Kickstarters! Shadow of the Demon Lord! Dwarven Forge! 5E Adventures!

A few interesting RPG-related kickstarters are coming towards their closing stages at present… Shadow of the Demon Lord is a new RPG by Robert J Schwalb, which emphasizes play in a land which is menaced by a powerful Demon Lord. Mechanically, it’s going to be relatively light, but with options for more detailed play. There is a strong horror component to this game, and it’s … Continue reading Kickstarters! Shadow of the Demon Lord! Dwarven Forge! 5E Adventures!

The Rise of Tiamat, session 6

Waterdeep. The City of Splendour. The adventurers had returned safely to the city, and delivered Varram the White to the interrogators of the Lords Alliance. They soon stood before the Council of Waterdeep to report on their progress. To their surprise, the council was now led by Lady Laeral Silverhand, who had replaced Lord Neverember as the Open Lord of Waterdeep and head of the … Continue reading The Rise of Tiamat, session 6

5E Adventure Review – DG8: Red Blades Diplomacy

Dan Hass has taken a significant leap forward in the formatting of this adventure, for it is now in two columns! It may seem a minor detail, but – to my mind – it makes the adventure much easier to read and use. (In fact, all of Dan’s adventures have been reformatted, which explains why they were unavailable for a short time. Thank you very … Continue reading 5E Adventure Review – DG8: Red Blades Diplomacy

The Rise of Tiamat, session 5

The Tomb of Diderius. The Serpent Hills. The adventurers had rested following their discovery of the secret entrance leading to the yuan-ti tunnels, and they were now ready to proceed. As the secret door opened, it revealed six lizardfolk guarding the door, who sprang to attack the adventurers. They were not the greatest threat, and soon dispatched. One was taken captive, and left behind, tied … Continue reading The Rise of Tiamat, session 5

5E Adventure Review: Bandit’s Nest

Bandit’s Nest is a short adventure by Dan Coleman for 1st level characters, the first adventure of his Dungeons on Demand Kickstarter. The PDF is 15 pages long, with one page used for the cover and the last page used for a very brief legal notice, apparently requested by Wizards of the Coast – a much nicer move than just shutting the Kickstarter down with a … Continue reading 5E Adventure Review: Bandit’s Nest

D&D Adventurers League: Creating a character for the Elemental Evil season

The new season for the D&D Adventurers League is upon us! The new Encounters season, Princes of the Apocalypse, begins this Wednesday in a lot of stores (some might delay it just a bit), and there are two shiny new documents to peruse – the Elemental Evil Player’s Companion, and the D&D AL Player’s Guide. All new characters must begin at Level 1 with 0 … Continue reading D&D Adventurers League: Creating a character for the Elemental Evil season

5E Adventure Review: The Business of Emotion

EN World have just launched a 5E-compatible “magazine” through Patreon called EN5ider, which will consist of various articles and the odd adventure. The first adventure, The Business of Emotion by Paul Oklesh, is available as a free download. The adventure is written for 3-5 adventurers of levels 2-3. The adventure is presented in an 11-page document, and is nicely interested. The premise is intriguing: the … Continue reading 5E Adventure Review: The Business of Emotion

The Rise of Tiamat, session 4

The Tomb of Diderius. The Serpent Hills. The adventurers had come to the hills in pursuit of Varram, a disgraced Wyrmspeaker who had lost his Mask of Dragons. As the session began, the adventurers came in sight of Varram’s objective: an ancient tomb carved into the wall of a cliff. Ruined buildings, remnants of a long-forgotten settlement, lay scattered about the plain before the cliff. … Continue reading The Rise of Tiamat, session 4

5E Adventure Review: The Storm Keep

The first adventure from WanderLOST Adventures, The Storm Keep, presents a keep that is currently being plagued by a number of elemental manifestations. The wizard who lived there is lost, and his apprentices are trapped inside. It’s a nice little adventure, which shouldn’t take much more than a session to play through. There are eight areas to explore, all of which get a good amount … Continue reading 5E Adventure Review: The Storm Keep