The Strange Case of the Wight and the Basilisks
In the AD&D adventure A1: Slave Pits of the Undercity, there are two areas on the upper level that have no doors or openings providing ingress for the players. This is probably a good thing, as a wight and a pair of basilisks lair within, but I’ve been asked by a friend what they’re doing there are how the players are ever meant to find … Continue reading The Strange Case of the Wight and the Basilisks