A busy weekend forthcoming… and a look at upcoming D&D products.

This weekend is looking to be somewhat dominated by Magic, with D&D getting a look in on Sunday. Friday evening, Good Games Ballarat are running a Mirrodin block draft… that’s right, the old Mirrodin-Darksteel-Fifth Dawn block. Somehow, Mark has managed to get hold of some old booster boxes, so that’s what we’ll be doing whilst waiting for the Mirrodin Besieged prerelease to get underway. (I’d … Continue reading A busy weekend forthcoming… and a look at upcoming D&D products.

Death’s Reach (part 1) – Portents of Dread

Death’s Reach is the first adventure of the Epic Tier produced by Wizards of the Coast; it continues some elements raised in previous adventures in the Heroic and Paragon tier adventures, especially the fight against Orcus, whose minions have been the major foes in several past adventures (in particular H1 and P2). It was now time for us to embark on our play of the … Continue reading Death’s Reach (part 1) – Portents of Dread

About Living Forgotten Realms

Good Games Ballarat is currently hosting a Living Forgotten Realms campaign run on every second Saturday evening and sometimes more frequently than that. Why Living Forgotten Realms? Why not a regular D&D campaign? Well, the main reason is to allow continuity of individual characters in the group whilst not requiring the same DM from week to week. The general episodic format of the LFR campaign … Continue reading About Living Forgotten Realms

Mixed Signals from Wizards of the Coast

Most of you would know me as a fairly ardent fan of Wizards of the Coast. They make two of my favourite games – Magic: the Gathering and Dungeons & Dragons – and for most of the last few years their support of both games has been excellent. However, this past year has seen the support for Dungeons & Dragons be particularly erratic. This has … Continue reading Mixed Signals from Wizards of the Coast

Understanding Game Balance is Important

Balance… is tremendously important to any RPG. If you don’t think it is, then you don’t understand what balance is. It doesn’t help discussions that there are actually two types of balance with regard to playing RPG, both of which get confused for the other if the discussion isn’t precise enough or the idea isn’t understood well enough. To help everyone, here are the two … Continue reading Understanding Game Balance is Important

Back to the Keep on the Borderlands

The third season of D&D Encounters began today, and so a few players gathered with me, my DM, as we played the first session of the newest version of The Keep on the Borderlands. I have very fond memories of Keep. It was one of the very first adventure modules I tried to DM (badly, I might add), and I used it again as the … Continue reading Back to the Keep on the Borderlands

Dark Sun Campaign Setting… at last!

Well, it’s finally gotten to Ballarat: the 4e Dark Sun Campaign Setting, and both Josh and I have our copies. Unfortunately, there’s no sign of the Creature Catalogue yet. I hope that it isn’t too far behind. Tell me again why we had the Dark Sun Game Day a week-and-a-half ago when there was no Dark Sun product available in Australia? In any case, the … Continue reading Dark Sun Campaign Setting… at last!

My ardent is 2nd level!

Last Friday’s D&D session saw Martin run the best session of the campaign so far… all three sessions of it. The most glorious moment was when my character declared that he was arresting an NPC for war crimes (who we’d been chasing for most of the previous session), and the NPC exclaimed “it’s a fair cop, guv!” and surrendered. Well, perhaps he didn’t use those … Continue reading My ardent is 2nd level!