I hate “Just handwave it”

The game of Dungeons & Dragons runs on rules. Something I expect the designers of the game to do is respect those rules. In this case, from Phandelver and Below: The Shattered Obelisk, they did not. In the original version of this room in The Lost Mine of Phandelver, there are two bandits. The revision, which keeps adding monsters to make it a more challenging … Continue reading I hate “Just handwave it”

Phandelver and Below: The Shattered Obelisk, session 1

My group is playing through Phandelver and Below: The Shattered Obelisk on every Monday evening. (I will get to finishing the Dragonlance reports, I promise – I just wanted to get this down while it was fresh). We are playing on Roll20 using D&D Beyond (Beyond20 integration). Skype for voice. Two players are quite experienced, the third, playing a sorcerer, not so much. An NPC … Continue reading Phandelver and Below: The Shattered Obelisk, session 1