not entirely sure which weeks we’ll miss over Christmas, but at present the schedule looks something like this: Saturday 20th December – D&D … Continue reading Upcoming Saturday gaming sessions

Talisman Fun

Last Thursday, we finished our game of Merchants and Marauders pretty quickly, so John and Glen were up for another game. Glen had been wanting to play more Talisman, so I brought it out. Due to table space, we couldn’t use any of the extra boards, but I did have shuffled into the Adventure Deck all the cards from The Reaper, The Frostmarch, The Sacred … Continue reading Talisman Fun

Talisman: The Dragon expansion play report

I managed to play another game of Talisman last weekend, occasionally with four players, but beginning with three and ending with three. Not the same three! The game used only the base set and the Dragon expansion. We used one of the Dragon Realm Inner Regions, but it ended up being irrelevant to the game’s end. Unlike the Firelands, the Dragon expansion doesn’t get particularly … Continue reading Talisman: The Dragon expansion play report

Magic Realm, Twilight Struggle, Talisman and Lords of Waterdeep

My ANZAC Day passed with a lot of board-gaming going on. Unusually, I didn’t play any pure wargames, but I did play some very good games spanning a few decades of gaming. Magic Realm is an astonishing game. The first time I noticed it was when, as a teenager, I opened up the Military Simulations catalogue and discovered that their example of “most complex” game … Continue reading Magic Realm, Twilight Struggle, Talisman and Lords of Waterdeep

Arkham Horror, Russian Railroads and Nations

Another Thursday night gaming session has come and gone, and I’m pretty pleased with the games we got to play. Arkham Horror is one of the grand classics of the current age of board games. Although there was a version was originally published by Chaosium in 1987, the 2005 redesign by Fantasy Flight Games made it into one of the best co-operative games; a game … Continue reading Arkham Horror, Russian Railroads and Nations

My first game of Caverna

Caverna is the latest game from Uwe Rosenberg and it follows very much in the tradition of his great success. It’s a worker placement game where more actions get revealed as the game progresses. You also start with a simple dwelling and then construct additional rooms for more workers, whilst expanding the farm outside. Unlike Agricola, there are also caves, which you mine ore and … Continue reading My first game of Caverna

X-Wing: Why are there Asteroids above a Space Station?

The monthly X-Wing tournament at Goodgames Ballarat was rather short of players this month: only three of us. I ended up playing two games against Robbo and one against Josh. The game against Josh was played on his new space station battlemat. It looks really good… up until you put the ships on it, at which case the two Rebel squadrons we were fighting with … Continue reading X-Wing: Why are there Asteroids above a Space Station?