Combat and the Fighter in D&D Next

When you get down to it, the mechanics of D&D are firmly based around combat. This was a truer in the earliest versions of the game, where there were very few other mechanics, but there’s still a kernel of truth to it. The relationship between hit points, armour class, attack bonus and weapon damage is so key to the game. The relationship has been expressed … Continue reading Combat and the Fighter in D&D Next

AD&D Review – UK2: The Sentinel

The British contribution to Dungeons & Dragons is quite distinctive. UK2: The Sentinel is the first of a two-part series, which has the party recovering a magical artefact, a glove, designed to protect a keep from being destroyed by its evil counterpart, a gauntlet. Yes, it’s quite an unusual set-up – and on a pretty small scale as well, which fits in with the character … Continue reading AD&D Review – UK2: The Sentinel

D&D Review: X5 Temple of Death

The adventure in Temple of Death is the second and final part of the Desert Nomads series. I mentioned in my review of the first part, Master of the Desert Nomads, how that adventure felt very much like a classic Swords & Sorcery tale. This adventure continues in that vein. However, whilst Master was primarily set in a barren desert, much of this adventure is … Continue reading D&D Review: X5 Temple of Death

AD&D Review – D3: Vault of the Drow

This isn’t a brand-new review; I’m just archiving it on my blog for those who missed it in my original posting on rpggeek.com The third part of the D (Drow) series brings the pursuit of the drow to a close. Finally, in this adventure, they find from where the drow originated – and it’s an astonishing place. Unfortunately, the execution of the Vault does not … Continue reading AD&D Review – D3: Vault of the Drow

D&D Encounters: Scourge of the Sword Coast, session 6

A couple of weeks ago I noted that our numbers had been dropping. They surged back this week with a vengeance; two new players and a lot of returning players meant we had three tables each with a DM and six players. That’s 21 people playing D&D! Logistically this was a challenge, because the store also had (unusually) people playing Attack Wing and Magic, taking … Continue reading D&D Encounters: Scourge of the Sword Coast, session 6

D&D Next: Healing and the playtest Cleric

There isn’t a cleric to be seen amongst the current players of D&D Encounters at my FLGS. There has been in previous seasons, but this season is heavy on the rogues, rangers, paladins and mages for some reason. As a result, the groups are struggling somewhat to heal between encounters. It’s a dynamic that is unfamiliar to the 4E players of the group. Of course, … Continue reading D&D Next: Healing and the playtest Cleric

D&D Next: The Playtest Rogue

Over the past few months, I’ve seen a fair deal of the playtest rogue from D&D Next. Tait’s been regularly using one in our D&D Encounters game, and it hasn’t been unusual to see another player with a rogue at the same time. Mechanically, it reminds me of the way D&D Essentials handled the thief. I’m very fond of the Essentials thief. You’ve got a … Continue reading D&D Next: The Playtest Rogue

D&D Encounters: Scourge of the Sword Coast, session 5

No new players turned up to this session of Scourge of the Sword Coast, but we had a number of returning players who had missed a session or two, and a few regular players who couldn’t make it. All of which conspired to allow us three tables, one with three players, one with four players, and one with five players – with a DM at … Continue reading D&D Encounters: Scourge of the Sword Coast, session 5

D&D Next: The Wizard and Spell-casting

One of the best feelings I have when reading new material is when I see an innovation which makes me think, “Why hasn’t anyone done this before?” I got that feeling when initially perusing 3E on two matters. The first was Armour Class scaling upwards and being the target number. So obvious – so brilliant. And the other was the 3E Wizard being able to … Continue reading D&D Next: The Wizard and Spell-casting